Bedrock Edition 1.21.20


| Edition | ||||||
|---|---|---|---|---|---|---|
| Release date |
August 13, 2024 | |||||
| Server version | ||||||
| Build version |
26660137 | |||||
| Internal version |
Windows, Xbox: 1.21.2003.0 | |||||
| Version code |
Android: | |||||
| Development versions | ||||||
| Downloads | ||||||
| Protocol version |
712 | |||||
| ||||||
{
"title": "v1.21.20",
"images": [
"Bedrock 1.21.20 PatchNotes.png",
"Bedrock 1.21.20.png"
],
"rows": [
{
"field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''",
"label": "(link to Edition article, displayed as Edition)"
},
{
"field": "August 13, 2024",
"label": "Release date"
},
{
"field": "(link to Bedrock Dedicated Server 1.21.20.03 article, displayed as 1.21.20.03)",
"label": "Server version"
},
{
"field": "26660137",
"label": "Build version"
},
{
"field": "'''Windows, Xbox''': 1.21.2003.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.21.20.03<br>'''PlayStation 4''': 2.93<br>'''Nintendo Switch''': v104",
"label": "Internal version"
},
{
"field": "<small>'''Android''':<br />\n952102003 (armeabi-v7a, 34)<br />\n962102003 (x86, 34)<br />\n972102003 (arm64-v8a, 34)<br />\n982102003 (x86_64, 34)</small>",
"label": "Version code"
},
{
"field": "<div class=\"hlist\"><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 1.21.20 previews article, displayed as '''Previews''') (9) </span><br/><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 1.21.20 betas article, displayed as '''Betas''') (9) </span><br/>((link to Bedrock Edition 1.21.20/Development versions article, displayed as View all))</div>",
"label": "<span style=\"white-space: normal;\">Development versions</span>"
},
{
"field": "'''Server'''<br>[https://minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.20.03.zip Windows]<br>[https://minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.21.20.03.zip Linux]",
"label": "Downloads"
},
{
"field": "712",
"label": "(link to Protocol version article, displayed as Protocol version)"
}
],
"invimages": [],
"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.21.0|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.21.0]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">''' 1.21.20'''</td>\n<td style=\"padding: 0.4em\" ></td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 1.21.3|◄ 1.21.3]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 1.21.21| 1.21.21 ►]]\n</td>\n</tr>\n</table>"
}
1.21.20 is a minor update to Bedrock Edition released on August 13, 2024,[1][2] which fixes bugs and contains mainly technical changes. What was going to be 1.21.10 was merged into this update.
Additions
Gameplay
- Game tips now appear and disappear from the screen with “fade-in” and “fade-out” animations
- Added a swim tip for touch devices
- How to move is now taught to players on touch devices with the D-pad control scheme
- Sometimes it’s not a good time to learn new game play skills. For example, opening your inventory is not a relevant skill when you just discovered that the floor is lava. So here are some additional constraints for when game tips don’t show up:
- Only the swim game tip shows up when you are in water
- The break block tip is the most relevant tip when you're freezing in powder snow. Other tips won't show up
- When there are hostile mobs nearby you can still learn skills that will help you run away (movement, jumping and camera movement). But other tips won’t bother you
- Added emote game tip. The tip appears when there are remote players close to the player and the player has spent at least 30 seconds with other players in the world
- Added chat game tip. The tip appears when there are remote players in a world or if cheats are enabled
- If the chat game tip can be shown for a player, the open chat instructions posted in the chat are removed
- Added a game tip that informs players on touch devices that they are sneaking in order to avoid having new players stuck in crouch
- Added some minor tip interruption improvements for existing game tips
General
- Added the
one_way_collidableblock tag: containsiron_door,wooden_door,spruce_door,birch_door,jungle_door,acacia_door,dark_oak_door,mangrove_door,cherry_door,bamboo_door,crimson_door,warped_door,copper_door,exposed_copper_door,weathered_copper_door,oxidized_copper_door,waxed_copper_door,waxed_exposed_copper_door,waxed_weathered_copper_door,waxed_oxidized_copper_door,iron_trapdoor,trapdoor,acacia_trapdoor,birch_trapdoor,dark_oak_trapdoor,jungle_trapdoor,spruce_trapdoor,crimson_trapdoor,warped_trapdoor,mangrove_trapdoor,bamboo_trapdoor,cherry_trapdoor,copper_trapdoor,exposed_copper_trapdoor,weathered_copper_trapdoor,oxidized_copper_trapdoor,waxed_copper_trapdoor,waxed_exposed_copper_trapdoor,waxed_weathered_copper_trapdoor,waxed_oxidized_copper_trapdoor,fence_gate,acacia_fence_gate,bamboo_fence_gate,birch_fence_gate,cherry_fence_gate,crimson_fence_gate,dark_oak_fence_gate,jungle_fence_gate,mangrove_fence_gate,spruce_fence_gate, andwarped_fence_gate- Used to make mobs that are inside a block's collision box not be pushed out.
Changes
Blocks
- A damaged anvil block may now spawn in trail ruins, as it would in Java Edition.
- The different damage block states for the
anvilID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
anvil
|
anvil
|
chipped_anvil
| |
damaged_anvil
| |
deprecated_anvil
|
- Its break, place and hit sounds are now pitched differently.
- Its "open" sound is now pitched differently.
- Now follow the intended design of only dropping when mined with a Stone Pickaxe or better.
- Its break, place and hit sounds are now pitched differently.
- Its step sounds play at a lower volume.
