Bedrock Edition 1.20.80/Development versions
This is a list of Bedrock Edition 1.20.80 development versions.
Preview 1.20.80.20
Beta 1.20.80.20 (Android) or Preview 1.20.80.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for Bedrock Edition 1.20.80, released on February 29, 2024,[1][2] which fixes bugs.
Changes
Blocks
- Fully grown cocoa pods now consistently drop 3 cocoa beans.
- The different sapling type block states for the
saplingID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
sapling
|
oak_sapling
|
spruce_sapling
| |
birch_sapling
| |
jungle_sapling
| |
acacia_sapling
| |
dark_oak_sapling
|
- The different coral color block states for the
coral_fanID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
coral_fan
|
tube_coral_fan
|
brain_coral_fan
| |
bubble_coral_fan
| |
fire_coral_fan
| |
horn_coral_fan
|
Items
- Wolf armor has been de-experimentified and is now available during normal gameplay.
- Wolf armor can now be dyed.
- Wolf armor now acts as a shield, absorbing most damage directed to the wolf:
- The wolf armor now has 64 durability.
- More cracks appear on the wolf armor as it takes more damage.
- The cracked textures of the wolf armor is slightly different from Java Edition.[3]
- If the wolf armor is dealt damage beyond 0 durability, it will break.
- Wolf armor can now be repaired by using armadillo scutes on a sitting wolf.
Mobs
- The armadillo has been de-experimentified and is now available during normal gameplay.
- Breeding cooldown is no longer reset after roll-up.
General
- Removed the "Armadillo and Wolf Armor" experimental toggle.
- The Members and Timeline tabs are now limited to rendering at most 300 Realm players, to avoid performance issues on large Realms. All players will still be searchable in the Members tab.
- When adding a new story, the text box is no longer cleared when the player leaves the Add Story screen. Essentially, players can save a draft of their Story.
- When posting a Realm Story, the player’s avatar will only have the Online badge if they are currently playing in a game hosted by a Realm.
- Added screen reader narration to Realms Stories ‘Opt In’ screen.
- Added info button to Timeline tab.
- Updated description text of certain Realms Stories settings.
- Added unread story indicator on Story Feed tab.
- Added a Realms Stories page to How to Play section of Minecraft.
- The feedback button has been moved from Main Menu to the Settings screen under the General tab with label “Help Center”.
- Added a toggle for enabling/disabling game tips and a button for restarting them in the Settings under the General section.
- Increased the time interval for showing a standard loading tip.
- Add “Import Retail Worlds” button to the Settings/Storage screen.
- Worlds imported in the new Play screen now has a space before the “(imported)” suffix. (Preview only)
- On touch devices, when items are swapped the icons now move in the correct direction.
- Custom decorated pots and dyed banners are now rendered correctly in crafter output slot.
- On touch devices, the selected item now has a blue background on all screens.
- Flying item animation is no longer missing in touch-screen versions of beacon, cartography table, and smithing table screens.
Technical
- Removed
EntityHealableComponent.filtersas they currently have no backing implementation. - Added
PaletteColorenum tobetafor use withItemColorComponent/ItemColor2Component. - Added
ItemColor2Componenttobetafor readingminecraft:color2. - Setting a dynamic property with a key larger than 32kb now will result in an exception.
Cameras
- Added the
extend_player_renderingcamera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance. - Added
extend_player_renderingcomponent to theminecraft:freecamera.- This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
- Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release.
- The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player.
Components
- The
interactcomponent’s fieldsequip_item_slotanddrop_item_slotnow support both armor and inventory slots:- Armor slots are specified as
slot.armor.head,slot.armor.chest,slot.armor.legs, andslot.armor.feet. - Inventory slots are specified as positive numbers, now expressed as strings.
- This change requires a world version of 1.20.80 or higher.
- Armor slots are specified as
- Added
repair_entity_itemfield to theinteractcomponent, which allows to repair an item in one of the entity’s inventory or armor slots.
Entity Filters
- Added new entity filter
is_sitting, which checks if the entity is sitting. - Added new entity filter
has_damaged_equipment, which checks if the entity has a certain damaged piece of equipment in the specified slot.
- Added new query
query.armor_slot_damage, which returns the damage value of the armor item in the specified slot.
Stability and Performance
- Removed
FilterTextPacket.
Experimental
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
Changes
Blocks
- Vault hit sound pitch corrected to match Java Edition.
- Updated vault visuals.
World generation
- Trial chambers are now placed in the same location and configuration as Java Edition.
