Transportation

A minecart, one method of transportation

Transportation is how players move around the world or between dimensions (the Overworld, the Nether, and the End).

Methods

This section needs to be updated.
 
Please update this section to reflect recent updates or newly available information.
Reason: Missing methods:
  1. Strider with boost

These speeds assume that the form of transportation is not under the effect of the Speed or Slowness, unless mentioned.

Method Conditions Running start effective? Average speed in m/s (blocks per second)[note 1] Average speed in km/h (1000 blocks per hour)[note 1][note 2] Works in the Nether?
ItemSprite boots.png: Sprite image for boots in Minecraft Walking Flat terrain No 4.317 m/s 15.54 km/h Yes
Soul Speed I No 6.066 m/s 21.84 km/h Yes
Soul Speed II No 6.519 m/s 23.47 km/h Yes
Soul Speed III No 6.972 m/s 25.1 km/h Yes
EffectSprite speed.png: Sprite image for speed in Minecraft Sprinting Flat terrain No 5.612 m/s 20.2 km/h Yes
Soul Speed I No 7.885 m/s 28.39 km/h Yes
Soul Speed II No 8.475 m/s 30.51 km/h Yes
Soul Speed III No 9.064 m/s 32.63 km/h Yes
EffectSprite speed.png: Sprite image for speed in Minecraft Sprint-jumping Flat terrain No 7.127 m/s 25.66 km/h Yes
Elevation momentum (+1 block)[note 3] No 7.508 m/s 27.03 km/h Yes
2-block-high passage[note 3] No 9.732 m/s 35.04 km/h Yes
EffectSprite slowness.png: Sprite image for slowness in Minecraft Sneaking Flat terrain No 1.3 m/s 4.68 km/h Yes
+/- 45 angle No 1.83 m/s 6.59 km/h Yes
Swift Sneak I No 1.94 m/s 6.98 km/h Yes
Swift Sneak II No 2.59 m/s 9.32 km/h Yes
Swift Sneak III No 3.24 m/s 11.66 km/h Yes
Swift Sneak III and +/- 45 angle No 4.41 m/s 15.88 km/h Yes
Soul Speed I No 1.819 m/s 6.55 km/h Yes
Soul Speed II No 1.949 m/s 7.02 km/h Yes
Soul Speed III No 2.92 m/s 10.51 km/h Yes
Swift Sneak III and Soul Speed III No 5.23 m/s 18.83 km/h Yes
Swift Sneak III and Soul Speed III and +/- 45 angle No 7.11 m/s 25.6 km/h Yes
Minecart BlockSprite powered-rail-on.png: Sprite image for powered-rail-on in Minecraft Powered Track Yes, small 8.0 m/s 28.8 km/h Yes
14 slope track No 7.1 m/s 25.56 km/h Yes
Minecart with furnace No 4.0 m/s 14.4 km/h Yes
Boat[note 4] 14 slope rapids Yes, small 7.3 m/s 26.28 km/h No[note 5]
14 slope rapids No 7.0 m/s 25.2 km/h No[note 5]
Flat ice Flat packed ice Flat frosted ice No 40.0 m/s 144.0 km/h Yes
Flat blue ice No 72.73 m/s 261.82 km/h Yes
Flat water No 8.0 m/s 28.8 km/h No[note 5]
Flat water, reverse No 1.01 m/s 3.636 km/h No[note 5]
Flat land No 2.00 m/s 7.20 km/h Yes
Flat land, reverse No 0.24 m/s 0.864 km/h Yes
Slime blocks No 1.18 m/s 4.25 km/h Yes
Honey blocks No 1.06 m/s 3.81 km/h Yes
Saddled Pig Flat terrain No 2.42 m/s 3.712 km/h Yes
Flat terrain, using carrot on a stick Yes 4.19 m/s 15.08 km/h Yes
Saddled strider Flat land, without boost No 1.74 m/s 6.26 km/h Yes
Flat lava surface, without boost No 4.14 m/s 14.9 km/h Yes
Horse[note 6] Flat terrain (average horse speed) No 9.49 m/s 34.15 km/h Yes