Coral Wall Fan and Dead Coral Wall Fan
- The different coral hang type and dead bit block states for the
coral_fan_hang,coral_fan_hang2, andcoral_fan_hang3IDs have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
coral_fan_hang
|
tube_coral_wall_fan
|
brain_coral_wall_fan
| |
dead_tube_coral_wall_fan
| |
dead_brain_coral_wall_fan
| |
coral_fan_hang2
|
bubble_coral_wall_fan
|
fire_coral_wall_fan
| |
dead_bubble_coral_wall_fan
| |
dead_fire_coral_wall_fan
| |
coral_fan_hang3
|
horn_coral_wall_fan
|
dead_horn_coral_wall_fan
|
- Its craft and fail sounds now have a random pitch offset.
- Its fail sound now has a max distance of 3 blocks instead of 5.
- The ID has been changed from
yellow_flowertodandelion.
- The different block states for the
dirtID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
dirt
|
dirt
|
coarse_dirt
|
- Doors of different materials will now be able to form a double door.
- The different stone slab type block states for the
double_stone_block_slab,double_stone_block_slab2,double_stone_block_slab3, anddouble_stone_block_slab4IDs have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
double_stone_block_slab
|
smooth_stone_double_slab
|
sandstone_double_slab
| |
petrified_oak_double_slab
| |
cobblestone_double_slab
| |
brick_double_slab
| |
stone_brick_double_slab
| |
quartz_double_slab
| |
nether_brick_double_slab
| |
double_stone_block_slab2
|
red_sandstone_double_slab
|
purpur_double_slab
| |
prismarine_double_slab
| |
dark_prismarine_double_slab
| |
prismarine_brick_double_slab
| |
mossy_cobblestone_double_slab
| |
smooth_sandstone_double_slab
| |
red_nether_brick_double_slab
| |
double_stone_block_slab3
|
end_stone_brick_double_slab
|
smooth_red_sandstone_double_slab
| |
polished_andesite_double_slab
| |
andesite_double_slab
| |
diorite_double_slab
| |
polished_diorite_double_slab
| |
granite_double_slab
| |
polished_granite_double_slab
| |
double_stone_block_slab4
|
mossy_stone_brick_double_slab
|
smooth_quartz_double_slab
| |
normal_stone_double_slab
| |
cut_sandstone_double_slab
| |
cut_red_sandstone_double_slab
|
- It now has a hardness of 3.
- It now has a hardness of 3.
- The different block states for the
monster_eggID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
monster_egg
|
infested_stone
|
infested_cobblestone
| |
infested_stone_bricks
| |
infested_mossy_stone_bricks
| |
infested_cracked_stone_bricks
| |
infested_chiseled_stone_bricks
|
- It now has a hardness of 1.
- It now has a hardness of 1.5.
- The different block states for the
light_blockID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
light_block
|
light_block_0
|
light_block_1
| |
light_block_2
| |
light_block_3
| |
light_block_4
| |
light_block_5
| |
light_block_6
| |
light_block_7
| |
light_block_8
| |
light_block_9
| |
light_block_10
| |
light_block_11
| |
light_block_12
| |
light_block_13
| |
light_block_14
| |
light_block_15
|
- Added break, fall, hit, jump, land, place, and step sounds.
- The chance of dropping mushrooms (max of 2) from brown and red mushroom block was increased to match Java Edition, from 10% per mushroom to 11.11%.
- No longer drops mushrooms when mined.
Prismarine, Dark Prismarine, and Prismarine Bricks
- The different block states for the
prismarineID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
prismarine
|
prismarine
|
dark_prismarine
| |
prismarine_bricks
|
Prismarine Double Slab, Dark Prismarine Double Slab, Prismarine Bricks Double Slab, Andesite Double Slab, Polished Andesite Double Slab, Diorite Double Slab, Polished Diorite Double Slab, Granite Double Slab, Polished Granite Double Slab, and Mossy Stone Brick Double Slab
- They now have a hardness of 1.5.
Prismarine Slab, Dark Prismarine Slab, Prismarine Bricks Slab, Andesite Slab, Polished Andesite Slab, Diorite Slab, Polished Diorite Slab, Granite Slab, and Polished Granite Slab
- They now have a hardness of 1.5.
- The different chisel type block states for the
quartz_blockID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
quartz_block
|
quartz_block
|
chiseled_quartz_block
| |
quartz_pillar
| |
smooth_quartz
|
- Pillar Quartz Block has been renamed to Quartz Pillar.
- The different block states for the
red_sandstoneID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
red_sandstone
|
red_sandstone
|
chiseled_red_sandstone
| |
cut_red_sandstone
| |
smooth_red_sandstone
|
- The different block states for the
sandID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
sand
|
sand
|
red_sand
|
- The different block states for the
sandstoneID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
sandstone
|
sandstone
|
chiseled_sandstone
| |
cut_sandstone
| |
smooth_sandstone
|
- The different stone slab type block states for the
stone_block_slab2,stone_block_slab3, andstone_block_slab4IDs have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
stone_block_slab2
|
red_sandstone_slab
|
purpur_slab
| |
prismarine_slab
| |
dark_prismarine_slab
| |
prismarine_brick_slab
| |
mossy_cobblestone_slab
| |
smooth_sandstone_slab
| |
red_nether_brick_slab
| |
stone_block_slab3
|
end_stone_brick_slab
|
smooth_red_sandstone_slab
| |
polished_andesite_slab
| |
andesite_slab
| |
diorite_slab
| |
polished_diorite_slab
| |
granite_slab
| |
polished_granite_slab
| |
stone_block_slab4
|
mossy_stone_brick_slab
|
smooth_quartz_slab
| |
normal_stone_slab
| |
cut_sandstone_slab
| |
cut_red_sandstone_slab
|
- It now has a hardness of 2 and a blast resistance of 6.
- The different block states for the
stonebrickID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
stonebrick
|
stone_bricks
|
mossy_stone_bricks
| |
cracked_stone_bricks
| |
chiseled_stone_bricks
|
- From versions 1.21.20, the player ID given to tamed mobs loaded from a structure block will always be the original owner's ID.
