Elder Guardian


| Health points |
80HP × 40 |
|---|---|
| Behavior |
Hostile |
| Mob type | |
| Attack strength |
Laser: |
| Hitbox size |
Height: 1.9975 blocks |
| Spawn |
{
"title": "Elder Guardian",
"rows": [
{
"field": "80<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 40</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "(link to Monster article, displayed as Monster), (link to Aquatic article, displayed as Aquatic)",
"label": "(link to Mob article, displayed as Mob) type"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "Height: 1.9975 blocks<br>Width: 1.9975 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite ocean-monument.png article, displayed as 16x16px|link=Ocean Monument|alt=|class=pixel-image|)</span>(link to Ocean Monument article, displayed as <span class=\"sprite-text\">Ocean Monument</span>)</span>",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [
"Elder Guardian Spawn Egg"
],
"images": [
"Elder Guardian.gif",
"Elder Guardian (Retracted).png"
]
}
An elder guardian is a stronger and larger variant of the guardian, and the largest aquatic mob. It attacks the same way as a normal guardian, and it also applies Mining Fatigue to players in a large radius around itself. They are only found in ocean monuments; three of them generate in each one.
Spawning
Three elder guardians spawn naturally during the generation of each ocean monument:
- One in the top room of the monument.
- One in each of the two wings of the monument.
They are spawned with the ocean monument and thus they do not respawn.
Drops
Due to MCPE-57215, the elder guardian won't drop random fish in Bedrock Edition.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Wet Sponge[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Tide Armor Trim | 0–1 | 20.00% | 0.20 | 0–1 | 20.00% | 0.20 | 0–1 | 20.00% | 0.20 | 0–1 | 20.00% | 0.20 | |
| Prismarine Shard | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Prismarine Crystals | 0–1 | 33.33% | 0.33 | 0–2 | 33.33% | 0.50 | 0–3 | 33.33% | 0.67 | 0–4 | 33.33% | 0.83 | |
| Raw Cod[B][C] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Raw Cod[A][C] | 0–2 | 50.75% | 0.52 | 0–3 | 51.05% | 0.77 | 0–4 | 51.35% | 1.03 | 0–5 | 51.65% | 1.28 | |
| Cooked Cod[B][D] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Cooked Cod[A][D] | 0–2 | 50.75% | 0.52 | 0–3 | 51.05% | 0.77 | 0–4 | 51.35% | 1.03 | 0–5 | 51.65% | 1.28 | |
| Raw Salmon[A][C] | 0–1 | 0.62% | 0.01 | 0–1 | 0.88% | 0.01 | 0–1 | 1.12% | 0.01 | 0–1 | 1.38% | 0.01 | |
| Cooked Salmon[A][D] | 0–1 | 0.62% | 0.01 | 0–1 | 0.88% | 0.01 | 0–1 | 1.12% | 0.01 | 0–1 | 1.38% | 0.01 | |
| Pufferfish[A] | 0–1 | 0.33% | 0.00 | 0–1 | 0.46% | 0.00 | 0–1 | 0.58% | 0.01 | 0–1 | 0.71% | 0.01 | |
| Tropical Fish[A] | 0–1 | 0.05% | 0.00 | 0–1 | 0.07% | 0.00 | 0–1 | 0.09% | 0.00 | 0–1 | 0.11% | 0.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Wet Sponge[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Tide Armor Trim | 0–1 | 1⁄5 | 1⁄5 | 0–1 | 1⁄5 | 1⁄5 | 0–1 | 1⁄5 | 1⁄5 | 0–1 | 1⁄5 | 1⁄5 | |
| Prismarine Shard | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Prismarine Crystals | 0–1 | 1⁄3 | 1⁄3 | 0–2 | 1⁄3 | 1⁄2 | 0–3 | 1⁄3 | 2⁄3 | 0–4 | 1⁄3 | 5⁄6 | |