Technical
Blocks
- Added
minecraft:custom_componentsblock component under the Beta APIs feature flag.
Graphical
- Added a dedicated quality slider for Point Light Shadows in the Deferred Video Settings menu.
- Added a new feature to the lighting model in the Deferred Technical Preview: Sub Surface Scattering. This effect approximates rays of light passing through translucent surfaces. For now, this feature is limited to only affect Leaves.
- Increased the contrast and saturation of the world in the Deferred Technical Preview.
- Block Custom Components[4]
- Added
BlockComponentStepOnEventforbeta. - Added
BlockRegistryforbeta. - Added
WorldInitializeBeforeEvent. - Added
BlockCustomComponent.
- Added
- Creator Settings menu has a new option to automatically connect the debugger on world load (or
/reload). This will make it easier to set (and catch) breakpoints at load and avoids the hassle of typing out the debugger slash command. - Added class
ListBlockVolumewhich extendsBaseBlockVolume- A volume that stores multiple block locations. - Structure
- Renamed class
StructureTemplatetoStructure. - Added read-only property
size: Vector3- Returns the size of the structure in blocks. - Added function
getBlockPermutation(location: Vector3): BlockPermutationundefined;- Returns the block permutation at the given location within the structure. - Added function
isValid(): boolean- Returns false if the structure has been deleted. - Added function
getIsWaterlogged(location: Vector3): boolean;- Returns whether the block at the given location is waterlogged.
- Renamed class
Fixes
From released versions before Bedrock Edition 1.20.80
- MCPE-31121 – [Wolf's] Geometry - the tail is not connected to the wolf
- MCPE-139168 – Tamed wolfs float when sliding down honey from a high place
- MCPE-172622 – Harvesting sweet berries with Fortune enchantment
- MCPE-178351 – Wolf's new collar textures does not have shading despite like Java Edition
- MCPE-178399 – Button touching range is smaller than before in new D-Pad & tap to interact mode
- MCPE-178887 – Spiders and cave spiders do not flee from armadillos, when enabling "Update 1.21" experimental toggle
- MCPE-179187 – Pre-1.16 wooden slabs do not stack
Others
- Horses and Boats no longer slide to unexpected previous locations upon mounting or dismounting.
- Fixed an issue where the Realms Stories button would lose focus on the play screen.
- Fixed the Realms Stories ‘Opt In’ screen sometimes appearing visually broken.
- Fixed a bug where selecting the same screenshot again would de-select the screenshot instead of just keeping the selected one.
- Fixing some component
isValidmethods where they did not properly return false in cases where the component had been removed from the Entity. - Fixed
/hudcommand so that changes only effect the targeted player(s). - Partially fixed full block shapes (e.g. redstone lamps, froglights, glowstone, etc.) that are marked as point lights in resource packs in the Deferred Technical Preview. They can still be turned into point lights, but will not have occlusion/shadows.
Preview 1.20.80.21
Beta 1.20.80.21 (Android) or Preview 1.20.80.21 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Bedrock Edition 1.20.80, released on March 6, 2024,[5][6] which adds 8 new types of wolves, changes the server selection menu, and fixes bugs.
Changes
Textures
Missing tile
Updated the missing tile texture to a dirt block with brown question mark.
- This change affects blocks and items that use the texture, like unknown, info_update, client request placeholder block, and reserved6.
Items
- The Lead item now renders correctly when the "Hide Hand" option is selected.
Mobs
- Added 8 new wolves variants:
Woods Wolf
Striped Wolf
Spotted Wolf
Snowy Wolf
Rusty Wolf
Chestnut Wolf
Black Wolf
Ashen Wolf
- An ordinary wolf is now called Pale Wolf.
- Rabbits are now more likely to spawn in Groves than before.
- Foxes are now less likely to spawn in Groves than before.
General
Featured servers screen
- Changed the server tab and the add external server screen.
- Added Server Activities and News to each featured server.

New death screen
- Now uses the old death screen tilt.[7]
- This change is not mentioned in the changelog.
- Applied consistent grayed out behavior across all Stories screens for avatars of players opted out of Realms Stories.
- Players are now redirected to the first Story page upon posting a new Story.
- Selected screenshot will now be saved with story draft if you back out of the "Add Story" page before posting.
- Like/comment/option buttons widened to accommodate languages with longer words.
- On touch devices, item transfer animation is now rendered above static items.
Technical
- Block Custom Components are temporarily removed
- They should be returning in an upcoming Preview.