- Its hardness changed from 0.8 to 2.
- Smooth stone bricks block can no longer be obtained through commands and existing "Smooth Stone Bricks" will be converted to "Stone Bricks".
- Top Snow block now falls when placed using the
/setblockcommand.
- Its break and place sounds are now pitched differently.
Tuff, Tuff Bricks, and Polished Tuff
- Break, place and hit sounds now pitch differently for them.
- Loot ejected from Vaults in Trial Chambers are now dependent on level, position and player seed.
- Its break and place sounds are now pitched differently.
- Added sound effect to help players understand that they have already looted this vault.
Command format
- Added a Max Height parameter to the command, which allows you to specify a maximum height that the spreading is done underneath.
General
- Updated the Dressing Room category names for "Headwear", "Outerwear", and "Footwear".
Gameplay
- Tweaked the way the dismount position is calculated to better align with moving vehicles. This could result in minor differences when dismounting fast vehicles.
- Added animated title to the loading tips dialog.
- All items on the Realms purchase screens are now focusable and can be navigated through using a gamepad input.
- Removed an extra "the" in Realms section of Minecraft Encyclopedia.
- Added a new reporting flow that lets players add more context and information about why the report is being made.
- Added a brand-new Realms tab with new sections:
- List of Realms: Easily view all the Realms you own or have joined.
- Start Playing: Launch your Realm directly from this screen.
- Online Player Count: See how many players are currently online in each Realm.
- Realm Management: Take control of your owned Realms by editing worlds and managing subscriptions.
- Add or Join Realms: Explore new Realms by adding or joining them.
- Realm Stories: View Realm stories.
- Player can now create up to 5 invite links per Realm.
- Invite links can be enabled or disabled at will, or set to have an expiration date in the future.
- Invite links can be deleted entirely.
- Newly created invite links codes will be 15 characters long (increased from 11).
- Existing Preview Realms will keep their existing invite links, but all new Preview Realms will start with 0 invite links by default moving forward.
- Removed an unnecessary warning from 2 Player realms subscription.
- The control customization screen is now automatically exited when input mode is switched to something other than touch controls.
Touch controls
- Buttons can now slide completely to the right when customizing controls on iOS and iPadOS.
- When customizing touch controls, the safe zones on the left and right side are now ignored.
UI
- Shift-clicking inventory items no longer causes the item stack count to briefly appear above the stack.
- Interacting with a block outside of a players reach no longer causes the block interface to briefly appear.
- Refreshed assets for Achievements screen: all achievements unlocked illustration, no achievement unlocked illustration, and the gamer score icon.
- Safe Zone Screen position now saves properly on closing the menu.
- Safe Zone Screen text no longer is obscured when you hover over it.
- Safe Zone Screen sliders now properly save even when the value is changed by just 0.1.
- Safe Zone Screen Position sliders now properly reset and rescale based on the Scale sliders.
- Game tips now appear and disappear from the screen with "fade-in" and "fade-out" animations.
- Replaced Marketplace Pass gradient with solid gray to improve readability.
Entities
- Now spawn individually in rivers instead of in groups of two, like in Java Edition.
- Now spawn in aquifers in dripstone caves, like in Java Edition.
- Parrot now correctly imitates the Bogged when nearby.
- The model now correctly renders within its bounding box.
- No longer burst when removed by commands.
- Now work the same on all terrain.
- Crouching no longer affects wind charge knockback / jump amount.
- Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.
- Latency related fall damage when using a Wind Charge will occur less often.
- The launch position of the Wind Charge has been adjusted so it no longer fires too far from the player.
- Witches now always drop 4-8 Redstone Dust on death.
- This is to improve the viability of farms that utilize Witch Huts to obtain Redstone Dust.
Wolves, Polar Bears, and Pandas
- Now will panic and try to avoid danger when damaged by environmental sources, eg: fire, lava, freezing.
Items
- "Thing" is now considered of Epic rarity (magenta color).
- "Flow" and "Guster" are now considered of Rare rarity (aqua color).
- "Creeper Charge", "Skull Charge", and "Snout" are now considered of Uncommon rarity (yellow color).
Heavy Core, Mace, and Trident
- Are now considered of Epic rarity (magenta color).
- Increased player-fired wind charge speed by 50%, bringing it into parity with Java Edition.
World generation
- Trial Chambers now generate far less frequently in the Deep Dark biome.
Technical
Add-Ons and Script Engine
- Added a content error when
snow_accumulationarray in a biome JSON has the minimum value set higher than the maximum value.
AI Goals
- Exposed
minecraft:behavior.swim_up_for_breathAI goal component which allows a mob to try to move to a location where it can breathe air once it is close to running out of its breathable supply.- In Vanilla, this is used by the Dolphin. Any custom content built off of the Vanilla dolphin at or above version 1.21.20 will need to manually add this component to enable this AI behavior.
MinecraftItemTypesno longer contains old item names.- Potions
- Added class
Potionswhich contains helpers for retrieving handles to potion associated types. - Added class
PotionEffectTypewhich is a potion effect type handle associated withMinecraftPotionEffectTypes. - Added class
PotionModifierTypewhich is a potion modifier type handle associated withMinecraftPotionModifierTypes. - Added class
PotionLiquidTypewhich is a potion type handle associated withMinecraftPotionLiquidTypes. - Added class
ItemPotionComponentwhich can be obtained from a valid potionItemStack. - Added interface
PotionOptionsfor use increatePotion. - Added function
createPotionfor creating valid potion items.
- Added class
Vanilla-Data- Added enum
MinecraftPotionLiquidTypescontaining potion liquid IDs. - Added enum
MinecraftPotionEffectTypescontaining potion effect IDs. - Added enum
MinecraftPotionModifierTypescontaining potion modifier IDs.