| Raw Cod[B][C] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Raw Cod[A][C] | 0–2 | 203⁄400 | 103⁄200 | 0–3 | 1021⁄2000 | 771⁄1000 | 0–4 | 1027⁄2000 | 1027⁄1000 | 0–5 | 1033⁄2000 | 1283⁄1000 | |
| Cooked Cod[B][D] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Cooked Cod[A][D] | 0–2 | 203⁄400 | 103⁄200 | 0–3 | 1021⁄2000 | 771⁄1000 | 0–4 | 1027⁄2000 | 1027⁄1000 | 0–5 | 1033⁄2000 | 1283⁄1000 | |
| Raw Salmon[A][C] | 0–1 | 1⁄160 | 1⁄160 | 0–1 | 7⁄800 | 7⁄800 | 0–1 | 9⁄800 | 9⁄800 | 0–1 | 11⁄800 | 11⁄800 | |
| Cooked Salmon[A][D] | 0–1 | 1⁄160 | 1⁄160 | 0–1 | 7⁄800 | 7⁄800 | 0–1 | 9⁄800 | 9⁄800 | 0–1 | 11⁄800 | 11⁄800 | |
| Pufferfish[A] | 0–1 | 13⁄4000 | 13⁄4000 | 0–1 | 91⁄20000 | 91⁄20000 | 0–1 | 117⁄20000 | 117⁄20000 | 0–1 | 143⁄20000 | 143⁄20000 | |
| Tropical Fish[A] | 0–1 | 1⁄2000 | 1⁄2000 | 0–1 | 7⁄10000 | 7⁄10000 | 0–1 | 9⁄10000 | 9⁄10000 | 0–1 | 11⁄10000 | 11⁄10000 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Wet Sponge[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Tide Armor Trim | 0 | 4⁄5 (80.00%) | 4⁄5 (80.00%) | 4⁄5 (80.00%) | 4⁄5 (80.00%) | |
| 1 | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 1⁄5 (20.00%) | ||
| Average | 1⁄5 (0.20) | 1⁄5 (0.20) | 1⁄5 (0.20) | 1⁄5 (0.20) | ||
| Prismarine Shard | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Prismarine Crystals | 0 | 2⁄3 (66.67%) | 2⁄3 (66.67%) | 2⁄3 (66.67%) | 2⁄3 (66.67%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 0 | 1⁄6 (16.67%) | 1⁄6 (16.67%) | 1⁄9 (11.11%) | ||
| 3 | 0 | 0 | 1⁄12 (8.33%) | 1⁄9 (11.11%) | ||
| 4 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1⁄3 (0.33) | 1⁄2 (0.50) | 2⁄3 (0.67) | 5⁄6 (0.83) | ||
| Raw Cod[B][C] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Raw Cod[A][C] | 0 | 197⁄400 (49.25%) | 979⁄2000 (48.95%) | 973⁄2000 (48.65%) | 967⁄2000 (48.35%) | |
| 1 | 1⁄2 (50.00%) | 1021⁄4000 (25.52%) | 1081⁄8000 (13.51%) | 233⁄2400 (9.71%) | ||
| 2 | 3⁄400 (0.75%) | 1⁄4 (25.00%) | 1973⁄8000 (24.66%) | 1967⁄12000 (16.39%) | ||
| 3 | 0 | 21⁄4000 (0.53%) | 1027⁄8000 (12.84%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 27⁄8000 (0.34%) | 1033⁄12000 (8.61%) | ||
| 5 | 0 | 0 | 0 | 11⁄4000 (0.27%) | ||
| Average | 103⁄200 (0.52) | 771⁄1000 (0.77) | 1027⁄1000 (1.03) | 1283⁄1000 (1.28) | ||
| Cooked Cod[B][D] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Cooked Cod[A][D] | 0 | 197⁄400 (49.25%) | 979⁄2000 (48.95%) | 973⁄2000 (48.65%) | 967⁄2000 (48.35%) | |
| 1 | 1⁄2 (50.00%) | 1021⁄4000 (25.52%) | 1081⁄8000 (13.51%) | 233⁄2400 (9.71%) | ||
| 2 | 3⁄400 (0.75%) | 1⁄4 (25.00%) | 1973⁄8000 (24.66%) | 1967⁄12000 (16.39%) | ||
| 3 | 0 | 21⁄4000 (0.53%) | 1027⁄8000 (12.84%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 27⁄8000 (0.34%) | 1033⁄12000 (8.61%) | ||
| 5 | 0 | 0 | 0 | 11⁄4000 (0.27%) | ||
| Average | 103⁄200 (0.52) | 771⁄1000 (0.77) | 1027⁄1000 (1.03) | 1283⁄1000 (1.28) | ||
| Raw Salmon[A][C] | 0 | 159⁄160 (99.38%) | 793⁄800 (99.12%) | 791⁄800 (98.88%) | 789⁄800 (98.62%) | |
| 1 | 1⁄160 (0.62%) | 7⁄800 (0.88%) | 9⁄800 (1.12%) | 11⁄800 (1.38%) | ||
| Average | 1⁄160 (0.01) | 7⁄800 (0.01) | 9⁄800 (0.01) | 11⁄800 (0.01) | ||
| Cooked Salmon[A][D] | 0 | 159⁄160 (99.38%) | 793⁄800 (99.12%) | 791⁄800 (98.88%) | 789⁄800 (98.62%) | |
