Bedrock Edition 1.21.20/Development versions
This is a list of Bedrock Edition 1.21.20 development versions.
Preview 1.21.10.20
Beta 1.21.10.20 (Android) or Preview 1.21.10.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for Bedrock Edition 1.21.20[a], released on May 22, 2024,[2] which fixes bugs.
Additions
Gameplay
- Added a game tip that tells the player how to swim when using a touch device.
- This game tip only shows up when you are in water.
- Added a game tip that tells the player how to move when using a touch device with the D-pad control scheme.
- The game tip for breaking blocks is now labeled as the most relevant game tip when the player is freezing in powder snow. Therefore, the tip for breaking blocks will show up before other tips.
- When there are hostile mobs nearby, the player can still get game tips that will help the player run away (e.g. movement, jumping and camera movement) but other tips won't appear.
Changes
Blocks
- Loot ejected from Vaults in Trial Chambers are now dependent on level, position and player seed.
- Top Snow block now falls when placed using the
/setblockcommand.
- The different stone slab type block states for the
double_stone_block_slabID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
double_stone_block_slab
|
smooth_stone_double_slab
|
sandstone_double_slab
| |
petrified_oak_double_slab
| |
cobblestone_double_slab
| |
brick_double_slab
| |
stone_brick_double_slab
| |
quartz_double_slab
| |
nether_brick_double_slab
|
- The different stone slab type block states for the
stone_block_slab2andstone_block_slab3IDs have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
stone_block_slab2
|
red_sandstone_slab
|
purpur_slab
| |
prismarine_slab
| |
dark_prismarine_slab
| |
prismarine_brick_slab
| |
mossy_cobblestone_slab
| |
smooth_sandstone_slab
| |
red_nether_brick_slab
| |
stone_block_slab3
|
end_stone_brick_slab
|
smooth_red_sandstone_slab
| |
polished_andesite_slab
| |
andesite_slab
| |
diorite_slab
| |
polished_diorite_slab
| |
granite_slab
| |
polished_granite_slab
|
- The different block states for the
monster_eggID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
monster_egg
|
infested_stone
|
infested_cobblestone
| |
infested_stone_bricks
| |
infested_mossy_stone_bricks
| |
infested_cracked_stone_bricks
| |
infested_chiseled_stone_bricks
|
- The different block states for the
stonebrickID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
stonebrick
|
stone_bricks
|
mossy_stone_bricks
| |
cracked_stone_bricks
| |
chiseled_stone_bricks
|
- It now has a hardness of 1.
- Smooth stone bricks block can no longer be obtained through commands and existing "Smooth Stone Bricks" will be converted to "Stone Bricks".
Prismarine Slab, Dark Prismarine Slab, Prismarine Bricks Slab, Andesite Slab, Polished Andesite Slab, Diorite Slab, Polished Diorite Slab, Granite Slab, and Polished Granite Slab
- They now have a hardness of 1.5.
- It now has a hardness of 3.
General
- All items on the Realms purchase screens are now focusable and can be navigated through using a gamepad input.
- Removed an extra "the" in Realms section of Minecraft Encyclopedia.
UI
- Shift-clicking inventory items no longer causes the item stack count to briefly appear above the stack.
- Interacting with a block outside of a players reach no longer causes the block interface to briefly appear.
- Added new visual elements to Hardcore mode in Create New World and new Edit World, and a sound effect when toggling Hardcore mode on or off. (Preview only)
Mobs
- Parrot now correctly imitates the Bogged when nearby.
- Witches now always drop 4-8 Redstone Dust on death.
- This is to improve the viability of farms that utilize Witch Huts to obtain Redstone Dust.
World generation
- Trial Chambers now generate far less frequently in the Deep Dark biome.
Technical
Add-Ons and Script Engine
- Added a content error when
snow_accumulationarray in a biome JSON has the minimum value set higher than the maximum value.
MinecraftItemTypesno longer contains old item names.- Potions
- Added class
Potionswhich contains helpers for retrieving handles to potion associated types. - Added class
PotionEffectTypewhich is a potion effect type handle associated withMinecraftPotionEffectTypes. - Added class
PotionModifierTypewhich is a potion modifier type handle associated withMinecraftPotionModifierTypes. - Added class
PotionLiquidTypewhich is a potion type handle associated withMinecraftPotionLiquidTypes. - Added class
ItemPotionComponentwhich can be obtained from a valid potionItemStack. - Added interface
PotionOptionsfor use increatePotion. - Added function
createPotionfor creating valid potion items.
- Added class
Vanilla-Data- Added enum
MinecraftPotionLiquidTypescontaining potion liquid IDs. - Added enum
MinecraftPotionEffectTypescontaining potion effect IDs. - Added enum
MinecraftPotionModifierTypescontaining potion modifier IDs.
- Added enum
BlockExplodeAfterEvent- Released
BlockExplodeAfterEventfrombetato1.12.0. - Released
BlockExplodeAfterEventSignalfrombetato1.12.0. - Released
blockExplodefrombetato1.12.0.
- Released
- Released
ItemTypesfrombetato1.12.0. - Released
InputPermissionCategoryfrombetato1.12.0. - Released
PlayerInputPermissionsandinputPermissionsfrombetato1.12.0. - Released
PlayerInputPermissionCategoryChangeAfterEventandafterEvents.playerInputPermissionCategoryChangedfrombetato1.12.0. - Added bound check for
setCurrentValue. The provided value will be clamped to the range of this attribute. GameRules- Released
ShowDaysPlayedfrombetato1.12.0. - Released
showDaysPlayedfrombetato1.12.0.
- Released
EnchantmentTypes- Released
getAll(): EnchantmentType[]frombetato1.12.0.
- Released
EntityRaycastOptions- Released
ignoreBlockCollisionfrombetato1.12.0. - Released
includeLiquidBlocksfrombetato1.12.0. - Released
includePassableBlocksfrombetato1.12.0. - Released
hitBlockPermutationmember ofEntityHitBlockAfterEventfrombetato1.12.0.
- Released
- Released
betaversion ofaddEffectmethod onEntityto 3.0, which adds a return type for the newly created effect. (or undefined if no effect was added)
- Armor equipped to the second slot of
minecraft:equippableis now applied toslot.armor.bodyinstead ofslot.armor.torso.- To retrieve information about it,
query.armor_texture_slot,query.armor_color_slotandquery.armor_damage_slotshould now be used with a value of 4. - This change only affects entities with a format version equal to or greater than
21.10.
- To retrieve information about it,
General
- Updated documentation for Feature Rules' schema.
Graphical
- Level screenshot thumbnails now support RTX and Deferred Technical Preview worlds.
