Pocket Edition v0.2.0 alpha


| Edition | ||||||
|---|---|---|---|---|---|---|
| Release date |
Android – February 11, 2012 | |||||
| Version code |
Android: | |||||
| Compilation date |
February 11, 2012[note 1] | |||||
| Downloads |
Google Play: Original | |||||
| Protocol version |
2 | |||||
| ||||||
{
"title": "v0.2.0 alpha",
"images": [
"Pocket Edition v0.2.0 alpha in game.png",
"Pocket Edition v0.2.0 alpha.png"
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"field": "''(link to Pocket Edition article, displayed as Pocket Edition)''",
"label": "(link to Edition article, displayed as Edition)"
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"field": "'''Android''' – February 11, 2012<sup class=\"noprint nowrap Inline-Template noprint\" title=\"\">[<i>(link to WP:Citation needed article, displayed as <span title=\"This claim needs references to reliable sources\">citation needed</span>)</i>]</sup>(link to Category:Citation needed article, displayed as Category:Citation needed)<br>'''iOS''' – February 17, 2012",
"label": "Release date"
},
{
"field": "<small>'''Android''':<br>\n2003 (0.1.3j)<br>\n2005 (0.1.3)<br>\n2006 (0.1.3 rev2)</small>",
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"field": "February 11, 2012",
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"field": "'''Google Play:''' [https://archive.org/download/MCPEAlpha/PE-a0.2.0-1.apk Original]<br />\n[https://archive.org/download/MCPEAlpha/PE-a0.2.0-demo.apk Original Demo]<br />\n[https://archive.org/download/MCPEAlpha/PE-a0.2.0j.apk J-version]<br />\n[https://archive.org/download/MCPEAlpha/PE-a0.2.0j-demo.apk J-version Demo]<br />\n[https://archive.org/download/MCPEAlpha/PE-a0.2.0-2.apk Reupload]",
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"field": "2",
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Pocket Edition v0.1.0 alpha|<span style=\"margin-right:-0.35em\">◄</span>◄ v0.1.0 alpha]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">''' v0.2.0 alpha'''</td>\n<td style=\"padding: 0.4em\" >[[Pocket Edition v0.3.0 alpha| v0.3.0 alpha <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Pocket Edition v0.1.3 alpha|◄ v0.1.3 alpha]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Pocket Edition v0.2.1 alpha| v0.2.1 alpha ►]]\n</td>\n</tr>\n</table>"
}
v0.2.0 alpha is a major update to Minecraft: Pocket Edition. It adds Survival mode as well as other changes and bug fixes. This version is the start of the Android and iOS devices having the same features cross-platform. This is the first version released in 2012.
v0.2.0 alpha was reuploaded on Android later on February 11, 2012, to fix a major bug where some phones crashed while trying to create a new world.
Additions
Blocks
Unobtainable
White Wool
Snow Block
Bookshelf
Lapis Lazuli Block
Mossy Cobblestone
reserved6
- Used for referencing inventory slots.
Items
Stone Shovel
Stone Pickaxe
Stone Axe
Stone Sword
Shears
- Shearing a sheep requires tapping and holding on the sheep, similar to breaking a block. Simply tapping on it hurts the sheep and eventually kills it (8 hits).
Unobtainable
Compass
Clock
Stick
Bowl
Paper
Book
Leather
Brick
Clay
Slimeball
Snowball
Sugar
Bone
Gunpowder
String
Feather
Arrow
Glowstone Dust
Wheat
Iron Ingot
Gold Ingot
Diamond


Diamond, Gold, Iron and Wooden Pickaxes, 


Shovels, 


Axes, and 


Swords
- All of the following tools actually function as tools despite being unobtainable by normal means.
Entities
Sheep
- Baby sheep also exist, but do not spawn naturally.
Pigs
- Do not spawn naturally.
Zombies
- Only spawn at night.
Camera
- Only obtainable with external editing.
- As the camera entity itself cannot be directly edited into the world since it does not save to entities.dat, the camera item has to be edited into the player's inventory, and that can then be used to place camera entities in a world.
- Used to take pictures.
- Only obtainable with external editing.
Gameplay
- All worlds created before alpha 0.2.0 will be in Creative.
- Flight
- Tap the jump button twice to initiate flight. From there, double-tap and hold up or down to ascend or descend, respectively.
- Daylight cycle
- Crafting is not yet available, making tools and anything that cannot be naturally acquired not obtainable in survival.
- Although it is survival, the user can still see all items in their inventory as though in creative mode but cannot use them unless having gathered the respective material.
- This effectively works as the inventory but lacks the standard 2×2 crafting grid from the original inventory.
- Most materials are in infinite stacks due to them not being obtainable otherwise, indicated by ∞ (infinity) symbols.
- The following materials are not in infinite stacks and have to be gathered:
- When an item that has not been gathered is selected, the player's fist is shown.
- Added a hit points bar (health will slowly regenerate, similar to peaceful difficulty in the Java Edition).
- Added an oxygen bar when underwater, adding the ability to drown and die.
- Added death with options to respawn or go to the main menu.
- When breaking materials, any material can be gathered regardless of what tool is used.
- For example, stone can be broken without tools and still yield cobblestone, though using a pickaxe is still faster.
Changes
General
Android
- Changed icon from
to
.
iOS
- Changed icon from
to 
Blocks
- Changed texture from
to
.
- Changed texture from
to
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- Changed texture from
to
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- Changed texture from
to
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- Changed texture from
to
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- Changed texture from
to
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- Changed texture from
to
.
- Changed texture from
to
.
- Changed texture from
to
.
- Changed texture from
to
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- Changed texture from
to
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- Changed texture from
to
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- Changed texture from
to
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- Changed texture from
to
.
- Changed texture from
to
.
- Changed texture from
to
.
Wooden door and iron door
The models of doors have been changed to display transparency on the upper half.
Now have item forms that are separate from their block item forms.
Now has an unobtainable item form separate from its block item form.
Gameplay
- Additions:
- Removals:
- Oak wood
- This removal made oak wood unobtainable in survival mode since dropped items could only be picked up if they had an associated slot in the inventory in this version.
- Oak wood
Technical changes
World saves are now stored in NBT format instead of raw binary files.
Fixes
- Leaves are no longer considered a valid support block for torches and ladders when fancy graphics are disabled.
- The player's view is once again obstructed when on fire.
Revisions
The internal versions for both builds are as follows:
- 0.2.0(2005)
- 0.2.0(2006)
Both versions are 2.72 MB in size.
J-version
v0.2.0j alpha was released on Google Play on an unknown release date. The internal version is 0.2.0(2003) and has a size of 1.58 MB.
J-version demo
A free J-version demo of v0.2.0 alpha was released on Google Play on an unknown release date. In mid-2014, it was removed from Google Play. The internal version is the same as the j-version.
Lite/Demo version
A free Lite/Demo version was released between February 17–20, 2012. In mid-2014, it was removed from app stores. The internal version is the same as the reupload.
Trivia
- Even though tools are implemented in this version, the reason they were unbreakable was because durability had not been implemented until Pocket Edition Alpha 0.3.0.
Gallery
-
J-version. -
J-version demo. -
Lite version.
Notes
- ↑ rev2 (2006) was compiled an hour after the original build