Bedrock Edition 1.20.70


| Edition | ||||||
|---|---|---|---|---|---|---|
| Release date |
March 12, 2024 | |||||
| Server version | ||||||
| Build version |
22428539 | |||||
| Internal version |
Windows, Xbox: 1.20.7005.0 | |||||
| Version code |
Android: | |||||
| Development versions | ||||||
| Downloads | ||||||
| Protocol version |
662 | |||||
| ||||||
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"title": "v1.20.70",
"images": [
"Bedrock 1.20.70 PatchNotes.png",
"Bedrock 1.20.70.png"
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"field": "<div class=\"hlist\"><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 1.20.70 previews article, displayed as '''Previews''') (5) </span><br/><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 1.20.70 betas article, displayed as '''Betas''') (5) </span><br/>((link to Bedrock Edition 1.20.70/Development versions article, displayed as View all))</div>",
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"field": "'''Server'''<br>[https://minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.20.70.05.zip Windows]<br>[https://minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.20.70.05.zip Linux]",
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.20.0|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.20.0]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">''' 1.20.70'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.21.0| 1.21.0 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 1.20.62|◄ 1.20.62]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 1.20.71| 1.20.71 ►]]\n</td>\n</tr>\n</table>"
}
1.20.70 is a minor update to Bedrock Edition released on March 12, 2024,[1][2] which fixes bugs, brings more parity with Java Edition, and adds more experimental features for 1.21.0 such as the vault, the wind charge item, and the bogged. 1.20.70 also improves the armadillo and wolf armor experimental features.
The update was made unavailable on Windows from March 15, 2024 due to a bug with the Xbox app on Windows causing the game to lose world data upon being updated through said app.[3][4][5]
Additions
Command format
- Added the
has_propertytarget selector argument, which allows for selection based on the type and value of entityproperties.
General
- Added tutorial hints.
Changes
Blocks
- The end portal frame has been moved to the "Nature" category in the Creative inventory.
- The ID has been changed from
grasstograss_block.
- The different leaf type block states for the
leavesandleaves2IDs have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
leaves
|
oak_leaves
|
spruce_leaves
| |
birch_leaves
| |
jungle_leaves
| |
leaves2
|
acacia_leaves
|
dark_oak_leaves
|
Melon, Redstone Ore, Glowstone, and Nether Wart
- Tweaked the loot drop distributions for Fortune enchantment to better match Java Edition.
Wood and Stripped Wood
- The different wood type and stripped bit block states for the
woodID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
wood
|
oak_wood
|
spruce_wood
| |
birch_wood
| |
jungle_wood
| |
acacia_wood
| |
dark_oak_wood
| |
stripped_oak_wood
| |
stripped_spruce_wood
| |
stripped_birch_wood
| |
stripped_jungle_wood
| |
stripped_acacia_wood
| |
stripped_dark_oak_wood
|
- The different wood type block states for the
wooden_slabanddouble_wooden_slabIDs have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
wooden_slab
|
oak_slab
|
spruce_slab
| |
birch_slab
| |
jungle_slab
| |
acacia_slab
| |
dark_oak_slab
| |
double_wooden_slab
|
oak_double_slab
|
spruce_double_slab
| |
birch_double_slab
| |
jungle_double_slab
| |
acacia_double_slab
| |
dark_oak_double_slab
|
Command format
- Renamed the
suicidedamage type toself_destruct.
General
Graphical
- Added 4K resolution support for Xbox Series X|S consoles.
- The updated death screen is now enabled by default, even when resource packs are applied to a world.
- The new death screen is now enabled when resource packs are applied to a world.
- Removed the "Molang Features" experimental toggle.
- The feedback button in the Friends Drawer in the new play screen now leads to the correct feedback page.
- The finished rendering screen is now changed from "Let's Go!" to "Create" in Creative or "Survive" in Survival
- Added screen-reader narration for Comments screen.
- When in split-screen mode, only the primary user can access Realms Stories.
- Updated the Realms Plus landing page to make it more clear how Realms subscriptions work.
- The text-to-speech narrator will now read the filter dropdown menu in the members tab when collapsed.
- The text-to-speech narrator will now read the sort dropdown menu in the members tab when collapsed.