- Added enum
BlockExplodeAfterEvent- Released
BlockExplodeAfterEventfrombetato1.12.0. - Released
BlockExplodeAfterEventSignalfrombetato1.12.0. - Released
blockExplodefrombetato1.12.0.
- Released
- Released
ItemTypesfrombetato1.12.0. - Released
InputPermissionCategoryfrombetato1.12.0. - Released
PlayerInputPermissionsandinputPermissionsfrombetato1.12.0. - Released
PlayerInputPermissionCategoryChangeAfterEventandafterEvents.playerInputPermissionCategoryChangedfrombetato1.12.0. - Added bound check for
setCurrentValue. The provided value will be clamped to the range of this attribute. GameRules- Released
ShowDaysPlayedfrombetato1.12.0. - Released
showDaysPlayedfrombetato1.12.0.
- Released
EnchantmentTypes- Released
getAll(): EnchantmentType[]frombetato1.12.0.
- Released
EntityRaycastOptions- Released
ignoreBlockCollisionfrombetato1.12.0. - Released
includeLiquidBlocksfrombetato1.12.0. - Released
includePassableBlocksfrombetato1.12.0. - Released
hitBlockPermutationmember ofEntityHitBlockAfterEventfrombetato1.12.0.
- Released
- Released
betaversion ofaddEffectmethod onEntityto 3.0, which adds a return type for the newly created effect. (or undefined if no effect was added) EntityComponent- Moved class
EntityMovementComponentfrombetato1.12.0. - Moved class
EntityLavaMovementComponentfrombetato1.12.0. - Moved class
EntityMovementGlideComponentfrombetato1.12.0. - Moved class
EntityMovementSwayComponentfrombetato1.12.0. - Moved class
EntityUnderwaterMovementComponentfrombetato1.12.0.
- Moved class
- Released
WorldInitializeBeforeEventfrombetato1.12.0. - Released
WorldInitializeBeforeEventSignalfrombetato1.12.0. - Released
ItemComponentRegistryfrombetato1.12.0. - Released
ItemCustomComponentfrombetato1.12.0. - Released
ItemComponentBeforeDurabilityDamageEventfrombetato1.12.0. - Released
ItemComponentCompleteUseEventfrombetato1.12.0. - Released
ItemComponentConsumeEventfrombetato1.12.0. - Released
ItemComponentHitEntityEventfrombetato1.12.0. - Released
ItemComponentMineBlockEventfrombetato1.12.0. - Released
ItemComponentUseEventfrombetato1.12.0. - Released
ItemComponentUseOnEventfrombetato1.12.0. - Moved
EntityTameableComponentfrombetato1.12.0with propertiesgetTameItems,isTamed,probability,tamedToPlayer,tamedToPlayerIdand functiontame. - Moved
EntityAgeableComponentfrombetato1.12.0with propertiesduration,growUp,transformToItemand functiongetDropItems,getFeedItems,EntityDefinitionFeedItem,Trigger. - Enabled the
server-netmodule to be usable in local editor extensions. EntityTameMountComponent- Moved method
tameToPlayerand readonly propertiestamedToPlayerId,tamedToPlayer,isTamed,isTamedToPlayerfrombetato1.12.0.
- Moved method
- Released
runJobmethod onSystemfrombetato1.12.0. - Released
clearJobmethod onSystemfrombetato1.12.0. - Released
waitTicksmethod onSystemfrombetato1.12.0. @minecraft/server-ui- Released version
1.2.0 - Added new
betaversion1.3.0 - Released
submitButtonmethod onModalFormDatafrombetato1.2.0.
- Released version
EntityLeashableComponent- Moved class
EntityLeashableComponentfrombetato1.13.0.
- Moved class
- Dimension
- Released method
getTopmostBlockfrombetato1.13.0. - Released interface
VectorXZfrombetato1.13.0.
- Released method
- Biome components
minecraft:forced_featuresandminecraft:ignore_automatic_featuresare now deprecated.
minecraft:custom_componentsno longer requires the Beta APIs experiment.minecraft:entity_fall_onno longer requires the Beta APIs experiment.minecraft:tickno longer requires the Beta APIs experiment.- The
blocks.jsonfiles found in resource packs are now versioned.- Overriding the block
stonewith aformat_versionof1.20.50or higher will assume the texture data interrain_texture.jsonis flattened and not using an array. - Overriding the block
prismarinewith aformat_versionof1.21.10or higher will assume the texture data interrain_texture.jsonis flattened and not using an array. - Overriding the block
anvil,quartz_block,red_sandstone,sand, andsandstonewith aformat_versionof1.21.20or higher will assume the texture data interrain_texture.jsonis flattened and not using an array.
- Overriding the block
- Added the view offset to the 3rd person camera for the experimental
follow_orbitpreset- The view offset is anchored to a pivot point at the center of the screen. When applied to the
follow_orbitpreset, the player is shifted to be at a distance from center specified by the offset. - The range for this offset is -100 to 100
- This can be set by both commands and JSON
/camera @s set minecraft:follow_orbit view_offset viewX viewY
- The view offset is anchored to a pivot point at the center of the screen. When applied to the
- Added starting radius and rotation to the
follow_orbitand 3rd person boom camera presets- The starting radius (distance from player) is fixed right now at 10 blocks from the player position.
- The starting rotation (pitch and yaw) are fixed right now at 45x and 45y.
- Exposed radius component to behavior packs to be overwritten by creator cameras. Also added
minecraft:third_personandminecraft:third_person_frontto the allow list of presets that can be inherited from- This allows the making of a 3rd person camera based on the vanilla 3rd person cameras but with a variable radius.
- The radius (distance from player) is not limited but render distance and other constraints still exist.
- This does not allow modifications to the vanilla cameras.
