Health

Health is how much damage a player or mob can take before dying. Health can be recovered by healing, through natural regeneration, or by using status effects.
Mobs
Mobs have varying numbers of health points, but these are not generally visible to players, with some exceptions:
- A player can see the health (HP) of a mount being ridden.
- A tamed wolf's health is indicated by its tail angle (90 degrees indicates it's at full health)
- The wither and ender dragon have boss bars that display their health.
- An iron golem's body shows cracks as its health declines.
- An axolotl plays dead when its health is low.
Horses, donkeys, mules, llamas, allays, happy ghasts, and the wither are the only mobs that regenerate health naturally over time.
Health bar
The health bar displays how much health the player has left. It is usually based on a single row of 10 heart icons. Each full heart contains two halves, one health point each (the player normally has 20 maximum health points).
The Regeneration effect makes health regenerate fairly quickly, and the hearts of the health bar bounce in a wave.
If the health bar shows HP or less, it begins to shake violently, warning that the player is low on health.
The player's health bar is invisible while holding or wearing an item that gives negative health points that exceed the player's current health points. For example, the player's default health is 20, and if holding an item with the attribute −21 health, the player can take two hits before dying, regardless of how much damage these hits inflict. The first one deals enough damage to reduce health to 1HP, and the second one kills the player. If the player uses a modified item to reduce health, sometimes the death screen appears. After clicking respawn, the player would shake in the death position and this can be fixed by ceasing to use the modified item.
Hearts



Hearts make up the health bar for the player in the Survival, Hardcore (different texture), and Adventure modes.
The player's hearts have a different texture depending on the various condition. Also, all hearts have different textures in Hardcore mode.
| Type | Color | Icon | Hardcore Icon | Condition |
|---|---|---|---|---|
| Poison | Green | Poison effect | ||
| Wither | Black | Wither effect | ||
| Absorption | Yellow | Absorption effect (only additional hearts) | ||
| Freezing | Cyan | Freezing in powder snow | ||
| Normal | Red | Otherwise |
- Hearts take the highest applicable texture in this list; poison overrides wither, which overrides absorption, which overrides freezing.
- Only hearts given by the Absorption effect will be absorption hearts.
- For all of the other conditions, the entire health bar (including absorption hearts, except freezing which does not change absorption hearts) will change texture.
Death

Death occurs when a player or mob's health reaches 0HP. This usually happens as the result of taking enough damage.
The /kill command causes an entity to die instantly.
A parrot dies instantly when fed a cookie.
Upon the death of a player, a death message describing the cause of death is shown in chat to everyone in that world. The death of a player's pet also creates a death message, but one that is shown only to its owner.
When killed, mobs can drop their items and experience at their location.
- In Java Edition, players and mobs drop their experience immediately.
- In Bedrock Edition, players and mobs first play out their animation (see below), then they turn to dust and drop their experience.
Animation
When an entity dies, it performs a death animation, if it has one.
Death animations:
- Players and most mobs fall on their left side to the ground.
- Squid don't have one.
- Spiders, endermites, and silverfish flip upside-down.
- The ender dragon ascends and then explodes.
For players and mobs, the death animation lasts 20 ticks (1 second).
In Java Edition, mobs still count toward the mob cap during their death animation.[1]
In Bedrock Edition, armor stands have a brief death animation when killed with a harming, wither, or poison potion. In Java Edition, summoning an armor stand with no health causes the death animation.[2]
In Minecraft Education, tripod cameras have a death animation when killed by a potion effect.
Player effects