| 1 | 1⁄160 (0.62%) | 7⁄800 (0.88%) | 9⁄800 (1.12%) | 11⁄800 (1.38%) | ||
| Average | 1⁄160 (0.01) | 7⁄800 (0.01) | 9⁄800 (0.01) | 11⁄800 (0.01) | ||
| Pufferfish[A] | 0 | 3987⁄4000 (99.67%) | 19909⁄20000 (99.54%) | 19883⁄20000 (99.41%) | 19857⁄20000 (99.28%) | |
| 1 | 13⁄4000 (0.33%) | 91⁄20000 (0.46%) | 117⁄20000 (0.58%) | 143⁄20000 (0.71%) | ||
| Average | 13⁄4000 (0.00) | 91⁄20000 (0.00) | 117⁄20000 (0.01) | 143⁄20000 (0.01) | ||
| Tropical Fish[A] | 0 | 1999⁄2000 (99.95%) | 9993⁄10000 (99.93%) | 9991⁄10000 (99.91%) | 9989⁄10000 (99.89%) | |
| 1 | 1⁄2000 (0.05%) | 7⁄10000 (0.07%) | 9⁄10000 (0.09%) | 11⁄10000 (0.11%) | ||
| Average | 1⁄2000 (0.00) | 7⁄10000 (0.00) | 9⁄10000 (0.00) | 11⁄10000 (0.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Wet Sponge[A] | 1.00 | 1.00 | 1.00 | 1.00 | |
| Tide Armor Trim | 0.20 | 0.20 | 0.20 | 0.20 | |
| Prismarine Shard | 1.00 | 1.50 | 2.00 | 2.50 | |
| Prismarine Crystals | 0.33 | 0.50 | 0.67 | 0.83 | |
| Raw Cod[B][C] | 0.50 | 0.75 | 1.00 | 1.25 | |
| Raw Cod[A][C] | 0.52 | 0.77 | 1.03 | 1.28 | |
| Cooked Cod[B][D] | 0.50 | 0.75 | 1.00 | 1.25 | |
| Cooked Cod[A][D] | 0.52 | 0.77 | 1.03 | 1.28 | |
| Raw Salmon[A][C] | 0.01 | 0.01 | 0.01 | 0.01 | |
| Cooked Salmon[A][D] | 0.01 | 0.01 | 0.01 | 0.01 | |
| Pufferfish[A] | 0.00 | 0.00 | 0.01 | 0.01 | |
| Tropical Fish[A] | 0.00 | 0.00 | 0.00 | 0.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Wet Sponge[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Tide Armor Trim | 0–1 | 20.00% | 0.20 | 0–1 | 20.00% | 0.20 | 0–1 | 20.00% | 0.20 | 0–1 | 20.00% | 0.20 | |
| Prismarine Shard | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Prismarine Crystals | 0–1 | 33.33% | 0.33 | 0–2 | 33.33% | 0.50 | 0–3 | 33.33% | 0.67 | 0–4 | 33.33% | 0.83 | |
| Raw Cod[B] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Wet Sponge[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Tide Armor Trim | 0–1 | 1⁄5 | 1⁄5 | 0–1 | 1⁄5 | 1⁄5 | 0–1 | 1⁄5 | 1⁄5 | 0–1 | 1⁄5 | 1⁄5 | |
| Prismarine Shard | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Prismarine Crystals | 0–1 | 1⁄3 | 1⁄3 | 0–2 | 1⁄3 | 1⁄2 | 0–3 | 1⁄3 | 2⁄3 | 0–4 | 1⁄3 | 5⁄6 | |
| Raw Cod[B] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Wet Sponge[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Tide Armor Trim | 0 | 4⁄5 (80.00%) | 4⁄5 (80.00%) | 4⁄5 (80.00%) | 4⁄5 (80.00%) | |
| 1 | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 1⁄5 (20.00%) | 1⁄5 (20.00%) | ||
| Average | 1⁄5 (0.20) | 1⁄5 (0.20) | 1⁄5 (0.20) | 1⁄5 (0.20) | ||
| Prismarine Shard | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Prismarine Crystals | 0 | 2⁄3 (66.67%) | 2⁄3 (66.67%) | 2⁄3 (66.67%) | 2⁄3 (66.67%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 0 | 1⁄6 (16.67%) | 1⁄6 (16.67%) | 1⁄9 (11.11%) | ||
| 3 | 0 | 0 | 1⁄12 (8.33%) | 1⁄9 (11.11%) | ||
| 4 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1⁄3 (0.33) | 1⁄2 (0.50) | 2⁄3 (0.67) | 5⁄6 (0.83) | ||
| Raw Cod[B] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Wet Sponge[A] | 1.00 | 1.00 | 1.00 | 1.00 | |
| Tide Armor Trim | 0.20 | 0.20 | 0.20 | 0.20 | |
| Prismarine Shard | 1.00 | 1.33 | 1.67 | 2.00 | |
