Bedrock Edition 1.20.10/Development versions
This is a list of Bedrock Edition 1.20.10 development versions.
Preview 1.20.10.20
Beta 1.20.10.20 (Android) or Preview 1.20.10.20 (Windows, iOS, iPadOS, Xbox) is the first beta/Preview version for Bedrock Edition 1.20.10, released on May 25, 2023[1], which adds the crawl ability behind the experimental gameplay, brings more parity from Java Edition, and fixes bugs.
Additions
General
- Added the slider "GUI Scale Modifier" to the accessibility section.
- Added "Extra Largue GUI Scaling" accessibility and video option, to make the UI "bigger" (only works on some devices).
Technical
- Released the
minecraft:cooldownitem component out of experimental in JSON formats 1.20.10 and higher. - Released the
minecraft:repairableitem component out of experimental in JSON formats 1.20.10 and higher.
- Added
unlockfield to the recipe JSON format.
Changes
Blocks
- Recipe now use planks instead of sticks to match Java Edition.
- The ID's of
concretehave now been split up into their own ID's.
- If they crafted with at least one pottery sherd now have a hover tooltip displaying the pottery sherd and brick ingredients.
- Now produces the "harp" sound instead of "snare" using soul soil.
- Can no longer mine faster with a shovel.
- Can now detect the following events:
- Placing, rotating, or removing an item in an item frame or a glow item frame.
- Charging a respawn anchor.
- Scraping or applying wax to blocks of the copper block set.
- Switching a daylight detector to an inverted daylight detector or vice-versa.
- Adding food to a campfire.
- Adding or removing a music disc to a jukebox.
- Mud turning into clay.
- Harvesting sweet berries.
- Placing an eye of ender in an end portal frame.
- Bees entering or exiting a beehive or a bee nest.
- Interacting with composter.
- Attaching or detaching a lead from a fence.
- Attaching or detaching a lead from a mob.
- Dying a sheep.
- Picking glow berries.
- Farmland turning into dirt.
- Using a spawn egg on a monster spawner.
- Silverfish merging with blocks.
- Using a hoe on rooted dirt.
- Using a shovel to create dirt paths.
- Placing a door.
- Planting seeds in farmland.
- The ID's of
shulker_boxhave now been split up into their own ID's.
Command format
- Now "equals" (
=) are used instead of "colons" (:) to match Java Edition.- Example:
oak_log["pillar_axis":"x"]->oak_log["pillar_axis"="x"]
- Example:
Gameplay
- Camera position is now used for audio listening and ambient sounds.
- Previously the player position and rotation were sometimes used for audio listening.
- Rendering of snow or rain is now based on camera position instead of player position.
General
- Renamed the "Short Sneaking" experimental toggle to "Short Sneaking and Crawling".
- Now also contains the ability to crawl.
Items
- Recipe no longer needs a shovel to match Java Edition.
- Except bamboo raft.
- Now can't craft into strings to match Java Edition.
Mobs
- Can now be tempted using a golden apple, golden carrot, or enchanted golden apple.
- Can now be tempted using a hay bale.
- Can now be affected from Jump Boost.
World generation
Chiseled Deepslate and Polished Basalt
- Can no longer be replaced by sculk.
- Can now be replaced by sculk.
Technical
- Added deprecation error message for the
part_visibilitycomponent. - Fixed an issue where adding a
minecraft:peekcomponent to a custom entity would cause the game to crash. - Updated the
minecraft:geometryblock component to allow bone visibility to be defined with a molang expression. - Added a content error when
minecraft:balloonableis used onminecraft:playerto prevent issues as this component is not supported in this way. - Invalid JSON objects within the entity component
minecraft:behavior.nearest_attackable_targetwill no longer crash the game.
Experimental
These additions and changes are accessible by enabling the "Short Sneaking and Crawling", "Experimental Cameras", and "Beta APIs" experimental toggles.
Additions
Gameplay
- Added the ability to crawl.
- Created new player crawling animation.
- Players will now begin crawling when in a 1 block gap, similar to sneaking.
- Crawling is the same speed as sneaking.
- Players will automatically stand up or begin sneaking if they leave the 1 block gap.