- Armor equipped to the second slot of
minecraft:equippableis now applied toslot.armor.bodyinstead ofslot.armor.torso.- To retrieve information about it,
query.armor_texture_slot,query.armor_color_slotandquery.armor_damage_slotshould now be used with a value of 4. - This change only affects entities with a format version equal to or greater than
21.10.
- To retrieve information about it,
- Added a
wind_burst_on_hitsubcomponent for projectiles which creates a wind burst upon collision with an entity or block before being removed from the world.
Entity Components
- Added the
behavior.teleport_to_ownergoal, which allows an entity to teleport to its owner.- This goal is designed for emergency situations where
behavior.follow_ownercould be too slow or too low priority. - The
filtersfield allows defining the conditions for teleportation using entity filters. - The
cooldownfield allows defining how often the entity should attempt to teleport.
- This goal is designed for emergency situations where
minecraft:behavior.move_away_from_targethas been renamed tominecraft:behavior.move_around_targetto better describe what the goal does, since it can be used both for moving away from the target, but also to move towards a random position around the target.- Improved
behavior.follow_ownerteleportation logic:- Entities now seamlessly resume navigation after teleporting to their owner.
- Added the
post_teleport_distancefield, allowing to specify how far from its owner an entity will be placed after teleporting.- If no value is specified,
stop_distanceincreased by one will be used.
- If no value is specified,
- These changes only affect entities with format version of 1.21.20 or above.
Entity Filters
- Added new entity filter
owner_distance, which checks the distance of an entity from its owner.
minecraft:scatter_featurenow has adistributionfield likeminecraft:feature_rulesto define the scattering settings. Features now use schema version1.21.10.
Gameplay
- Modified
ItemUseInventoryTransactionpacket by adding Trigger Type. This new value tells us if the packet is sent from a direct player input or the simulation tick from the button being held down.
General
- Updated documentation for Feature Rules' schema.
- Updated schema documentation for Filter Groups.
- Entities that fail to load due to missing content will now be preserved inside the level. These entities will re-appear when the missing content becomes available (I.E Removing and re-applying an Add-On).
- Removed the "Holiday Creator Features" experiment. Content that uses the experimental features may no longer function correctly.
Graphical
- Level screenshot thumbnails now support RTX worlds.
- Trimmed custom armor item icons now appear correctly when their icon texture name includes a namespace or does not match the item name.
- Introduced
slot.armor.bodyas an extra armor slot for entities like Horses, limited to a single armor item but needing the effects of a full armor set. (beta)slot.armor.bodyis supported by:- Commands. (even if no suitable item is currently available for manipulation)
minecraft:attachable.minecraft:interact.query.armor_texture_slot. (with value 4)query.armor_color_slot. (with value 4)query.armor_damage_slot. (with value 4)query.equipment_count.has_equipmententity filter. (with domainbody)all_slots_emptyentity filter. (with domainbody)any_slot_emptyentity filter. (with domainbody)
slot.armor.bodyis not supported by:minecraft:wearable.
- Future adjustments may alter how items equipped to
slot.armor.bodyaffect entity visibility (intended as how easy an entity is detected by other entities), enchantments, and armor protection.
- Released
minecraft:custom_componentsitem component out of experimental in json formats1.21.10and higher. - Introduced
slot.armor.bodyas an extra armor slot for entities, like horses, limited to a single armor item but needing the effects of a full armor set. - Introduced the
minecraft:damage_absorptionitem component, enabling items to absorb damage intended for their wearer.- The
absorbable_causesfield allows to specify which damage causes to absorb. - Absorbed damage depletes the item’s durability, and surplus damage is ignored.
- Requires equipping the item in an armor slot for damage to be absorbed.
- When multiple damage absorbing items are equipped, a suitable one is selected at random to absorb incoming damage.
- The
- Introduced the
minecraft:durability_sensoritem component, enabling items to emit sounds and particles when damage causes them to lose durability.- The
durability_thresholdsfield allows to define a list of both durability thresholds and the effects to emit when they are met. - When the item receives enough damage to meet multiple thresholds at the same time, only the one corresponding to the lowest durability is considered.
- The
- Using
minecraft:wearablewith slot set toslot.weapon.offhandin combination withminecraft:allow_off_handset tofalsewill now cause a content error.
- Released
state_timewhich no longer requires the "Upcoming Creator Features" toggle.
Experimental
These additions and changes are accessible by enabling the "Beta APIs" and "Upcoming Creator Features" experimental toggles.
Additions
Technical
- Added
playerEmotewhich fires after a player uses an emote.
Focus Target Camera
- Focus target experiment is now available, more functionality to come in future releases.
- A new camera command has been added to target entities and keep them in center screen.
- Includes option to add an offset from the center of the entity.
- Includes option to remove the target.
Changes
Technical
BlockRecordPlayerComponent- Added
UIManagerclass anduiManagerobject to@minecraft/server-uibeta.- Renamed the
componentIdtominecraft:record_playerfor consistency. - Added methods
getRecord,ejectRecord,pauseRecordandplayRecord. - Removed method
clearRecord, instead you should now passundefinedtosetRecordto reset it. - Removed property
readonlygetLifetimeState: EntityLifetimeStatefrombeta.
- Renamed the
- Removed enum
EntityLifetimeStatefrombeta.- Move
setBlockPermutation(location: Vector3, permutation: BlockPermutation): voidfrombetato12.0. - Move
setBlockType(location: Vector3, blockType: BlockTypestring): voidfrombetato12.0. - Moved
getTags(): string[]frombetato12.0. - Moved
hasTag(tag: string): booleanfrombetato12.0. - Removed property
readonlyfallDistance: numberfrombeta.
- Move
EntityBreathableComponent- Changed function
setAirSupply(value: number): voidto propertyairSupply: numberinbeta. - Added property
readonlycanBreathe: booleantobeta.