- Particle Emitters that use the
minecraft:particle_appearance_lightingcomponent now use the correct light level instead of the world's origin light level.
- Trimmed custom armor item icons now appear correctly when their icon texture name includes a namespace or does not match the item name.
- Introduced
slot.armor.bodyas an extra armor slot for entities like Horses, limited to a single armor item but needing the effects of a full armor set. (beta)slot.armor.bodyis supported by:- Commands. (even if no suitable item is currently available for manipulation)
minecraft:attachable.minecraft:interact.query.armor_texture_slot. (with value 4)query.armor_color_slot. (with value 4)query.armor_damage_slot. (with value 4)query.equipment_count.has_equipmententity filter. (with domainbody)all_slots_emptyentity filter. (with domainbody)any_slot_emptyentity filter. (with domainbody)
slot.armor.bodyis not supported by:minecraft:wearable.
- Future adjustments may alter how items equipped to
slot.armor.bodyaffect entity visibility (intended as how easy an entity is detected by other entities), enchantments, and armor protection.
- Released
state_timewhich no longer requires the "Upcoming Creator Features" toggle.
Experimental
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
Changes
Technical
BlockRecordPlayerComponent- Added
UIManagerclass anduiManagerobject to@minecraft/server-uibeta.- Renamed the
componentIdtominecraft:record_playerfor consistency. - Added methods
getRecord,ejectRecord,pauseRecordandplayRecord. - Removed method
clearRecord, instead you should now passundefinedtosetRecordto reset it. - Removed property
readonlygetLifetimeState: EntityLifetimeStatefrombeta.
- Renamed the
- Removed enum
EntityLifetimeStatefrombeta.- Move
setBlockPermutation(location: Vector3, permutation: BlockPermutation): voidfrombetato12.0. - Move
setBlockType(location: Vector3, blockType: BlockTypestring): voidfrombetato12.0. - Moved
getTags(): string[]frombetato12.0. - Moved
hasTag(tag: string): booleanfrombetato12.0. - Removed property
readonlyfallDistance: numberfrombeta.
- Move
Components
EntityLeashableComponent- Added property
canBeStolen: boolean. - Added property
hardDistance: number. - Added property
leashHolder: Entity. - Added property
leashHolderEntityId: string. - Added property
maxDistance: number. - Added property
isLeashed: boolean. - Renamed function
leash(leashHolder: Entity): voidtoleashTo(leashHolder: Entity): void.
- Added property
General
- Updated the Hide Paperdoll toggle to default to false for Chromebooks.
- Added the "Creator Cameras: New Third Person Presets" experiment and toggle which contains:
- New
minecraft:follow_orbitpreset that is accessible by the/cameracommand and can have a view offset.
- New
Graphical
- Removed an errant 10 times multiplier in atmospheric scattering in the Deferred Technical Preview.
- This is expected to cause skies in existing packs to become darker and will require content creators to multiply their Rayleigh Strength, Mie Sun Strength, and Mie Moon Strength each by a factor of 10 to achieve the same visual result as before.
- Corrected an issue with the ACES tonemapper in the Deferred Technical Preview on Android. ACES tonemapping should now provide the expected results on Android. This should cause no changes on other platforms.
- Volumetric fog density settings are now supported for weather when a
format_versionof 1.21.0 or higher is specified in the Deferred Technical Preview.
Fixes
From released versions before Bedrock Edition 1.21.20
- MCPE-54855 – Continuous slab placing causes slabs to change from upper to lower
- MCPE-61891 – Locator Maps Show a 3D Model Of Players Head, Capes, Elytra and Armor
- MCPE-120910 – Scaffolding flickers like blocks and as an item drop (when moving away from them)
- MCPE-168757 – Items in the off-hand slot cannot be removed by tapping on an item in the Creative inventory unless the item has a + icon next to it
- MCPE-173506 – Items stay selected between creative tabs
- MCPE-177684 – Marketplace downloads stuck at 0%
- MCPE-178884 – Bogged can inflict slowness by melee attacking
- MCPE-178937 –
/summoncommand do not have "Wind_Charge" Entity - MCPE-179661 – Breeze rod is not held correctly, unlike the blaze rod
- MCPE-179726 – Oak leaves particles appear when you break acacia leaves
- MCPE-179754 – Maces can break cobwebs and bamboo
- MCPE-180275 – Item moves slightly in slot after being quick moved to anvil
- MCPE-180337 – Fishing bobber is not deflected when hitting a breeze's head
- MCPE-180712 – Item renders in front of stack size number when being quick moved
- MCPE-180864 – Regeneration hearts animation is much faster than it should be
- MCPE-180962 – Mace smash attack can knockback tamed mobs
- MCPE-180964 – Petrified oak ("wooden") slabs are not converted properly
- MCPE-181338 – Item stack count renders above hover text
- MCPE-181364 –
/camera setbehaves incorrectly when run during an existing camera interpolation - MCPE-181455 – The top texture of active and inactive trial spawner is not consistent
- MCPE-181496 – Wind burst can prevent players from taking fall damage
Others
- Music will no longer be stopped by the
/stopsoundcommand. - The sound emitted when a player walks on a Heavy Core Block is now controlled by the appropriate slider in the audio preferences.
- Fixed an issue that caused sideloaded
.mcpackfiles to fail to apply when uploading to Realms. - Fixed a bug that prevented
getandStructureManager.placefrom loading structures stored in the root of the structures directory. - Fixed bug that caused the game to crash when executing a run command from the
runCommand()andDimension.runCommandAsync()scripting APIs. - Fixed a bug where interacting, while sneaking, with Command, Jigsaw, and Structure blocks could cause the UI to open/close multiple times.
From released versions before Bedrock Edition 1.21.20
- REALMS-11625 – Environment within a chunk may noticeably change when getting close to the chunk when thousands of blocks away from spawn
Preview 1.21.10.21
Beta 1.21.10.21 (Android) or Preview 1.21.10.21 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Bedrock Edition 1.21.20[b], released on May 29, 2024,[4] which fixes bugs.
Additions
Gameplay
- Added chat game tip. The tip appears when there are remote players in a world or if cheats are enabled.
- If the chat game tip can be shown for a player, the open chat instructions posted in the chat are removed.
