Bedrock Edition 1.21.50

v1.21.50
Bedrock 1.21.50 PatchNotes.png: Infobox image for v1.21.50 the version in Minecraft
Bedrock 1.21.50.png: Infobox image for v1.21.50 the version in Minecraft
Edition

Bedrock Edition

Official name

The Garden Awakens

Release date

December 3, 2024

Server version

1.21.50.071.21.50.10

Editor version

0.8.0

Build version

29529003

Internal version

Windows, Xbox: 1.21.5007.0
ChromeOS, Android, iOS, iPadOS, Fire: 1.21.50.07
PlayStation 4: 3.03
PlayStation 5: 1.010.000
Nintendo Switch: v114

Version code

Android:
952105047 (armeabi-v7a, 34)
962105047 (x86, 34)
972105047 (arm64-v8a, 34)
982105047 (x86_64, 34)

Development versions
Previews (7)
Betas (7)
(View all)
Downloads

Server (1.21.50.07)
Windows
Linux
Server (1.21.50.10)
Windows
Linux

Protocol version

766

There is a guide for this update!
 
See Bedrock Edition guides/The Garden Awakens for a guide to all of the new features introduced in The Garden Awakens.

1.21.50, the release of The Garden Awakens, is a game drop for Bedrock Edition,[1][2] released on December 3, 2024. It marks the first release of the Bedrock Editor in a retail version.

Additions

1.21.50 block and item additionsInvicon Pale Oak Log.png: Inventory sprite for Pale Oak Log in Minecraft as shown in-game linking to Pale Oak Log with description: Pale Oak LogInvicon Pale Oak Wood.png: Inventory sprite for Pale Oak Wood in Minecraft as shown in-game linking to Pale Oak Wood with description: Pale Oak WoodInvicon Stripped Pale Oak Log.png: Inventory sprite for Stripped Pale Oak Log in Minecraft as shown in-game linking to Stripped Pale Oak Log with description: Stripped Pale Oak LogInvicon Stripped Pale Oak Wood.png: Inventory sprite for Stripped Pale Oak Wood in Minecraft as shown in-game linking to Stripped Pale Oak Wood with description: Stripped Pale Oak WoodInvicon Pale Oak Leaves.png: Inventory sprite for Pale Oak Leaves in Minecraft as shown in-game linking to Pale Oak Leaves with description: Pale Oak LeavesInvicon Pale Oak Sapling.png: Inventory sprite for Pale Oak Sapling in Minecraft as shown in-game linking to Pale Oak Sapling with description: Pale Oak SaplingInvicon Pale Oak Planks.png: Inventory sprite for Pale Oak Planks in Minecraft as shown in-game linking to Pale Oak Planks with description: Pale Oak PlanksInvicon Pale Oak Slab.png: Inventory sprite for Pale Oak Slab in Minecraft as shown in-game linking to Pale Oak Slab with description: Pale Oak SlabInvicon Pale Oak Stairs.png: Inventory sprite for Pale Oak Stairs in Minecraft as shown in-game linking to Pale Oak Stairs with description: Pale Oak StairsInvicon Pale Oak Door.png: Inventory sprite for Pale Oak Door in Minecraft as shown in-game linking to Pale Oak Door with description: Pale Oak DoorInvicon Pale Oak Trapdoor.png: Inventory sprite for Pale Oak Trapdoor in Minecraft as shown in-game linking to Pale Oak Trapdoor with description: Pale Oak TrapdoorInvicon Pale Oak Button.png: Inventory sprite for Pale Oak Button in Minecraft as shown in-game linking to Pale Oak Button with description: Pale Oak ButtonInvicon Pale Oak Pressure Plate.png: Inventory sprite for Pale Oak Pressure Plate in Minecraft as shown in-game linking to Pale Oak Pressure Plate with description: Pale Oak Pressure PlateInvicon Pale Oak Fence.png: Inventory sprite for Pale Oak Fence in Minecraft as shown in-game linking to Pale Oak Fence with description: Pale Oak FenceInvicon Pale Oak Fence Gate.png: Inventory sprite for Pale Oak Fence Gate in Minecraft as shown in-game linking to Pale Oak Fence Gate with description: Pale Oak Fence GateInvicon Pale Oak Sign.png: Inventory sprite for Pale Oak Sign in Minecraft as shown in-game linking to Pale Oak Sign with description: Pale Oak SignInvicon Pale Oak Hanging Sign.png: Inventory sprite for Pale Oak Hanging Sign in Minecraft as shown in-game linking to Pale Oak Hanging Sign with description: Pale Oak Hanging SignInvicon Pale Oak Boat.png: Inventory sprite for Pale Oak Boat in Minecraft as shown in-game linking to Pale Oak Boat with description: Pale Oak BoatInvicon Pale Oak Boat with Chest.png: Inventory sprite for Pale Oak Boat with Chest in Minecraft as shown in-game linking to Pale Oak Boat with Chest with description: Pale Oak Boat with ChestInvicon Pale Moss Block.png: Inventory sprite for Pale Moss Block in Minecraft as shown in-game linking to Pale Moss Block with description: Pale Moss BlockInvicon Pale Moss Carpet.png: Inventory sprite for Pale Moss Carpet in Minecraft as shown in-game linking to Pale Moss Carpet with description: Pale Moss CarpetInvicon Pale Hanging Moss.png: Inventory sprite for Pale Hanging Moss in Minecraft as shown in-game linking to Pale Hanging Moss with description: Pale Hanging MossInvicon Closed Eyeblossom.png: Inventory sprite for Closed Eyeblossom in Minecraft as shown in-game linking to Closed Eyeblossom with description: Closed EyeblossomInvicon Open Eyeblossom.png: Inventory sprite for Open Eyeblossom in Minecraft as shown in-game linking to Open Eyeblossom with description: Open EyeblossomInvicon Resin Clump.png: Inventory sprite for Resin Clump in Minecraft as shown in-game linking to Resin Clump with description: Resin ClumpInvicon Block of Resin.png: Inventory sprite for Block of Resin in Minecraft as shown in-game linking to Block of Resin with description: Block of ResinInvicon Resin Brick.png: Inventory sprite for Resin Brick in Minecraft as shown in-game linking to Resin Brick with description: Resin BrickInvicon Resin Bricks.png: Inventory sprite for Resin Bricks in Minecraft as shown in-game linking to Resin Bricks with description: Resin BricksInvicon Resin Brick Slab.png: Inventory sprite for Resin Brick Slab in Minecraft as shown in-game linking to Resin Brick Slab with description: Resin Brick SlabInvicon Resin Brick Stairs.png: Inventory sprite for Resin Brick Stairs in Minecraft as shown in-game linking to Resin Brick Stairs with description: Resin Brick StairsInvicon Resin Brick Wall.png: Inventory sprite for Resin Brick Wall in Minecraft as shown in-game linking to Resin Brick Wall with description: Resin Brick WallInvicon Chiseled Resin Bricks.png: Inventory sprite for Chiseled Resin Bricks in Minecraft as shown in-game linking to Chiseled Resin Bricks with description: Chiseled Resin BricksInvicon Creaking Heart.png: Inventory sprite for Creaking Heart in Minecraft as shown in-game linking to Creaking Heart with description: Creaking HeartInvicon Creaking Spawn Egg.png: Inventory sprite for Creaking Spawn Egg in Minecraft as shown in-game linking to Creaking Spawn Egg with description: Creaking Spawn Egg