Changes
Command format
- Changed camera command fade color to take integer values from
0to255rather than0.0to1.0fractional values. - Camera fade command now enforces fade duration limits; fade in, hold, and fade out must be between
0and10seconds. - Ensuring camera pitch can only be between
-90and90degrees. - Added
example:example_player_listenercamera preset.
Technical
API
- Dynamic properties can now optionally have default values.
- Increased dynamic property registration limits:
- Actors:
~1KB->128KB - World:
~10KB->1MB
- Actors:
ScreenDisplay- Removed
clearTitle()-UsesetTitlewith an empty string to clear the title. - Updated
fadeInSeconds,staySeconds,fadeOutSecondstofadeInDuration,stayDuration,fadeOutDurationonTitleDisplayOptions(seconds to ticks). - Updated
setTitleto reset the times per each new title. - Added
RawMessagesupport forsetTitle,updateSubtitle, andsetActionBar.
- Removed
- Entity
- Added
read-onlypropertyisGliding-Returns whether the player is gliding with elytra. - Added
read-onlypropertyisJumping-Returns whether the player is using the jump action. - Added
read-onlypropertysFlying-Returns whether the player is flying (e.g. creative or spectator mode). - Added
read-onlypropertyisSprinting-Returns whether the entity is sprinting. - Added
read-onlypropertyisSwimming-Returns whether the entity is swimming. - Added
read-onlypropertyisClimbing-Returns whether the entity is climbing (e.g. player on a ladder or spider on a wall). - Added
read-onlypropertyisOnGround-Returns whether the entity is on the ground. - Added
read-onlypropertyisInWater-Returns whether the entity is in water. - Added
read-onlypropertyisFalling-Returns whether the entity is falling. - Added
read-onlypropertyfallDistance-Returns the current fall distance (used for calculating fall damage). - Added function
fly-Makes the player fly (e.g. creative or spectator mode). - Added function
stopFlying-Makes the player stop flying (e.g. creative or spectator mode). - Added function
glide-Makes the player glide with elytra. - Added function
stopGliding-Makes the player stop gliding with elytra. - Added function
swim-Makes the player swim. - Added function
stopSwimming-Makes the player stop swimming.
- Added
- Entity effects
- Updated function
addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): voidto return void and to throw if the effect does not exist or the parameters are out of bounds. - Updated function
getEffect(effectType: EffectType | string): Effect | undefinedto throw if the effect does not exist. - Updated function
removeEffect(effectType: EffectType | string): booleanto throw if the effect does not exist.
- Updated function
BlockEvents- Added events
PressurePlatePushEvent,PressurePlatePopEvent,TargetBlockHitEvent, andTripWireTripEvent.
- Added events
ContainerSlot- Removed function
clone-.
- Removed function
EntityHealableComponent- Removed
filters: FilterGroupproperty.
- Removed
EntityAttributeComponent- Added
effectiveMin: numberReturns the minimum possible value for the component. - Added
effectiveMax: numberReturn the maximum possible value for the component. - Renamed
valueproperty todefaultValue. - Renamed
currentproperty tocurrentValue. - Renamed
setCurrentmethod tosetCurrentValue.
- Added
- Added
EntityHealthChangedAfterEventIt is triggered when any health change happens for an entity.
- Items with the
minecraft:block_placercomponent will now place blocks with correct orientation. - Items in format version 1.20.10 and above with the
minecraft:throwablecomponent will trigger "item use" events when thrown. - Custom items with
minecraft:block_placerwill no longer place certain blocks in the wrong location. - Changed
minecraft:shooterto only consume ammo when charging the item ifcharge_on_drawis settrue.
Fixes
From released versions before Bedrock Edition 1.20.10
- MCPE-46795 – Cannot move items if "Quick Move" isn't canceled.
- MCPE-54294 – Jump boost has no effect on magma cubes.
- MCPE-122663 – Player model isn't centered when swimming.
- MCPE-142918 – Holding two shields in RTX only shows you one.
- MCPE-152002 –
hasitemdoesn't check items in the cursor, unlike/clear. - MCPE-155371 – Sculk sensor doesn't detect composter changes.