- Changed function
- Added class
PlayerCursorInventoryComponentwhich adds read-only access to the players cursor inventory and the ability to clear it. - Use of the
onTickevent requires the block has theminecraft:tickcomponent to configure how the block ticks - Blocks that are world generated, and have the
minecraft:tickcomponent, will now tick. WorldInitializeBeforeEvent- Renamed property
blockTypeRegistrytoblockComponentRegistry.
- Renamed property
- Moved
BlockComponentRegistryfrombetato1.12.0. - Moved
BlockCustomComponentAlreadyRegisteredErrorfrombetato1.12.0. - Moved
BlockCustomComponentReloadVersionErrorfrombetato1.12.0. - Moved
BlockCustomComponentReloadNewEventErrorfrombetato1.12.0. - Moved
BlockCustomComponentReloadNewComponentErrorfrombetato1.12.0. - Moved
BlockCustomComponentfrombetato1.12.0. - Moved
BlockComponentStepOnEventfrombetato1.12.0. - Moved
BlockComponentTickEventfrombetato1.12.0. - Moved
BlockComponentRandomTickEventfrombetato1.12.0. - Moved
BlockComponentEntityFallOnEventfrombetato1.12.0. - Moved
BlockComponentStepOffEventfrombetato1.12.0. - Moved
BlockComponentPlayerInteractEventfrombetato1.12.0. - Moved
BlockComponentPlayerPlaceBeforeEventfrombetato1.12.0. - Moved
BlockComponentPlayerDestroyEventfrombetato1.12.0. - Moved
BlockComponentOnPlaceEventfrombetato1.12.0. - Added four new error class types used for custom block component registration:
ScriptBlockCustomComponentAlreadyRegisteredError- When registering a custom block component and it has already been registered.ScriptBlockCustomComponentReloadVersionError- When registering a custom block component with a different script version between reloading.ScriptBlockCustomComponentReloadNewEventError- When registering a custom block component and it implements a new event between reloading.ScriptBlockCustomComponentReloadNewComponentError- When registering a custom block component between reloading.
- Added
Block::getMapColorbinding to Script Block API (Beta). EntityBreathableComponent- Changed function
setAirSupply(value: number): voidto propertyairSupply: numberinbeta. - Added property
readonlycanBreathe: booleantobeta.
- Changed function
- Added
isHardcoreto1.14.0beta. - Camera
- Added
CameraFixedBoomOptionsto the options for thesetCamerafunction inbeta.- New interface added to
beta. - Allows you to customize
minecraft:follow_orbitcameras only when the third person camera presets toggle is enabled. - Introduces
viewOffset?: Vector2. This property allows you to change the offset of the camera relative to the player to create an over the shoulder effect.
- New interface added to
- Added
- Added
item_display_transformscontrol to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists insideminecraft:geometry, and requiresformat_version1.21.20.- Default values example:
"item_display_transforms": {
"gui" : {
"translation": [0, 0, 0],
"rotation": [30, 225, 0],
"scale": [0.625, 0.625, 0.625]
},
"firstperson_righthand": {
"translation": [0, 0, 0],
"rotation": [0, 45, 0],
"scale": [0.4, 0.4, 0.4]
},
"firstperson_lefthand": {
"translation": [0, 0, 0],
"rotation": [0, -135, 0],
"scale": [0.4, 0.4, 0.4]
},
"thirdperson_righthand": {
"translation": [0, 2.5, 0],
"rotation": [75, 45, 0],
"scale": [0.375, 0.375, 0.375]
},
"thirdperson_lefthand": {
"translation": [0, 2.5, 0],
"rotation": [75, 45, 0],
"scale": [0.375, 0.375, 0.375]
},
"ground": {
"translation": [0, 3.0, 0],
"rotation": [0, 0, 0],
"scale": [0.25, 0.25, 0.25]
},
"fixed": {
"translation": [0, 0, 0],
"rotation": [0, 0, 0],
"scale": [0.5, 0.5, 0.5]
},
"head": {
"translation": [0, 0, 0],
"rotation": [0, 0, 0],
"scale": [1, 1, 1]
}
}
Components
EntityLeashableComponent- Added property
canBeStolen: boolean. - Added property
hardDistance: number. - Added property
leashHolder: Entity. - Added property
leashHolderEntityId: string. - Added property
maxDistance: number. - Added property
isLeashed: boolean. - Renamed function
leash(leashHolder: Entity): voidtoleashTo(leashHolder: Entity): void.
- Added property
General
- Updated the Hide Paperdoll toggle to default to false for Chromebooks.
- Added the "Creator Cameras: New Third Person Presets" experiment and toggle which contains:
- New
minecraft:follow_orbitpreset that is accessible by the/cameracommand and can have a view offset.
- New
Upcoming Creator Features
- Deprecated entity permutations.
- Permutations can no longer be parsed and applied to entities via their JSON file under the flag permutations.
- Deprecated Volume and
/volumeareacommand. - Entity aliases is deprecated when a
format_versionof1.21.10or higher is specified.
Fixes
From released versions before v1.21.20
- MCPE-42310 – Players can spawn in and take damage or die before the world loads correctly.
- MCPE-54855 – Continuous slab placing causes slabs to change from upper to lower
- MCPE-61891 – Locator Maps Show a 3D Model Of Players Head, Capes, Elytra and Armor
- MCPE-69281 – Crafting quartz bricks only gives 1 block back instead of 4.
- MCPE-71123 – Incorrect normal drops from mushroom stems, incorrect normal and Silk Touch drops from mushroom pores.
- MCPE-95523 – Zoglins missing sounds.
- MCPE-98458 – Parity: Pufferfish still gives you Nausea II instead of Nausea I.
- MCPE-101893 – Smooth quartz block blast resistance is wrong
- MCPE-104226 – When you break the top of a door in creative mode the item is dropped.
