Bedrock Edition Preview 1.21.70.22

Preview 1.21.70.22
Bedrock 1.21.70.22 PatchNotes.jpeg: Infobox image for Preview 1.21.70.22 the version in Minecraft
Bedrock 1.21.70.22.png: Infobox image for Preview 1.21.70.22 the version in Minecraft
Edition

Bedrock Edition

Release date

February 5, 2025

Server version

1.21.70.22

Editor version

0.8.7

Build version

30852501

Internal version

Windows, Xbox: 1.21.7022.0
Android: 1.21.70.22

Version code

Android:
952107022 (armeabi-v7a, 34)
962107022 (x86, 34)
972107022 (arm64-v8a, 34)
982107022 (x86_64, 34)

Type

Preview

Preview for

1.21.70

Downloads

Server
Windows
Linux

Protocol version

784

Beta 1.21.70.22 (ChromeOS, Android) or Preview 1.21.70.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Bedrock Edition 1.21.70, released on February 5, 2025,[1] which adds new chicken variants, cacti flowers, short and tall dry grass, and fixes bugs.

Changes

General

UI

  • Screen Safe Area Settings: Disables Horizontal and Vertical Screen Position sliders if the Safe area is set to 100%
  • Stops Screen Position from displaying -0.0 due to a rounding error.
  • Long splash texts on the start screen will break into two lines to be more readable.
  • The invite button on the pause screen is moved up a bit and now has an icon.
  • Scaled and moved the title logo to make room for the friends drawer button.
  • Added new loading tips for creative mode.

"Player Permissions" .

  • The Player Permissions screen has been upgraded to the new Ore UI, bringing a fresh look and a more intuitive and user friendly experience.
New Player Permissions Screen.

"Friends Drawer Improvements" .

  • Players can now also find the Friends Drawer in the Main Menu and Game Menu, in addition to the Play Screen, in the top right of the screen.

Technical

API

  • Component minecraft:fluidContainer has been renamed to minecraft:fluid_container in V2.

Commands

  • Moved the place feature and place featurerule subcommands out of the Upcoming Creator Features experiment.

Components

  • Added the minecraft:is_collidable component
    • This component allows other mobs to have vertical and horizontal collisions with the component's owner.
      • For a collision to occur, both mobs must have a minecraft:collision_box component.
      • This component can only be used on mobs and enables collisions exclusively between mobs.
    • Please note that this type of collision is unreliable for moving mobs.
      • It is recommended to use this component only in scenarios where the mob remains stationary.
    • Collidable behavior is closely related to stackable behavior.
      • While the minecraft:is_collidable component governs how other mobs interact with the component's owner, the minecraft:is_stackable component describes how an entity interacts with others of its own kind.
  • The entity_sensor component now has two additional fields:
    • y_offset, applies a vertical offset to the entity's position when calculating distances to other entities.
    • find_players_only, restricts the search to Players only, affecting all subsensors.
  • Added the minecraft:body_rotation_axis_aligned component, that causes the entity's body to automatically rotate to align with the nearest cardinal direction based on its current facing direction.
    • Combining this with the minecraft:body_rotation_blocked component will cause the entity to align to the nearest cardinal direction and remain fixed in that orientation, regardless of future changes in its facing direction.

Entity Components

  • Added on_spawn trigger to spawn_chance on hit sub-component, triggered on the newly spawned entity with other set to the owning entity.
  • Added particle_item_name map to particle_on_hit on hit sub-component, maps an item name to an actor filter to determine what the name of the item used in the particle should be. Falls back to the name of the entity itself as before.

Goals

  • minecraft:behavior.float_wander AI goal will now restrict mobs to their home position if they have the minecraft:home component.

Mobs

  • Added maximum value of 100000000.0 and minimum value of -100000000.0 to minecraft:collision_box component.

Network Protocol

  • Added ActorFlags::COLLIDABLE.
  • Added ActorFlags::BODY_ROTATION_AXIS_ALIGNED.

Sounds

  • Sound effects found in animations and animation controllers can now include an optional locator field similar to particle effects allowing them to originate from the locator on the entity rather than the origin.

Experimental

These additions and changes are accessible by enabling the "Beta APIs" and "Drop 1 2025" experimental toggles.

Additions

Blocks

Cactus Flower

  • A new type of flower which has a chance of generating on cactuses in deserts and badlands.
  • Can be placed on cactus blocks or any block which has center support at the top of the block.
  • Has a chance of growing on cactus blocks.
    • If a cactus is one or two blocks high the flower has a 10% chance to grow instead of the cactus getting higher.
    • If a cactus is three blocks or higher the flower has a 25% chance to grow.
    • Cactus flowers will only grow if they have space on all four sides.
  • Can be used in the composter.
  • Can be used to craft 1 pink dye.