- MCPE-155372 – Placing an eye of ender doesn't produce a vibration.
- MCPE-156199 – Sculk sensors don't detect most game events post-Java 1.19 Pre-release 1.
- MCPE-156575 – Xbox: On screen keyboard won't move and is in front of the sign and chat.
- MCPE-157409 – Sculk sensors do not detect respawn anchors charging.
- MCPE-160189 – Item drop location for inventory contents of storage entities is offset to the southeast.
- MCPE-160238 – Sculk patches don't replace polished deepslate upon world gen inside ancient city.
- MCPE-161207 – Packed mud can be mined faster with a shovel.
- MCPE-162785 – Blocks are placed upwards when continuing to build.
- MCPE-163670 – Zombie villagers don't drop armor or held items when converting to a regular villager.
- MCPE-164064 – Camel's dash sound continues playing.
- MCPE-166411 – Blocks push the player when automatically initiated to sneaking.
- MCPE-166741 – Sculk sensors do not detect item frame & glow item frame interactions.
- MCPE-168054 – Block state autocomplete does not work unless you put a space between block name and first bracket.
- MCPE-168056 – Block state values don't autocomplete unless you type a space after the colon.
- MCPE-168129 – Invalid objects in entitiy component
minecraft:behavior.nearest_attackablecrash the game. - MCPE-168368 –
/inputpermissiondoesn't send you successful messages after executing it. - MCPE-169974 –
/execute positionedgets syntax error after 1.19.80 update. - MCPE-170610 – Forced crouch interacts with entities as if the sneak button was being held.
- MCPE-170613 – Player is able to crouch while riding a camel.
From the 1.20.0 development versions
- MCPE-169758 – Villagers cannot pickup, plant or harvest torchflower seeds and pitcher pods.
- MCPE-170427 – When water is put in the cauldron, the water looks like lava.
Others
- Players will now always spawn projectiles from the camera position when sneaking, swimming, or gliding.
- Loyalty tridents will always return to the player's camera.
- Players will now spawn particle effects when eating in the correct position if they are sneaking, swimming, or gliding.
- Players will no longer suffocate when short sneaking in certain scenarios.
- Players without permission to open/close containers can no longer interact with chiseled bookshelves.
- Switch: Fixed issues with highlighted blocks and mob shadows appearing through the pumpkin head overlay.
- Shields no longer flicker when held in both hands on RTX.
- Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens.
- Fixed black pixels being generated on maps when "Client-Side Chunk Generation" is enabled.
- Command positions will now use the current position/rotation when running mcfunctions via
execute.
Preview 1.20.10.21
Beta 1.20.10.21 (Android) or Preview 1.20.10.21 (Windows, iOS, iPadOS, Xbox) is the second beta/Preview version for Bedrock Edition 1.20.10, released on June 1, 2023[2], which adds a new recipe unlocking system, brings more parity from Java Edition, and fixes bugs.
Additions
General
- Added "Recipe Unlocking" experimental toggle.
- Added a new splash text:
- Joule is neat too!
Technical
- Released the
minecraft:max_stack_sizeitem component out of experimental in JSON formats 1.20.10 and higher. - Released the
minecraft:block_placeritem component out of experimental in JSON formats 1.20.10 and higher. - Released the
minecraft:recorditem component out of experimental in JSON formats 1.20.10 and higher.
Changes
General
- Underwater and fog effects are now based on camera position rather than player position.
Items
- Recipe no longer needs a shovel to match Java Edition.
Technical
- Converted "properties" to "states" for custom blocks.
- Items with the
minecraft:block_placercomponent will now place blocks with correct orientation. - Custom items with
minecraft:block_placerwill no longer place certain blocks in the wrong location.
Experimental
These additions and changes are accessible by enabling the "Experimental Cameras", "Recipe Unlocking", and "Beta APIs" experimental toggles.
Additions
Command format
- A new command that gives or takes (unlocks or locks) recipes for a player.
- Syntax:
/recipe <victim: target> give <recipe: string>- Gives (unlocks) a specified recipe to a player.
/recipe <victim: target> take <recipe: string>- Takes (locks) a specified recipe from a player.
