Health

For health in Minecraft Earth, see MCE:Health. For health in Minecraft Dungeons, see MCD:Health Heart. For other uses, see Health (disambiguation).
The health bar is shown above the hotbar, to the other side of the hunger bar.

Health is how much damage a player or mob can take before dying. Health can be recovered by healing, through natural regeneration, or by using status effects.

Mobs

Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions:

  • A player can see the health (HP♥) of a mount being ridden.
  • A tamed wolf's health is indicated by its tail angle (90 degrees indicates it's at full health)
  • The wither and ender dragon have boss bars that display their health.
  • An iron golem's body shows cracks as its health declines.
  • An axolotl plays dead when its health is low.

Horses, donkeys, mules, llamas, allays, happy ghasts, and the wither‌ are the only mobs that regenerate health naturally over time.

Health bar

The health bar displays how much health the player has left. It is usually based on a single row of 10 heart icons. Each full heart contains two halves, one health point each (the player normally has 20 maximum health points).

The Regeneration effect makes health regenerate fairly quickly, and the hearts of the health bar bounce in a wave.

If the health bar shows HP♥♥♥♥♥♥♥♥♥♥ or less, it begins to shake violently, warning that the player is low on health.

The player's health bar is invisible while holding or wearing an item that gives negative health points that exceed the player's current health points. For example, the player's default health is 20, and if holding an item with the attribute −21 health, the player can take two hits before dying, regardless of how much damage these hits inflict. The first one deals enough damage to reduce health to 1HP♥, and the second one kills the player. If the player uses a modified item to reduce health, sometimes the death screen appears. After clicking respawn, the player would shake in the death position and this can be fixed by ceasing to use the modified item.

Hearts

The healthbar on Survival and Adventure.
The healthbar on Hardcore.
Shaking hearts when the player is at 4HP♥♥ or less.

Hearts make up the health bar for the player in the Survival, Hardcore (different texture), and Adventure modes.

The player's hearts have a different texture depending on the various condition. Also, all hearts have different textures in Hardcore mode.

Type Color Icon Hardcore Icon Condition
Poison Green ♥ ♥ Poison effect
Wither Black ♥ ♥ Wither effect
Absorption Yellow ♥ ♥ Absorption effect (only additional hearts)
Freezing Cyan ♥ ♥ Freezing in powder snow
Normal Red ♥ ♥ Otherwise
  • Hearts take the highest applicable texture in this list; poison overrides wither, which overrides absorption, which overrides freezing.
  • Only hearts given by the Absorption effect will be absorption hearts.
  • For all of the other conditions, the entire health bar (including absorption hearts, except freezing which does not change absorption hearts) will change texture.

Death

"Death" redirects here. For the music track, see Death (song). For the enchantment in Minecraft Dungeons, see Dungeons:Death Barter.
"Dead" redirects here. For the mob type, see Undead.
"Dying" redirects here. Not to be confused with Dyeing.
It has been suggested that this section be split into its own page at Death.
 [discuss]
If this split affects many pages, or may potentially be controversial, do not split until a consensus has been reached.
Reason: Different topic.
Mobs leaving red corpses and fire (because of daylight and player-made lightning) in multiplayer.

Death occurs when a player or mob's health reaches 0HP♥. This usually happens as the result of taking enough damage.

The /kill command causes an entity to die instantly.

A parrot dies instantly when fed a cookie.‌

Upon the death of a player, a death message describing the cause of death is shown in chat to everyone in that world. The death of a player's pet also creates a death message, but one that is shown only to its owner.‌

When killed, mobs can drop their items and experience at their location.

  • In Java Edition, players and mobs drop their experience immediately.
  • In Bedrock Edition, players and mobs first play out their animation (see below), then they turn to dust and drop their experience.

Animation

When an entity dies, it performs a death animation, if it has one.

Death animations:

For players and mobs, the death animation lasts 20 ticks (1 second).

In Java Edition, mobs still count toward the mob cap during their death animation.[1]

In Bedrock Edition, armor stands have a brief death animation when killed with a harming, wither, or poison potion. In Java Edition, summoning an armor stand with no health causes the death animation.[2]

In Minecraft Education, tripod cameras have a death animation when killed by a potion effect.

Player effects

The death screen in Survival Mode
The death screen in Survival and Adventure mode in Java Edition
The death screen in Hardcore mode in Java Edition
The death screen in Survival and Adventure mode in Bedrock Edition
The death screen in Hardcore mode in Bedrock Edition

For players, a "You Died!" screen (or "Game Over!" in Hardcore mode) appears, displaying a death message; in Java Edition, the player's score is also displayed. In Java Edition, the view of the world is tinted red, render distance is reduced to default, the camera-view slowly tilts as if falling over, shudders, and zooms in slightly. In Bedrock Edition, the screen is slightly darkened, a maroon vignette appears and closes around the screen, render distance is set to default, camera switches to third-person view and zooms out for the purpose of allowing the player to see their cause of death. The following options appear on the screen:

The death screen is not shown upon death if:

  • The player holds a totem of undying in the main hand or off-hand and died without falling into the void, in which case the player resurrects upon death. Resurrection does not happen if the player fell into the void.
  • The game rule doImmediateRespawn is set to true, in which case the player instantly respawns upon death without the death screen appearing, but still shows death message.