Blocks

Creaking Heart

  • A creaking heart is a “living” block generating in pale oak trees, covered on all sides by pale oak wood logs.
  • Can be found activated in the pale garden biome.
  • Sends a trail of particles towards the connected creaking when the creaking gets hit by the player or projectiles.
    • Particle speed is affected by the distance of the creaking from the heart block.
    • Attacking a creaking will cause its Creaking Heart to exude 2 to 3 Resin Clumps.
  • Naturally placed Creaking Hearts drop 20-24 experience when broken by a player, with or without silk touch.
  • Breaking a Creaking Heart block will drop 1-3 Resin Clumps, and it is affected by Fortune enchantment.
  • Only activates when placed between two Pale Oak logs in the same orientation (on the side that does not light up when active) and can't be deactivated unless the block is broken.
  • Mining the block is most efficiently done with an axe, but it only drops when using a Silk Touch tool.
    • When creaking heart block is destroyed, the connected creaking is removed.
  • Can also be crafted using pale oak logs and a block of resin.
Invicon Pale Oak Log.png: Inventory sprite for Pale Oak Log in Minecraft as shown in-game linking to Pale Oak Log with description: Pale Oak LogInvicon Block of Resin.png: Inventory sprite for Block of Resin in Minecraft as shown in-game linking to Block of Resin with description: Block of ResinInvicon Pale Oak Log.png: Inventory sprite for Pale Oak Log in Minecraft as shown in-game linking to Pale Oak Log with description: Pale Oak Log
Invicon Creaking Heart.png: Inventory sprite for Creaking Heart in Minecraft as shown in-game linking to Creaking Heart with description: Creaking Heart

Eyeblossoms

  • Eyeblossoms are new flowers that generate in the pale garden biome.
    • They exist in two variants: closed and open.
    • Eyeblossoms transition between the two variants based on the time of day.
      • During the night, eyeblossoms will become open.
      • During the day, they will become closed.
    • In dimensions that do not have a day/night cycle, they will remain as-is.
    • Eyeblossoms planted on the ground will communicate with each other, helping each other to open or close.
    • Open eyeblossoms have glowing eyes during the night.
    • Can be obtained by bonemealing the grass in the pale garden biome or bonemealing an existing eyeblossom.
    • Bees get poisoned when they are within a radius of eyeblossoms.
    • Suspicious stew made from eyeblossom will have blindness or nausea effect depending on the variant.
    • Gray or orange Dye can be crafted from closed and open eyeblossoms respectively.
    • Wandering Traders can sell Open Eyeblossoms.

Pale Hanging Moss

  • Pale hanging moss generates naturally in the pale garden biome under the foliage of pale oaks.
    • Pale hanging moss does not grow randomly, but can be bonemealed to grow down.
  • When attached to a pale oak log or leaves, it emits ambient sounds.
  • It only drops when using shears or a tool enchanted with Silk Touch.

Pale Moss Block

  • Generates naturally in the pale garden biome.
    • Pale moss blocks can be bonemealed to spread to compatible blocks.

Pale Moss Carpet

  • Generates naturally in the pale garden biome.
    • When placed, pale moss carpet grows up to two blocks on the solid faces of any block that borders it.
    • Pale moss carpet can be bonemealed to grow to full on all solid faces of any block that borders it.

Pale Oak Leaves

  • A new type of leaves, generated in pale oak trees.
  • Emits gray (color) pale_oak_leaves particles falling underneath.

Pale Oak Log

  • A new type of log, generated as a part of pale oak trees.
  • Can be crafted into pale planks and wood.
  • Has a stripped log variant, wood variant and stripped wood variant.

