Bedrock Edition 1.20.80/Development versions

This is a list of Bedrock Edition 1.20.80 development versions.

Preview 1.20.80.20

Beta 1.20.80.20 (Android) or Preview 1.20.80.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for Bedrock Edition 1.20.80, released on February 29, 2024,[1][2] which fixes bugs.

Changes

Blocks

Cocoa Beans

  • Fully grown cocoa pods now consistently drop 3 cocoa beans.

Sapling

  • The different sapling type block states for the sapling ID have now been split up into their own IDs.
Old ID New ID
BlockSprite saplings.png: Sprite image for saplings in Minecraft sapling BlockSprite oak-sapling.png: Sprite image for oak-sapling in Minecraft oak_sapling
BlockSprite spruce-sapling.png: Sprite image for spruce-sapling in Minecraft spruce_sapling
BlockSprite birch-sapling.png: Sprite image for birch-sapling in Minecraft birch_sapling
BlockSprite jungle-sapling.png: Sprite image for jungle-sapling in Minecraft jungle_sapling
BlockSprite acacia-sapling.png: Sprite image for acacia-sapling in Minecraft acacia_sapling
BlockSprite dark-oak-sapling.png: Sprite image for dark-oak-sapling in Minecraft dark_oak_sapling

Coral Fan

  • The different coral color block states for the coral_fan ID have now been split up into their own IDs.
Old ID New ID
BlockSprite coral-fans.png: Sprite image for coral-fans in Minecraft coral_fan BlockSprite tube-coral-fan.png: Sprite image for tube-coral-fan in Minecraft tube_coral_fan
BlockSprite brain-coral-fan.png: Sprite image for brain-coral-fan in Minecraft brain_coral_fan
BlockSprite bubble-coral-fan.png: Sprite image for bubble-coral-fan in Minecraft bubble_coral_fan
BlockSprite fire-coral-fan.png: Sprite image for fire-coral-fan in Minecraft fire_coral_fan
BlockSprite horn-coral-fan.png: Sprite image for horn-coral-fan in Minecraft horn_coral_fan

Items

Wolf Armor

  • Wolf armor has been de-experimentified and is now available during normal gameplay.
  • Wolf armor can now be dyed.
  • Wolf armor now acts as a shield, absorbing most damage directed to the wolf:
    • The wolf armor now has 64 durability.
    • More cracks appear on the wolf armor as it takes more damage.
      • The cracked textures of the wolf armor is slightly different from Java Edition.[3]
    • If the wolf armor is dealt damage beyond 0 durability, it will break.
    • Wolf armor can now be repaired by using armadillo scutes on a sitting wolf.

Mobs

Armadillo

  • The armadillo has been de-experimentified and is now available during normal gameplay.
  • Breeding cooldown is no longer reset after roll-up.

General

Experiments

  • Removed the "Armadillo and Wolf Armor" experimental toggle.

Realms Stories

  • The Members and Timeline tabs are now limited to rendering at most 300 Realm players, to avoid performance issues on large Realms. All players will still be searchable in the Members tab.
  • When adding a new story, the text box is no longer cleared when the player leaves the Add Story screen. Essentially, players can save a draft of their Story.
  • When posting a Realm Story, the player’s avatar will only have the Online badge if they are currently playing in a game hosted by a Realm.
  • Added screen reader narration to Realms Stories ‘Opt In’ screen.
  • Added info button to Timeline tab.
  • Updated description text of certain Realms Stories settings.
  • Added unread story indicator on Story Feed tab.
  • Added a Realms Stories page to How to Play section of Minecraft.

UI

  • The feedback button has been moved from Main Menu to the Settings screen under the General tab with label “Help Center”.
  • Added a toggle for enabling/disabling game tips and a button for restarting them in the Settings under the General section.
  • Increased the time interval for showing a standard loading tip.
  • Add “Import Retail Worlds” button to the Settings/Storage screen.
  • Worlds imported in the new Play screen now has a space before the “(imported)” suffix. (Preview only)
  • On touch devices, when items are swapped the icons now move in the correct direction.
  • Custom decorated pots and dyed banners are now rendered correctly in crafter output slot.
  • On touch devices, the selected item now has a blue background on all screens.
  • Flying item animation is no longer missing in touch-screen versions of beacon, cartography table, and smithing table screens.