- Dynamic imports (e.g.,
import("/my-module.js")) should be functional again. BlockTypeswill now return valid types for flattened or refactored block names.EntityMountTamingComponent- Renamed
EntityMountTamingComponenttoEntityTameMountComponent. - Renamed
setTamedtotame.
- Renamed
- Released
BlockComponentTypesfrombetato 1.10.0 - Released
EntityComponentTypesfrombetato 1.10.0 - Released
ItemComponentTypesfrombetato 1.10.0
Experimental
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
Changes
Items
- Wind Charge damage has been reduced to 1HP per hit.
- Dispensed Wind Charges now spawn centered.
Mobs
- The Bogged texture and model have been updated.
- The Bogged now drops two mushrooms (either both red/brown or one of each) when sheared.
Technical
- Added item text, status effects, and absorption hearts to the
/hudcommand’s list of hud elements (Ex:/hud @s hide item_text)
EntityQueryOptions- Added field
propertyOptions?: EntityQueryPropertyOptions[];.
- Added field
EntityQueryPropertyOptions- Added field
exclude- If excludepropertyId. - Added field
propertyId- Property ID. - Added field
value- Target value or comparison.
- Added field
EqualsComparison- Added
equals.
- Added
GreaterThanComparison- Added
greaterThan.
- Added
GreaterThanOrEqualsComparison- Added
greaterThanOrEquals.
- Added
LessThanComparison- Added
lessThan.
- Added
LessThanOrEqualsComparison- Added
lessThanOrEquals.
- Added
NotEqualsComparison- Added
notEquals.
- Added
RangeComparison- Added
lowerBoundandupperBound. - Moved
worldInitializefrombetato 1.10.0
- Added
- Moved
EntityProjectileComponentfrombetato 1.10.0 - Removed old Vector Please use
Vector3Utilsfrom@minecraft/mathas a replacement. ModalFormData- Added
submitButtonmethod for setting the text of the form’s submit button.
- Added
- Structure APIs
- Added function
setBlockPermutation(location: Vector3, blockPermutation?: BlockPermutation, waterlogged?: boolean): void- Sets the block permutation at a given location within the structure. - Added function
saveToWorld(): void- Persists the structure as part of the broader world storage. - Added function
saveAs(identifier: string, saveMode?: StructureSaveMode): Structure- Saves a copy of the structure with a new identifier.
- Added function
EntityHitBlockAfterEvent- Added property
hitBlockPermutationtobeta.
- Added property
Fixes
From released versions before Bedrock Edition 1.20.80
- MCPE-19740 – Wolves don't jump while chasing mobs.
- MCPE-170317 – Smithing templates cannot be applied to custom armors
- MCPE-176634 – Lava and water can no longer be collected immediately
- MCPE-176919 – Trial Chambers Generate Through Bedrock Layer
- MCPE-178549 – Trail ruins do not generate in the same seed and location on some Android devices
- MCPE-178885 – Trial Chamber is not generated on some Android devices
- MCPE-178886 – Wind charge is not centered horizontally when thrown vertically
- MCPE-178890 – Wind charge briefly blocks vision when thrown
- MCPE-178892 – When using Wind Charge to launch yourself upwards, you will also be sent backwards
- MCPE-178896 – Wind charge is spawned too close to the player when thrown
- MCPE-178897 – Wind charges don't deal extra knockback to crouching players
- MCPE-178903 – Wind charges shot by players deal more damage
Others
- Fixed an issue in the Stories opt in flow where a player could be soft locked.
- Fixed an issue where a user would be unable to see what they were typing if they typed more text than would fit in the textbox.
- Fixed a bug that prevented recipes without unlock criteria from showing up in the recipe book.
- Resolves issue where "Signing in…" text might not show on the main menu while sign in is actually in progress.
- Reduced the strength of saturation in the Deferred Technical Preview.
- Fixed a crash that could occur when Point Light Shadows were turned on in the Deferred Technical Preview.
Preview 1.20.80.22
Beta 1.20.80.22 (Android) or Preview 1.20.80.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for Bedrock Edition 1.20.80, released on March 14, 2024,[8][9] which adds the mace, breeze rods, and heavy cores as experiments, and fixes bugs.
Additions
General
- Added hints for jumping, flying, sneaking, and how to use and place a crafting table.
- Added a hint on how to open the inventory on a touch device.
Technical
- Added spawn categories, which will be used in the future for mob spawning.
- Spawn categories have been enabled in entity behavior pack files, but are not yet functional.