- If
*is specified inrecipe: string, it will unlock or lock all recipes for the player.
Changes
Gameplay
- Recipes are now unlocked when the player collect materials for it.
- Picking up an item teaches the player how to craft that item.
- A new notification appears when the player find a new crafting material.
Command format
- Limit free cam JSON to not pitch camera beyond plus or minus
90degrees. - Rendering of experimental
minecraft:freecamera no longer affected by player state like night vision.
Technical
API
- System
- Replaced
eventswithsystem.beforeEventsandsystem.afterEvents. - Renamed event
beforeWatchdogTerminatetowatchdogTerminateand moved it tobeforeEvents. - Moved
scriptEventReceivetoafterEvents.
- Replaced
MessageReceiveAfterEvent- Removed property
sourceType.
- Removed property
ScriptEventSource- Replaced enum
MessageSourceTypewitha new enumScriptEventSource.
- Replaced enum
ScriptEventCommandMessageAfterEvent- Changed property
sourceTypefromMessageSourceTypetoScriptEventSource. - Increased maximum message length from
256to2048characters.
- Changed property
Fixes
From released versions before Bedrock Edition 1.20.10
- MCPE-123608 – Transparent leaves overlap with opaque leaves.
- MCPE-166566 – Camels don't play their walking animations when they are damaged.
- MCPE-169313 – Freshly generated chunks cause boats and chestboats to disappear when riding in them.
- MCPE-170208 – 30 second despawn immunity is broken again.
- MCPE-170645 – Game crashes when changing a mob's scale would make it collide with blocks.
From the previous development version
- MCPE-170832 – Hand position/size in first-person view are FOV dependent, making them look too small or stretched.
- MCPE-170836 – Players unable to open trapdoors when being inside of a composter/cauldron.
- MCPE-170858 – Game crashes when end crystal is placed on bedrock.
- MCPE-170882 – Player hitbox doesn't update after gliding with an elytra.
- MCPE-170896 – Bamboo rafts are still crafted with a shovel.
Others
- The paper doll will now show up properly when crawling.
- Suspicious blocks now display correctly on maps.
- Shield no longer clips inside the armor stand model while in the riposte pose.
- Sniffer can no longer dig up seeds in the air.
- Fixed a crash that could happen when running the
go_and_give_items_to_noteblockgoal. - Custom items with
minecraft:block_placerwill no longer place certain blocks in the wrong location. - Fixed
/camerashakecommand to shake camera without also shaking player. - Reordered the gamepad tooltips for UI screens so that the buttons align with the same side as a controller.
Preview 1.20.10.23
Beta 1.20.10.23 (Android) or Preview 1.20.10.23 (Windows, iOS, iPadOS, Xbox) is the third beta/Preview version for Bedrock Edition 1.20.10, released on June 14, 2023[3], which fixes bugs.
Changes
World Generation
Fallen Trees
- Now generate with mushrooms again
Experimental
These additions and changes are accessible by enabling the "Beta APIs" "Short Sneaking and Crawling" and "Experimental Cameras" experimental toggles.
Additions
Command format
- Added the "example:example_player_effects" preset to demonstrate this
Changes
Gameplay
- Players can now be forced into sneak/crawl state while flying
Command format
- Camera command can now take a 'facing' option instead of a 'rot' option with a target entity or position specified
Technical
API
- Dynamic Property identifiers are now limited to
1024characters. - Removed MinecraftEffectTypes defined in @minecraft/server. See @minecraft/vanilla-data NPM package for an equivalent.