Technical

API

  • Removed EntityHealableComponent.filters as they currently have no backing implementation.
  • Added PaletteColor enum to beta for use with ItemColorComponent/ItemColor2Component.
  • Added ItemColor2Component to beta for reading minecraft:color2.
  • Setting a dynamic property with a key larger than 32kb now will result in an exception.

Cameras

  • Added the extend_player_rendering camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance.
  • Added extend_player_rendering component to the minecraft:free camera.
    • This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
    • Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release.
  • The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player.

Components

  • The interact component’s fields equip_item_slot and drop_item_slot now support both armor and inventory slots:
    • Armor slots are specified as slot.armor.head, slot.armor.chest, slot.armor.legs, and slot.armor.feet.
    • Inventory slots are specified as positive numbers, now expressed as strings.
    • This change requires a world version of 1.20.80 or higher.
  • Added repair_entity_item field to the interact component, which allows to repair an item in one of the entity’s inventory or armor slots.

Entity Filters

  • Added new entity filter is_sitting, which checks if the entity is sitting.
  • Added new entity filter has_damaged_equipment, which checks if the entity has a certain damaged piece of equipment in the specified slot.

Molang

  • Added new query query.armor_slot_damage, which returns the damage value of the armor item in the specified slot.

Stability and Performance

  • Removed FilterTextPacket.

Experimental

These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.

Changes

Blocks

Vault

  • Vault hit sound pitch corrected to match Java Edition.
  • Updated vault visuals.
World generation

Trial Chambers

  • Trial chambers are now placed in the same location and configuration as Java Edition.
Technical

Blocks

  • Added minecraft:custom_components block component under the Beta APIs feature flag.

Graphical

  • Added a dedicated quality slider for Point Light Shadows in the Deferred Video Settings menu.
  • Added a new feature to the lighting model in the Deferred Technical Preview: Sub Surface Scattering. This effect approximates rays of light passing through translucent surfaces. For now, this feature is limited to only affect Leaves.
  • Increased the contrast and saturation of the world in the Deferred Technical Preview.

API

  • Block Custom Components[4]
    • Added BlockComponentStepOnEvent for beta.
    • Added BlockRegistry for beta.
    • Added WorldInitializeBeforeEvent.
    • Added BlockCustomComponent.
  • Creator Settings menu has a new option to automatically connect the debugger on world load (or /reload). This will make it easier to set (and catch) breakpoints at load and avoids the hassle of typing out the debugger slash command.
  • Added class ListBlockVolume which extends BaseBlockVolume - A volume that stores multiple block locations.
  • Structure
    • Renamed class StructureTemplate to Structure.
    • Added read-only property size: Vector3 - Returns the size of the structure in blocks.
    • Added function getBlockPermutation(location: Vector3): BlockPermutation undefined; - Returns the block permutation at the given location within the structure.
    • Added function isValid(): boolean - Returns false if the structure has been deleted.
    • Added function getIsWaterlogged(location: Vector3): boolean; - Returns whether the block at the given location is waterlogged.

Fixes

14 issues fixed

From released versions before Bedrock Edition 1.20.80

  • MCPE-31121 – [Wolf's] Geometry - the tail is not connected to the wolf
  • MCPE-139168 – Tamed wolfs float when sliding down honey from a high place
  • MCPE-172622 – Harvesting sweet berries with Fortune enchantment
  • MCPE-178351 – Wolf's new collar textures does not have shading despite like Java Edition
  • MCPE-178399 – Button touching range is smaller than before in new D-Pad & tap to interact mode
  • MCPE-178887 – Spiders and cave spiders do not flee from armadillos, when enabling "Update 1.21" experimental toggle
  • MCPE-179187 – Pre-1.16 wooden slabs do not stack

Others

  • Horses and Boats no longer slide to unexpected previous locations upon mounting or dismounting.
  • Fixed an issue where the Realms Stories button would lose focus on the play screen.
  • Fixed the Realms Stories ‘Opt In’ screen sometimes appearing visually broken.
  • Fixed a bug where selecting the same screenshot again would de-select the screenshot instead of just keeping the selected one.
  • Fixing some component isValid methods where they did not properly return false in cases where the component had been removed from the Entity.
  • Fixed /hud command so that changes only effect the targeted player(s).
  • Partially fixed full block shapes (e.g. redstone lamps, froglights, glowstone, etc.) that are marked as point lights in resource packs in the Deferred Technical Preview. They can still be turned into point lights, but will not have occlusion/shadows.