| Prismarine Crystals | 0.33 | 0.50 | 0.67 | 0.83 | |
| Raw Cod[B] | 0.50 | 0.75 | 1.00 | 1.25 | |
- ↑ Only when killed by a player.
- ↑ MCPE-122487 — Killing guardians on fire/lava does not drop cooked fish
- 10XP – when killed by a player or tamed wolf.

Behavior
Elder guardians do not swim around as much as normal guardians, and they do not swim away when approached by a player they are targeting, unlike regular guardians. Like normal guardians, elder guardians attempt to attack the player, squid, glow squid, and axolotls.
The elder guardian's eye follows and stares at any nearby players and always looks directly at its target. The eye still follows a player under the effects of Invisibility or in Spectator mode, though the elder guardian does not attack.
Elder guardians are considered aquatic mobs, and thus are affected by the Impaling enchantment.
The elder guardian has three methods of attacking, including firing its laser, inflicting Mining Fatigue, and a defensive thorn-like attack.
The elder guardian pathfinds toward an ocean monument if it is not within one.
An elder guardian attacks axolotls that are not playing dead. Otherwise, an elder guardian does not attack mobs that attack it, although the attacking mob takes damage from the elder guardian's natural spikes defense.
The elder guardian, like a normal guardian, does not take suffocation damage when out of the water for a prolonged period of time.
Elder guardians cannot ride boats.

Laser
The laser takes several seconds to charge, doing no damage and allowing the player to move away in the meantime. As it charges, it changes from purple to bright yellow. Once charged, the beam flashes green, abruptly ends, and deals 12HP × 6 damage on Hard difficulty. The elder guardian swims around for a few seconds before firing again. The beam cannot be dodged and has a maximum range of approximately 14 blocks. Once the player is out of range, if the beam is obstructed by solid blocks, or if the player has a shield, the guardian's beam disengages from the player and deals no damage.
Inflicting Mining Fatigue
In Java Edition, immediately after spawning and once each minute thereafter, the elder guardian searches for any player within a spherical radius of 50 blocks to afflict with Mining Fatigue III. In Bedrock Edition, the elder guardian inflicts any unafflicted player within range immediately.
When afflicted, the player sees a ghostly image of the elder guardian and hears a ghostly noise. The effect decreases a player's attack speed by 30% and decreases mining speed even more for 5 minutes. The attack targets players through blocks, even underground, and a potion of Invisibility offers no defense. This is not considered an attack in regards to the Thorns enchantment.

The image of the elder guardian is a particle effect that can be recreated by issuing the command /particle minecraft:elder_guardian.
Spikes defense
An elder guardian deals 2HP (3HP on Hard mode) of damage every time it is hit while its spikes are extended, similar to the Thorns enchantment on armor. If cornered by a player or axolotl, the elder guardian usually extends its spikes and fires at point-blank range.