Pale Oak Planks

Invicon Pale Oak Log.png: Inventory sprite for Pale Oak Log in Minecraft as shown in-game linking to Pale Oak Log with description: Pale Oak LogInvicon Stripped Pale Oak Log.png: Inventory sprite for Stripped Pale Oak Log in Minecraft as shown in-game linking to Stripped Pale Oak Log with description: Stripped Pale Oak LogInvicon Pale Oak Wood.png: Inventory sprite for Pale Oak Wood in Minecraft as shown in-game linking to Pale Oak Wood with description: Pale Oak WoodInvicon Stripped Pale Oak Wood.png: Inventory sprite for Stripped Pale Oak Wood in Minecraft as shown in-game linking to Stripped Pale Oak Wood with description: Stripped Pale Oak Wood
Invicon Pale Oak Planks.png: Inventory sprite for Pale Oak Planks in Minecraft as shown in-game linking to Pale Oak Planks with description: Pale Oak Planks4

Pale Oak Sapling

  • A new type of sapling which grows into a pale oak tree when planted.
  • Drops underneath pale oak leaves.
  • Wandering Traders can sell sapling.
  • Can break off a fully grown one and plant it to grow a pale oak tree.
  • Can be placed in flower pots.

Resin Clump

  • A multi-face block.
  • Dropped by the creaking heart when it is destroyed.
  • Placed around the creaking heart when its creaking is attacked.
  • Can be crafted into a block of resin.
  • Can be hardened into resin brick items in a furnace.
  • Can be found in loot chests in woodland mansions.

Block of Resin

Invicon Resin Clump.png: Inventory sprite for Resin Clump in Minecraft as shown in-game linking to Resin Clump with description: Resin ClumpInvicon Resin Clump.png: Inventory sprite for Resin Clump in Minecraft as shown in-game linking to Resin Clump with description: Resin ClumpInvicon Resin Clump.png: Inventory sprite for Resin Clump in Minecraft as shown in-game linking to Resin Clump with description: Resin ClumpInvicon Resin Clump.png: Inventory sprite for Resin Clump in Minecraft as shown in-game linking to Resin Clump with description: Resin ClumpInvicon Resin Clump.png: Inventory sprite for Resin Clump in Minecraft as shown in-game linking to Resin Clump with description: Resin ClumpInvicon Resin Clump.png: Inventory sprite for Resin Clump in Minecraft as shown in-game linking to Resin Clump with description: Resin ClumpInvicon Resin Clump.png: Inventory sprite for Resin Clump in Minecraft as shown in-game linking to Resin Clump with description: Resin ClumpInvicon Resin Clump.png: Inventory sprite for Resin Clump in Minecraft as shown in-game linking to Resin Clump with description: Resin ClumpInvicon Resin Clump.png: Inventory sprite for Resin Clump in Minecraft as shown in-game linking to Resin Clump with description: Resin Clump
Invicon Block of Resin.png: Inventory sprite for Block of Resin in Minecraft as shown in-game linking to Block of Resin with description: Block of Resin

Resin Bricks

Invicon Resin Brick.png: Inventory sprite for Resin Brick in Minecraft as shown in-game linking to Resin Brick with description: Resin BrickInvicon Resin Brick.png: Inventory sprite for Resin Brick in Minecraft as shown in-game linking to Resin Brick with description: Resin BrickInvicon Resin Brick.png: Inventory sprite for Resin Brick in Minecraft as shown in-game linking to Resin Brick with description: Resin BrickInvicon Resin Brick.png: Inventory sprite for Resin Brick in Minecraft as shown in-game linking to Resin Brick with description: Resin Brick
Invicon Resin Bricks.png: Inventory sprite for Resin Bricks in Minecraft as shown in-game linking to Resin Bricks with description: Resin Bricks

Items

Resin Brick

  • Can be smelting from resin clump items in a furnace.
  • Can be used to craft resin bricks.
  • Can be found in chests in the woodland mansion.
  • Can be used to trim armor.
Ingredients Smelting recipe
Resin Clump +
Any fuel
Invicon Resin Clump.png: Inventory sprite for Resin Clump in Minecraft as shown in-game linking to Resin Clump with description: Resin Clump
Invicon Coal.png: Inventory sprite for Coal in Minecraft as shown in-game linking to Coal with description: CoalInvicon Charcoal.png: Inventory sprite for Charcoal in Minecraft as shown in-game linking to Charcoal with description: CharcoalInvicon Oak Log.png: Inventory sprite for Oak Log in Minecraft as shown in-game linking to Oak Log with description: LogInvicon Oak Planks.png: Inventory sprite for Oak Planks in Minecraft as shown in-game linking to Oak Planks with description: Overworld PlanksInvicon Lava Bucket.png: Inventory sprite for Lava Bucket in Minecraft as shown in-game linking to Lava Bucket with description: Lava BucketInvicon Block of Coal.png: Inventory sprite for Block of Coal in Minecraft as shown in-game linking to Block of Coal with description: Block of Coal

Invicon Resin Brick.png: Inventory sprite for Resin Brick in Minecraft as shown in-game linking to Resin Brick with description: Resin Brick

Spawn eggs

  • Creaking spawn egg.

Mobs

Creaking

  • The creaking spawns at night in the pale garden biome if there is a creaking heart block that has been generated in a pale oak tree.
    • Is not affected by light levels but spawns and despawns based on day/night cycle.
  • Creaking Heart decides to remove or replace the connected Creaking when:
    • It turns day.
    • it is neutral and stops attacking when being looked at (reverse Enderman).
    • It's too far away from the Creaking Heart.
    • A player intersects with the Creaking for a few seconds.
  • The melee attacks deal 3 points of damage (1.5 hearts)
  • It will follow and attack players up to 32 blocks away from its creaking heart block.
    • An activated creaking will not move if a player is looking at it.
    • A player wearing a carved pumpkin on their head can look at creaking without it freezing in place.
  • Reacts only to damage caused by mobs and projectiles, by swaying in place.
    • Ignores Cactus, Sweet Berry Bushes and Powder Snow damage and can walk through/over them.
    • Has a twitching animation.
    • Is fire-resistant.
    • When hit, a particle trail is shown between the creaking and the creaking heart block it is connected to.
    • When the creaking heart block the creaking is connected to is destroyed, the creaking is removed, with no loot or experience dropped from the mob.
  • Creaking cannot enter boats.
  • Creaking spawned from a creaking heart can not go through portals.
  • The Creaking Spawn Egg will spawn a creaking mob that is not connected to a creaking heart. The creaking mob will persist through day and night, loads and saves, and will take damage from attacks and other damage sources.
    • Has 1HP♥ health points.
    • Creaking summoned from the creaking heart cannot be spawned with a spawn egg, nor can it be summoned with commands. It can only exist as a part of the creaking heart block.

