Bedrock Edition 1.20.80

v1.20.80
Bedrock 1.20.80.png: Infobox image for v1.20.80 the version in Minecraft
Edition

Bedrock Edition

Official name

Armored Paws

Release date

April 23, 2024

Server version

1.20.80.05

Internal version

Windows, Xbox: 1.20.8005.0
ChromeOS, Android, iOS, iPadOS, Fire: 1.20.80.05
PlayStation 4: 2.87
Nintendo Switch: v99

Version code

Android:
952008005 (armeabi-v7a, 34)
962008005 (x86, 34)
972008005 (arm64-v8a, 34)
982008005 (x86_64, 34)

Development versions
Previews (5)
Betas (5)
(View all)
Downloads

Server
Windows
Linux

Protocol version

671

There is a guide for this update!
 
See Bedrock Edition guides/Armored Paws for a guide to all of the new features introduced in Armored Paws.

1.20.80, the release of Armored Paws, is a drop for Bedrock Edition, released on April 23, 2024.[1][2] It fixes bugs and makes armadillos and wolf armor available in normal gameplay, removing their experimental toggle. It also adds more features under the Update 1.21 experiment, with the mace, heavy core and breeze rod.

Additions

Items

Armadillo Scute

Spawn Egg

Wolf Armor

Wolves wearing dyed wolf armor in all 16 basic colors
  • Crafted with 6 armadillo scutes in a harness shape.
  • Protects wolves from most damage sources until the armor loses all durability and breaks.
    • Provides an armor value of 11 (🛡 × 5.5).
  • Shows signs of increased breakage as durability goes down.
  • Using wolf armor on an adult tamed wolf will equip the armor on the wolf, and using shears will make it drop the armor.
    • Only a wolf's owner can put on / shear off wolf armor. That also excludes dispensers.
  • The wolf's owner can repair the armor with armadillo scutes while it is equipped on the wolf.
  • If a wolf dies while wearing armor, it will drop the armor.
  • Wolf armor can be dyed in similar fashion to leather armor.

Mobs

Armadillo

  • The winner of Minecraft Live 2023's Mob Vote.
  • A passive mob that spawns in savanna and badlands biomes with the same frequency as chickens and pigs.
  • Has 12HP♥ × 6 health points.
  • Can drop armadillo scutes either periodically or when brushed, but drops no loot when killed.
    • Armadillos drop scutes at around the same rate as chickens lay eggs.
    • Brushing takes 16 durability from the brush.
  • Can be bred with spider eyes.
  • If an armadillo detects a threat, it will roll up.
    • Threats include:
      • A player sprinting.
      • A player in a vehicle or mounted.
      • Anyone it has been attacked by recently.
      • Undead mobs.
    • Special cases where an armadillo will not roll up include when it is:
      • Fleeing.
      • In water or in the air.
      • On a leash.
    • When an armadillo is rolled up it cannot walk nor eat, and will not be tempted by food. Additionally, it will be protected by its shell, causing it to take reduced damage and completely negating damage from weaker attacks.
    • While rolled up, armadillo continuously scans for threats. If no threats are detected for 3 seconds, it unrolls. Armadillos peek out to see if “the coast is clear” before unrolling.

Wolf

General

Realms Stories

  • Introducing Realms Stories, a new social hub for Realms
  • Realms Stories features include:
    • The Story Feed – lets you share your greatest gameplay moments with your fellow Realm members.
    • The Timeline – lets you see when other members are playing on the Realm.
    • The Members tab – shows a list of all Realm members and their permission levels.
    • Realm Events – Stories that get posted automatically when certain player actions are taken in the Realm.
      • There are 19 unique Realm Events so far.

Changes

Blocks

Cocoa Beans

  • Fully grown cocoa pods now consistently drop 3 cocoa beans.