For players, a "You Died!" screen (or "Game Over!" in Hardcore mode) appears, displaying a death message; in Java Edition, the player's score is also displayed. In Java Edition, the view of the world is tinted red, render distance is reduced to default, the camera-view slowly tilts as if falling over, shudders, and zooms in slightly. In Bedrock Edition, the screen is slightly darkened, a maroon vignette appears and closes around the screen, render distance is set to default, camera switches to third-person view and zooms out for the purpose of allowing the player to see their cause of death. The following options appear on the screen:
- Respawn, either in the last bed the player slept in, at their default spawn point (their first spawn point in the game), their respawn anchor, or at the spawn point set by commands. In Hardcore mode, the player can respawn only in Spectator mode, and cannot continue because cheats are disabled.
- Return to the title screen.
The death screen is not shown upon death if:
- The player holds a totem of undying in the main hand or off-hand and died without falling into the void, in which case the player resurrects upon death. Resurrection does not happen if the player fell into the void.
- The game rule
doImmediateRespawnis set totrue, in which case the player instantly respawns upon death without the death screen appearing, but still shows death message.
Any items or blocks that were in the player's inventory (except items enchanted with Curse of Vanishing) are dropped from their head, and scattered around the spot where the player died (unless the game rule keepInventory is set to true). Like any dropped item, these drops decay after five minutes while that chunk is loaded.
The player also loses any experience accumulated, reverting the level back to 0 (unless the game rule keepInventory is set to true) and drops experience orbs with a precise total value of player last level × 7 experience points (with a maximum of 100). After reaching between levels 7 and 8, the player always drops only 100 experience points regardless of level.
The player also loses all effects upon respawning, even when the game rule keepInventory is set to true.[3]
Despite the fact that dead players disappear like all other mobs, it is still possible for the player to see their own hand while in the first-person mode.[4]
Entities' health
| Entity | Health | |||||
|---|---|---|---|---|---|---|
| Playable | 20HP × 10 |
|||||
| Passive | 20HP × 10 |
20HP × 10 6HP |
12HP × 6 |
14HP × 7 |
6HP |
32HP × 16 |
10HP |
4HP |
3HP |
10HP |
15HP × 7.5 to 30HP × 15 |
10HP | |
10HP |
20HP × 10 |
15HP × 7.5 to 30HP × 15 |
10HP |
15HP × 7.5 to 30HP × 15 |
10HP | |
6HP |
10HP |
3HP |
3HP |
3HP |
8HP | |
15HP × 7.5 |
4HP |
14HP × 7 |
10HP |
20HP × 10 |
6HP | |
3HP |
30HP × 15 |
20HP × 10 |
20HP × 10 |
|||
| Neutral | 10HP |
12HP × 6 |
10HP |
20HP × 10 |
40HP × 20 |
10HP |
10HP |
100HP × 50 |
15HP × 7.5 to 30HP × 15 |
Most variants: 20HP × 10 Weak: 10HP |
16HP × 8 |
30HP × 15 | |
16HP × 8 |
15HP × 7.5 to 30HP × 15 |
Wild: 8HP Tamed: 40HP × 20 |
20HP × 10 |
|||
| Hostile | 20HP × 10 |
16HP × 8 |
30HP × 15 |
1HP (invincible if natural) |
20HP × 10 |
80HP × 40 |
8HP |
24HP × 12 |
10HP |
30HP × 15 |
40HP × 20 |
20HP × 10 | |
Big: 16HP × 8 Medium: 4HP Small: 1HP |
20HP × 10 |
50HP × 25 |
24HP × 12 |
100HP × 50 |
30HP × 15 | |
8HP |
20HP × 10 |
Big 16HP × 8 Medium: 4HP Small: 1HP |
20HP × 10 |
14HP × 7 |
24HP × 12 | |
500HP × 250 |
26HP × 13 |
20HP × 10 |
40HP × 20 |
20HP × 10 |
20HP × 10 | |
| Bosses | 200HP × 100 |
300HP × 150 |
Easy: 300HP × 150 Normal: 450HP × 225 Hard: 600HP × 300 |
|||
| Unused | 100HP × 50 |
20HP × 10 |
32HP × 16 |
20HP × 10 |
20HP × 10 |
15HP × 7.5 |
| Minecraft Education | ∞ ( × ∞) |
4HP |
∞ ( × ∞) |
|||
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Cheating Death | Use the Totem of Undying to cheat death | Have the Totem of Undying in your hand when you die. | 30 | Silver | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
![]() | Postmortal | Use a Totem of Undying to cheat death | Activate a totem of undying by taking fatal damage. |
Video
History
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| May 20, 2009 | Notch mentions plans to add a health bar. | ||||||
| August 18, 2009 | Health bar and fall damage teased. | ||||||
| August 20, 2009 | Health bar blinking when damaged, damage invulnerability, and health bar shaking teased. | ||||||
| 0.24_SURVIVAL_TEST | Added all of the above. | ||||||
| Mushrooms now regain health. | |||||||
| Enemies now fall over when killed. | |||||||
| Java Edition Indev | |||||||
| ? | Dead mobs would fall on their left side instead of other random directions. | ||||||