Preview 1.20.80.21

Beta 1.20.80.21 (Android) or Preview 1.20.80.21 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Bedrock Edition 1.20.80, released on March 6, 2024,[5][6] which adds 8 new types of wolves, changes the server selection menu, and fixes bugs.

Changes

Textures

Missing tile

Items

Lead

  • The Lead item now renders correctly when the "Hide Hand" option is selected.

Mobs

Wolf

  • Added 8 new wolves variants:
    • Woods Wolf
    • Striped Wolf
    • Spotted Wolf
    • Snowy Wolf
    • Rusty Wolf
    • Chestnut Wolf
    • Black Wolf
    • Ashen Wolf
  • An ordinary wolf is now called Pale Wolf.

Rabbit

  • Rabbits are now more likely to spawn in Groves than before.

Fox

  • Foxes are now less likely to spawn in Groves than before.

General

Featured servers screen

  • Changed the server tab and the add external server screen.
    • Added Server Activities and News to each featured server.
New Server Tab Screen.

New death screen

  • Now uses the old death screen tilt.[7]
    • This change is not mentioned in the changelog.

Realms

  • Applied consistent grayed out behavior across all Stories screens for avatars of players opted out of Realms Stories.
  • Players are now redirected to the first Story page upon posting a new Story.
  • Selected screenshot will now be saved with story draft if you back out of the "Add Story" page before posting.
  • Like/comment/option buttons widened to accommodate languages with longer words.

UI

  • On touch devices, item transfer animation is now rendered above static items.

Technical

API

  • Block Custom Components are temporarily removed
    • They should be returning in an upcoming Preview.
  • Dynamic imports (e.g., import("/my-module.js")) should be functional again.
  • BlockTypes will now return valid types for flattened or refactored block names.
  • EntityMountTamingComponent
    • Renamed EntityMountTamingComponent to EntityTameMountComponent.
    • Renamed setTamed to tame.
  • Released BlockComponentTypes from beta to 1.10.0
  • Released EntityComponentTypes from beta to 1.10.0
  • Released ItemComponentTypes from beta to 1.10.0

Experimental

These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.

Changes

Items

Wind Charge

  • Wind Charge damage has been reduced to 1HP♥ per hit.
  • Dispensed Wind Charges now spawn centered.
Mobs

Bogged

  • The Bogged texture and model have been updated.
  • The Bogged now drops two mushrooms (either both red/brown or one of each) when sheared.
Technical

Commands

  • Added item text, status effects, and absorption hearts to the /hud command’s list of hud elements (Ex: /hud @s hide item_text)

API

  • EntityQueryOptions
    • Added field propertyOptions?: EntityQueryPropertyOptions[];.
  • EntityQueryPropertyOptions
    • Added field exclude - If exclude propertyId.
    • Added field propertyId - Property ID.
    • Added field value - Target value or comparison.
  • EqualsComparison
    • Added equals.
  • GreaterThanComparison
    • Added greaterThan.
  • GreaterThanOrEqualsComparison
    • Added greaterThanOrEquals.
  • LessThanComparison
    • Added lessThan.
  • LessThanOrEqualsComparison
    • Added lessThanOrEquals.
  • NotEqualsComparison
    • Added notEquals.
  • RangeComparison
    • Added lowerBound and upperBound.
    • Moved worldInitialize from beta to 1.10.0
  • Moved EntityProjectileComponent from beta to 1.10.0
  • Removed old Vector Please use Vector3Utils from @minecraft/math as a replacement.
  • ModalFormData
    • Added submitButton method for setting the text of the form’s submit button.
  • Structure APIs
    • Added function setBlockPermutation(location: Vector3, blockPermutation?: BlockPermutation, waterlogged?: boolean): void - Sets the block permutation at a given location within the structure.
    • Added function saveToWorld(): void - Persists the structure as part of the broader world storage.
    • Added function saveAs(identifier: string, saveMode?: StructureSaveMode): Structure - Saves a copy of the structure with a new identifier.
  • EntityHitBlockAfterEvent
    • Added property hitBlockPermutation to beta.