Coral Fan

  • The different coral color block states for the coral_fan ID have now been split up into their own IDs.
Old ID New ID
BlockSprite coral-fans.png: Sprite image for coral-fans in Minecraft coral_fan BlockSprite tube-coral-fan.png: Sprite image for tube-coral-fan in Minecraft tube_coral_fan
BlockSprite brain-coral-fan.png: Sprite image for brain-coral-fan in Minecraft brain_coral_fan
BlockSprite bubble-coral-fan.png: Sprite image for bubble-coral-fan in Minecraft bubble_coral_fan
BlockSprite fire-coral-fan.png: Sprite image for fire-coral-fan in Minecraft fire_coral_fan
BlockSprite horn-coral-fan.png: Sprite image for horn-coral-fan in Minecraft horn_coral_fan

Dead Coral Fan

  • The different coral color block states for the coral_fan_dead ID have now been split up into their own IDs.
Old ID New ID
BlockSprite dead-coral-fans.png: Sprite image for dead-coral-fans in Minecraft coral_fan_dead BlockSprite dead-tube-coral-fan.png: Sprite image for dead-tube-coral-fan in Minecraft dead_tube_coral_fan
BlockSprite dead-brain-coral-fan.png: Sprite image for dead-brain-coral-fan in Minecraft dead_brain_coral_fan
BlockSprite dead-bubble-coral-fan.png: Sprite image for dead-bubble-coral-fan in Minecraft dead_bubble_coral_fan
BlockSprite dead-fire-coral-fan.png: Sprite image for dead-fire-coral-fan in Minecraft dead_fire_coral_fan
BlockSprite dead-horn-coral-fan.png: Sprite image for dead-horn-coral-fan in Minecraft dead_horn_coral_fan

Flower

  • The different block states for the red_flower ID have now been split up into their own IDs.
Old ID New ID
BlockSprite flowers.png: Sprite image for flowers in Minecraft red_flower BlockSprite poppy.png: Sprite image for poppy in Minecraft poppy
BlockSprite blue-orchid.png: Sprite image for blue-orchid in Minecraft blue_orchid
BlockSprite allium.png: Sprite image for allium in Minecraft allium
BlockSprite azure-bluet.png: Sprite image for azure-bluet in Minecraft azure_bluet
BlockSprite red-tulip.png: Sprite image for red-tulip in Minecraft red_tulip
BlockSprite orange-tulip.png: Sprite image for orange-tulip in Minecraft orange_tulip
BlockSprite white-tulip.png: Sprite image for white-tulip in Minecraft white_tulip
BlockSprite pink-tulip.png: Sprite image for pink-tulip in Minecraft pink_tulip
BlockSprite oxeye-daisy.png: Sprite image for oxeye-daisy in Minecraft oxeye_daisy
BlockSprite cornflower.png: Sprite image for cornflower in Minecraft cornflower
BlockSprite lily-of-the-valley.png: Sprite image for lily-of-the-valley in Minecraft lily_of_the_valley

Sapling

  • The different sapling type block states for the sapling ID have now been split up into their own IDs.
Old ID New ID
BlockSprite saplings.png: Sprite image for saplings in Minecraft sapling BlockSprite oak-sapling.png: Sprite image for oak-sapling in Minecraft oak_sapling
BlockSprite spruce-sapling.png: Sprite image for spruce-sapling in Minecraft spruce_sapling
BlockSprite birch-sapling.png: Sprite image for birch-sapling in Minecraft birch_sapling
BlockSprite jungle-sapling.png: Sprite image for jungle-sapling in Minecraft jungle_sapling
BlockSprite acacia-sapling.png: Sprite image for acacia-sapling in Minecraft acacia_sapling
BlockSprite dark-oak-sapling.png: Sprite image for dark-oak-sapling in Minecraft dark_oak_sapling

Textures

Missing tile

Items

Durability bar

  • The durability bar colors have been revamped.
    • The color is now bright during the entire length of the bar, matching Java Edition, when previously it would fade into grape green, dark yellow, dark orange, dark orange-red, and eventually red as it decreases in length.
  • The background of the durability bar is now completely black, where it used to be transparent.