Changes
Command format
- Updated to include support for rendering input key glyphs.
General
Graphical
- Increased maximum render distance to 36 for Xbox Series X|S consoles.
Items
- Shields can now partially block damage dealt by guardians and elder guardians’ laser attack.
Mobs
- Can now partially block damage dealt by guardians and elder guardians’ laser attack.
- Wolves wearing wolf armor now trigger post-hit damage immunity, preventing the item’s rapid destruction by continuous damage sources like lava, slimes, and magma cubes.
- Sounds have been updated.
Technical
- Moved
EntityTypeandEntityTypesfrombetato1.11.0 - Released
playMusic,Player.queueMusic,Player.stopMusicfrombetato1.11.0 - Removed
BlockAreaSizefrombetaand replaced usages withVector3. - Renamed parameter
itemCategoryingetItemCooldownandplayer.startItemCooldowntocooldownCategory. - Changed type to only
EnchantmentTypeto follow API guidelines. - Added
EnchantmentSlotand slots tobetafor determining the enchantable slots of an item.
Experimental
These additions and changes are accessible by enabling the "Update 1.21", "Render Dragon Features for Creators", and "Beta APIs" experimental toggles.
Additions
Blocks
- A mysterious, dense block which can be combined with a breeze rod to craft a mace.
Items
- Dropped by the breeze.
- Can be crafted into 4 wind charges.
- Can be used with the heavy core to craft a mace.
- A new heavy weapon that can be crafted from a breeze rod and a heavy core.
- Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
- This can be done by jumping towards the target and hitting them before the player hits the ground.
- Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a wind charge works.
- Other entities near the struck enemy will receive knockback.
- Can be repaired with breeze rods using an anvil.
- Players can use a mace in combination with wind charges to launch up and deliver devastating smash attacks on their enemies.
- Added 3 new pottery sherds, that can be found on decorated pots inside of trial chambers:
- Added two new smithing templates, that are exclusively obtained from vaults:
- Added two new banner patterns:
Technical
Graphical
- Improved texture filtering for renderchunks to smooth the transition between LODs.
- Added a new feature to the Deferred Technical Preview: Sky Reflections.
- This new effect will reflect the sky on surfaces depending on their roughness and other surface properties.
- Scenes without sky light is not affected, such as caves, the Nether and The End.
- Only supports blocks as of now.
Changes
Blocks
- The loot tables of Vaults in Trial Chambers have been updated to address some inventory management issues.
- One player will now get no more than 1 unstackable item per vault.
- One player will more often get rewards which can stack together.
- Horse armor and saddles have been removed from the loot table.
- Can now eject:
Mobs
- Now breathe with its eyes instead of feet to avoid drowning in water.
- Now drops 1-2 breeze rods instead of wind charges when killed by a player.
- The number of breeze rods dropped is affected by looting enchantments.
Technical
- Added
minecraft:custom_componentsblock component under the Beta APIs feature flag. - Added
BlockComponentStepOnEventforbeta. - Added
BlockRegistryforbeta. - Added
WorldInitializeBeforeEvent. - Added
BlockCustomComponent. - Dimension:
- Added function
getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume- Gets the blocks in a volume if it matches the filter. - Added function
containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean- Returnstrueif the block in volume matches the filter,falseotherwise.
- Added function
- Moved
ItemCooldownComponentfrombetato 1.10.0 - Added
BlockComponentStepOffEventforbeta. - Added
onStepOfftoBlockCustomComponent. - Added
BlockComponentRandomTickEventforbeta. - Added
onRandomTicktoBlockCustomComponent. StructureManager:- Added
getIds(): string- Returns a list of identifiers including all structures saved to memory and the world. - Changed the default save mode of
createEmptytoStructureSaveMode.Memory.
- Added
World Generation
- Added new chambers and variations, with new challenges.
- Remade
chamber_9, and renamed it toslanted. - Remade
chamber_3, and renamed it topedestal.
- Remade
- Added flow, guster, and scrape pottery sherds to the decorated pots in the decor structure pool.
- Now appear more frequently in the corridors.
- Changed the layout of the blocks around vaults.