- Moved several APIs to stable
1.30- Moving
tryTeleport(location: Vector3, duration: number, options: ScriptTeleportOptions)to3.0 - Moving
teleport(location: Vector3, options: ScriptTeleportOptions)to3.0 - Moved
function getComponentto3.0 - Moved
world event PlayerJoinAfterEventto3.0 - Moved
world event PlayerLeaveAfterEventto3.0 - Moved
world event PlayerSpawnAfterEventto3.0 - Moved
EntityComponent EntityHealableComponentto3.0 - Moved
EntityComponent EntityHealthComponentto3.0 - Moved
class FeedItemto3.0 - Moved
class FeedItemEffectto3.0 - Moved
addEffect(effectType: string | EffectType, duration: number, options: EntityEffectOptions)to3.0 - Moved
getEffect(effectType: string | EffectType)to3.0 - Moved
getEffectsto3.0 - Moved
removeEffect(effectType: string | EffectType)to3.0 - AfterEvents
- Moved
ButtonPushEventto3.0 - Moved
LeverActivateEventto3.0
- Moved
- Moved function
spawnEntityto3.0 - Moved function
spawnItemto3.0
- Moving
- Spawnpoint updates
- Removed function
clearSpawn - Removed property
spawnDimension - Added function getSpawnPoint: DimensionLocation | undefined- Returns the player's spawn point
- Added function setSpawnPoint(spawnPoint?: DimensionLocation): void- Sets the player's spawn point, or clears it if spawnPoint is undefined
- Renamed function
getDefaultSpawnPositiontogetDefaultSpawnLocation - Renamed function
setDefaultSpawntosetDefaultSpawnLocation - DimensionLocation
- Added new interface DimensionLocation- Represents a location in a dimension
- Added
hasParticipantfunctiontoScoreboardObjective. - The following functions in
ScoreboardObjectivecan now accept Entity or string types as participants:getScoresetScore
- removeParticipant
- Removed
getScore,setScorefrom ScoreboardIdentity and Scoreboard.
- Removed function
- Removed the
removeFromObjectivefunction from ScoreboardIdentity - Raycasting
- Changed function
getBlockFromRay- Changed return type from
BlocktoBlockRaycastHit| undefined
- Changed return type from
- Changed function
getEntitiesFromRay- Changed return type from
Entity[]toEntityRaycastHit[]
- Changed return type from
- Changed function
getBlockFromViewDirection- Changed return type from
BlocktoBlockRaycastHit| undefined
- Changed return type from
- Changed function
getEntitiesFromViewDirection- Changed return type from
Entity[]toEntityRaycastHit[]
- Changed return type from
- Added interface
BlockRaycastHit - Added interface
EntityRaycastHit
- Changed function
- Renamed
leverActivateafter event toleverAction- Removed class
EntityHitAfterEvent - Added class
EntityHitBlockAfterEvent - Added class
EntityHitEntityAfterEvent - Class
WorldAfterEvents- Removed property
entityHit - Added property
entityHitBlock - Added property
entityHitEntity
- Removed property
- Added helper function isValidto several classes in order to check if the object is valid. This can safely be used on any handle to a native object before accessing or using the object, to ensure the underlying object still exists and is valid to use.
Block(checks the block is a valid position in bounds and the containing chunk is loaded & ticking)Container(checks the relevant container inventory exists and is valid)Effect(checks the owning entity is valid and the effect exists on that entity)ScreenDisplay(checks the owning player is valid)ScoreboardObjective(checks the objective entry exists and is attached to a valid scoreboard)Entity(checks that the entity exists in the world. Will return true if the entity is dead)PlayerSimulatedPlayer(Note simulated players do not automatically get removed from the world, so isValidwill return true long after they are dead)
ContainerSlot(checks the item context is valid: Container exists in the world, such as the owning entity, and the slot is within the container bounds)- Already existed as a readonly property, changed to a method for consistency
ComponentEntityAttributeComponent(checks the owning entity is valid and the attribute exists on the entity)BlockLiquidContainerComponent(checks block exists and is a valid cauldron type)- Added read only method isValidLiquidwhich checks if the liquid in the cauldron matches the component in question (EG. BlockLavaContainerComponent checks for lava liquid)
EntityComponent(checks the owning entity exists)ItemComponent(checks the owning item exists)