Changes
Blocks
Coral Wall Fan and Dead Coral Wall Fan
- The different coral hang type and dead bit block states for the
coral_fan_hang,coral_fan_hang2, andcoral_fan_hang3IDs have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
coral_fan_hang
|
tube_coral_wall_fan
|
brain_coral_wall_fan
| |
dead_tube_coral_wall_fan
| |
dead_brain_coral_wall_fan
| |
coral_fan_hang2
|
bubble_coral_wall_fan
|
fire_coral_wall_fan
| |
dead_bubble_coral_wall_fan
| |
dead_fire_coral_wall_fan
| |
coral_fan_hang3
|
horn_coral_wall_fan
|
dead_horn_coral_wall_fan
|
- The different stone slab type block states for the
stone_block_slab4ID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
stone_block_slab4
|
mossy_stone_brick_slab
|
smooth_quartz_slab
| |
normal_stone_slab
| |
cut_sandstone_slab
| |
cut_red_sandstone_slab
|
- It now has a hardness of 1.5.
General
- Updated the Dressing Room category names for "Headwear", "Outerwear", and "Footwear".
- Added animated title to the loading tips dialog.
- A local World can now be uploaded to a Preview Realm World through the Edit World screen, similar to a non-Preview Realm.
- The control customization screen is now automatically exited when input mode is switched to something other than touch controls.
UI
- Refreshed assets for Achievements screen: all achievements unlocked illustration, no achievement unlocked illustration, and the gamer score icon.
- Added a button for exiting the world from the death screen when in Hardcore mode. (Preview only)
Technical
- Biome components
minecraft:forced_featuresandminecraft:ignore_automatic_featuresare now deprecated.
EntityComponent- Moved class
EntityMovementComponentfrombetato1.12.0. - Moved class
EntityLavaMovementComponentfrombetato1.12.0. - Moved class
EntityMovementGlideComponentfrombetato1.12.0. - Moved class
EntityMovementSwayComponentfrombetato1.12.0. - Moved class
EntityUnderwaterMovementComponentfrombetato1.12.0.
- Moved class
Experimental
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
Changes
Technical
EntityBreathableComponent- Changed function
setAirSupply(value: number): voidto propertyairSupply: numberinbeta. - Added property
readonlycanBreathe: booleantobeta.
- Changed function
- Added class
PlayerCursorInventoryComponentwhich adds read-only access to the players cursor inventory and the ability to clear it.
Fixes
From released versions before Bedrock Edition 1.21.20
- MCPE-176334 – Paper Doll doesn't show up if Customize Controls is enabled
- MCPE-178820 – Jump button gets smaller when going up or down scaffolding or ladders
- MCPE-179650 – Banners no longer appear in the recipe book
- MCPE-179664 – Wolf armor generates way less breaking particles than on Java
- MCPE-179672 – Help button on Structure block leads to the block section
- MCPE-180234 – New Bedrock d pad when customising resets when going into inventory or exiting flying
- MCPE-181245 – Absorption Hearts are Rendered as Empty When Only Half a Heart Is Taken
- MCPE-181275 – Sunflowers seems to be missing a part of their textures
Others
- Mounted entities are no longer immune to Wind Charge projectile damage.
- Tweaked the way the dismount position is calculated to better align with moving vehicles. This could result in minor differences when dismounting fast vehicles.
- Typing into the search box on the Realms Stories Members tab no longer overrides the filter options.
- Fixed a crash that could occur when viewing Realms Stories on a busy Realm.
- New lines are no longer removed from Realms Stories posts that are displayed in the story feed.
- Fixed item and block corruption when converting worlds from legacy Console Edition.
Preview 1.21.10.22
Beta 1.21.10.22 (ChromeOS, Android) or Preview 1.21.10.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for Bedrock Edition 1.21.20[c], released on June 5, 2024,[6] which makes breaking changes to multiple aspects of the add-on system and fixes bugs.
Additions
Gameplay
- Added emote game tip. The tip appears when there are remote players close to the player and the player has spent at least 30 seconds with other players in the world.
Changes
Blocks
- Doors of different materials will now be able to form a double door.
- The different stone slab type block states for the
double_stone_block_slab2,double_stone_block_slab3, anddouble_stone_block_slab4IDs have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
double_stone_block_slab2
|
red_sandstone_double_slab
|
purpur_double_slab
| |
prismarine_double_slab
| |
dark_prismarine_double_slab
| |
prismarine_brick_double_slab
| |
mossy_cobblestone_double_slab
| |
smooth_sandstone_double_slab
| |
red_nether_brick_double_slab
| |
double_stone_block_slab3
|
end_stone_brick_double_slab
|
smooth_red_sandstone_double_slab
| |
polished_andesite_double_slab
| |
andesite_double_slab
| |
diorite_double_slab
| |
polished_diorite_double_slab
| |
granite_double_slab
| |
polished_granite_double_slab
| |
double_stone_block_slab4
|
mossy_stone_brick_double_slab
|
smooth_quartz_double_slab
| |
normal_stone_double_slab
| |
cut_sandstone_double_slab
| |
cut_red_sandstone_double_slab
|
Prismarine, Dark Prismarine, and Prismarine Bricks
- The different block states for the
prismarineID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
prismarine
|
prismarine
|
dark_prismarine
| |
prismarine_bricks
|
Prismarine Double Slab, Dark Prismarine Double Slab, Prismarine Bricks Double Slab, Andesite Double Slab, Polished Andesite Double Slab, Diorite Double Slab, Polished Diorite Double Slab, Granite Double Slab, Polished Granite Double Slab, and Mossy Stone Brick Double Slab
- They now have a hardness of 1.5.
- It now has a hardness of 3.
- Added sound effect to help players understand that they have already looted this vault.
Entities
- Now spawn individually in rivers instead of in groups of two, like in Java Edition.
- Now spawn in aquifers in dripstone caves, like in Java Edition.
- The model now correctly renders within its bounding box.
- No longer burst when removed by commands.
Items
- "Thing" is now considered of Epic rarity (magenta color).
- "Flow" and "Guster" are now considered of Rare rarity (aqua color).
- "Creeper Charge", "Skull Charge", and "Snout" are now considered of Uncommon rarity (yellow color).
Heavy Core, Mace, and Trident
- Are now considered of Epic rarity (magenta color).
- Increased player-fired wind charge speed by 50%, bringing it into parity with Java Edition.
General
Touch controls
- Buttons can now slide completely to the right when customizing controls on iOS and iPadOS.
- When customizing touch controls, the safe zones on the left and right side are now ignored.
Gameplay
- Tweaked the way the dismount position is calculated to better align with moving vehicles. This could result in minor differences when dismounting fast vehicles.
Realms
- Added a new reporting flow that lets players add more context and information about why the report is being made.