Shield

Wolf Armor

  • Wolf armor has been brought out of experimental toggle and is now available during normal gameplay.

Mobs

Armadillo

  • The armadillo has been brought out of experimental toggle and is now available during normal gameplay.

Fox

  • Foxes are now less likely to spawn in Groves than before.

Rabbit

  • Rabbits are now more likely to spawn in Groves than before.

Command format

/hud

  • Moved the /hud command out of Upcoming Creator Features experimental toggle.

/titleraw and /tellraw

  • Updated to include support for rendering input key glyphs.

General

Add friends screen

  • Added multiple features including:
    • Lists of recommended and suggested friends.
    • Improved search to give partial results while you are typing.
    • Ability to share your profile information through a QR code or a share link.
    • A handy button that copies your Gamertag to the clipboard.
New Search for players screen

Death screen

  • The updated "You Died!" screen is no longer experimental.

Experiments

  • Removed the "Armadillo and Wolf Armor" experimental toggle.

Options

  • Increased maximum render distance to 36 for Xbox Series X|S consoles.
  • The feedback button has been moved from Main Menu to the Settings screen under the General tab with label "Help Center".

Technical

API

  • Dynamic imports (e.g., import("/my-module.js")) should be functional again.
  • BlockTypes will now return valid types for flattened or refactored block names.
  • EntityMountTamingComponent
    • Renamed EntityMountTamingComponent to EntityTameMountComponent.
    • Renamed setTamed to tame.
  • Released BlockComponentTypes from beta to 1.10.0
  • Released EntityComponentTypes from beta to 1.10.0
  • Released ItemComponentTypes from beta to 1.10.0
  • Removed EntityHealableComponent.filters as they currently have no backing implementation.
  • Added PaletteColor enum to beta for use with ItemColorComponent/ItemColor2Component.
  • Added ItemColor2Component to beta for reading minecraft:color2.
  • Setting a dynamic property with a key larger than 32kb now will result in an exception.
  • Moved EntityType and EntityTypes from beta to 1.11.0
  • Released playMusic, Player.queueMusic, Player.stopMusic from beta to 1.11.0
  • Removed BlockAreaSize from beta and replaced usages with Vector3.
  • Renamed parameter itemCategory in getItemCooldown and player.startItemCooldown to cooldownCategory.
  • Changed type to only EnchantmentType to follow API guidelines.
  • Added EnchantmentSlot and slots to beta for determining the enchantable slots of an item.
  • Added minecraft:custom_components block component under the Beta APIs feature flag.

Cameras

  • Added the extend_player_rendering camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance.
  • Added “extend_player_rendering” component to the minecraft:free camera.
    • This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
    • Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release.
  • The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player.

Components

  • The interact component’s fields equip_item_slot and drop_item_slot now support both armor and inventory slots:
    • Armor slots are specified as slot.armor.head, slot.armor.chest, slot.armor.legs, and slot.armor.feet.
    • Inventory slots are specified as positive numbers, now expressed as strings.
    • This change requires a world version of 1.20.80 or higher.
  • Added repair_entity_item field to the interact component, which allows to repair an item in one of the entity’s inventory or armor slots.
  • Added the minecraft:body_rotation_blocked component, which prevents an entity from visually rotating their body to match their own facing direction.
  • The durations and cooldowns of behavior.timer_flag_1, behavior.timer_flag_2, and behavior.timer_flag_3 are now correctly randomized on both start and stop, rather than only on spawn.

Entity Filters

  • Added new entity filter is_sitting, which checks if the entity is sitting.
  • Added new entity filter has_damaged_equipment, which checks if the entity has a certain damaged piece of equipment in the specified slot.

Mobs

  • Added spawn categories, which will be used in the future for mob spawning.
    • Spawn categories have been enabled in entity behavior pack files, but are not yet functional.