Non-mob entities

Pale Oak Boat

  • A new type of boat, crafted with pale oak planks.
  • Can be used to craft a variant with a chest.

World generation

Pale oak

  • A new type of tree which can be grown from pale oak saplings in a 2x2 configuration.
    • Generates naturally in the pale garden biome.

Pale Garden

  • A new biome which contains pale oaks and Pale Moss blocks/carpet.
  • It is a variation of the dark forest biome, with pale oak trees instead of dark oak trees.
  • Animal mobs do not spawn naturally.
  • The grass in the pale garden has a desaturated, grayish look, the sky is a smoky gray, and water is a pale light blue.
    • Any tinted leaves places in the biome also get a desaturated, gray look.
  • Pale Garden has no music and if a player enters the biome while music is playing, the music will fade out.
  • A particle is emitted in the pale garden.

Pale moss patch

  • Vegetation patch feature consisting of pale moss and other plants found in the pale garden.

Gameplay

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Heart TransplanterPlace a Creaking Heart with the correct alignment between two Pale Oak Log blocks20Silver

General

Sounds

  • Ambient sounds in the pale garden biome do not come from the biome settings but are generated by blocks found in the biome.
    • Pale hanging moss emits subtle atmospheric sounds when it is attached to pale oak logs and pale oak leaves.
    • Creaking heart block emits a set of eerie sounds when it is active during night and surrounded by Logs on all sides.

Bedrock Editor

Changes

Blocks

All Copper Doors, Iron Door, Heavy Weighted Pressure Plate, Light Weighted Pressure Plate, Polished Blackstone Pressure Plate, and Stone Pressure Plate

  • The blocks that require support now always drop when broken with any tool.

Bamboo

  • Pickaxes and shovels no longer mine them as quickly as axes.

Bamboo Saplings

  • Swords can now cut them instantly, as they do bamboo.
  • Axes no longer mine them faster.

Block of Amethyst

  • Adjusted volume & pitch for break, hit, place, fall, step & land sounds for it.

Budding Amethyst

  • Is now slower to mine with an improper tool.

Cobweb

  • Maces no longer mine them faster than other non-sword tools.

Copper Trapdoors and Copper Bulbs

  • They now require a stone pickaxe or better for drops and quick mining.

Crafters

  • They now can be mined quickly with any pickaxe.

Dragon Egg

  • If player somehow manages to mine it, which is almost impossible, it no longer requires a pickaxe to drop and is equally quick to mine with any tool.

Flowers and Mushrooms

  • They no longer generate in the Pale Garden biome.

Glow Lichen

  • Glow lichen now play their step sound when on top of a block an actor is walking on.

Heavy Cores

  • They are now faster to mine with any improper tool.
  • A note block placed above them now plays the proper sound.

Jigsaw

  • Dimension padding is now taken into account when placing the start piece of a jigsaw structure.

Kelp

  • Removed the unintended darker tinting of kelp.

Moss Carpets

  • Axes no longer mine them faster.

Slime Block

  • Sneaking while landing on a slime block no longer causes fall damage.

Trial Spawner

  • Some trial spawners did not have an extra breeze out at once when ominous.

Vine, Cave Vines, Twisting Vines, and Weeping Vines

  • They now play their correct sounds instead of the nether wart sound.

Command format

/set_movement_authority

  • Control the client or server to check a player movement.

/schedule

  • Added delay overload to the command, which allows players to queue a function to be executed after a certain amount of time. Time can be specified with no postfix, postfix t to indicate ticks, postfix s to indicate seconds, or with the postfix d to indicate days. Players can also give the argument append to add their request to the queue no matter what, or replace (which is also the default) to replace all current matching requests with the new one.
    • /schedule delay add <function> <delay (ticks)> [append|replace]
    • /schedule delay clear <function>

Gameplay

Messages

  • There is now a warning message when the player is prevented from entering an unloaded chunk.

General

Tags

  • The following block tags are no longer behind the "Upcoming Creator Features" experimental toggle:
    • minecraft:diamond_tier_destructible
    • minecraft:iron_tier_destructible
    • minecraft:is_axe_item_destructible
      • Has been renamed from minecraft:is_hatchet_item_destructible.
    • minecraft:is_hoe_item_destructible
    • minecraft:is_mace_item_destructible
    • minecraft:is_pickaxe_item_destructible
    • minecraft:is_shears_item_destructible
    • minecraft:is_shovel_item_destructible
    • minecraft:is_sword_item_destructible
    • minecraft:netherite_tier_destructible
    • minecraft:stone_tier_destructible
  • Removed the following block tags:
    • minecraft:is_digger_item_destructible
    • minecraft:is_tool_item_destructible
    • minecraft:gold_tier_destructible
    • minecraft:wood_tier_destructible

Realms

  • Added a loading modal when changing active Realms slots to prevent a glitch where multiple Realms slot settings screen are pushed to the stack because of player's button mashing the edit world button.
  • Added a new Realm Event related to mobs.