Any items or blocks that were in the player's inventory (except items enchanted with Curse of Vanishing) are dropped from their head, and scattered around the spot where the player died (unless the game rule keepInventory is set to true). Like any dropped item, these drops decay after five minutes while that chunk is loaded.

The player also loses any experience accumulated, reverting the level back to 0 (unless the game rule keepInventory is set to true) and drops experience orbs with a precise total value of player last level × 7 experience points (with a maximum of 100). After reaching between levels 7 and 8, the player always drops only 100 experience points regardless of level.

The player also loses all effects upon respawning, even when the game rule keepInventory is set to true.[3]

Despite the fact that dead players disappear like all other mobs, it is still possible for the player to see their own hand while in the first-person mode.[4]

Entities' health

Entity Health
Playable Player
20HP♥ × 10
Passive Allay
20HP♥ × 10
Armor Stand
20HP♥ × 10
6HP♥♥♥
Armadillo
12HP♥ × 6
Axolotl
14HP♥ × 7
Bat
6HP♥♥♥
Camel
32HP♥ × 16
Cat
10HP♥♥♥♥♥
Chicken
4HP♥♥
Cod
3HP♥♥
Cow
10HP♥♥♥♥♥
Donkey
15HP♥ × 7.5 to 30HP♥ × 15
Frog
10HP♥♥♥♥♥
Glow Squid
10HP♥♥♥♥♥
Happy Ghast
20HP♥ × 10
Horse
15HP♥ × 7.5 to 30HP♥ × 15
Mooshroom
10HP♥♥♥♥♥
Mule
15HP♥ × 7.5 to 30HP♥ × 15
Ocelot
10HP♥♥♥♥♥
Parrot
6HP♥♥♥
Pig
10HP♥♥♥♥♥
Pufferfish
3HP♥♥
Rabbit
3HP♥♥
Salmon
3HP♥♥
Sheep
8HP♥♥♥♥
Skeleton Horse
15HP♥ × 7.5
Snow Golem
4HP♥♥
Sniffer
14HP♥ × 7
Squid
10HP♥♥♥♥♥
Strider
20HP♥ × 10
Tadpole
6HP♥♥♥
Tropical Fish
3HP♥♥
Turtle
30HP♥ × 15
Villager
20HP♥ × 10
Wandering Trader
20HP♥ × 10
Neutral Bee
10HP♥♥♥♥♥
Cave Spider
12HP♥ × 6
Dolphin
10HP♥♥♥♥♥
Drowned
20HP♥ × 10
Enderman
40HP♥ × 20
Fox
10HP♥♥♥♥♥
Goat
10HP♥♥♥♥♥
Iron Golem
100HP♥ × 50
Llama
15HP♥ × 7.5 to 30HP♥ × 15
Panda
Most variants: 20HP♥ × 10
Weak: 10HP♥♥♥♥♥
Piglin
16HP♥ × 8
Polar Bear
30HP♥ × 15
Spider
16HP♥ × 8
Trader Llama
15HP♥ × 7.5 to 30HP♥ × 15
Wolf
Wild: 8HP♥♥♥♥
Tamed: 40HP♥ × 20
Zombified Piglin
20HP♥ × 10
Hostile Blaze
20HP♥ × 10
Bogged
16HP♥ × 8
Breeze
30HP♥ × 15
Creaking
1HP♥
(invincible if natural)
Creeper
20HP♥ × 10
Elder Guardian
80HP♥ × 40
Endermite
8HP♥♥♥♥
Evoker
24HP♥ × 12
Ghast
10HP♥♥♥♥♥
Guardian
30HP♥ × 15
Hoglin
40HP♥ × 20
Husk
20HP♥ × 10
Magma Cube
Big: 16HP♥ × 8
Medium: 4HP♥♥
Small: 1HP♥
Phantom
20HP♥ × 10
Piglin Brute
50HP♥ × 25
Pillager
24HP♥ × 12
Ravager
100HP♥ × 50
Shulker
30HP♥ × 15
Silverfish
8HP♥♥♥♥
Skeleton
20HP♥ × 10
Slime
Big 16HP♥ × 8
Medium: 4HP♥♥
Small: 1HP♥
Stray
20HP♥ × 10
Vex
14HP♥ × 7
Vindicator
24HP♥ × 12
Warden
500HP♥ × 250
Witch
26HP♥ × 13
Wither Skeleton
20HP♥ × 10
Zoglin
40HP♥ × 20
Zombie
20HP♥ × 10
Zombie Villager
20HP♥ × 10
Bosses Ender Dragon
200HP♥ × 100
Wither
300HP♥ × 150
Wither
Easy: 300HP♥ × 150
Normal: 450HP♥ × 225
Hard: 600HP♥ × 300
Unused Giant
100HP♥ × 50
Elder Guardian Ghost
20HP♥ × 10
Illusioner
32HP♥ × 16
Old Villager
20HP♥ × 10
Old Zombie Villager
20HP♥ × 10
Zombie Horse
15HP♥ × 7.5
Minecraft Education Agent
∞ (♥ × ∞)
Camera
4HP♥♥
NPC
∞ (♥ × ∞)