Molang

  • Added new query query.armor_slot_damage, which returns the damage value of the armor item in the specified slot.

Recipes

  • Added assume_symmetry boolean property for Shaped Recipes to allow for symmetrical shaped recipes with different outputs.

Experimental

These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.

Additions

1.20.80 experimental block and item additionsInvicon Heavy Core.png: Inventory sprite for Heavy Core in Minecraft as shown in-game linking to Heavy Core with description:Invicon Flow Banner Pattern.png: Inventory sprite for Flow Banner Pattern in Minecraft as shown in-game linking to Flow Banner Pattern with description:Invicon Flow Banner Pattern.png: Inventory sprite for Flow Banner Pattern in Minecraft as shown in-game linking to Flow Banner Pattern with description:Invicon Breeze Rod.png: Inventory sprite for Breeze Rod in Minecraft as shown in-game linking to Breeze Rod with description: Breeze RodInvicon Mace.png: Inventory sprite for Mace in Minecraft as shown in-game linking to Mace with description: Mace When in Main Hand:  6 Attack Damage  0.6 Attack SpeedInvicon Flow Pottery Sherd.png: Inventory sprite for Flow Pottery Sherd in Minecraft as shown in-game linking to Flow Pottery Sherd with description: Flow Pottery SherdInvicon Guster Pottery Sherd.png: Inventory sprite for Guster Pottery Sherd in Minecraft as shown in-game linking to Guster Pottery Sherd with description: Guster Pottery SherdInvicon Scrape Pottery Sherd.png: Inventory sprite for Scrape Pottery Sherd in Minecraft as shown in-game linking to Scrape Pottery Sherd with description: Scrape Pottery SherdInvicon Bolt Armor Trim Smithing Template.png: Inventory sprite for Bolt Armor Trim Smithing Template in Minecraft as shown in-game linking to Bolt Armor Trim Smithing Template with description: Bolt Armor Trim Smithing Template Applies to:  Armor Ingredients:  Ingot & CrystalsInvicon Flow Armor Trim Smithing Template.png: Inventory sprite for Flow Armor Trim Smithing Template in Minecraft as shown in-game linking to Flow Armor Trim Smithing Template with description: Flow Armor Trim Smithing Template Applies to:  Armor Ingredients:  Ingot & CrystalsInvicon Trial Chambers Map.png: Inventory sprite for Trial Chambers Map in Minecraft as shown in-game linking to Trial Chambers Map with description: Trial Chambers Map

Blocks

Heavy Core

  • A mysterious, dense block which can be combined with a breeze rod to craft a mace.
  • Are resistant to explosions: blast resistance matches the one from obsidian.
  • Can be waterlogged.

Items

Banner Patterns

Breeze Rod

Mace

  • A new heavy weapon that can be crafted from a breeze rod and a heavy core.
  • Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
    • This can be done by jumping towards the target and hitting them before the player hits the ground.
    • Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a wind charge works.
    • Other entities near the struck enemy will receive knockback.
  • Can be repaired with breeze rods using an anvil.
  • Players can use a mace in combination with wind charges to launch up and deliver devastating smash attacks on their enemies.

Pottery Sherds

Smithing Templates

Trial Chambers Map

  • Can be traded from journeyman cartographers.
  • Point to a nearby trial chamber.

Changes

Blocks

Vault

Items

Wind Charge

  • Wind Charge damage has been reduced to 1HP♥ per hit.
  • Dispensed Wind Charges now spawn centered.

Mobs

Bogged

  • The Bogged texture and model have been updated.
  • The Bogged now drops two mushrooms (either both red/brown or one of each) when sheared.

Breeze

  • Now breathe with its eyes instead of feet to avoid drowning in water.
  • Now drops 1-2 breeze rods instead of wind charges when killed by a player.
    • The number of breeze rods dropped is affected by looting enchantments.