Fixes
From released versions before Bedrock Edition 1.20.80
- MCPE-31389 – Beds that span a chunk border can partially break or become invisible during chunk loading
- MCPE-123455 – Bridging while looking forward causes blocks to most of the time place twice
- MCPE-162190 –
/giveis slow when no target is found - MCPE-178442 – Armadillo walking animation is slower and odd compared to Java
- MCPE-179153 –
/hudcommand hides HUD between worlds
From the previous development version
- MCPE-178101 – Day of the week Sunday is incorrectly translated into Russian (in Realms Stories, Timeline)
- MCPE-179254 – Wolf armor can't be repaired on anvil
- MCPE-179255 – Shield rendering become glitchy while holding Wolf Armor
- MCPE-179264 – Breaking a wolf armor produces no particles
Others
- Reduced frame stutter when encountering a Character Creator skin in-game.
- Players no longer crawl after sneaking onto a Bed with a 1.5 block gap above it.
- Fixed instance of singular ‘Realm Stories members’ to plural ‘Realms Stories members’ to be consistent across screens. (Preview only)
- Fixed a softlock that would occur when navigating to Realms Stories from the in-game menu while the Death Screen is active. (Preview only)
- Fixed issue where narration wasn’t reading Medium Realm Event posts as expected.
- Fixed an issue where
should_update_bones_and_effects_offscreenandshould_update_effects_offscreenwere being ignored. - Fixed a bug where the delete function would not remove structures that were previously saved to the world but not loaded.
Preview 1.20.80.23
Beta 1.20.80.23 (Android) or Preview 1.20.80.23 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/Preview version for Bedrock Edition 1.20.80, released on March 20, 2024,[10] which adds trial chambers maps under experimental gameplay, and fixes bugs.
Changes
Blocks
- The different coral color block states for the
coral_fan_deadID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
coral_fan_dead
|
dead_tube_coral_fan
|
dead_brain_coral_fan
| |
dead_bubble_coral_fan
| |
dead_fire_coral_fan
| |
dead_horn_coral_fan
|
- The different block states for the
red_flowerID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
red_flower
|
poppy
|
blue_orchid
| |
allium
| |
azure_bluet
| |
red_tulip
| |
orange_tulip
| |
white_tulip
| |
pink_tulip
| |
oxeye_daisy
| |
cornflower
| |
lily_of_the_valley
|
Command format
/hud
- Moved the
/hudcommand out of Upcoming Creator Features experimental toggle.
General
- Added multiple features including:
- Lists of recommended and suggested friends.
- Improved search to give partial results while you are typing.
- Ability to share your profile information through a QR code or a share link.
- A handy button that copies your Gamertag to the clipboard.

- The updated "You Died!" screen is no longer experimental.
- Renamed "Harcore" switch to "Hardcore".
Mobs
- Armadillos no longer rotate to look at the player shortly after rolling up.
- The rules for selecting certain Wolf variants when spawned using a Spawn Egg or the
/summoncommand have been broadened:
Technical
Components
- Added the
minecraft:body_rotation_blockedcomponent, which prevents an entity from visually rotating their body to match their own facing direction. - The durations and cooldowns of
behavior.timer_flag_1,behavior.timer_flag_2, andbehavior.timer_flag_3are now correctly randomized on both start and stop, rather than only on spawn.
- Added
assume_symmetryboolean property for Shaped Recipes to allow for symmetrical shaped recipes with different outputs.
Experimental
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
Additions
Items
- Added trial chambers maps, which can be purchased from a cartographer.
Changes
Technical
- Added an optional
SpawnEntityOptionswith a booleaninitialPersistencefield to thespawnEntity(…)function to support persistent entities in Editor tooling. - Moved
getItemStack(amount?: number, withData?: boolean): ItemStackundefinedfrombetato1.10.0. - Moved
getItemStack(amount?: number): ItemStackundefinedfrombetato1.10.0. EntityAgeableComponent- Added property
transformToItemtobeta.
- Added property
EntityDefinitionFeedItem- Updated property
itemto return name with namespace inbeta.
- Updated property
- Moved
EntityTypeFamilyComponentfrombetato1.10.0. - Added
BlockComponentTickEventforbeta.- Added
onTick.
- Added
- Added
BlockComponentEntityFallOnEventforbeta.- Added
onEntityFallOn.
- Added
- Added
BlockComponentPlayerPlaceBeforeEventforbeta.- Added
beforeOnPlayerPlace.
- Added
- Added
BlockComponentPlayerInteractEventforbeta.- Added
onPlayerInteract.
- Added
- Added
BlockComponentPlayerDestroyEventforbeta.- Added
onPlayerDestroy.
- Added
- Added
BlockComponentOnPlaceEventforbeta.- Added
onPlace.