UI

  • Migrated JSON UI Trial Mode modal that was shown in Create New World and Edit World to Ore UI.
  • Change the order of tabs in the settings screen.
  • Added UI controls for enabling/disabling beds working and the percentage of players sleeping needed to pass the night.
  • Hid "Create from template", and "Import world" buttons when in trial mode.
  • Toggle renderer is now a bindable action under Keyboard and Mouse settings menu.
  • Added missing quickswap animations in GUI for several blocks.
  • Second passenger in a boat or camel will now also have the warning message when hitting unloaded chunk.
  • Removed opt-out option from Realms Stories settings, now that it is in the timeline tab instead.
  • The size of shield items no longer changes when the item is moved between slots.
  • Bundles that are moved under a player's cursor now correctly update their tooltip.
  • It is now possible to collect crafting output with a bundle to add the crafted items to the bundle.
  • Remove "X" closing button from the command block UI when player is using gamepad.
  • A popup now appears showing the item's name when it is selected in a bundle's tooltip on touch screen devices.
  • Enables selecting disabled buttons on the "join friends" menu while crossplay is turned off.
  • Dualsense gamepads now have correct tooltip icons on mobile devices.
  • Added an option to enable a "pick block" button for touch controls in Creative mode.
  • Items in a bundle tooltip now have a gray background.
  • Screenshots: Added the ability to Feature and Showcase screenshots for others to see when they visit player's Profile. Added ability to set custom world thumbnail from screenshots.
  • Using the scroll wheel when hovering a bundle placed in hotbar with creative inventory search tab active now selects an item in the bundle.
  • Updated Sleep Screen to Ore UI.

Title screen

Items

Heavy Cores

  • Updated item's texture.

Mace

  • Mace damage now scales with distance fallen when it is used by mobs.

Suspicious Stew

  • The effect durations of Suspicious Stew have been adjusted to be the same across versions.

Mobs

Bees

  • Feeding bees open eyeblossoms now applies the poison effect.
  • Feeding bees wither roses now applies the wither effect.

Foxes

  • They can now pick up bundles.

Wandering Trader

Zombified Piglins

  • Zombified piglins spawned by nether portals now have a 15-second cooldown before they can use the portal again.

World generation

Features

  • The following feature types are now unable to place internal-only features:
    • minecraft:aggregate_feature
    • minecraft:snap_to_surface_feature
    • minecraft:surface_relative_threshold_feature
    • minecraft:weighted_random_feature

Tall Grass

  • Tall grass generates properly with its top part in the pale garden biome.
  • Tall grass generates properly with its top part in the lush caves biome.

Trees

  • All trees can now grow through leaves, with the exception of cherry trees, which cannot grow through their own leaves.
  • All trees can grow on dirt-like blocks

Trial Chambers

  • Changed contents of chest in end_2 to reference a loot table.

Technical

Add-Ons and Script Engine

  • The [Beta] fields in the minecraft:looked_at and minecraft:home entity components are no longer marked as [Beta] and no longer require use_beta_features to be specified in the root JSON object.

API

  • Added beforeEvents object to @minecraft/server-net module version 1.0.0-beta which exposes two events:
    • packetReceive: This event is called when the game server receives a network packet from a client. If cancelled, the server will silently ignore the packet.
    • packetSend: This event is called when the game server sends a network packet to client(s). If cancelled, the packet is dropped and never sent to the recipients.
  • Added additional optional arguments of name and parentThemeId to addNewTheme(). When a valid parentThemeId has been passed through the function, the newly created theme would inherit all the theme color properties from the parent.
  • Vanilla trial spawner NBT normalConfig and ominousConfig tags values now support references to common configurations as an alternative to inline configuration.

Audio

  • Per-biome ambient sounds are now defined in client_biome JSON components
    • This uses the new minecraft:ambient_sounds component
    • Named sounds must be defined in individual_named_sounds in sounds.json files.

Biomes

  • Client biome JSON files now support a minecraft:biome_music component with a volume_multiplier field which will gradually affect music volume when the audio listener is inside the corresponding biome.
    • The gradual volume change will take roughly ten seconds and will linearly increase but exponentially decrease.

Blocks

  • Updated minecraft:destructible_by_mining component, new field item_specific_speeds no longer experimental.
  • Added new field ambient_occlusion_exponent to blocks.json file schema in resource packs, replaces broken brightness_gamma field.
  • Added the minecraft:liquid_detection component which controls the basic liquid detection properties of a block, such as liquidlogging, liquid blocking, and being broken or popped by liquid spread. The only liquid currently supported by the component is water.
  • Using the minecraft:block_placer item component to render the referenced block as the item icon no longer requires the "Upcoming Creator Features" toggle.

Entity Components

  • Added a new component minecraft:cannot_be_attacked. When added to an entity it prevents other entities from attacking it unless they fulfill an exception filter, in vanilla it is added to ghasts, creators can add their entities to the exception filter allowing them to then attack ghasts.
  • The minecraft:looked_at component's look_at_locations field now accepts a list of objects as a parameter, each containing two fields
    • location, the location of the entity that must be visible
      • Valid values: head, body, feet
    • vertical_offset, an optional vertical offset applied to the entity's location
  • Added the minecraft:ignore_cannot_be_attacked component and moved the filter from minecraft:cannot_be_attacked to it. This allows content to have custom mobs which bypass the cannot_be_attacked component (for example the one on the ghast) without requiring a modification of the attacked mob's settings.

Entity Event Responses

  • Added the play_sound entity event response, which allows the owner entity to emit sounds.
    • The sound field specifies the sound event to play.
    • Sounds are played at the owner entity's position.
  • The execute_event_on_home_block entity event response is now marked as [Beta] and requires use_beta_features to be specified in the root JSON object.
  • Added the emit_particle entity event response, allowing particles to be emitted at the center of the entity's bounding box.
    • The particle field allows to specify the type of particle to emit.