- Added full narration for timestamps in stories and comments.
- Removed double narration from the Opt Out button in the Realms settings menu.
- Changed the Realms Stories Privacy and Online Safety modal on Xbox platforms to display a QR code instead of a link.
- The button's textures of the "D-Pad & tap to interact" touch control mode have been updated.
Items
- Are now called "<Mob> Spawn Egg" instead of "Spawn <Mob>" to match Java Edition.
Mobs
- When fed, now emit both sounds and particles.
- Wolves can now withstand the same amount of damage as in Java Edition.
- Increased the maximum health of tamed wolves from 20HP × 10 to 40HP × 20. Pre-existing tamed wolves need to be fed to reach the new maximum health.
- To ensure the healing rate remains consistent, the health restored by feeding wolves has been doubled.
Technical
- Added
ScriptGameRulesandgameRulesfor accessing & modifying game rules. - Moved
ItemDurabilityComponentfrombetato1.9.0. - Moved
getAllStatesAPI frombetatostable. @minecraft/server.WeatherChangeAfterEvent- Moved
WeatherChangeAfterEventfrombetatostable.
- Moved
- Moved
setOnFirefrombetato1.9.0. - Moved
extinguishFirefrombetato1.9.0. - Moved
EntityOnFireComponentfrombetato1.9.0. - Moved
getEquipmentSlotfrombetato1.9.0. - Moved
BlockStateTypefrombetato1.9.0. - Moved
BlockStatesfrombetato1.9.0. - Moved
BlockSignComponentfrombetato1.9.0. - Moved
DyeColorfrombetato1.9.0. - Moved
SignSidefrombetato1.9.0. - Moved
ContainerSlotfrombetato1.9.0. - Moved
InvalidContainerSlotErrorfrombetato1.9.0. - Moved
getSlotfrombetato1.9.0. - Moved
EffectTypesfrombetato1.9.0. - Moved
RawTextfrombetato1.9.0. - Moved
createExplosionfrombetato1.9.0. - Moved
ExplosionOptionsfrombetato1.9.0. - Moved
DimensionTypefrombetato1.9.0. - Moved
DimensionTypesfrombetato1.9.0. - Removed
ItemFrameDropItemPacket. Item- Moved
ItemFoodComponentfromfrombetato1.9.0.
- Moved
@minecraft/server.Entity.playAnimation- Moved
Entity.playAnimationfrombetatostable.
- Moved
- Moved enum
BlockPistonStatefromfrombetato1.9.0. - Moved class
BlockPistonComponentfrombetato1.9.0. - Moved class
PistonActivateAfterEventfrombetato1.9.0. - Moved class
PistonActivateAfterEventSignalfrombetato1.9.0. - Added
GameRuleChangeAfterEvent,GameRuleandworld.afterEvents.gameRuleChangefor responding to game rules changes. - Added
Player.setGameModeandPlayer.getGameModetobetafor changing the player'sGameMode. - Moved
explosionfrombetato1.9.0. - Blocks using the
minecraft:material_instancescomponent withrender_method=alpha_test_single_sideddisplay properly when in the player's hand.
Marketplace Server Driven Layouts
- Added the ability for SDL screens to have non scrollable layouts.
- Added the ability for layouts to contain vertical fill padding.
- Added a new model to contain the character creator animation logic.
- Updated the logic that was done to trigger updating the binds when the animation states have been updated, so we do not run into issues with the binds updating every frame causing a major framerate hit.
- Entities
- The
entity_sensorcomponent’srangefield now supports two values, the first one for horizontal range and the second one for vertical range. This requires aformat_versionof1.20.70or higher. damage_sensorcomponent'sdamage_modifieranddamage_multiplierfields are now properly considered during damage immunity calculations, so that damage adjusted to be lesser or equal to the highest damage received during an entity's immunity period will be accurately ignored. This requires aformat_versionof1.20.70or higher.- Entities with a
damage_sensorcomponent can once again be killed via commands. - The
damage_sensorcomponent can once again trigger entity events on entities other than the owner. - Entity filters
- Added new entity filter
was_last_hurt_by, which checks if the subject is the last player or mob to have recently attacked the entity.