Sounds
Java Edition:
Elder guardians use the Hostile Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Elder Guardian moans | Hostile Mobs | Randomly while in water | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Elder Guardian flaps | Hostile Mobs | Randomly while out of water | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Elder Guardian curses | Hostile Mobs | When an elder guardian inflicts Mining Fatigue on a player | entity | subtitles | 1.0 | 1.0 | 16 | |
| Guardian shoots | Hostile Mobs | While an elder guardian uses its laser attack | entity | subtitles | 0.0-1.0 [sound 1] | 0.7-1.2 [sound 2] | 16 (technical) / ∞ (effective)[1] | |
| Elder Guardian dies | Hostile Mobs | When an elder guardian dies while in water | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Elder Guardian dies | Hostile Mobs | When an elder guardian dies while out of water | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Elder Guardian hurts | Hostile Mobs | When an elder guardian is damaged while in water | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Elder Guardian hurts | Hostile Mobs | When an elder guardian is damaged while out of water | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Elder Guardian flops | Hostile Mobs | While an elder guardian is on land | entity | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Hostile Creatures Hostile Mobs | Randomly while in water | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | Randomly while out of water | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | When an elder guardian inflicts Mining Fatigue on a player | mob | 1.0 | 1.0 | |
| Hostile Creatures Hostile Mobs | While an elder guardian uses its laser attack | mob | ? | ? | |
| Hostile Creatures Hostile Mobs | When an elder guardian dies | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | When an elder guardian is damaged while in water | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | When an elder guardian is damaged while out of water | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | While an elder guardian is on land | mob | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
elder_guardian | aquaticaxolotl_always_hostilescan_breathe_under_waternot_scary_for_pufferfishsensitive_to_impaling | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
elder_guardian | 50 | entity |
Entity data
Elder guardians have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |||
| Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
| The Deep End | Defeat an | — | 30 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:
|
![]() | Monster Hunter | Kill any hostile monster | Kill one of these 37 mobs:
|
![]() | Monsters Hunted | Kill one of every hostile monster | Kill each of these 37 mobs:
|
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
Video
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w25a | ||||||
| 14w26a | Guardians and elder guardians are no longer immune to lava and fire. | ||||||
| 1.9 | 15w43a | The drop chances for raw fish and prismarine crystals have been changed for elder guardians. Instead of a 33% chance of fish then a 33% chance of crystals only if the fish drop failed with both percentages adjusted by Looting, it's 40% fish, 40% crystals, and 20% neither, with the amount increased by Looting. | |||||
| Elder guardians now drop dry sponges (on any kill). | |||||||
| 15w43b | The drop chances for raw fish and prismarine crystals have been changed again for guardians. Now, the drop chances are 50% fish, 33% crystals, and 16.7% neither. | ||||||
| 15w43c | The sponge drop of elder guardians has been restored to requiring a player kill, but is still dry rather than wet. | ||||||
| 1.10 | 16w20a | An elder guardian spawn egg has been added. | |||||
| pre2 | The elder guardian spawn egg has been removed. | ||||||
| 1.11 | 16w32a | The elder guardian spawn egg has been re-added. | |||||
| The in-game name of elder guardians is now "Elder Guardian" instead of "Guardian". | |||||||
| 16w33a | Elder guardians now drop wet sponges on player kills, rather than dry sponges.[2] | ||||||
| 16w38a | Elder guardian's common drop of raw fish now drop as cooked fish, if killed while on fire. | ||||||
| 1.14 | 18w43a | ||||||
| 1.15 | 19w34a | Elder guardians now take damage on magma blocks. | |||||
| 1.16 | 20w14a | Elder guardians are now required for the "Monsters Hunted" advancement. | |||||
| 1.17 | 21w11a | ||||||
| 21w13a | Now drop cooked cod or salmon instead of raw cod or salmon if on fire when killed or killed by a fire source. | ||||||
| 1.19.4 Experiment | 23w04a | Elder guardians now drop 0–1 tide armor trim smithing templates upon death. | |||||
| Pocket Edition Alpha | |||||||
| v0.16.0 | build 1 | ||||||
| Elder guardians are considered boss mobs in the blog post for this update,[3] but in-game they behave the same as their Java counterparts. | |||||||
| build 5 | An elder guardian spawn egg has been added. | ||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | The entity ID has been changed from guardian.elder to elder_guardian. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | ? | Elder guardians no longer play flopping sounds when on land. | |||||
| 1.6.0 | beta 1.6.0.5 | Elder guardians now drop wet sponges rather than dry. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.13.0 | beta 1.13.0.4 | Added the elder guardian ghost, currently unused. | |||||
| 1.17.0 | beta 1.17.0.50 | ||||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Elder guardians now drop 0–1 tide armor trim smithing templates upon death. | |||||
| 1.20.40 | Preview 1.20.40.20 | Elder guardians once again play flopping sounds when on land. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Elder guardians now drop dry sponges rather than wet. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Elder guardians now have their own spawn egg. |
| Elder guardians now drop wet sponges again rather than dry. | |||||||
| Elder guardian's common drop of raw fish now drop as cooked fish, if killed while on fire. | |||||||
| TU56 | CU48 | 1.55 | 1.55 | 1.55 | Patch 26 | 1.0.6 | Elder guardians now drop dry sponges again rather than wet. |
| Elder guardian's common drop of raw fish no longer drop as cooked fish, if killed while on fire. | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Elder guardians now drop wet sponges again rather than dry. | ||
| New Nintendo 3DS Edition | |||||||
| 1.3.12 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID has been changed from Guardian to elder_guardian and the Elder tag has been removed. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version. | |||||
Issues
Issues relating to "Elder Guardian" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The elder guardian's status as a boss or simply a powerful mob is ambiguous. While it lacks important characteristics of a boss, chiefly a health bar, it has been grouped with boss mobs and addressed as one by Mojang before.[4][5] The elder guardian was also marketed as a boss in Pocket Edition, having been introduced in the Boss Update.