Technical
- Released
WorldInitializeBeforeEventfrombetato1.12.0. - Released
WorldInitializeBeforeEventSignalfrombetato1.12.0. - Released
ItemComponentRegistryfrombetato1.12.0. - Released
ItemCustomComponentfrombetato1.12.0. - Released
ItemComponentBeforeDurabilityDamageEventfrombetato1.12.0. - Released
ItemComponentCompleteUseEventfrombetato1.12.0. - Released
ItemComponentConsumeEventfrombetato1.12.0. - Released
ItemComponentHitEntityEventfrombetato1.12.0. - Released
ItemComponentMineBlockEventfrombetato1.12.0. - Released
ItemComponentUseEventfrombetato1.12.0. - Released
ItemComponentUseOnEventfrombetato1.12.0. - Moved
EntityTameableComponentfrombetato1.12.0with propertiesgetTameItems,isTamed,probability,tamedToPlayer,tamedToPlayerIdand functiontame. - Moved
EntityAgeableComponentfrombetato1.12.0with propertiesduration,growUp,transformToItemand functiongetDropItems,getFeedItems,EntityDefinitionFeedItem,Trigger. - Enabled the
server-netmodule to be usable in local editor extensions.
- Added the view offset to the 3rd person camera for the experimental
follow_orbitpreset- The view offset is anchored to a pivot point at the center of the screen. When applied to the
follow_orbitpreset, the player is shifted to be at a distance from center specified by the offset. - The range for this offset is -100 to 100
- This can be set by both commands and JSON
/camera @s set minecraft:follow_orbit view_offset viewX viewY
- The view offset is anchored to a pivot point at the center of the screen. When applied to the
- Added starting radius and rotation to the
follow_orbitand 3rd person boom camera presets- The starting radius (distance from player) is fixed right now at 10 blocks from the player position.
- The starting rotation (pitch and yaw) are fixed right now at 45x and 45y.
- Exposed radius component to behavior packs to be overwritten by creator cameras. Also added
minecraft:third_personandminecraft:third_person_frontto the allow list of presets that can be inherited from- This allows the making of a 3rd person camera based on the vanilla 3rd person cameras but with a variable radius.
- The radius (distance from player) is not limited but render distance and other constraints still exist.
- This does not allow modifications to the vanilla cameras.
- Added a
wind_burst_on_hitsubcomponent for projectiles which creates a wind burst upon collision with an entity or block before being removed from the world.
minecraft:scatter_featurenow has adistributionfield likeminecraft:feature_rulesto define the scattering settings. Features now use schema version1.21.10.
- Released
minecraft:custom_componentsitem component out of experimental in json formats1.21.10and higher. - Introduced
slot.armor.bodyas an extra armor slot for entities, like horses, limited to a single armor item but needing the effects of a full armor set. - Introduced the
minecraft:damage_absorptionitem component, enabling items to absorb damage intended for their wearer.- The
absorbable_causesfield allows to specify which damage causes to absorb. - Absorbed damage depletes the item’s durability, and surplus damage is ignored.
- Requires equipping the item in an armor slot for damage to be absorbed.
- When multiple damage absorbing items are equipped, a suitable one is selected at random to absorb incoming damage.
- The
- Introduced the
minecraft:durability_sensoritem component, enabling items to emit sounds and particles when damage causes them to lose durability.- The
durability_thresholdsfield allows to define a list of both durability thresholds and the effects to emit when they are met. - When the item receives enough damage to meet multiple thresholds at the same time, only the one corresponding to the lowest durability is considered.
- The
Experimental
Additions
- Added
playerEmotewhich fires after a player uses an emote.
Graphical
- Added a Brightness / Gamma calibration screen for Deferred Technical Preview.
- The calibration screen can be found under Deferred Graphics Settings within the Video settings menu.
Changes
Upcoming Creator Features
- Deprecated entity permutations.
- Permutations can no longer be parsed and applied to entities via their JSON file under the flag permutations.
- Deprecated Volume and
/volumeareacommand. - Entity aliases is deprecated when a
format_versionof1.21.10or higher is specified.
- Use of the
onTickevent requires the block has theminecraft:tickcomponent to configure how the block ticks - Blocks that are world generated, and have the
minecraft:tickcomponent, will now tick.
Fixes
From released versions before Bedrock Edition 1.21.20
- MCPE-42310 – Players can spawn in and take damage or die before the world loads correctly.
- MCPE-144066 – Drowned doesn't spawn inside aquifers in the dripstone caves.
- MCPE-179656 – Heavy core's inventory icon is too small.
- MCPE-180810 – Crawl mode activated when sneak and jump onto bed.
- MCPE-181155 – Heavy Core "floats" relative to Item Frame.
- MCPE-181211 – Breeze wind charges can change activation blockstates of redstone components when
mobGriefinggamerule is disabled. - MCPE-182277 – Heavy cores, maces and tridents has different rarity name color from Java.
Other
- Fixed a bug where items from certain Add-ons could appear without textures or names when joining Realms.
- Fixed a bug that caused Crafter to be audible from more than five blocks away.
- Fixed Ancient City entrance using a single Deepslate tile slab instead of a double slab.
- Fixed a bug where a user could not create a new realm via the “Free Beta/Preview Realm Available” button in the Worlds tab due to an infinite loading screen and non-functioning “Create Preview/Beta Realm” button.
- Fixed an issue on Fire tablets where game would occasionally crash when joining a world.
- Fixed a bug where the wrong text could be shown on the death screen while using Hardcore mode in split screen.
- Fixed a bug that prevented two back-to-back error screens when the client was out of date and a Realm had a pending update.
- Fixed a crash when enabling the Deferred Technical Preview experiment on Android devices with an Arm Mali GPU.
Preview 1.21.10.23
Beta 1.21.10.23 (ChromeOS, Android) or Preview 1.21.10.23 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/Preview version for Bedrock Edition 1.21.20[d], released on June 12, 2024,[8] which fixes bugs.
Changes
Blocks
- Now follow the intended design of only dropping when mined with a Stone Pickaxe or better.
- Added break, fall, hit, jump, land, place, and step sounds.
Command format
- Added a Max Height parameter to the command, which allows you to specify a maximum height that the spreading is done underneath.
Non-mob entities
- Now work the same on all terrain.
- Crouching no longer affects wind charge knockback / jump amount.
- Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.
- Latency related fall damage when using a Wind Charge will occur less often.
- The launch position of the Wind Charge has been adjusted so it no longer fires too far from the player.
Mobs
Wolves, Polar Bears, and Pandas
- Now will panic and try to avoid danger when damaged by environmental sources, eg: fire, lava, freezing.
General
UI
- Safe Zone Screen position now saves properly on closing the menu.
- Safe Zone Screen text no longer is obscured when you hover over it.
- Safe Zone Screen sliders now properly save even when the value is changed by just 0.1.
- Safe Zone Screen Position sliders now properly reset and rescale based on the Scale sliders.
- Game tips now appear and disappear from the screen with "fade-in" and "fade-out" animations.
- Replaced Marketplace Pass gradient with solid gray to improve readability.