- Added new entity filter
- Spawn rules
minecraft:spawns_on_block_filternow supports block descriptors.minecraft:spawns_on_block_prevented_filternow supports block descriptors.minecraft:spawns_above_block_filternow supports block descriptors.
- Added new Molang API’s that give read access to rider body and head rotations:
rider_body_x_rotation(riderIndex) => floatrider_body_y_rotation(riderIndex) => floatrider_head_x_rotation(riderIndex) => floatrider_head_y_rotation(riderIndex,clampRotation?) => floatride_body_x_rotation => floatride_body_y_rotation => floatride_head_x_rotation => floatride_head_y_rotation(clampRotation?) => float
surface_particle_color,query.surface_particle_texture_coordinate, andquery.surface_particle_texture_sizeare now versioned with1.20.70to allow the three queries to see leaf blocks as the surface texture below the block.- Released
query.is_attachedandquery.has_player_riderfrom experimental. - Removed experimental Molang queries
query.get_rideandquery.get_riders. - Released Molang
query.scoreboardfor use with behavior packs from experimental. (resource packs will return 0)
NBT Parsing
- Loading of NBT data is now more restrictive. Negative-length arrays, invalid tag ids, and not enough bytes in a payload are now all treated as errors which will prevent a tag loading where before those conditions were sometimes ignored.
Other
- Custom armor trim patterns can now be defined and applied to custom armor items.
- Armor trim patterns on custom armor requires a
format_versionof1.20.60or higher for the attachable and item.
- Armor trim patterns on custom armor requires a
Experimental
These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", and "Beta APIs" experimental toggles.
Additions
Blocks
- A block that holds locked treasure and loot.
- When activated with a trial key it ejects rewards.
- Found throughout trial chambers, containing the structure's most valuable loot.
- Currently reuse the same loot table that reward chests previously used in the trial chambers.
- This loot table is temporary and will be completely renewed.
- Currently reuse the same loot table that reward chests previously used in the trial chambers.
- Can be unlocked by an unlimited amount of players.
- It can be only activated once per player. After a player has unlocked a vault, they cannot unlock that vault again.
- If a player has not unlocked that vault before, an orange stream of particles will flow from the player to the vault when nearby.
- Has a keyhole that will be open or closed depending on the players nearby.
- If any nearby player has not unlocked the vault, the keyhole will be open.
- If all nearby players have unlocked the vault, the keyhole will be closed.
- Within its cage, it will cycle through and display items which are possible to eject from its loot table.
- The rewards it ejects are randomized from its loot table each time it is unlocked.
- Cannot be obtained in Survival, is explosion-resistant, can't be moved, and does not drop anything when mined.
General
- Added new
vault_connection_particleparticle type.
Items
- Using a Wind Charge will fire off a Wind Charge projectile similar to the Breeze's.
- A Wind Charge fired by a player will grant 10% more knockback than a Breeze's.
- Just like the projectile fired by the Breeze, Wind Charges fired by the player also deal damage if they hit an entity directly.
- The Breeze drops between 4-6 Wind Charges when killed.
- Wind Charges have a max stack size of 64.
- There is half a second cooldown after each use.
- Wind Charges can be fired from a dispenser.
- Players that launch themselves with a Wind Charge only accumulate fall damage below the y-level of where they collided with the wind burst.
- Added bogged spawn egg.
Mobs
- A new variant of skeletons that shoot poisonous arrows.
- They're faster to take down with 16 health instead of 20 health.
- They attack at a slower interval of 3.5 seconds instead of 2 seconds.
- Has a chance to drop arrows of poison when killed by players.
- These mossy and mushroom covered Skeletons spawn naturally in swamps and mangrove swamps.
- Can also be found spawning from trial spawners in some trial chambers.
World generation
- Trial Chambers now generate at the same world locations as Java Edition.