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Cheating DeathUse the Totem of Undying to cheat deathHave the Totem of Undying in your hand when you die.30Silver
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.
PostmortalUse a Totem of Undying to cheat deathActivate a totem of undying by taking fatal damage.

Video

Note: This Video is from Java Edition 1.5, so the changes were not applied yet.

History

This section is missing information about: actually earlier stuff as well like trident death.
 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Classic
May 20, 2009Notch mentions plans to add a health bar.
August 18, 2009Health bar and fall damage teased.
August 20, 2009Health bar blinking when damaged, damage invulnerability, and health bar shaking teased.
0.24_SURVIVAL_TESTAdded all of the above.
Mushrooms now regain health.
Enemies now fall over when killed.
Java Edition Indev
?Dead mobs would fall on their left side instead of other random directions.
Before suffocation was implemented, players that were covered by blocks could see through dirt and stone. Suffocation was added after Notch discovered that players were abusing this exploit to find underground caves and hollowed carvings. The patch added suffocation damage and making the player unable to see anything when experiencing it. However, this glitch is not completely fixed and is still possible to be done even in the existing version of the game.
In Survival mode, eating a red mushroom would deal the player 3HP♥♥ of damage because they were poisonous.
Java Edition Alpha
v1.0.4Players no longer suffocate when riding in a minecart.
Java Edition Beta
1.5Unarmed damage is increased from 1HP♥ to 2HP♥.
1.8Pre-releaseUnarmed damage is decreased from 2HP♥ to 1HP♥.
Regeneration effect added, increasing health.
Java Edition
1.0.0Beta 1.9 Prerelease 2Mobs can now have armor points.[5]
Hearts now look different in Hardcore mode.
RC1The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
1.2.112w05bDeath screen has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed.
1.3.112w25aRemoved the downward knockback while drowning, which essentially trapped drowning players in multiplayer underwater.
?The health bar no longer has an animation for damage that shows how many hearts are lost.
1.4.212w38aChanged hurt sounds for player again.
1.814w32aThe health bar has an animation for damage that shows how many hearts are lost again.
1.1116w39aAdded the totem of undying, which can save a player from death.
1.16.220w30aCapitalized the first "d" in the "You died!" text.
Pocket Edition Alpha
v0.2.0Health bar added.
v0.12.1build 1Regeneration effect is added that increases health.
build 10The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
Pocket Edition
1.1.0alpha 1.1.0.0Added the totem of undying, which can save a player from death.
Bedrock Edition
1.19.10Preview 1.19.10.21Death messages are now displayed on the death screen.
1.19.80Preview 1.19.80.20 Updated the death screen.
1.20.30 The new experimental death screen is no longer preview only.
Upcoming Bedrock Edition
1.21.100Preview 1.21.100.22Enabled engine changes to mob death behavior.
Reduced the alpha value from 60% to 25% for hurt color overlay on entities to aid in accessibility, matching Java Edition.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added the health bar.
TU5The sound of the player taking damage is changed from a man's grunt to be more gender-neutral.
TU141.04Removed the downward knockback while drowning.
TU36CU251.281.281.28Patch 7The player's hand now disappears on the death screen in first person view after 1 second when the player is not rendered anymore.[6]
TU54CU441.521.521.52Patch 241.0.4Added the totem of undying, which can save a player from death.
TU56CU481.551.551.55Patch 261.0.6Death screen has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed.
TU69 1.761.761.76Patch 38 Changed hurt sounds for player again.

Gallery

Screenshots

In other media

See also

References

  1. MC-183240
  2. MC-93206 — resolved as "Won't Fix".
  3. MC-67352 — resolved as "Works As Intended".
  4. MC-88781 — Hand visible in death screen after player entity despawns — resolved as "Won't Fix".
  5. "I've added some armor points to the zombies, so they're slightly tougher now"@jeb_ (Jens Bergensten) on X (formerly Twitter), September 29, 2011
  6. MC-88781

External links

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