Technical
EntityTameMountComponent- Moved method
tameToPlayerand readonly propertiestamedToPlayerId,tamedToPlayer,isTamed,isTamedToPlayerfrombetato1.12.0.
- Moved method
- Released
runJobmethod onSystemfrombetato1.12.0. - Released
clearJobmethod onSystemfrombetato1.12.0. - Released
waitTicksmethod onSystemfrombetato1.12.0. @minecraft/server-ui- Released version
1.2.0 - Added new
betaversion1.3.0 - Released
submitButtonmethod onModalFormDatafrombetato1.2.0.
- Released version
minecraft:custom_componentsno longer requires the Beta APIs experiment.minecraft:entity_fall_onno longer requires the Beta APIs experiment.minecraft:tickno longer requires the Beta APIs experiment.
Experimental
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
Changes
Technical
WorldInitializeBeforeEvent- Renamed property
blockTypeRegistrytoblockComponentRegistry.
- Renamed property
- Moved
BlockComponentRegistryfrombetato1.12.0. - Moved
BlockCustomComponentAlreadyRegisteredErrorfrombetato1.12.0. - Moved
BlockCustomComponentReloadVersionErrorfrombetato1.12.0. - Moved
BlockCustomComponentReloadNewEventErrorfrombetato1.12.0. - Moved
BlockCustomComponentReloadNewComponentErrorfrombetato1.12.0. - Moved
BlockCustomComponentfrombetato1.12.0. - Moved
BlockComponentStepOnEventfrombetato1.12.0. - Moved
BlockComponentTickEventfrombetato1.12.0. - Moved
BlockComponentRandomTickEventfrombetato1.12.0. - Moved
BlockComponentEntityFallOnEventfrombetato1.12.0. - Moved
BlockComponentStepOffEventfrombetato1.12.0. - Moved
BlockComponentPlayerInteractEventfrombetato1.12.0. - Moved
BlockComponentPlayerPlaceBeforeEventfrombetato1.12.0. - Moved
BlockComponentPlayerDestroyEventfrombetato1.12.0. - Moved
BlockComponentOnPlaceEventfrombetato1.12.0. - Added four new error class types used for custom block component registration:
ScriptBlockCustomComponentAlreadyRegisteredError- When registering a custom block component and it has already been registered.ScriptBlockCustomComponentReloadVersionError- When registering a custom block component with a different script version between reloading.ScriptBlockCustomComponentReloadNewEventError- When registering a custom block component and it implements a new event between reloading.ScriptBlockCustomComponentReloadNewComponentError- When registering a custom block component between reloading.
- Added
Block::getMapColorbinding to Script Block API (Beta).
Fixes
From released versions before Bedrock Edition 1.21.20
- MCPE-104226 – When you break the top of a door in creative mode the item is dropped.
- MCPE-126620 – Iron door drops without using pickaxe if you break the top half.
- MCPE-168411 –
/spreadplayersspawns you in the floor. - MCPE-173826 – Parity: Bedrock doesn't have "
/spreadplayers ... under". - MCPE-179725 – Wind Charge only launches player 1-2 blocks into the air.
- MCPE-179918 – Tutorial hint toast doesn't have an animation when appearing and disappearing.
From the previous development version
- MCPE-181964 – Missing texture in "My Content" menu.
- MCPE-182104 – Smooth quartz slab is now using the texture of normal quartz slab.
- MCPE-182146 – 'Copy Coordinates' missing message in chat.
Other
- Fixed a bug where the unread badge for the Realms Stories button on the Pause Screen did not update.
- Safe Zone Screen no longer errors on iOS and iPadOS when set to minimum values.
- Fixed tags showing up vertically in Marketplace item descriptions.
- Fixed an issue where particle effect lifetime event timeline did not trigger events as expected.
- Fixed an issue where a warning would incorrectly appear when reloading item custom components.
- Fixed Molang content errors to include the expression in the logged message.
Preview 1.21.10.24
Beta 1.21.10.24 (ChromeOS, Android) or Preview 1.21.10.24 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta/Preview version for Bedrock Edition 1.21.20[e], released on June 19, 2024,[10] which fixes bugs.
Fixes
From the previous development version
- MCPE-182541 – Structures do not spawn mobs after a world is saved and reloaded.
Others
- Polished andesite slabs can once again be crafted using andesite in the stonecutter.
- Fixed a bug where players with a freshly installed Minecraft need to restart before being able to see Realms Stories.
- Using tridents with Riptide enchantment now correctly cancels fall damage reduction from wind charge.
- Fixed an issue with certain item components that were no longer functioning for remotely connected players.
Preview 1.21.20.21
Beta 1.21.20.21 (ChromeOS, Android) or Preview 1.21.20.21 (Windows, iOS, iPadOS, Xbox, PlayStation) is the sixth beta/Preview version for Bedrock Edition 1.21.20, released on June 27, 2024,[11] which fixes bugs.
Changes
Blocks
- Its craft and fail sounds now have a random pitch offset.
- Its fail sound now has a max distance of 3 blocks instead of 5.
- Its break, place and hit sounds are now pitched differently.
- Its break, place and hit sounds are now pitched differently.
- Its step sounds play at a lower volume.
- Its "open" sound is now pitched differently.
- The ID has been changed from
yellow_flowertodandelion.
- The different block states for the
light_blockID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
light_block
|
light_block_0
|
light_block_1
| |
light_block_2
| |
light_block_3
| |
light_block_4
| |
light_block_5
| |
light_block_6
| |
light_block_7
| |
light_block_8
| |
light_block_9
| |
light_block_10
| |
light_block_11
| |
light_block_12
| |
light_block_13
| |
light_block_14
| |
light_block_15
|
- The chance of dropping mushrooms (max of 2) from brown and red mushroom block was increased to match Java Edition, from 10% per mushroom to 11.11%.
- No longer drops mushrooms when mined.
- The different block states for the
sandstoneID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
sandstone
|
sandstone
|
chiseled_sandstone
| |
cut_sandstone
| |
smooth_sandstone
|
- It now has a hardness of 2 and a blast resistance of 6.
- From versions 1.21.20, the player ID given to tamed mobs loaded from a structure block will always be the original owner's ID.
- Its break and place sounds are now pitched differently.
Tuff, Tuff Bricks, and Polished Tuff
- Break, place and hit sounds now pitch differently for them.
- Its break and place sounds are now pitched differently.
General
Realms tab
- Added a brand-new Realms tab with new sections:
- List of Realms: Easily view all the Realms you own or have joined.
- Start Playing: Launch your Realm directly from this screen.
- Online Player Count: See how many players are currently online in each Realm.