- MCPE-114688 – Bees do not take damage upon contact with water.
- MCPE-120910 – Scaffolding flickers like blocks and as an item drop (when moving away from them)
- MCPE-121664 – Rooted Dirt uses gravel sounds instead of their distinctive sounds
- MCPE-126620 – Iron door drops without using pickaxe if you break the top half.
- MCPE-136077 – Waxed oxidized cut copper only gives 1 slab in a stonecutter.
- MCPE-142173 – Turtle helmet effect icon/timer flickering.
- MCPE-144066 – Drowned doesn't spawn inside aquifers in the dripstone caves.
- MCPE-149183 – Spawn tamed animals using structure block but you can't interact with them.
- MCPE-151807 –
/locatedoesn't useminecraft:namespace ID for structures - MCPE-158895 – Apple Pencil no longer recognized by Minecraft app.
- MCPE-168411 –
/spreadplayersspawns you in the floor. - MCPE-168757 – Items in the off-hand slot cannot be removed by tapping on an item in the Creative inventory unless the item has a + icon next to it
- MCPE-169933 – Relic, Otherside, 5, Creator, Creator (Music Box), and Precipice Music Discs are not controlled by the right sliders.
- MCPE-173506 – Items stay selected between creative tabs
- MCPE-173826 – Parity: Bedrock doesn't have "
/spreadplayers ... under". - MCPE-174200 – Custom sky textures are ignored when deferred lighting is enabled.
- MCPE-176334 – Paper Doll doesn't show up if Customize Controls is enabled
- MCPE-177684 – Marketplace downloads stuck at 0%
- MCPE-178373 – Leaving a world with deferred rendering enabled won't render blocks in thumbnail.
- MCPE-178607 – Block transformation component sometimes treats schematic as unit cube.
- MCPE-178820 – Jump button gets smaller when going up or down scaffolding or ladders
- MCPE-178876 – Bogged sit higher in boats and minecarts than other mobs
- MCPE-178884 – Bogged can inflict slowness by melee attacking
- MCPE-178937 –
/summoncommand do not have "Wind_Charge" Entity - MCPE-179650 – Banners no longer appear in the recipe book
- MCPE-179656 – Heavy core's inventory icon is too small.
- MCPE-179661 – Breeze rod is not held correctly, unlike the blaze rod
- MCPE-179664 – Wolf armor generates way less breaking particles than on Java
- MCPE-179672 – Help button on Structure block leads to the block section
- MCPE-179725 – Wind Charge only launches player 1-2 blocks into the air.
- MCPE-179726 – Oak leaves particles appear when you break acacia leaves
- MCPE-179754 – Maces can break cobwebs and bamboo
- MCPE-179894 – Skull charge, flow and guster banner patterns are not mirrored on the backside.
- MCPE-179918 – Tutorial hint toast doesn't have an animation when appearing and disappearing.
- MCPE-180234 – New Bedrock d pad when customising resets when going into inventory or exiting flying
- MCPE-180275 – Item moves slightly in slot after being quick moved to anvil
- MCPE-180337 – Fishing bobber is not deflected when hitting a breeze's head
- MCPE-180344 – Game forces players to download resource packs.
- MCPE-180578 – Particles are always generated on the west side of the entity when the breeze is idle
- MCPE-180654 – Differences in Ominous Vault loot from Java Edition
- MCPE-180712 – Item renders in front of stack size number when being quick moved
- MCPE-180810 – Crawl mode activated when sneak and jump onto bed.
- MCPE-180864 – Regeneration hearts animation is much faster than it should be
- MCPE-180913 – Torch moves in slot when being quick moved
- MCPE-180962 – Mace smash attack can knockback tamed mobs
- MCPE-180964 – Petrified oak ("wooden") slabs are not converted properly
- MCPE-181155 – Heavy Core "floats" relative to Item Frame.
- MCPE-181211 – Breeze wind charges can change activation blockstates of redstone components when
mobGriefinggamerule is disabled. - MCPE-181245 – Absorption Hearts are Rendered as Empty When Only Half a Heart Is Taken
- MCPE-181275 – Sunflowers seems to be missing a part of their textures
- MCPE-181338 – Item stack count renders above hover text
- MCPE-181364 –
/camera setbehaves incorrectly when run during an existing camera interpolation - MCPE-181455 – The top texture of active and inactive trial spawner is not consistent
- MCPE-181496 – Wind burst can prevent players from taking fall damage
- MCPE-182145 – Leads attached to boats connect to its center rather than to the front.
- MCPE-182277 – Heavy cores, maces and tridents has different rarity name color from Java.
- MCPE-182278 – Parity: Lush Caves missing Echo in the Wind music track.
- MCPE-182290 – Flattened monster eggs/infested stones do not have "stone" sound assigned.
- MCPE-182604 – Quartz slab uses smooth quartz texture on the bottom.
- MCPE-182630 – Mobs spawned by ominous trials do not drop picked up gear on death.
- MCPE-182645 – Text copied from sign/book and quill when editing.
- MCPE-182681 – Trial Explorer maps not showing trial chamber location
- MCPE-182758 – Trial Spawners give no loot upon completion in older worlds.
- MCPE-183072 – Two Block Tall Plants Break When Entering Their Chunks On Certain Worlds.
Others
- Music will no longer be stopped by the
/stopsoundcommand. - The sound emitted when a player walks on a Heavy Core Block is now controlled by the appropriate slider in the audio preferences.
- Fixed an issue that caused sideloaded
.mcpackfiles to fail to apply when uploading to Realms. - Fixed a bug that prevented
getandStructureManager.placefrom loading structures stored in the root of the structures directory. - Fixed bug that caused the game to crash when executing a run command from the
runCommand()andDimension.runCommandAsync()scripting APIs. - Fixed a bug where interacting, while sneaking, with Command, Jigsaw, and Structure blocks could cause the UI to open/close multiple times.