Short Dry Grass

  • Is one block high.
  • Generates in the desert and badlands.
  • Can be placed on types of sand, terracotta and dirt blocks like the dead bush.
  • Can be bone mealed.
  • Using bone meal on short dry grass grows it into a tall dry grass.
  • Can be used in the composter.
  • Sheep can eat short dry grass to regrow its wool.
  • Can be used as fuel for smelting.

Tall Dry Grass

  • Is one block high.
  • Generates in the desert and badlands.
  • Can be placed on types of sand, terracotta and dirt blocks like the dead bush.
  • Can be bone mealed.
  • Using bone meal on tall dry grass places a neighbouring short dry grass next to the block if possible.
  • Can be used in the composter.
  • Sheep can eat tall dry grass to regrow its wool.
  • Can be used as fuel for smelting.

Items

Blue Egg

  • A variant of the egg laid by the cold chicken variant.
  • Spawns the cold chicken variant when hatched.

Brown Egg

  • A variant of the egg laid by the warm chicken variant.
  • Spawns the warm chicken variant when hatched.

Mobs

Chicken

Technical

API

  • World
    • Added getDifficulty(): Difficulty method to beta. This method gets the worlds current game difficulty.
    • Added setDifficulty(difficulty: Difficulty): void method to beta. This method sets the worlds current game difficulty.
  • ActionFormData
    • Added method header(text: minecraftserver.RawMessage): ActionFormData;. It adds a header into the form.
    • Added method label(text: minecraftserver.RawMessage): ActionFormData;. It adds a label into the form.
  • ModalFormData
    • Added method header(text: minecraftserver.RawMessage): ModalFormData;. It adds a header into the form.
    • Added method label(text: minecraftserver.RawMessage): ModalFormData;. It adds a label into the form.
  • Added new script module @minecraft/diagnostics version 1.0.0-beta. This module is dedicated server only for now and allows script modules to connect their script packs to Sentry. This enables remote error tracking and monitoring for script packs.

Changes

Blocks

Firefly Bush

  • Added ambient sounds to the firefly bush that will play when the moon is visible to the block.

Leaf Litter

  • Leaf litter can now be placed on any block which provides center support.
  • Changed leaf litter map colour to be brown.

Mobs

Animal Variants

  • Applied the warm and cold animal variant tags to all appropriate biomes, so that animals spawned in these biomes by spawn eggs or commands are an appropriate variant even if they still do not spawn in the biome naturally
  • Cold farm animal biomes:
  • Warm farm animal biomes:
  • Temperate farm animal biomes:
  • Technical

    General

    • In Server Authoritative movement, the Player will not constantly bop up and down if flying state change during small loss of connection with the server.
    • Removing experimental files cold_taiga, cold_taiga_hills, and cold_taiga_mutated from behavior packs. These files were only loaded with the custom biomes experiment enabled, and this change does not remove the biomes themselves.

    Fixes

    17 issues fixed

    From released versions before 1.21.70

    • MCPE-147815 – Spaces before the command prevent the command from being executed
    • MCPE-186358 – Minecraft Encyclopedia uses outdated info/wording (English)
    • MCPE-187461 – The phrase "Chat e Comandos" on Minecraft is starting with small letter
    • MCPE-188401 – Blocks with item_specific_speeds cannot be destroyed
    • MCPE-188795 – Riptide does not go as far vertically as previously.
    • MCPE-189895 – dropper or dispenser may not work every 4gt, even though it is activated by a 4gt frequency signal

    From the previous development version

    • MCPE-190210 – New items added in 1.21.70.20 preview have extra spaces in their names
    • MCPE-190215 – Some cross models have Z-fighting with their old models
    • MCPE-190217 – Unable to access world with non marketplace type activated packs
    • MCPE-190222 – Bush has a light level of 2
    • MCPE-190227 – Placeholder text is shown when importing and exporting a world
    • MCPE-190248 – Firefly Bush item texture is different from Java Edition

    Other

    • Fixed Leaf Litter step sound being in the block audio category not player.
    • Fixed a crash that would sometimes happen when entities with an excessively large hitbox entered liquid.
    • Fixed placement of Jigsaw structures that contain blocks with minecraft:tick component.
    • Fixed a bug that caused water to render through the bottom of boats in the Deferred Technical Preview.
    • Fixed a bug that caused weather (rain, snow, etc...) to appear brighter than it should be at night in the Deferred Technical Preview.

    References

    1. "Minecraft Beta & Preview - 1.21.70.22" – Minecraft Feedback, February 5, 2025.
    2. MCPE-190396

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