Technical
- Moved
setDynamicPropertyfrombetato 1.9.0 - Moved
getDynamicPropertyfrombetato 1.9.0 - Moved
getDynamicPropertyIdsfrombetato 1.9.0 - Moved
getDynamicPropertyTotalByteCountfrombetato 1.9.0 - Moved
clearDynamicPropertiesfrombetato 1.9.0 - Added
structureManager- AStructureManagerinstance that allows you to create, load and place structures in the world StructureManager- Added function
createEmpty(identifier: string, size: Vector3, saveMode?: StructureSaveMode): StructureTemplate- Creates a new empty structure - Added function
createFromWorld(identifier: string, dimension: Dimension, blockVolume: BlockVolume, options?: StructureCreateOptions): StructureTemplate- Creates a new structure from blocks in the world - Added function
delete(structure: stringStructureTemplate): boolean- Deletes the structure - Added function
get(identifier: string): StructureTemplateundefined- Gets the structure with the specified identifier - Added function
place(structure: stringStructureTemplate, dimension: Dimension, location: Vector3, options?: StructurePlaceOptions)- Places a structure in the world
- Added function
StructureTemplate- Added
read-onlypropertyid: string- Returns the name of the structure - Moved
effectAddfrombetato 1.9.0 - Moved
effectAddfrombetato 1.9.0
- Added
Changes
Items
- The texture has been changed.
- The texture has been changed.
- The texture has been changed.
Mobs
- The texture has been updated.
- Now have a reduced vertical range when scanning for potential threats.
- Can now also be found in badlands biome variations.
- Now scare away spiders and cave spiders, but only when they are not rolled up.
- Now float better and create more splash particles when in water.
- Baby armadillos now catch up to their parents a bit faster.
- The armadillo’s roll-up behavior has been enhanced to bolster its defensive capabilities:
- Now roll up when attacked by a player or a mob, instead of panicking.
- Now keep track of the last player who hit them, regarding them as a threat for 10 seconds.
- Now do not panic when damaged but roll up instead, and hide their head and feet.
- Now peek out to see if “the coast is clear” before unrolling.
- Updated animations and sounds for rolling up, unrolling, damaging, and the peek out animation.
- The time for a rolled-up armadillo to stay without threats before unrolling has been increased from 3 to 4 seconds.
- Is now aggressive toward iron golems in addition to players.
- No longer retaliates against attacks from skeletons, strays, zombies, husks, spiders, cave spiders, and slimes. These mobs will not retaliate when hurt by the breeze's wind charge projectile.
- The breeze's attack damage has been tweaked.
- Are now scared of armadillos not in a rolled up state.
- The collars of tamed wolves have been increased in size, making them visible not only from the front but also from other angles.
Non-mob entities
- Updated the model, texture, and animation to give it a more dynamic look and feel.
Technical
ItemComponent- Added
isCooldownCategory(cooldownCategory: string) : booleantoItemCooldownComponent. - Added
getCooldownTimeRemaining(player: Player) : numbertoItemCooldownComponent. - Added
MinecraftCooldownCategoryTypesto@minecraft/vanilla-data.- Added
getHiddenHudElements(): HudElements[]. - Added
isForcedHidden(hudElement: HudElements): Boolean. - Added
resetHudElements(): void. - Added
setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void. - Added
hideAllExcept(hudElements?: HudElements[]).
- Added
- Added
- Added interface
BlockFilter. Used to include / exclude blocks by tag, type and permutation. BlockRaycastOptions- Added optional member
BlockFilter. - Updated
getBlockFromRay(location: Vector3, direction: Vector3, options?: BlockRaycastOptions): BlockRaycastHit | undefinedto throw if theBlockFilterinclude / exclude types cannot be resolved insideBlockRaycastOptions. - Added a
disableWatchdogmethod that disable and enable the scripting watchdog in scripts.
- Added optional member
- Added function
playSound(soundId: string, location: Vector3, soundOptions?: WorldSoundOptions): void- Plays a sound at a specified location for all players in the dimension. clearJob(jobId: number)- Will now clear iterations in the current tick as well as any scheduled for future ticks. Previously would only clear iterations in future ticks.- Entity Components
- Added
EntityTypeFamilyComponentwith functionsgetTypeFamilies(): string[]andhasTypeFamily(typeFamily: string): boolean.
- Added
Item- Added function
matches(itemName: string, states?: Record<string, boolean | number | string>): boolean.