Fixes

18 issues fixed

From released versions before Bedrock Edition 1.20.80

  • MCPE-19740 – Wolves don't jump while chasing mobs.
  • MCPE-170317 – Smithing templates cannot be applied to custom armors
  • MCPE-176634 – Lava and water can no longer be collected immediately
  • MCPE-176919 – Trial Chambers Generate Through Bedrock Layer
  • MCPE-178549 – Trail ruins do not generate in the same seed and location on some Android devices
  • MCPE-178885 – Trial Chamber is not generated on some Android devices
  • MCPE-178886 – Wind charge is not centered horizontally when thrown vertically
  • MCPE-178890 – Wind charge briefly blocks vision when thrown
  • MCPE-178892 – When using Wind Charge to launch yourself upwards, you will also be sent backwards
  • MCPE-178896 – Wind charge is spawned too close to the player when thrown
  • MCPE-178897 – Wind charges don't deal extra knockback to crouching players
  • MCPE-178903 – Wind charges shot by players deal more damage

Others

  • Fixed an issue in the Stories opt in flow where a player could be soft locked.
  • Fixed an issue where a user would be unable to see what they were typing if they typed more text than would fit in the textbox.
  • Fixed a bug that prevented recipes without unlock criteria from showing up in the recipe book.
  • Resolves issue where "Signing in…" text might not show on the main menu while sign in is actually in progress.
  • Reduced the strength of saturation in the Deferred Technical Preview.
  • Fixed a crash that could occur when Point Light Shadows were turned on in the Deferred Technical Preview.

Preview 1.20.80.22

Beta 1.20.80.22 (Android) or Preview 1.20.80.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for Bedrock Edition 1.20.80, released on March 14, 2024,[8][9] which adds the mace, breeze rods, and heavy cores as experiments, and fixes bugs.

Additions

General

Game Tips

World Options

  • Added a Harcore [sic] switch. It cannot be toggled yet.

Technical

Mobs

  • Added spawn categories, which will be used in the future for mob spawning.
    • Spawn categories have been enabled in entity behavior pack files, but are not yet functional.

Changes

Command format

/titleraw and /tellraw

  • Updated to include support for rendering input key glyphs.

General

Graphical

  • Increased maximum render distance to 36 for Xbox Series X|S consoles.

Items

Shield

Mobs

Wolf Armor

  • Can now partially block damage dealt by guardians and elder guardians’ laser attack.
  • Wolves wearing wolf armor now trigger post-hit damage immunity, preventing the item’s rapid destruction by continuous damage sources like lava, slimes, and magma cubes.
  • Sounds have been updated.

Technical

API

  • Moved EntityType and EntityTypes from beta to 1.11.0
  • Released playMusic, Player.queueMusic, Player.stopMusic from beta to 1.11.0
  • Removed BlockAreaSize from beta and replaced usages with Vector3.
  • Renamed parameter itemCategory in getItemCooldown and player.startItemCooldown to cooldownCategory.
  • Changed type to only EnchantmentType to follow API guidelines.
  • Added EnchantmentSlot and slots to beta for determining the enchantable slots of an item.

Experimental

These additions and changes are accessible by enabling the "Update 1.21", "Render Dragon Features for Creators", and "Beta APIs" experimental toggles.

Additions

Blocks

Heavy Core

  • A mysterious, dense block which can be combined with a breeze rod to craft a mace.
Items

Breeze Rod

Mace

  • A new heavy weapon that can be crafted from a breeze rod and a heavy core.
  • Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
    • This can be done by jumping towards the target and hitting them before the player hits the ground.
    • Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a wind charge works.
    • Other entities near the struck enemy will receive knockback.
  • Can be repaired with breeze rods using an anvil.
  • Players can use a mace in combination with wind charges to launch up and deliver devastating smash attacks on their enemies.

Pottery Sherds

Smithing Templates

Banner Patterns

Technical

Graphical

  • Improved texture filtering for renderchunks to smooth the transition between LODs.
  • Added a new feature to the Deferred Technical Preview: Sky Reflections.
    • This new effect will reflect the sky on surfaces depending on their roughness and other surface properties.
    • Scenes without sky light is not affected, such as caves, the Nether and The End.
    • Only supports blocks as of now.