General

  • Creating a new world from a template that supports random seeds will now clear any stored spawn position from the level data.

Molang

  • Moved query.client_memory_tier to stable.
    • Removed Undetermined. It returns a number representing the client RAM memory tier, 0 = SuperLow, 1 = Low, 2 = Mid, 3 = High, or 4 = SuperHigh. Available on the Client (Resource Packs) only.
  • Moved query.server_memory_tier to stable.
    • Removed Undetermined. It returns a number representing the server RAM memory tier, 0 = SuperLow, 1 = Low, 2 = Mid, 3 = High, or 4 = SuperHigh. Available on the server side (Behavior Packs) only.
  • Moved query.client_max_render_distance to stable.

Network Protocol

  • New actor type added: Creaking (146).
  • New level events added: ParticleCreakingHeartTrail, ParticleCreakingTeardown.
  • New level sound events added: ImitateCreaking, CreakingHeartTrail, CreakingHeartSpawn, Activate, Deactivate, Freeze, Unfreeze.
  • Level event removed: ParticleCreakingTeardown.
  • New particle type added: CreakingCrumble.
  • New level sound events added: Open, OpenLong, Close, and CloseLong
  • New Particle Type added: EyeblossomOpen
  • New Particle Type added: EyeblossomClose
  • New particle type added: PaleOakLeaves

Scripting API

  • Moved ClientSystemInfo from beta to 1.16.0.
  • Moved MemoryTier from beta to 1.16.0.
  • Moved PlatformType from beta to 1.16.0.
  • Moved SystemInfo from beta to 1.16.0.
  • Enum MemoryTier.
    • Removed Undetermined entry.

Stability and Performance

  • Some stats for packs discovered on launch are stored locally to enable faster future launches on some platforms.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Cameras: New Third Person Presets", "Data-Driven Jigsaw Structures", and "Aim Assist" experimental toggles.

Additions

Command format

/loot

  • The mine overload was added to the /loot command under the Upcoming Creator Features experiments.

/place

  • Added place.

Technical

Add-Ons and Script Engine

  • Added canUseBlockAsIcon bool to the minecraft:block_placer item component network data to fix bug where clients did not render the block item correctly.

API

  • Add collectRuntimeStats to @minecraft/debug-utilities module, exposing script runtime memory usage.
  • Added new input permissions that effectively allow creators to enable/disable player inputs including: lateral movement, move forward, move backward, move left, move right, sneak, jump, mount, and dismount.
    • Extended PlayerInputPermissions script class to read and write the new input permissions
    • Extended /inputpermission command to use the new input permissions
    • Extended haspermission selector to use the new input permissions
  • Added initialRotation optional member to SpawnEntityOptions for specifying the initial rotation of the spawned entity in degrees.
  • Added new method lookAt to Entity which sets the rotation of the entity to face the desired target location.
  • Added shutdown event to beforeEvents within the system class. This is fired after all players have left and the world is about to shutdown/close.
  • Input APIs
    • Added a suite of input APIs that are readable even if the player's input is disabled with input permissions
    • Added getMovementVector(): Vector2 to InputInfo to read raw movement values
    • Added enum InputButton with values Jump and Sneak
    • Added enum ButtonState with values Pressed and Released
    • Added getButtonState(button: InputButton): ButtonState to InputInfo to read raw player button inputs
    • Added world.afterEvents.playerButtonInput event to listen to button change events
  • Added access to the composting chance for existing Vanilla items via the ItemStack API
  • Added access to the composting chance for items with CompostableItemComponent via the Item Component API
  • CameraFixedBoomOptions
    • Added property entityOffset?: Vector3.
  • Added new CameraTargetOptions parameter inside setCamera for beta. This can be used to modify the minecraft:free preset if the Focus Target experimental camera toggle is enabled.

Blocks

  • Added minecraft:item_visual block component. This component takes nested minecraft:geometry and minecraft:material_instances components to configure the item representation of a block
    • geometry and material_instances fields are required. They utilize the same fields/requirements as minecraft:geometry and minecraft:material_instances respectively
    • Block must include minecraft:geometry and minecraft:material_instances components alongside the minecraft:item_visual component
    • Requires the "Upcoming Creator Features" toggle
  • Cobwebs now obey blockshape and textures properties set in blocks.json
    • Requires the "Upcoming Creator Features" toggle

Camera

  • Added minecraft:fixed_boom preset to the "Creator Cameras: New Third Person Presets" experimental toggle.
  • Added experimental toggle "Aim Assist" to allow easy targeting while using custom camera perspectives.
    • Aim assist currently targets blocks. Entities will be enabled in a future release.
  • Aim assist can be enabled through /aimassist command.
    • Aim assist's targeting behavior (distance, width, and height) can be configured through the settings under aim_assist folder using a behavior pack.
    • Aim assist will highlight the selected target. The highlighting textures are customizable through textures under textures\ui folder using a resource pack.
  • Added the rotation to the camera command for the fixed_boom camera
  • Added content error when trying to target an entity when not on a free camera.

Component

  • Added the minecraft:compostable item component to Upcoming Creator Features experimental toggle

Creator Options

  • Added section "Device Info Settings".
    • Added option to allow override memory tier used in Scripting and Molang.

Molang

  • Added query.last_input_mode_is_any.
    • It takes one or more arguments (keyboard_and_mouse, touch, gamepad, or motion_controller). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
  • Added query.touch_only_affects_hotbar.
    • It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.