- Realm Management: Take control of your owned Realms by editing worlds and managing subscriptions.
- Add or Join Realms: Explore new Realms by adding or joining them.
- Realm Stories: View Realm stories.
Bed Screen
- Enabled the new version of the Bed Screen. The user can opt-in or opt-out using a feature toggle under Settings-Video Tab. (Preview only)

Technical
AI Goals
- Exposed
minecraft:behavior.swim_up_for_breathAI goal component which allows a mob to try to move to a location where it can breathe air once it is close to running out of its breathable supply.- In Vanilla, this is used by the Dolphin. Any custom content built off of the Vanilla dolphin at or above version 1.21.20 will need to manually add this component to enable this AI behavior.
EntityLeashableComponent- Moved class
EntityLeashableComponentfrombetato1.13.0.
- Moved class
General
- Updated schema documentation for Filter Groups.
Graphical
- 2 Channel textures in resource packs are now properly supported. When loaded they will always use the first channel to represent all three color channels and the second channel for alpha (I.E A normal texture would be (R, G, B, A) where a 2 channel texture will always be treated as (R, R, R, A)).
Experimental
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
Changes
Technical
EntityBreathableComponent- Changed function
setAirSupply(value: number): voidto propertyairSupply: numberinbeta. - Added property
readonlycanBreathe: booleantobeta.
- Changed function
- Added
isHardcoreto1.14.0beta.
- Added
item_display_transformscontrol to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists insideminecraft:geometry, and requiresformat_version1.21.20.- Default values example:
"item_display_transforms": {
"gui" : {
"translation": [0, 0, 0],
"rotation": [30, 225, 0],
"scale": [0.625, 0.625, 0.625]
},
"firstperson_righthand": {
"translation": [0, 0, 0],
"rotation": [0, 45, 0],
"scale": [0.4, 0.4, 0.4]
},
"firstperson_lefthand": {
"translation": [0, 0, 0],
"rotation": [0, -135, 0],
"scale": [0.4, 0.4, 0.4]
},
"thirdperson_righthand": {
"translation": [0, 2.5, 0],
"rotation": [75, 45, 0],
"scale": [0.375, 0.375, 0.375]
},
"thirdperson_lefthand": {
"translation": [0, 2.5, 0],
"rotation": [75, 45, 0],
"scale": [0.375, 0.375, 0.375]
},
"ground": {
"translation": [0, 3.0, 0],
"rotation": [0, 0, 0],
"scale": [0.25, 0.25, 0.25]
},
"fixed": {
"translation": [0, 0, 0],
"rotation": [0, 0, 0],
"scale": [0.5, 0.5, 0.5]
},
"head": {
"translation": [0, 0, 0],
"rotation": [0, 0, 0],
"scale": [1, 1, 1]
}
}
Graphical
- The extension
EXT_texture_cube_map_arrayis now required to run Deferred Technical Preview on Android devices that support GLES 3.1. Some devices will lose support, however most devices should be unaffected.
Fixes
From released versions before Bedrock Edition 1.21.20
- MCPE-69281 – Crafting quartz bricks only gives 1 block back instead of 4.
- MCPE-71123 – Incorrect normal drops from mushroom stems, incorrect normal and Silk Touch drops from mushroom pores.
- MCPE-95523 – Zoglins missing sounds.
- MCPE-98458 – Parity: Pufferfish still gives you Nausea II instead of Nausea I.
- MCPE-114688 – Bees do not take damage upon contact with water.
- MCPE-136077 – Waxed oxidized cut copper only gives 1 slab in a stonecutter.
- MCPE-142173 – Turtle helmet effect icon/timer flickering.
- MCPE-149183 – Spawn tamed animals using structure block but you can't interact with them.
- MCPE-169933 – Relic, Otherside, 5, Creator, Creator (Music Box), and Precipice Music Discs are not controlled by the right sliders.
- MCPE-174200 – Custom sky textures are ignored when deferred lighting is enabled.
- MCPE-178373 – Leaving a world with deferred rendering enabled won't render blocks in thumbnail.
- MCPE-178607 – Block transformation component sometimes treats schematic as unit cube.
- MCPE-179894 – Skull charge, flow and guster banner patterns are not mirrored on the backside.
- MCPE-180344 – Game forces players to download resource packs.
- MCPE-182278 – Parity: Lush Caves missing Echo in the Wind music track.
- MCPE-182290 – Flattened monster eggs/infested stones do not have "stone" sound assigned.
- MCPE-182604 – Quartz slab uses smooth quartz texture on the bottom.
- MCPE-182630 – Mobs spawned by ominous trials do not drop picked up gear on death.
- MCPE-182758 – Trial Spawners give no loot upon completion in older worlds.
Other
- Texture overrides that intended to target all block variants no longer only override the default variant.
- Area Effect Clouds no longer shrink when entered by entities immune to the effect.
- Fixed a recipe bug where
chiseled_sandstoneandcut_sandstonesandstone variants could be used in a furnace to craftsmooth_sandstone. It can now only accept normalsandstoneand no other types of sandstone. - Fixed Vanilla recipes involving
red_sandstone_slabas an ingredient or result item, they would incorrectly usered_sandstoneinstead:red_sandstone_slabcan now be crafted again with 3 horizontalred_sandstone:0.red_sandstone_slabcan now be crafted again with 3 horizontalred_sandstone:1.red_sandstone:1can now be crafted again with 2 verticalred_sandstone_slab.
- Fixed a bug where the Breeze could get stuck in one place when beneath a roof of blocks while attacking.
- Wind Charges thrown by Players no longer have a chance of dealing more than 1 damage per hit.
- Jumping no longer overrides any previous greater upward velocity, and therefore doesn't cancel momentum from a Wind Burst explosion when both happen at the same time.
- Using Trident with Riptide enchantment now correctly cancels fall damage reduction from Wind Charge.
- Fixed a bug where the fall damage protection from a Wind Charge incorrectly prevented fall damage when landing a second time.
- Players are no longer kicked from the Realm if the owner enters and exits the Realms Settings screen without modifying packs while multiple Add-Ons are applied.
- Navigating away from the Realms Stories Story Feed tab upon reading the first page of stories will remove the unread stories badge as the user has seen the most recent posts.
- Fixed a bug where brand new Realm Events wouldn't display properly the first time the Story Feed is opened.
- Fixed a bug that locks players on an infinite loop after cancelling the process of joining a recently claimed Preview Realm.
- Fixed bug where culling rules for data driven blocks did not rotate with the transformation component.
- Fixed a bug where certain objects from the world would be visible through the gamma calibration menu in the Deferred Technical Preview.