World generation

Trial Chambers

  • Trial chambers are now placed in the same location and configuration as Java Edition.
  • Added new chambers and variations, with new challenges.
    • Remade chamber_9, and renamed it to slanted.
    • Remade chamber_3, and renamed it to pedestal.
  • Added flow, guster, and scrape pottery sherds to the decorated pots in the decor structure pool.
  • Now appear more frequently in the corridors.
  • Changed the layout of the blocks around vaults.

Technical

API

  • Block Custom Components[4]
    • Added BlockComponentStepOnEvent for beta.
    • Added BlockRegistry for beta.
    • Added WorldInitializeBeforeEvent.
    • Added BlockCustomComponent.
  • Dimension:
    • Added function getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume - Gets the blocks in a volume if it matches the filter.
    • Added function containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean - Returns true if the block in volume matches the filter, false otherwise.
  • Moved ItemCooldownComponent from beta to 1.10.0
  • Added BlockComponentStepOffEvent for beta.
  • Added onStepOff to BlockCustomComponent.
  • Added BlockComponentRandomTickEvent for beta.
  • Added onRandomTick to BlockCustomComponent.
  • Structure
    • Renamed class StructureTemplate to Structure.
    • Added read-only property size: Vector3 - Returns the size of the structure in blocks.
    • Added function getBlockPermutation(location: Vector3): BlockPermutation undefined; - Returns the block permutation at the given location within the structure.
    • Added function isValid(): boolean - Returns false if the structure has been deleted.
    • Added function getIsWaterlogged(location: Vector3): boolean; - Returns whether the block at the given location is waterlogged.
  • Added an optional SpawnEntityOptions with a boolean initialPersistence field to the spawnEntity(…) function to support persistent entities in Editor tooling.
  • Moved getItemStack(amount?: number, withData?: boolean): ItemStack undefined from beta to 1.10.0.
  • Moved getItemStack(amount?: number): ItemStack undefined from beta to 1.10.0.
  • EntityAgeableComponent
    • Added property transformToItem to beta.
  • EntityDefinitionFeedItem
    • Updated property item to return name with namespace in beta.
  • Moved EntityTypeFamilyComponent from beta to 1.10.0.
  • Added BlockComponentTickEvent for beta.
    • Added onTick.
  • Added BlockComponentEntityFallOnEvent for beta.
    • Added onEntityFallOn.
  • Added BlockComponentPlayerPlaceBeforeEvent for beta.
    • Added beforeOnPlayerPlace.
  • Added BlockComponentPlayerInteractEvent for beta.
    • Added onPlayerInteract.
  • Added BlockComponentPlayerDestroyEvent for beta.
    • Added onPlayerDestroy.
  • Added BlockComponentOnPlaceEvent for beta.
    • Added onPlace.
  • Added ItemComponentRegistry for beta.
  • Added ItemCustomComponent for beta.
  • Added ItemComponentUseEvent for beta.
    • Moved structureManager from beta to 1.10.0.
  • Structure Manager
    • Moved createEmpty from beta to 1.10.0.
    • Moved delete from beta to 1.10.0.
    • Moved get from beta to 1.10.0.
    • Moved place from beta to 1.10.0.
    • Moved id from beta to 1.10.0.
    • Moved getBlockPermutation from beta to 1.10.0.
    • Moved getIsWaterlogged from beta to 1.10.0.
    • Moved isValid from beta to 1.10.0.
  • Moved StructureSaveMode from beta to 1.10.0.
  • Moved StructureRotation from beta to 1.10.0.
  • Moved StructureAnimationMode from beta to 1.10.0.
  • Moved StructureMirrorAxis from beta to 1.10.0.
  • Removed StructureReadOptions.
  • Moved StructureCreateOptions from beta to 1.10.0.
  • Moved StructurePlaceOptions from beta to 1.10.0.
  • Moved InvalidStructureError from beta to 1.10.0.

Blocks

  • Added minecraft:entity_fall_on block component behind the Beta API experiment.
  • Added minecraft:tick block component behind the Beta API experiment.