Scripting

  • Added enum InputMode.
    • export enum InputMode { Gamepad = 'Gamepad', KeyboardAndMouse = 'KeyboardAndMouse', MotionController = 'MotionController', Touch = 'Touch', Undetermined = 'Undetermined', }
  • Added class InputInfo.
    • Field touchOnlyAffectsHotbar. Whether the player touch input only affects the touchbar or not.
    • Field lastInputModeUsed. The last input mode used by the player.
    • Added field inputInfo.
  • Added class PlayerInputModeChangeAfterEvent.
    • Field newInputModeUsed, the new input mode used by the player.
    • Field player, the player that had the input mode change.
    • Field previousInputModeUsed, the previous input mode used by the player.
  • Added class PlayerInputModeChangeAfterEventSignal.
  • Added support for input glyph replacement for server forms (ActionFormData, MessageFormData, and ModalFormData).

Structures

  • Expose "Data-Driven Jigsaw Structures" experiment toggle to Creators
    • Creators will be able to modify structure generation rules around placement (location and frequency), layout (how structure pieces are placed relative to one another), and customization (how blocks within a structure piece are modified or replaced).
    • There are 4 new JSON files comprising Jigsaw Structure data:
      • Jigsaw Structures: These are structures that can be constructed throughout the world with various structure pieces. The connection block is a jigsaw block.
      • Processors: A processor can add custom behaviors to the structure that affects how it looks.
      • Structure Sets: Structure sets are JSON that indicate where and how a structure is placed throughout the world.
      • Template Pools: A template pool contains the structure pieces that make up a structure.

UI

  • Added support for input glyph replacement for signed books. For example, using input string :_input_key.jump: will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.

Changes

Technical

API

  • BlockComponentTypes
    • Moved FluidContainer from beta to 1.16.0.
  • Moved BlockFluidContainerComponent from beta to 1.16.0.
  • Moved FluidContainer from beta to 1.16.0.
  • Moved BlockFillOptions from beta to v1.16.0.
  • Moved UnloadedChunksError from beta to v1.16.0.
  • Dimension
    • Moved containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean from beta to v1.16.0.
    • Moved getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume from beta to v1.16.0.
    • Moved fillBlocks(volume: BlockVolumeBase, block: BlockPermutation BlockType string, options?: BlockFillOptions): ListBlockVolume; from beta to v1.16.0.
  • ItemUseOnBeforeEvent
    • Move property readonly isFirstEvent: boolean from beta to v1.16.0.
  • ItemUseOnAfterEvent
    • Move property readonly isFirstEvent: boolean from beta to v1.16.0.

Block Components

  • Modified ambient_occlusion field for minecraft:material_instances component to be a float value, requires Upcoming Creator Features experiment.

Cameras

  • Tracking a target using the free camera preset: optional tracking_radius float value for setting a listening radius for a target entity

Scripting

  • Enum InputMode.
    • Removed Undetermined entry.
  • Class InputInfo.
    • Throws EngineError instead of Error in case of internal error.

Fixes

96 issues fixed

From released versions before 1.21.50

  • MCPE-32826 – Wither boss heads does not look at the player or mob correctly when he is attacking.
  • MCPE-33950 – Dispensers, droppers, brewing stands, furnaces, blast furnaces, enchantment tables, hoppers, smokers, stonecutters, cauldrons will drop if you break them using your hands.
  • MCPE-42373 – Vindicators/Evokers attack Pillagers when hit by them.
  • MCPE-44454 – Vexes don't take damage after a period of time.
  • MCPE-46922 – Respiration enchantment does not increase the time between taking drowning damage.
  • MCPE-48265 – Wither boss still can move during the spawn animation.
  • MCPE-50057 – Stone bricks cannot be used to craft chiseled stone bricks in the stonecutter.
  • MCPE-53775 – Vines, tallgrass and ferns have color overlays applied twice.
  • MCPE-62132 – Grass blocks under hoppers turn into dirt blocks.
  • MCPE-64537 – Wither spawning and death animations are broken.
  • MCPE-68327 – Other zombified piglins aggro when you one-hit kill one of them
  • MCPE-71859 – Blackstone cannot be used to repair stone tools and weapons in an anvil
  • MCPE-90625 – Sky color transitions abruptly between biomes
  • MCPE-93323 – Swords breaks blocks faster than hand.
  • MCPE-112420 – Blocks sometimes disappear when placed
  • MCPE-120237 – Player world spawn is sometimes underwater.
  • MCPE-131325 – Rain/snow sometimes does not visually match the actual weather
  • MCPE-135605 – Chiseled sandstone and chiseled red sandstone cannot be used to craft sandstone stairs and red sandstone stairs.
  • MCPE-135606 – Purpur pillars cannot be used to craft purpur slabs.
  • MCPE-145524 – Haptic feedback not working on block destroy [on iOS and iPadOS].
  • MCPE-156469 – Opaque mangrove leaves have an inconsistent texture
  • MCPE-162158 – Stone buttons do not drop when broken by hand.
  • MCPE-164543 – Can't distribute items across other items.
  • MCPE-166005 – Thai language fonts are broken - only partially render.
  • MCPE-169375 – Ravager doesn't destroy plants added since 1.19
  • MCPE-169713 – The kelp has a dark color.
  • MCPE-170516 – Mangrove leaves don't use separate opaque textures
  • MCPE-170791 – Content Log GUI in Education Edition worlds.
  • MCPE-171001rawtext %%%%1 cannot be escaped correctly
  • MCPE-173582 – Sponges no longer make a sound when absorbing water.
  • MCPE-174191 – Blocks with texture variations will ignore PBR texture sets when using deferred lighting.
  • MCPE-174345 – Sponge and Wet Sponge blocks don't have new sounds.
  • MCPE-176374 – Crafter breaking times are different on Bedrock.
  • MCPE-176933 – Some of the newer blocks' sounds are much louder than other blocks
  • MCPE-178520 – Crash with crafting recipe mod
  • MCPE-178719 – Copper grates have glitched rendering with fluids underneath them.
  • MCPE-179702 – If name of world is "tnt" it displays as "TNT" instead.
  • MCPE-180023 – Parity: Breeze idle sounds do not play correctly.
  • MCPE-180140 – Warden textures are completely black in the Deferred Technical Preview.
  • MCPE-180725 – Cherry Leaves count as custom blocks
  • MCPE-181435 – The Enable Experiments Modal in Create New and Edit World Screens is Inaccurate with Hardcore Mode Turned On.
  • MCPE-182930 – Shulker boxes do not have their color in their name.
  • MCPE-183512 – Wind charges that are on fire don't ignite TNT and TNT minecarts.
  • MCPE-184404 – Player can interact with the world while customizing controls.
  • MCPE-184406 – Player's camera can get stuck when leaving a boat after interacting with an interface
  • MCPE-185236 – Pressing fly up and fly down in quick succession causes player to stop flying in the D-Pad control scheme.
  • MCPE-185237 – Player can't stop flying by double tapping fly up in the joystick control schemes.
  • MCPE-185354 – Jumping when falling onto a slime block no longer cancels the bounce effect
  • MCPE-185960 – Trial spawners that have had spawn eggs used on them revert to their initial state after their cooldown expires
  • MCPE-185964 – Touch control buttons get scrambled when switching to multi-windowed/split-screen mode and back.
  • MCPE-186341 – Paper doll overlaps with the armor bar in Pocket UI.
  • MCPE-186619 – Bundle UI sounds play from the corner of the block the player is standing on.
  • MCPE-186928 – Chunks in all dimensions have their biome replaced with an Ocean biome upon reloading in updated older worlds created prior to <1.17.40.
  • MCPE-186979 – Tools in your hotbar once again do the popup animation when durability decreases.
  • MCPE-187287 – Wet sponge blocks have no sound.