- Added
- Added
ItemComponentRegistryforbeta. - Added
ItemCustomComponentforbeta. - Added
ItemComponentUseEventforbeta.- Moved
structureManagerfrombetato1.10.0.
- Moved
- Structure Manager
- Moved
createEmptyfrombetato1.10.0. - Moved
deletefrombetato1.10.0. - Moved
getfrombetato1.10.0. - Moved
placefrombetato1.10.0. - Moved
idfrombetato1.10.0. - Moved
getBlockPermutationfrombetato1.10.0. - Moved
getIsWaterloggedfrombetato1.10.0. - Moved
isValidfrombetato1.10.0.
- Moved
- Moved
StructureSaveModefrombetato1.10.0. - Moved
StructureRotationfrombetato1.10.0. - Moved
StructureAnimationModefrombetato1.10.0. - Moved
StructureMirrorAxisfrombetato1.10.0. - Removed
StructureReadOptions. - Moved
StructureCreateOptionsfrombetato1.10.0. - Moved
StructurePlaceOptionsfrombetato1.10.0. - Moved
InvalidStructureErrorfrombetato1.10.0.
Blocks
- Added
minecraft:entity_fall_onblock component behind the Beta API experiment. - Added
minecraft:tickblock component behind the Beta API experiment.
Entity Components
- Added property
passengerMaxWidthtoEntityRideableComponent. - Added property
seatRotationtoSeat.
Items
- Added
minecraft:custom_componentsitem component under the Beta APIs feature flag.
Fixes
From released versions before Bedrock Edition 1.20.80
- MCPE-168125 – New "You Died!" screen is not available when the Education Edition toggle is enabled
- MCPE-170969 – Swimming mechanics have been altered to where you have to look up at the sky to take a breath
- MCPE-175555 – Recipe unlocking/dolimitedcrafting doesn't work with custom crafting tables
- MCPE-179214 – Device won’t sleep/auto-lock on menu screen
From the previous development version
- MCPE-179365 – The new "You Died" screen isn't same as before
- MCPE-179414 – Wolf summoned with tags cannot be tamed.
- MCPE-179447 – Structure API rotation does not match the structure block or ccommand [sic]
- MCPE-179564 – Dye on Wolf Armor isn't applied correctly when in an Item Frame
Others
- Guest users in split-screen multiplayer will no longer trigger Realm Events.
- Fixed an issue where enabling Realms Stories required a restart. (Preview Only)
- Players can now see themselves in the ‘Recently Played’ section of Realms Stories, if they have played recently.
- Other bug fixes and stability updates.
- Fixed a bug that prevented custom features in behavior packs from loading.
- Fixed a crash during the load process of localization strings.
- Fixed a bug where some recipes did not show up when recipe unlocking was on.
From released versions before Bedrock Edition 1.20.80
- MCL-24096 – When using Quick Launch feature of MCL, the world registers me like a new user
Preview 1.20.80.24
Beta 1.20.80.24 (Android) or Preview 1.20.80.24 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth and final beta/Preview version for Bedrock Edition 1.20.80, released on March 27, 2024,[11] which fixes bugs.
Fixes
Other
- Made a change that should mitigate a crash when activating a resource pack in Create New World and Edit World.
- Fixed
minecraft:geometry.full_blockhaving incorrect texture UVs. - Entities running
behavior.follow_ownerno longer risk getting stuck into each other when teleporting to their owner.
Notes and references
- ↑ "Minecraft Beta & Preview - 1.20.80.20" – Minecraft Feedback, February 29, 2024.
- ↑ "Minecraft Preview 1.20.80.20" by Matt Gartzke – Minecraft.net, February 29, 2024.
- ↑ MCPE-179284
- ↑ https://learn.microsoft.com/minecraft/creator/Documents/CustomComponents
- ↑ "Minecraft Beta & Preview - 1.20.80.21" – Minecraft Feedback, March 6, 2024.
- ↑ "Minecraft Preview 1.20.80.21" by Matt Gartzke – Minecraft.net, March 6, 2024.
- ↑ MCPE-179365
- ↑ "Minecraft Beta & Preview - 1.20.80.22" – Minecraft Feedback, March 14, 2024.
- ↑ "Minecraft Preview 1.20.80.22" by Matt Gartzke – Minecraft.net, March 14, 2024.
- ↑ "Minecraft Beta & Preview - 1.20.80.23" – Minecraft Feedback, March 20, 2024.
- ↑ "Minecraft Beta & Preview - 1.20.80.24" – Minecraft Feedback, March 27, 2024.