Preview 1.21.20.22
Beta 1.21.20.22 (ChromeOS, Android) or Preview 1.21.20.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the seventh beta/Preview version for Bedrock Edition 1.21.20, released on July 10, 2024,[12] which fixes bugs.
Additions
Gameplay
- Added a game tip that informs players on touch devices that they are sneaking in order to avoid having new players stuck in crouch.
- Added some minor tip interruption improvements for existing game tips.
General
- Added the
one_way_collidableblock tag: containsiron_door,wooden_door,spruce_door,birch_door,jungle_door,acacia_door,dark_oak_door,mangrove_door,cherry_door,bamboo_door,crimson_door,warped_door,copper_door,exposed_copper_door,weathered_copper_door,oxidized_copper_door,waxed_copper_door,waxed_exposed_copper_door,waxed_weathered_copper_door,waxed_oxidized_copper_door,iron_trapdoor,trapdoor,acacia_trapdoor,birch_trapdoor,dark_oak_trapdoor,jungle_trapdoor,spruce_trapdoor,crimson_trapdoor,warped_trapdoor,mangrove_trapdoor,bamboo_trapdoor,cherry_trapdoor,copper_trapdoor,exposed_copper_trapdoor,weathered_copper_trapdoor,oxidized_copper_trapdoor,waxed_copper_trapdoor,waxed_exposed_copper_trapdoor,waxed_weathered_copper_trapdoor,waxed_oxidized_copper_trapdoor,fence_gate,acacia_fence_gate,bamboo_fence_gate,birch_fence_gate,cherry_fence_gate,crimson_fence_gate,dark_oak_fence_gate,jungle_fence_gate,mangrove_fence_gate,spruce_fence_gate, andwarped_fence_gate- Used to make mobs that are inside a block's collision box don't be pushed out.
Changes
Blocks
- Copper door's "open" sound is now pitched differently.
- A damaged anvil block may now spawn in trail ruins, as it would in Java Edition.
- The different damage block states for the
anvilID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
anvil
|
anvil
|
chipped_anvil
| |
damaged_anvil
| |
deprecated_anvil
|
- The different chisel type block states for the
quartz_blockID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
quartz_block
|
quartz_block
|
chiseled_quartz_block
| |
quartz_pillar
| |
smooth_quartz
|
- Pillar Quartz Block has been renamed to Quartz Pillar.
- The different block states for the
red_sandstoneID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
red_sandstone
|
red_sandstone
|
chiseled_red_sandstone
| |
cut_red_sandstone
| |
smooth_red_sandstone
|
- Its hardness changed from 0.8 to 2.
- The different block states for the
dirtID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
dirt
|
dirt
|
coarse_dirt
|
- The different block states for the
sandID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
sand
|
sand
|
red_sand
|
General
- Player can now create up to 5 invite links per Realm.
- Invite links can be enabled or disabled at will, or set to have an expiration date in the future.
- Invite links can be deleted entirely.
- Newly created invite links codes will be 15 characters long (increased from 11).
- Existing Preview Realms will keep their existing invite links, but all new Preview Realms will start with 0 invite links by default moving forward.
- Removed an unnecessary warning from 2 Player realms subscription.
Technical
- Dimension
- Released method
getTopmostBlockfrombetato1.13.0. - Released interface
VectorXZfrombetato1.13.0.
- Released method
- The
blocks.jsonfiles found in resource packs are now versioned.- Overriding the block
stonewith aformat_versionof1.20.50or higher will assume the texture data interrain_texture.jsonis flattened and not using an array. - Overriding the block
prismarinewith aformat_versionof1.21.10or higher will assume the texture data interrain_texture.jsonis flattened and not using an array. - Overriding the block
anvil,quartz_block,red_sandstone,sand, andsandstonewith aformat_versionof1.21.20or higher will assume the texture data interrain_texture.jsonis flattened and not using an array.
- Overriding the block
Entity Components
- Added the
behavior.teleport_to_ownergoal, which allows an entity to teleport to its owner.- This goal is designed for emergency situations where
behavior.follow_ownercould be too slow or too low priority. - The
filtersfield allows defining the conditions for teleportation using entity filters. - The
cooldownfield allows defining how often the entity should attempt to teleport.
- This goal is designed for emergency situations where
minecraft:behavior.move_away_from_targethas been renamed tominecraft:behavior.move_around_targetto better describe what the goal does, since it can be used both for moving away from the target, but also to move towards a random position around the target.
Entity Filters
- Added new entity filter
owner_distance, which checks the distance of an entity from its owner.
Gameplay
- Modified
ItemUseInventoryTransactionpacket by adding Trigger Type. This new value tells us if the packet is sent from a direct player input or the simulation tick from the button being held down.
General
- Entities that fail to load due to missing content will now be preserved inside the level. These entities will re-appear when the missing content becomes available (I.E Removing and re-applying an Add-On).
- Using
minecraft:wearablewith slot set toslot.weapon.offhandin combination withminecraft:allow_off_handset tofalsewill now cause a content error.
Experimental
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
Changes
Technical
- Camera
- Added
CameraFixedBoomOptionsto the options for thesetCamerafunction inbeta.- New interface added to
beta. - Allows you to customize
minecraft:follow_orbitcameras only when the third person camera presets toggle is enabled. - Introduces
viewOffset?: Vector2. This property allows you to change the offset of the camera relative to the player to create an over the shoulder effect.
- New interface added to
- Added
Graphical
- Extended
TextureSetcapabilities to support Items in the Deferred Technical Preview. - Added the new bio-optical lighting model for water in the Deferred Technical Preview. The ability to customize and data-drive water will be made available in future updates.
- Added screen space reflections to the Deferred Technical Preview. These reflections are included as part of the Reflections quality slider in the Deferred graphics settings menu. On mobile devices, screen space reflections are only available when running at Ultra settings.
Fixes
From released versions before Bedrock Edition 1.21.20
- MCPE-101893 – Smooth quartz block blast resistance is wrong
- MCPE-121664 – Rooted Dirt uses gravel sounds instead of their distinctive sounds
- MCPE-151807 –
/locatedoesn't useminecraft:namespace ID for structures - MCPE-178876 – Bogged sit higher in boats and minecarts than other mobs
- MCPE-180654 – Differences in Ominous Vault loot from Java Edition
- MCPE-180913 – Torch moves in slot when being quick moved
- MCPE-182681 – Trial Explorer maps not showing trial chamber location
From the previous development version
- MCPE-182290 – Flattened monster eggs/infested stones do not have
stonesound assigned - MCPE-183434 – Esc button can't be used to close the New Bed Screen
Other
- Fixed an issue where screen narration would not describe how to accept a game invitation on Android, iOS, and iPadOS.
- Text to speech for UI now reads the how to play screens by hovering over, tapping on or navigating to the respective headers and paragraphs.