Changes

Blocks

Vault

Mobs

Breeze

  • Now breathe with its eyes instead of feet to avoid drowning in water.
  • Now drops 1-2 breeze rods instead of wind charges when killed by a player.
    • The number of breeze rods dropped is affected by looting enchantments.
Technical

API

  • Added minecraft:custom_components block component under the Beta APIs feature flag.
  • Added BlockComponentStepOnEvent for beta.
  • Added BlockRegistry for beta.
  • Added WorldInitializeBeforeEvent.
  • Added BlockCustomComponent.
  • Dimension:
    • Added function getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume - Gets the blocks in a volume if it matches the filter.
    • Added function containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean - Returns true if the block in volume matches the filter, false otherwise.
  • Moved ItemCooldownComponent from beta to 1.10.0
  • Added BlockComponentStepOffEvent for beta.
  • Added onStepOff to BlockCustomComponent.
  • Added BlockComponentRandomTickEvent for beta.
  • Added onRandomTick to BlockCustomComponent.
  • StructureManager:
    • Added getIds(): string - Returns a list of identifiers including all structures saved to memory and the world.
    • Changed the default save mode of createEmpty to StructureSaveMode.Memory.
World Generation

Trial Chambers

  • Added new chambers and variations, with new challenges.
    • Remade chamber_9, and renamed it to slanted.
    • Remade chamber_3, and renamed it to pedestal.
  • Added flow, guster, and scrape pottery sherds to the decorated pots in the decor structure pool.
  • Now appear more frequently in the corridors.
  • Changed the layout of the blocks around vaults.

Fixes

16 issues fixed

From released versions before Bedrock Edition 1.20.80

  • MCPE-31389 – Beds that span a chunk border can partially break or become invisible during chunk loading
  • MCPE-123455 – Bridging while looking forward causes blocks to most of the time place twice
  • MCPE-162190/give is slow when no target is found
  • MCPE-178442 – Armadillo walking animation is slower and odd compared to Java
  • MCPE-179153/hud command hides HUD between worlds

From the previous development version

  • MCPE-178101 – Day of the week Sunday is incorrectly translated into Russian (in Realms Stories, Timeline)
  • MCPE-179254 – Wolf armor can't be repaired on anvil
  • MCPE-179255 – Shield rendering become glitchy while holding Wolf Armor
  • MCPE-179264 – Breaking a wolf armor produces no particles

Others

  • Reduced frame stutter when encountering a Character Creator skin in-game.
  • Players no longer crawl after sneaking onto a Bed with a 1.5 block gap above it.
  • Fixed instance of singular ‘Realm Stories members’ to plural ‘Realms Stories members’ to be consistent across screens. (Preview only)
  • Fixed a softlock that would occur when navigating to Realms Stories from the in-game menu while the Death Screen is active. (Preview only)
  • Fixed issue where narration wasn’t reading Medium Realm Event posts as expected.
  • Fixed an issue where should_update_bones_and_effects_offscreen and should_update_effects_offscreen were being ignored.
  • Fixed a bug where the delete function would not remove structures that were previously saved to the world but not loaded.

Preview 1.20.80.23

Beta 1.20.80.23 (Android) or Preview 1.20.80.23 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/Preview version for Bedrock Edition 1.20.80, released on March 20, 2024,[10] which adds trial chambers maps under experimental gameplay, and fixes bugs.

Changes

Blocks

Dead Coral Fan

  • The different coral color block states for the coral_fan_dead ID have now been split up into their own IDs.
Old ID New ID
BlockSprite dead-coral-fans.png: Sprite image for dead-coral-fans in Minecraft coral_fan_dead BlockSprite dead-tube-coral-fan.png: Sprite image for dead-tube-coral-fan in Minecraft dead_tube_coral_fan
BlockSprite dead-brain-coral-fan.png: Sprite image for dead-brain-coral-fan in Minecraft dead_brain_coral_fan
BlockSprite dead-bubble-coral-fan.png: Sprite image for dead-bubble-coral-fan in Minecraft dead_bubble_coral_fan
BlockSprite dead-fire-coral-fan.png: Sprite image for dead-fire-coral-fan in Minecraft dead_fire_coral_fan
BlockSprite dead-horn-coral-fan.png: Sprite image for dead-horn-coral-fan in Minecraft dead_horn_coral_fan