- The elder guardian's eye is the "head" part of the mob's model, giving the illusion of a dynamic eye.
- According to Jeb, elder guardians were introduced to encourage players to solve the temple maze rather than dig through it easily. He acknowledges there are ways around it, but players still have to solve the challenge in a different way.[5]
- Also according to Jeb, the "jumpscare" by an elder guardian is unintentional; instead, he added it to provide a visual cue as to why players get slowed down by Mining Fatigue.[5]
- In Java Edition 3D Shareware v1.34, elder guardians drop blue keys.
- In Bedrock Edition, elder guardians make their underwater death sounds if killed on land.
- According to a post Jeb made on Bluesky, the Elder Guardian drops a sponge to make sure a player can get at least three from an ocean monument without a sponge room.[6]
Gallery
Screenshots
-
A special effect of the elder guardian, which gives Mining Fatigue III for 5 minutes. -
The elder guardian's Mining Fatigue effect. -
An elder guardian spawned inside an ocean monument. -
An elder guardian spreading its spikes. -
An elder guardian's laser. -
An elder guardian in full view. -
The inside of an elder guardian (spikes retracted). -
Size comparison between an elder and a normal guardian. -
The elder guardian curse ghastly image shows the elder guardian's full model.
Mojang screenshots
-
A player avoiding an elder guardian by using the Invisibility effect. -
A player avoiding an elder guardian by using the Invisibility effect. -
A group of axolotls attacking an elder guardian on Minecraft Live 2020. -
An elder guardian in a monument.
Textures
-
Elder guardian texture file.
In other media
-
Official artwork of an elder guardian. -
An elder guardian in promotional artwork for the Boss Update. -
Minecraft Mobestiary's page about elder guardians. -
Lego Minecraft elder guardian. -

-
Animatic of Steve fighting an elder guardian, from the Trails & Tales trailer.
References
- ↑ MC-57057 — Guardian laser attack sound ignores distance
- ↑ MC-92294
- ↑ "SNEAK PEEK: BOSS UPDATE COMING TO POCKET & WIN 10" (Archive) by Owen Hill – mojang.com, August 29, 2016.
- ↑ "What do you think are the greatest weaknesses and strengths of Minecraft's bosses from a design perspective?" – @kingbdogz on X (formerly Twitter), April 9, 2020
- ↑ a b c "Meet the Elder Guardian" by Emily Richardson – Minecraft.net, November 6, 2017.
- ↑ "@jebox.bsky.social hello, was the sponge drop from elder guardians meant to be a placeholder? a few famous people have been saying so but i couldn't find a source for it. keep up the good work, loved your cameo!" – @camcamburger.bsky.social on Bluesky, June 6, 2025
"No? The sponge drop was added to them to make sure that even if a monument doesn't have a sponge room, you will at least get 3 of them." – @jebox.bsky.social (Jens Bergensten) on Bluesky, June 10, 2025
External links
- "Meet the Elder Guardian" by Emily Richardson – Minecraft.net, November 6, 2017.
- "Mob Menagerie: Elder Guardian" by Duncan Geere – Minecraft.net, June 26, 2025.