Other

  • Fixed a bug where duplicate gamepad input hints would be shown in certain scenarios on the death screen when using multiple input methods.
  • Joining worlds created from world templates on Realms and dedicated servers no longer prompt the user to download packs for templates they have locally.
  • Players can no longer earn achievements or trophies after dying and respawning as a spectator in Hardcore mode.
  • Fixed a bug where new invite links on Realm are shown as Expired after being created on Kindle devices.
  • Fixed a crash that could sometimes occur after uploading and joining a Realm.
  • Fixed an issue where the game would occasionally hang when loading resources.
  • Fixed a bug where players on the manage members screen are not updated when returning from "Find friends".
  • Improved feedback to user when Realm uploads fail due to naming.
  • The item currently selected inside a Bundle is now correctly displayed as part of the bundle's icon when the Bundle is placed in the inventory or crafting table's crafting grid.
  • Fixed a visual glitch which could occur when navigating between the death screen and game menu.
  • Fixed issue that caused the export as template functionality to generate invalid mctemplate UUIDs.
  • Fixed soft-lock UI bug when an expired Realm was deleted.
  • The /kill command or any damage greater or equal to the target's current life will now kill it in base game versions below 1.18.20.
  • Fixed issue where game mode and difficulty were not being preserved after uploading or replacing world in Realms Slot.
  • Bundles that are moved under a player's cursor now correctly update their tooltip.
  • Fixed a spelling error in an advanced tip for worlds with resource packs.
  • Grass and nylium no longer decay to dirt and netherrack when below slime, honey, hopper, or chemical heat (Education Edition block).
  • Grass and nylium now decay to dirt and netherrack when below observer.
  • The camera now rotates the correct way around the X and Y axes when using the /camera command
  • Using an empty bundle now causes an animation to play in both first and third person.
  • Fixed a bug where blocks could be duplicated on chunk boundaries in the End.
  • Fixed an issue where players were unable to create a new world on an active Realm.
  • Fixed bug where loading screens while loading a realm were not showing Realms UI elements.
  • Improved game loading stability.
  • Fixed spacing on Realms Stories and Timeline pages.
  • Fixed a bug where the death screen and new bed screen would sometimes have incorrect textures applied when resource packs were used.
  • Decorated pots no longer activate observers on world load.
  • Fixed all skull block variants being turned into skeleton_skull when opening a world-template version locked below 1.21.40 or structures. Note, this fix will not apply to already overwritten chunks.
  • Magma cube model part UVs no longer overlap each other.
  • Fixed crash on several platforms when navigating back to Realms Stories after inviting a player on the manage members screen.
  • Fall & step sound events for sponge and wet sponge changed to "player".
  • Bundle tooltip correctly appears after being placed from the cursor.
  • Gamepad tooltips are now correct when hovering the crafting output in inventory screen and crafting table Screen with a bundle on the cursor.
  • Managing to kill a wolf, bee, or silverfish in one hit no longer angers nearby mobs of the same type.
  • Head blocks can now be placed on the side of blocks even if they lack a supporting block below them.
  • The game no longer crashes if a mob attacks with an item that breaks during the attack.
  • Fixed a bug where vanilla items with the minecraft:block_placer component had the wrong icon on split-screen clients.
  • Fixed an API script processing error that could result in an infinite loop.
  • Fixed bug where Dimension.fillBlocks would set blocks outside of the ticking area when ignoreChunkBoundErrors was set to true.
  • Resolves an Android (Adreno only) specific stall that can occur at high frame rates.
  • Fixed glow lichen playing the grass sound when stepped on instead of the vine sound like Java.

Video

Updates for Creators

References

  1. "Minecraft: Bedrock Edition 1.21.50 - The Garden Awakens" – Minecraft Feedback, December 3, 2024.
  2. "Minecraft 1.21.50 Bedrock Changelog" by Jay Wells – Minecraft.net, December 3, 2024.

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