Flower

  • The different block states for the red_flower ID have now been split up into their own IDs.
Old ID New ID
BlockSprite flowers.png: Sprite image for flowers in Minecraft red_flower BlockSprite poppy.png: Sprite image for poppy in Minecraft poppy
BlockSprite blue-orchid.png: Sprite image for blue-orchid in Minecraft blue_orchid
BlockSprite allium.png: Sprite image for allium in Minecraft allium
BlockSprite azure-bluet.png: Sprite image for azure-bluet in Minecraft azure_bluet
BlockSprite red-tulip.png: Sprite image for red-tulip in Minecraft red_tulip
BlockSprite orange-tulip.png: Sprite image for orange-tulip in Minecraft orange_tulip
BlockSprite white-tulip.png: Sprite image for white-tulip in Minecraft white_tulip
BlockSprite pink-tulip.png: Sprite image for pink-tulip in Minecraft pink_tulip
BlockSprite oxeye-daisy.png: Sprite image for oxeye-daisy in Minecraft oxeye_daisy
BlockSprite cornflower.png: Sprite image for cornflower in Minecraft cornflower
BlockSprite lily-of-the-valley.png: Sprite image for lily-of-the-valley in Minecraft lily_of_the_valley

Command format

/hud

  • Moved the /hud command out of Upcoming Creator Features experimental toggle.

General

Add friends screen

  • Added multiple features including:
    • Lists of recommended and suggested friends.
    • Improved search to give partial results while you are typing.
    • Ability to share your profile information through a QR code or a share link.
    • A handy button that copies your Gamertag to the clipboard.
New Search for Players Screen.

Death screen

  • The updated "You Died!" screen is no longer experimental.

World Options

Mobs

Armadillo

  • Armadillos no longer rotate to look at the player shortly after rolling up.

Wolf

  • The rules for selecting certain Wolf variants when spawned using a Spawn Egg or the /summon command have been broadened:
    • Rusty Wolf is now selected in all Jungle biomes, as defined by the biome tag minecraft:jungle.
    • Spotted Wolf is now selected in all Savanna biomes, as defined by the biome tag minecraft:savanna.
    • Striped Wolf is now selected in all Badlands biomes, as defined by the biome tag minecraft:mesa.

Technical

Components

  • Added the minecraft:body_rotation_blocked component, which prevents an entity from visually rotating their body to match their own facing direction.
  • The durations and cooldowns of behavior.timer_flag_1, behavior.timer_flag_2, and behavior.timer_flag_3 are now correctly randomized on both start and stop, rather than only on spawn.

Recipes

  • Added assume_symmetry boolean property for Shaped Recipes to allow for symmetrical shaped recipes with different outputs.

Experimental

These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.

Additions

Items

Explorer Maps

Changes

Technical

API

  • Added an optional SpawnEntityOptions with a boolean initialPersistence field to the spawnEntity(…) function to support persistent entities in Editor tooling.
  • Moved getItemStack(amount?: number, withData?: boolean): ItemStack undefined from beta to 1.10.0.
  • Moved getItemStack(amount?: number): ItemStack undefined from beta to 1.10.0.
  • EntityAgeableComponent
    • Added property transformToItem to beta.
  • EntityDefinitionFeedItem
    • Updated property item to return name with namespace in beta.
  • Moved EntityTypeFamilyComponent from beta to 1.10.0.
  • Added BlockComponentTickEvent for beta.
    • Added onTick.
  • Added BlockComponentEntityFallOnEvent for beta.
    • Added onEntityFallOn.
  • Added BlockComponentPlayerPlaceBeforeEvent for beta.
    • Added beforeOnPlayerPlace.
  • Added BlockComponentPlayerInteractEvent for beta.
    • Added onPlayerInteract.
  • Added BlockComponentPlayerDestroyEvent for beta.
    • Added onPlayerDestroy.
  • Added BlockComponentOnPlaceEvent for beta.
    • Added onPlace.
  • Added ItemComponentRegistry for beta.
  • Added ItemCustomComponent for beta.
  • Added ItemComponentUseEvent for beta.
    • Moved structureManager from beta to 1.10.0.
  • Structure Manager
    • Moved createEmpty from beta to 1.10.0.
    • Moved delete from beta to 1.10.0.
    • Moved get from beta to 1.10.0.
    • Moved place from beta to 1.10.0.
    • Moved id from beta to 1.10.0.
    • Moved getBlockPermutation from beta to 1.10.0.
    • Moved getIsWaterlogged from beta to 1.10.0.
    • Moved isValid from beta to 1.10.0.
  • Moved StructureSaveMode from beta to 1.10.0.
  • Moved StructureRotation from beta to 1.10.0.
  • Moved StructureAnimationMode from beta to 1.10.0.
  • Moved StructureMirrorAxis from beta to 1.10.0.
  • Removed StructureReadOptions.
  • Moved StructureCreateOptions from beta to 1.10.0.
  • Moved StructurePlaceOptions from beta to 1.10.0.
  • Moved InvalidStructureError from beta to 1.10.0.

