Bedrock Edition Preview 1.20.60.20
Preview 1.20.60.20


| Edition | ||||||
|---|---|---|---|---|---|---|
| Release date |
November 15, 2023 | |||||
| Server version | ||||||
| Editor version | ||||||
| Build version |
19693564 | |||||
| Internal version |
Windows: 1.20.6020.0 | |||||
| Version code |
Android: | |||||
| Type |
Preview | |||||
| Preview for | ||||||
| Downloads | ||||||
| Protocol version |
634 | |||||
| ||||||
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"title": "Preview 1.20.60.20",
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"Bedrock 1.20.60.20 PatchNotes.jpg",
"Bedrock 1.20.60.20.png"
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"field": "<small>'''Android''':<br>\n952006020(armeabi-v7a,33)<br>\n962006020(x86,33)<br>\n972006020(arm64-v8a,33)<br>\n982006020(x86_64,33)<br></small>",
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" rowspan=\"2\">[[Bedrock Edition 1.20.51|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.20.51]]</td>\n<td style=\"padding: 0.4em\">'''[[Bedrock Edition 1.20.60|1.20.60]]'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.20.70| 1.20.70 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n\n<td style=\"padding: 0.4em\">''' Preview 1.20.60.20'''</td>\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.20.60.21| Preview 1.20.60.21 ►]]\n</td>\n</tr>\n</table>"
}
Beta 1.20.60.20 (Android) or Preview 1.20.60.20 (Windows, iOS, iPadOS, Xbox) is the first beta/Preview version for Bedrock Edition 1.20.60, released on November 15, 2023,[1] which adds the breeze mob and trial chambers behind an experimental toggle and fixes bugs.
Changes
General
Profile Screen
- In horizontal split screen, second player can now navigate to the profile screen, and both players can now see each others' character changes
- Increased the maximum render distance in Preview on Realms to 20 chunks.
- Add an unread post count indicator to the Feed button on the play screen and slots screen
Technical
- Changed
itemStackinItemReleaseUseAfterEventto be optional - Released DataDrivenEntityTriggerAfterEvent from
betato 1.8.0 - Released DataDrivenEntityTriggerAfterEventSignal from
betato 1.8.0 - Released DataDrivenEntityTriggerAfterEventSignalOptions from
betato 1.8.0 - Released DefinitionModifier from
betato 1.8.0 - Released WorldAfterEvents.dataDrivenEntityTriggerEvent from
betato 1.8.0 - Improved error messages for "Unsupported or out of bounds value." errors to include the bounds
Entity
- Entity event response
run_commandhas been renamed toqueue_commandand has been released out of experimental.- Commands run via
queue_commandmay be deferred until the next tick. - If the entity is removed before the command is run, the command will not execute.
- Content using
run_commandunder experimental will still work for now but the experimental feature is now considered deprecated
- Commands run via
Items
- Unrecognized fields in component item jsons will now give a warning to the content log in format versions 1.20.60 and higher
Loot Tables
- Decorated Pots now support the use of loot tables
Experimental
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
Additions
Mobs
- The Breeze is a cunning, hostile mob that can spawn via Trial Spawner in some rooms within the Trial Chambers
- The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances
- An aggressive adversary, the Breeze shoots volatile wind energy in the form of wind charge projectiles at its target
- Wind charges deal a small amount of damage when colliding directly with an entity
- After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks
- Wind bursts also have the effect of 'activating' certain blocks:
- Wind bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal
Blocks
- Trial Spawner is a new variant of Monster Spawners that ejects rewards upon completion and can have variable levels of challenge in multiplayer
- The challenge level will increase for each new player a Trial Spawner notices nearby
- Challenge level will not decrease until it is reset during a Trial Spawner's cooldown
- Unlike normal spawners, a Trial Spawner will spawn a limited number of mobs proportional to its current challenge level
- It can only spawn a mob at positions that are within line of sight
- It can spawn a mob regardless of any light level requirement the mob has
- Spawned mobs are persistent
- Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level
- After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs
- Trial Spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout Trial Chambers
- Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with Silk Touch
- When placed in Creative, Trial Spawners have no mob type set by default
- The mob type can be set by interacting with it while holding a Spawn Egg
- Creative and Spectator players cannot be detected or noticed by Trial Spawners
Structures
- Trial Chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game
- Trial Chambers are made out of a variety of Copper and Tuff blocks and can be found in different sizes from large to small
- Trial Chambers are a relatively common find throughout the Deepslate layer of the underground
- The layout of each Trial Chamber is procedurally generated, and can include traps, reward chests and a variety of combat spaces
- Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials
- Reward chests are guarded by challenges in each room, and can be a source of enchanted books and equipment
- Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category:
- Melee
- Small Melee
- Ranged
- Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber
- For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons
- The exceptions to this are some Trial Spawners in unique rooms which always spawn Breezes
Items
- An item that can only be obtained from Trial Spawners
- Trial Keys do not currently have any functionality
Changes
Blocks
- Updated Crafter textures
- Updated Tuff Bricks texture
Technical
Graphical
- Improved performance by fixing a GPU resource allocation bug that resulted in constant reallocations every frame in the Deferred Technical Preview
- PlayerPlaceBlockBeforeEvent
- Removed
itemStack: ItemStackfrom event - Added
readonly permutationBeingPlaced: BlockPermutationto event - Updating
createExplosion(location: Vector3, radius: number, explosionOptions?: ExplosionOptions)to return a boolean. True if the explosion is successful and false if the explosion is unsuccessful or is cancelled.
- Removed
- Class Player
- Added method
spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void;.
Fixes
From released versions before 1.20.0
- MCPE-41898 – Exporting MCWORLD or MCSTRUCTURE file to a OneDrive folder fails silently
- MCPE-65038 – Oudated information about conduits in the How To Play section
- MCPE-120140 – Taking "fall damage" when not falling
From the 1.20.50 versions
- MCPE-170522 – When entering spectator mode while standing on the ground, the player moves down a bit, which makes you fall down
- MCPE-175791 – Instant death when pillaring during auto-save
- MCPE-175929 – Encyclopedia on beacon doesn't include netherite blocks
- MCPE-176556 – If the player is eating an apple, they will still walk at normal speed
Others
- Fixed an issue that made Boats clip through blocks when placed.
- Container blocks triggered with Redstone (e.g. hopper, dispenser) can now be interacted with consistently when powered by a fast Redstone clock
- Improved delay between 100% Loaded and when main menu appears on console platforms
- Fixed a bug where certain chat messages would briefly be incorrectly shown on the new death screen
References
- ↑ "Minecraft Preview 1.20.60.20" – Minecraft Feedback, November 15, 2023.