- Trapdoors and fence gates no longer push players or mobs when activated by redstone.
- Mounts and vehicles are no longer given a slight velocity during a dismount.
- Fixed mob animations not playing when mobs were unloaded in split screen.
- Fixed an issue so that Marketplace content is properly imported before you create or start a world.
- Legacy worlds no longer have chunks at the edge of the world that don't render.
- Fixed fog JSON validation to allow for
max_density_heightandzero_density_heightvalues to range from (-64,320). - Fixed issues with the Realms button sticking around when it shouldn't or not showing up when it should.
- Fixed a bug that locked players on an infinite loop after cancelling the process of joining a recently claimed preview Realm.
- Fixed a bug where players with a freshly installed Minecraft needed to restart before being able to see Realms Stories.
- Cleaned up the disabled Realms Stories button interface on the pause screen when playing as a second user in split screen.
- Fix so that pressing "Join Realm" on the new Play screen does not lead into an empty void.
- Fixed a crash with
getTagsmethod on item stack when called on the air block item. - Fixed a bug on iOS and iPadOS that resulted in undefined graphics behaviour (such as no point lights or washed-out lighting) in the Deferred Technical Preview.
- Fixed a gamma-correction bug that caused the textures of candles, glass, ice, honey, slime, beacons, cauldrons and portals to be overly bright in the Deferred Technical Preview.
Preview 1.21.20.23
Beta 1.21.20.23 (ChromeOS, Android) or Preview 1.21.20.23 (Windows, iOS, iPadOS, Xbox, PlayStation) is the eighth beta/Preview version for Bedrock Edition 1.21.20, released on July 17, 2024,[13] which fixes bugs.
Changes
Technical
Entity Components
- Improved
behavior.follow_ownerteleportation logic:- Entities now seamlessly resume navigation after teleporting to their owner.
- Added the
post_teleport_distancefield, allowing to specify how far from its owner an entity will be placed after teleporting.- If no value is specified,
stop_distanceincreased by one will be used.
- If no value is specified,
- These changes only affect entities with format version of 1.21.20 or above.
General
- Removed the "Holiday Creator Features" experiment. Content that uses the experimental features may no longer function correctly.
Experimental
These additions and changes are accessible by enabling the "Creator Cameras: Focus Target Camera" experimental toggle.
Additions
Technical
Focus Target Camera
- Focus target experiment is now available, more functionality to come in future releases.
- A new camera command has been added to target entities and keep them in center screen.
- Includes option to add an offset from the center of the entity.
- Includes option to remove the target.
Fixes
From released versions before Bedrock Edition 1.21.20
- MCPE-158895 – Apple Pencil no longer recognized by Minecraft app.
- MCPE-180578 – Particles are always generated on the west side of the entity when the breeze is idle
- MCPE-182145 – Leads attached to boats connect to its center rather than to the front.
- MCPE-182645 – Text copied from sign/book and quill when editing.
From the previous development version
- MCPE-183449 – Flattened light blocks do not have "stone" sound assigned.
Other
- The Swim game tip can now only appears when not breathing in water.
- Fixed an instance where input could stop working as expected when using Touch Controls and Custom Cameras.
- The chat quick access history no longer stores duplicate chat entries.
- Fixed flickering item icon when quick moving a stack to non-empty stacks.
Preview 1.21.20.24
Beta 1.21.20.24 (ChromeOS, Android) or Preview 1.21.20.24 (Windows, iOS, iPadOS, Xbox, PlayStation) is the ninth and final beta/Preview version for Bedrock Edition 1.21.20, released on July 25, 2024,[14] which fixes bugs.
Experimental
Changes
Technical
Graphical
- The Deferred Technical Preview no longer supports iOS or iPadOS devices older than the iPhone 8, iPad (8th generation), or iPad mini (5th generation).
Fixes
From released versions before Bedrock Edition 1.21.20
- MCPE-183072 – Two Block Tall Plants Break When Entering Their Chunks On Certain Worlds.
From the previous development version
- MCPE-181451 – Switching "Shared packs" in the Edit World Screen Does Not Save Changes.
- MCPE-183730 – After rejoining the world, the player may face the wrong direction.
- MCPE-183848 – Newly placed chests disappear when turning away from them.
- MCPE-183989 – Particle with later format version has wrong default UV.
Notes and references
- ↑ Bedrock Edition 1.21.10 is not a version of the game and its betas are instead part of 1.21.20.[1]
- ↑ Bedrock Edition 1.21.10 is not a version of the game and its betas are instead part of 1.21.20.[3]
- ↑ Bedrock Edition 1.21.10 is not a version of the game and its betas are instead part of 1.21.20.[5]
- ↑ Bedrock Edition 1.21.10 is not a version of the game and its betas are instead part of 1.21.20[7]
- ↑ Bedrock Edition 1.21.10 is not a version of the game and its betas are instead part of 1.21.20[9]
- ↑ https://feedback.minecraft.net/hc/en-us/articles/27935763028237-Minecraft-Beta-Preview-1-21-20-21
- ↑ "Minecraft Beta & Preview - 1.21.10.20" – Minecraft Feedback, May 22, 2024.
- ↑ https://feedback.minecraft.net/hc/en-us/articles/27935763028237-Minecraft-Beta-Preview-1-21-20-21
- ↑ "Minecraft Beta & Preview - 1.21.10.21" – Minecraft Feedback, May 29, 2024.
- ↑ https://feedback.minecraft.net/hc/en-us/articles/27935763028237-Minecraft-Beta-Preview-1-21-20-21
- ↑ "Minecraft Beta & Preview - 1.21.10.22" – Minecraft Feedback, June 5, 2024.
- ↑ https://feedback.minecraft.net/hc/en-us/articles/27935763028237-Minecraft-Beta-Preview-1-21-20-21
- ↑ "Minecraft Beta & Preview - 1.21.10.23" – Minecraft Feedback, June 12, 2024.
- ↑ https://feedback.minecraft.net/hc/en-us/articles/27935763028237-Minecraft-Beta-Preview-1-21-20-21
- ↑ "Minecraft Beta & Preview - 1.21.10.24" – Minecraft Feedback, June 19, 2024.
- ↑ "Minecraft Beta & Preview - 1.21.20.21" – Minecraft Feedback, June 27, 2024.
- ↑ "Minecraft Beta & Preview - 1.21.20.22" – Minecraft Feedback, July 10, 2024.
- ↑ "Minecraft Beta & Preview - 1.21.20.23" – Minecraft Feedback, July 17, 2024.
- ↑ "Minecraft Beta & Preview - 1.21.20.24" – Minecraft Feedback, July 25, 2024.