Blocks

  • Added minecraft:entity_fall_on block component behind the Beta API experiment.
  • Added minecraft:tick block component behind the Beta API experiment.

Entity Components

  • Added property passengerMaxWidth to EntityRideableComponent.
  • Added property seatRotation to Seat.

Items

  • Added minecraft:custom_components item component under the Beta APIs feature flag.

Fixes

15 issues fixed

From released versions before Bedrock Edition 1.20.80

  • MCPE-168125 – New "You Died!" screen is not available when the Education Edition toggle is enabled
  • MCPE-170969 – Swimming mechanics have been altered to where you have to look up at the sky to take a breath
  • MCPE-175555 – Recipe unlocking/dolimitedcrafting doesn't work with custom crafting tables
  • MCPE-179214 – Device won’t sleep/auto-lock on menu screen

From the previous development version

  • MCPE-179365 – The new "You Died" screen isn't same as before
  • MCPE-179414 – Wolf summoned with tags cannot be tamed.
  • MCPE-179447 – Structure API rotation does not match the structure block or ccommand [sic]
  • MCPE-179564 – Dye on Wolf Armor isn't applied correctly when in an Item Frame

Others

  • Guest users in split-screen multiplayer will no longer trigger Realm Events.
  • Fixed an issue where enabling Realms Stories required a restart. (Preview Only)
  • Players can now see themselves in the ‘Recently Played’ section of Realms Stories, if they have played recently.
  • Other bug fixes and stability updates.
  • Fixed a bug that prevented custom features in behavior packs from loading.
  • Fixed a crash during the load process of localization strings.
  • Fixed a bug where some recipes did not show up when recipe unlocking was on.

1 issue fixed

From released versions before Bedrock Edition 1.20.80

  • MCL-24096 – When using Quick Launch feature of MCL, the world registers me like a new user

Preview 1.20.80.24

Beta 1.20.80.24 (Android) or Preview 1.20.80.24 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth and final beta/Preview version for Bedrock Edition 1.20.80, released on March 27, 2024,[11] which fixes bugs.

Fixes

3 issues fixed

Other

  • Made a change that should mitigate a crash when activating a resource pack in Create New World and Edit World.
  • Fixed minecraft:geometry.full_block having incorrect texture UVs.
  • Entities running behavior.follow_owner no longer risk getting stuck into each other when teleporting to their owner.

Notes and references

  1. "Minecraft Beta & Preview - 1.20.80.20" – Minecraft Feedback, February 29, 2024.
  2. "Minecraft Preview 1.20.80.20" by Matt Gartzke – Minecraft.net, February 29, 2024.
  3. MCPE-179284
  4. https://learn.microsoft.com/minecraft/creator/Documents/CustomComponents
  5. "Minecraft Beta & Preview - 1.20.80.21" – Minecraft Feedback, March 6, 2024.
  6. "Minecraft Preview 1.20.80.21" by Matt Gartzke – Minecraft.net, March 6, 2024.
  7. MCPE-179365
  8. "Minecraft Beta & Preview - 1.20.80.22" – Minecraft Feedback, March 14, 2024.
  9. "Minecraft Preview 1.20.80.22" by Matt Gartzke – Minecraft.net, March 14, 2024.
  10. "Minecraft Beta & Preview - 1.20.80.23" – Minecraft Feedback, March 20, 2024.
  11. "Minecraft Beta & Preview - 1.20.80.24" – Minecraft Feedback, March 27, 2024.

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