Entity Components

  • Added property passengerMaxWidth to EntityRideableComponent.
  • Added property seatRotation to Seat.

Items

  • Added minecraft:custom_components item component under the Beta APIs feature flag.

Fixes

41 issues fixed

From released versions before 1.20.60

  • MCPE-19740 – Wolves don't jump while chasing mobs.
  • MCPE-31121 – Fixed the position of tamed wolves tail when they are sitting
  • MCPE-31389 – Beds that span a chunk border can partially break or become invisible during chunk loading
  • MCPE-123455 – Bridging while looking forward causes blocks to most of the time place twice
  • MCPE-139168 – Tamed wolves float when sliding down honey blocks from a high place
  • MCPE-162190/give is slow when no target is found
  • MCPE-168125 – New "You Died!" screen is not available when the Education Edition toggle is enabled
  • MCPE-170317 – Smithing templates cannot be applied to custom armors
  • MCPE-170969 – Swimming mechanics have been altered to where you have to look up at the sky to take a breath
  • MCPE-172622 – Harvesting sweet berries with Fortune enchantment
  • MCPE-175555 – Recipe unlocking/dolimitedcrafting doesn't work with custom crafting tables
  • MCPE-176634 – Lava and water can no longer be collected immediately
  • MCPE-176919 – Trial Chambers Generate Through Bedrock Layer
  • MCPE-178101 – Day of the week Sunday is incorrectly translated into Russian (in Realms Stories, Timeline)
  • MCPE-178351 – Wolf's new collar textures does not have shading despite like Java Edition
  • MCPE-178399 – Button touching range is smaller than before in new D-Pad & tap to interact mode
  • MCPE-178442 – Armadillo walking animation is slower and odd compared to Java
  • MCPE-178549 – Trail ruins do not generate in the same seed and location on some Android devices
  • MCPE-178885 – Trial Chamber is not generated on some Android devices
  • MCPE-178886 – Wind charge is not centered horizontally when thrown vertically
  • MCPE-178887 – Spiders and cave spiders do not flee from armadillos, when enabling "Update 1.21" experimental toggle
  • MCPE-178890 – Wind charge briefly blocks vision when thrown
  • MCPE-178892 – When using Wind Charge to launch yourself upwards, you will also be sent backwards
  • MCPE-178896 – Wind charge is spawned too close to the player when thrown
  • MCPE-178897 – Wind charges don't deal extra knockback to crouching players
  • MCPE-178903 – Wind charges shot by players deal more damage
  • MCPE-179153/hud command hides HUD between worlds
  • MCPE-179187 – Pre-1.16 wooden slabs do not stack
  • MCPE-179214 – [iOS and iPadOS devices] won’t sleep/auto-lock on menu screen

Others

  • Horses and Boats no longer slide to unexpected previous locations upon mounting or dismounting.
  • The Lead item now renders correctly when the “Hide Hand” option is selected.
  • Flying item animation is no longer missing on touch-screen versions of Beacon, Cartography, and Smithing Table screens.
  • Reduced frame stutter when encountering a Character Creator skin in-game.
  • Fixed a bug that prevented recipes without unlock criteria from showing up in the recipe book.
  • On touch devices, item transfer animation is now rendered above static items.
  • Resolved an issue where “Signing in…” text might not have appeared on the main menu while sign in was actually in progress.
  • Fixed an issue where should_update_bones_and_effects_offscreen and should_update_effects_offscreen were being ignored.
  • Fixed a bug that prevented custom features in behavior packs from loading.
  • Fixed a crash during the load process of localization strings.
  • Increased the time interval for showing a standard loading tip.
  • On touch devices, the selected item now has a blue background on all screens.

1 issue fixed

From released versions before 1.20.60

  • MCL-24096 – When using Quick Launch feature of MCL, the world registers me like a new user

Video

Trivia

  • This update was released exactly five years after 1.11.0.

See also

References

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