- Added function
- Removed class
BlockVolumeUtils. Moving utility functions ontoBlockVolumeBaseandBlockVolume. - Added class
BlockVolumeBase. Is the base class from which block volumes will extend. BlockVolume- Converted
BlockVolumefrom an interface to a class which extendsBlockVolumeBase.
- Converted
DimensionDimension.getEntitiesnow only returns the entities within the dimension that's being queried.
- Added events
PlayerGameModeChangeAfterEvent,PlayerGameModeChangeBeforeEventwith signalsworld.afterEvents.playerGameModeChangeandworld.beforeEvents.playerGameModeChangetobeta. - Removed function
triggerEvent(). WorldBeforeEvents- Removed property
itemDefinitionEvent.
- Removed property
WorldAfterEvents- Removed property
itemDefinitionEvent.
- Removed property
- Removed the following experimental Molang queries:
biome_has_any_tagbiome_has_all_tagsselftargetclient_input_typeget_nearby_entitiesget_nearby_entities_except_self
Fixes
From released versions before 1.20.60
- MCPE-18880 – Fortune works on tall flowers when aiming at the bottom half of the tall flower
- MCPE-19426 – Strongholds sometimes don't generate the end portal.
- MCPE-46152 – Stage 1 berry bushes don't slow you down.
- MCPE-114029 – Command block syntax error remains in last output window even after fixing it
- MCPE-126454 – Riptide tridents don't reduce fall damage.
- MCPE-126947 – No seeds drop from Large Ferns
- MCPE-133125 – Phantom flapping sounds don't work properly.
- MCPE-151348 – Cave vines without glow berries drop a glow berry when mined using Silk Touch.
- MCPE-159481 – Warden roar sound and animation don't play when the player is facing away from it.
- MCPE-162868 – Blue and black candle are placed as wrong colors on a cake.
- MCPE-163165 – Can't continuously place blocks while jumping when above water.
- MCPE-169595 – Shield with globe pattern does not match java.
- MCPE-174590 – Resetting search bar doesn’t save after exiting creative inventory.
- MCPE-174865 – Inappropriate word in
/damagecommand. - MCPE-175550 – Game freezes at 35-41% after newest update.
- MCPE-176675 – Some files and folders are no longer generated within external storage.
- MCPE-176968 – Wind Charge Entity displaying its raw translation string in output
- MCPE-178327 – Banners obtained from the Creative inventory return to the player's inventory when placed for the first time
From the previous development version
- MCPE-176939 – Various blocks do not play the fall sound due to using the wrong key.
- MCPE-177189 – Sun rays illuminate dark areas in deferred rendering.
- MCPE-177269 – External storage is no longer activated automatically.
- MCPE-177578 – Held items don't show in inventory with deferred technical preview.
- MCPE-177613 – Wolf Armor doesn't protect Wolves from Creeper explosion damage.
- MCPE-178037 – Player Gets Softlocked To the “You died” Menu when Customizing Controls Whilst Dead.
- MCPE-178063 – Fireworks are launched in one place, when you hold down the use button.
- MCPE-178077 – Holding down right-click only places one boat.
- MCPE-178560 – Mobs no longer counterattack in 1.21 experimental.
Others
- Fixed lighting artifacts that could occur after suspending/resuming on Android in the Deferred Technical Preview.
- Items held by players now cast shadows when in third-person in the Deferred Technical Preview.
- Items held by mobs now cast shadows in the Deferred Technical Preview.
- Fixed banner staffs not rendering while equipped in hand in the Deferred Technical Preview.
- Improved point light color blending in the Deferred Technical Preview.
- Fixed point lights behind the camera popping in and out in the Deferred Technical Preview.
- Fixed skylight not being updated properly when big gap of air were present between the ceiling and the floor.
- Fixed deleting the last story on a Realms Stories Feed page not redirecting you back to the previous page.
- Realms Stories no longer requires the game to restart after the feature is released.
- Fixed narration for main panel text and Realm Feed button on Realm Slots screen.
- Fixed a bug where pressing the back button at the choose a subscription screen would cause the “Preview Realms couldn’t load” message under some circumstances.
- All sounds emitted by armadillos are now audible even when the player is facing away.
- Fixed an issue with time stamps on Stories being centered instead of displaying in the top right corner.
- Fixed a crash caused by Realms Stories pagination.