- Mounted entities are no longer immune to Wind Charge projectile damage.
- Tweaked the way the dismount position is calculated to better align with moving vehicles. This could result in minor differences when dismounting fast vehicles.
- Typing into the search box on the Realms Stories Members tab no longer overrides the filter options.
- Fixed a crash that could occur when viewing Realms Stories on a busy Realm.
- New lines are no longer removed from Realms Stories posts that are displayed in the story feed.
- Fixed item and block corruption when converting worlds from legacy Console Edition.
- Fixed a bug where items from certain Add-ons could appear without textures or names when joining Realms.
- Fixed a bug that caused Crafter to be audible from more than five blocks distance.
- Fixed Ancient City entrance using a single Deepslate tile slab instead of a double slab.
- Fixed an issue on Fire tablets where game would occasionally crash when joining a world.
- Fixed a bug where the wrong text could be shown on the death screen while using Hardcore mode in split screen.
- Fixed a bug that prevented two back-to-back error screens when the client was out of date and a Realm had a pending update.
- Fixed a bug where the unread badge for the Realms Stories button on the Pause Screen did not update.
- Safe Zone Screen no longer errors on iOS and iPadOS when set to minimum values.
- Fixed tags showing up vertically in Marketplace item descriptions.
- Fixed an issue where particle effect lifetime event timeline did not trigger events as expected.
- Fixed an issue where a warning would incorrectly appear when reloading item custom components.
- Fixed Molang content errors to include the expression in the logged message.
- Polished andesite slabs can once again be crafted using andesite in the stonecutter.
- Fixed a bug where players with a freshly installed Minecraft need to restart before being able to see Realms Stories.
- Using tridents with Riptide enchantment now correctly cancels fall damage reduction from wind charge.
- Fixed an issue with certain item components that were no longer functioning for remotely connected players.
- Texture overrides that intended to target all block variants no longer only override the default variant.
- Area Effect Clouds no longer shrink when entered by entities immune to the effect.
- Fixed a recipe bug where
chiseled_sandstoneandcut_sandstonesandstone variants could be used in a furnace to craftsmooth_sandstone. It can now only accept normalsandstoneand no other types of sandstone. - Fixed Vanilla recipes involving
red_sandstone_slabas an ingredient or result item, they would incorrectly usered_sandstoneinstead:red_sandstone_slabcan now be crafted again with 3 horizontalred_sandstone:0.red_sandstone_slabcan now be crafted again with 3 horizontalred_sandstone:1.red_sandstone:1can now be crafted again with 2 verticalred_sandstone_slab.
- Fixed a bug where the Breeze could get stuck in one place when beneath a roof of blocks while attacking.
- Wind Charges thrown by Players no longer have a chance of dealing more than 1 damage per hit.
- Jumping no longer overrides any previous greater upward velocity, and therefore doesn't cancel momentum from a Wind Burst explosion when both happen at the same time.
- Using Trident with Riptide enchantment now correctly cancels fall damage reduction from Wind Charge.
- Fixed a bug where the fall damage protection from a Wind Charge incorrectly prevented fall damage when landing a second time.
- Players are no longer kicked from the Realm if the owner enters and exits the Realms Settings screen without modifying packs while multiple Add-Ons are applied.
- Navigating away from the Realms Stories Story Feed tab upon reading the first page of stories will remove the unread stories badge as the user has seen the most recent posts.
- Fixed a bug where brand new Realm Events wouldn't display properly the first time the Story Feed is opened.
- Fixed bug where culling rules for data driven blocks did not rotate with the transformation component.
- Fixed an issue where screen narration would not describe how to accept a game invitation on Android, iOS, and iPadOS.
- Text to speech for UI now reads the how to play screens by hovering over, tapping on or navigating to the respective headers and paragraphs.
- Trapdoors and fence gates no longer push players or mobs when activated by redstone.
- Mounts and vehicles are no longer given a slight velocity during a dismount.
- Fixed mob animations not playing when mobs were unloaded in split screen.
- Fixed an issue so that Marketplace content is properly imported before you create or start a world.
- Legacy worlds no longer have chunks at the edge of the world that don't render.
- Fixed fog JSON validation to allow for
max_density_heightandzero_density_heightvalues to range from (-64,320). - Fixed issues with the Realms button sticking around when it shouldn't or not showing up when it should.
- Fixed a bug that locked players on an infinite loop after cancelling the process of joining a recently claimed preview Realm.
- Cleaned up the disabled Realms Stories button interface on the pause screen when playing as a second user in split screen.
- Fix so that pressing "Join Realm" on the new Play screen does not lead into an empty void.
- Fixed a crash with
getTagsmethod on item stack when called on the air block item. - The Swim game tip can now only appears when not breathing in water.
- Fixed an instance where input could stop working as expected when using Touch Controls and Custom Cameras.
- The chat quick access history no longer stores duplicate chat entries.
- Fixed flickering item icon when quick moving a stack to non-empty stacks.
From released versions before v1.21.20
- REALMS-11625 – Environment within a chunk may noticeably change when getting close to the chunk when thousands of blocks away from spawn
Trivia
- 1.21.10 is the seventh skipped version of Bedrock Edition, after 1.3.0, 1.15.0, 1.16.230, 1.17.20, 1.18.20, and 1.20.20 being skipped.
- This is the update in the 1.21 cycle to have the most Previews/Betas, having 9.
References
- ↑ "Minecraft - 1.21.20 (Bedrock)" – Minecraft Feedback, August 13, 2024.
- ↑ "Minecraft 1.21.20 Bedrock Changelog" by Matt Gartzke – Minecraft.net, August 13, 2024.