| Before suffocation was implemented, players that were covered by blocks could see through dirt and stone. Suffocation was added after Notch discovered that players were abusing this exploit to find underground caves and hollowed carvings. The patch added suffocation damage and making the player unable to see anything when experiencing it. However, this glitch is not completely fixed and is still possible to be done even in the existing version of the game. | |||||||
| In Survival mode, eating a red mushroom would deal the player 3HP of damage because they were poisonous. | |||||||
| Java Edition Alpha | |||||||
| v1.0.4 | Players no longer suffocate when riding in a minecart. | ||||||
| Java Edition Beta | |||||||
| 1.5 | Unarmed damage is increased from 1HP to 2HP. | ||||||
| 1.8 | Pre-release | Unarmed damage is decreased from 2HP to 1HP. | |||||
| Regeneration effect added, increasing health. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 2 | Mobs can now have armor points.[5] | |||||
| Hearts now look different in Hardcore mode. | |||||||
| RC1 | The sound of the player taking damage is changed from a man's grunt to be more gender-neutral. | ||||||
| 1.2.1 | 12w05b | Death screen has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed. | |||||
| 1.3.1 | 12w25a | Removed the downward knockback while drowning, which essentially trapped drowning players in multiplayer underwater. | |||||
| ? | The health bar no longer has an animation for damage that shows how many hearts are lost. | ||||||
| 1.4.2 | 12w38a | Changed hurt sounds for player again. | |||||
| 1.8 | 14w32a | The health bar has an animation for damage that shows how many hearts are lost again. | |||||
| 1.11 | 16w39a | Added the totem of undying, which can save a player from death. | |||||
| 1.16.2 | 20w30a | Capitalized the first "d" in the "You died!" text. | |||||
| Pocket Edition Alpha | |||||||
| v0.2.0 | Health bar added. | ||||||
| v0.12.1 | build 1 | Regeneration effect is added that increases health. | |||||
| build 10 | The sound of the player taking damage is changed from a man's grunt to be more gender-neutral. | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Added the totem of undying, which can save a player from death. | |||||
| Bedrock Edition | |||||||
| 1.19.10 | Preview 1.19.10.21 | Death messages are now displayed on the death screen. | |||||
| 1.19.80 | Preview 1.19.80.20 | ||||||
| 1.20.30 | |||||||
| Upcoming Bedrock Edition | |||||||
| 1.21.100 | Preview 1.21.100.22 | Enabled engine changes to mob death behavior. | |||||
| Reduced the alpha value from 60% to 25% for hurt color overlay on entities to aid in accessibility, matching Java Edition. | |||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added the health bar. |
| TU5 | The sound of the player taking damage is changed from a man's grunt to be more gender-neutral. | ||||||
| TU14 | 1.04 | Removed the downward knockback while drowning. | |||||
| TU36 | CU25 | 1.28 | 1.28 | 1.28 | Patch 7 | The player's hand now disappears on the death screen in first person view after 1 second when the player is not rendered anymore.[6] | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added the totem of undying, which can save a player from death. |
| TU56 | CU48 | 1.55 | 1.55 | 1.55 | Patch 26 | 1.0.6 | Death screen has a slight delay before buttons become active, to avoid accidentally clicking buttons when killed. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Changed hurt sounds for player again. | ||
Gallery
Screenshots
-
A preview of the health system seen on Notch's blog. Note how the sprite for the half-heart has a black line in the middle. -
A preview example of the revised in Bedrock Edition death screen, depicting Efe dying from a creeper explosion. -

-
Health displayed in the tab menu. -
A generic death screen used on minecraft.net.
In other media
-
"Rainbow Life Bar," an official T-Shirt design made to celebrate Pride Month. -
Some hearts in a cherry blossom biome. -
Some hearts in a forest biome. -
Some hearts in a plains biome.
See also
- Ore UI, the Bedrock Edition UI refresh
References
- ↑ MC-183240
- ↑ MC-93206 — resolved as "Won't Fix".
- ↑ MC-67352 — resolved as "Works As Intended".
- ↑ MC-88781 — Hand visible in death screen after player entity despawns — resolved as "Won't Fix".
- ↑ "I've added some armor points to the zombies, so they're slightly tougher now" – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 29, 2011
- ↑ MC-88781
External links
- Everything you need to know about health in Minecraft – Minecraft.net
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| Survival |
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