- Fixed a crash that could occur when using a gamepad to go back from the Members tab in Realms Stories.
- Fixed issue with time blocks not rendering correctly after changing the time zone on PlayStation.
- Fixed an issue with the screen reader narrating unavailable Realms pages.
- Fixed an issue where GUI scaling being turned off caused most of Realms Plus PDP text to be missing.
- Fixed an issue where user would get an error message incorrectly displaying on the "Choose a Preview Realm" screen after they had backed out of the "Choose a Subscription" screen.
- The breeze is only suggested in the type selector when the appropriate experimental toggle is enabled.
- Fixed gamepad back button input not working correctly on the Realms Stories settings screen.
- Fixed issue with time blocks not rendering in the correct time zones on Switch.
- Fixed the timing of
PlayerInteractWithEntityAfterEventandPlayerInteractWithBlockAfterEvent. - Fixed
minecraft:geometry.full_blockfaces not rotating to match transform component. - Fixed
minecraft:geometry.full_blockblocks not culling faces against some vanilla blocks. - Fixed a bug where item dynamic properties could sometimes be applied to items with a stack size greater than 1.
- Fixed a crash on Android devices when entering Deferred Technical Preview worlds.
- Fixed a circular visual artifact that could occur when using the new point light shadows feature in the Deferred Technical Preview.
- The Breeze now takes damage when being hit by Wind Charge projectiles.
- Fixed random crashes when accessing Realms stories after triggering Realms events due to a race condition between adding new story status entries and Clubs feed sorting.
- Fixed an issue that could cause the game to freeze when changing languages on some platforms.
- Fixed an issue where the game could softlock while displaying the "Loading resource packs" modal.
- Fixed vertical fill objects not working in vertical factories within the user interface
- Implemented a fix for Marketplace maps generating flat world in the distance on the client if the map was uploaded on Realms
- Fixed
minecraft:destroy_timeold components not updating to current version.
From released versions before 1.20.60
- REALMS-10464 – Attempting to remove an item from an item frame in Creative mode destroys the item frame.
- REALMS-10477 – Destroying one sea turtle egg on a stack of more than one in Creative mode destroys 2 at once.
- REALMS-10536 – Removing a book from a lectern in Creative mode removes the book and destroys the lectern.
- REALMS-11290 –
end_dragon_fight_ticking_areaprevents mob spawning in realm. - REALMS-11358 – item despawn timer continues in the end main island no matter if a player loads the chunks or not.
Others
- Fixed a bug where text in the Realms subscription landing page was slightly truncated.
Trivia
- In a push notification on mobile devices this update was announced as "R20U7", referring to the name of the git repository branch used.[6]
Gallery
-
R20U7 push notification displayed on an iPhone running iOS 17.3.1
References
- ↑ "Minecraft - 1.20.70/71 (Bedrock)" – Minecraft Feedback, March 12, 2024.
- ↑ "Minecraft Bedrock 1.20.70" by Matt Gartzke – Minecraft.net, March 12, 2024.
- ↑ "Do not update Minecraft through the Xbox app on PC. If you do, your worlds may be lost. We recommend that you run the Gaming Services Repair Tool for PC before installing the Minecraft update. For more information, go here: aka.ms/mcldataloss" – @MojangStatus on X (formerly Twitter), March 15, 2024
- ↑ "We continue to investigate world loss issues & have blocked the update from Windows to prevent the possibility of lost worlds. If you didn’t receive the update, some online services may be unavailable, including cross-platform multiplayer." – @MojangStatus on X (formerly Twitter), March 15, 2024
- ↑ "1.20.70 remains unavailable for Windows and we’re continuing to work on a solution. We’ll make an announcement as soon as the update becomes available again. We appreciate your continued patience as we work to address this issue. https://t.co/hXYrdQwGxX jhp" – @MojangStatus on X (formerly Twitter), March 19, 2024
- ↑ "Saw some people receive this notification for the new #Minecraft update. It's just what they call their git repo branch. You can check that by going to the general section in settings in game. Just a fun fact!
R20 - Release 1 20
U07 - The 7th update to 1.20" – @SmokeyStack_ on X (formerly Twitter), March 13, 2024