- Removed class
- World
- Renamed
getTimetogetTimeOfDay - Renamed
setTimetosetTimeOfDay setTimeOfDaynow accepts aTimeOfDayenum as an argument.- The
timeOfDayargument forsetTimemust now be within0-23999(inclusive). - Added
getDay
- Renamed
- Updated the following enums' values to be
PascalCaseinstead ofcamelCaseClipboardMirrorAxisClipboardRotationHttpRequestMethodFormCancelationReasonDirectionDisplaySlotIdEntityLifetimeStateFluidTypeObjectiveSortOrderScoreboardIdentityTypeScriptEventSourceSignSideWatchdogTerminateReasonWeatherType
Fixes
From released versions before Bedrock Edition 1.20.10
- MCPE-138333 – Fallen trees do not spawn with mushroom anymore
- MCPE-153446 – Cape when riding a boat changes its position (folds up) when you turn the camera
- MCPE-156444 – Horse / donkey jump meter isn't the same length as the experience bar
- MCPE-164801 – Chiseled bookshelf slot interactions aren't symmetrical
- MCPE-166569 – Player will sometimes automatically crouch when climbing ladders, vines, twisting vines, weeping vines under full block
- MCPE-167447 – Mouse and Keyboard buttons for Attack/Destroy and Interact/Place behave strangely when a controller is detected
- MCPE-168119 – Remove an enchanted book from a chiseled bookshelf plays wrong sound
- MCPE-169453 – Entities continue to freeze even without powder snow if there is a powder snow block near the west & north side
- MCPE-169772 – Boats broken and all mobs exit boats when updated to 1.20 versions
- MCPE-170814 – P2P/SIG: no_session(Expired Auth from Discovery)
- MCPE-170885 – Crawl speed does not increase with swift sneak enchantment
From the 1.20.0
- MCPE-169732 – Conduit is black
From the 1.20.10 development versions
- MCPE-170834 – Mounts stop working after switching mounts directly
- MCPE-170838 – Player's head uses default rotations when crawling
- MCPE-170848 – It's still possible to craft barrels with sticks
- MCPE-170889 – Crawling animation is played on top of the gliding one
- MCPE-170983 – Mob spawning is not using json-defined collision box when checking for obstructions
- MCPE-171022 – Stuck in vines and ladders with the new short sneaking and crawling
From the previous development version
- MCPE-171073 – Recipe Unlocking works in spectator
- MCPE-171203 – Inventory cursor snaps to a random spot when flicking the left thumbstick in the Creative inventory or recipe book
Other
- Fixed an issue where legacy Crawling was not working correctly with the Sneak and Crawl toggle turned off
- Fixed bug where scoreboard values would not be updated on the client when updated from script
- Fixed a crash.
Preview 1.20.10.24
Beta 1.20.10.24 (Android) or Preview 1.20.10.24 (Windows, iOS, iPadOS, Xbox) is the fourth beta version, and fourth and final Preview version for Bedrock Edition 1.20.10, released on June 21, 2023[4], which fixes some bugs.
Changes
Items
- Now have information in their description if they are crafted from pottery sherds.
Mobs
- Now can't dig while having the levitation effect.
- Now stop digging after their target block is destroyed.
Fixes
From released versions before Bedrock Edition 1.20.10
- MCPE-169693 – Sniffers can still dig when using levitation status effect.
- MCPE-170031 – Sniffers continue digging after their target block is destroyed.
from v1.20.0
- MCPE-169937 – Decorated Pot combined with pottery sherds doesn't have additional information in the description.
- MCPE-171429 – Pressure plates have become broken and inconsistent.
- MCPE-171798 – Mobs dismount from chest boats.
beta 1.20.10.25
Beta 1.20.10.25 (Android) is the fifth and final beta version for Bedrock Edition 1.20.10, released on June 23, 2023[5], which fixes a crash on Android. This is the first beta/Preview to be labeled as "beta".
Fixes
other
- Fixed a crash
Notes and references
- ↑ "Minecraft Beta & Preview - 1.20.10.20" – Minecraft Feedback, May 25, 2023.
- ↑ "Minecraft Beta & Preview - 1.20.10.21" – Minecraft Feedback, June 1, 2023.
- ↑ https://feedback.minecraft.net/hc/en-us/articles/16744110942349
- ↑ https://feedback.minecraft.net/hc/en-us/articles/16942811622285-Minecraft-Beta-Preview-1-20-10-24
- ↑ https://feedback.minecraft.net/hc/en-us/articles/17027817308045-Minecraft-Beta-Preview-1-20-10-25-Android-Only-