Flat terrain, fastest possible horse breed No 14.23 m/s 51.22 km/h Yes
Donkey
Mule
Flat terrain No 7.38 m/s 26.56 km/h Yes
Zombie horse
Skeleton horse
Flat terrain No 8.43 m/s 30.35 km/h Yes
EffectSprite water-breathing.png: Sprite image for water-breathing in Minecraft Swimming Still water, surface[note 7] No 2.20 m/s 7.92 km/h No[note 5]
Still water, underwater[note 8] No 1.97 m/s 7.09 km/h No[note 5]
Upstream, underwater No 0.39 m/s 1.40 km/h No[note 5]
Downstream, underwater No 1.81 m/s 6.52 km/h No[note 5]
While diving No 0.39 m/s 1.40 km/h No[note 5]
Downstream, underwater, standing No 1.37 m/s 4.93 km/h No[note 5]
Dolphin's Grace status effect No 8.0 m/s 28.8 km/h No[note 5]
Dolphin's Grace status effect with Depth Strider III No 48.0 m/s 172.8 km/h No[note 5]
Dolphin's Grace status effect with Depth Strider III and Soul Speed III on a layer of soul soil underwater [note 9] No 75.0 m/s 270 km/h No[note 5]
Dolphin's Grace status effect with Depth Strider III, Soul Speed III on a layer of soul soil, and Speed II status effect underwater [note 10] No 144 m/s 518.4 km/h No[note 5]
Dolphin's Grace status effect with Depth Strider III and Soul Speed III on a layer of soul soil, and Speed II status effect underwater, aligned at a +/-45 angle, and holding forward/sideways/sprint keys [note 11] No 146.965 m/s 529.074 km/h No[note 5]
ItemSprite feather.png: Sprite image for feather in Minecraft Flying (horizontal)[note 12] BlockSprite crafting-table.png: Sprite image for crafting-table in Minecraft Creative mode Yes 11.0 m/s 39.6 km/h Yes
BlockSprite crafting-table.png: Sprite image for crafting-table in Minecraft Creative mode
Sprint-flying
Yes 22.0 m/s 79.2 km/h Yes
BlockSprite barrier.png: Sprite image for barrier in Minecraft Spectator mode
Maximum speed
Yes 43.556 m/s 156.8016 km/h Yes
BlockSprite barrier.png: Sprite image for barrier in Minecraft Spectator mode
Maximum speed
Sprint-flying
Yes 87.111 m/s 313.5996 km/h Yes
Ender Pearl Thrown 15° above horizontal No ~23.0 m/s ~82.8 km/h Yes
Biggest TNT pearl cannon[note 13] Yes 1,760,000 m/s (1.76 Mm/s) [note 14] 6,336,000 km/h (6.336 Gm/h) Yes
Happy Ghast Flying at 0° pitch Yes 3.5 m/s 12.6 km/h Yes

Elytra[note 15]

Gliding at 0° pitch Yes, small 30.0 m/s 108.0 km/h Yes
Continuous rocket boost No 33.5 m/s 120.6 km/h Yes
Gliding at 52° pitch down Yes 67.3 m/s 242.3 km/h Yes
Gliding at 90° pitch down Yes 78.4 m/s 282.2 km/h Only when above bedrock level[note 16]
Trident with Riptide III No ~375 m/s 1,350 km/h (Mach 1.13) No[note 5]
Trident with Riptide III (perfect timing) No 632.0 m/s [note 17] 2,275.2 km/h (Mach 1.85) No[note 5]
Notes
  1. a b Multiply the value by 8 to get the Overworld equivalent when doing this in the Nether.
  2. Divide by 3 to get kilometres per game day, or by 6 to get kilometres per half-day (from dawn to sunset)
  3. a b Assuming the jump key is released then held mid-air every jump
  4. Boat acceleration takes 9.4 seconds—the difference in time between a running start and not, is halved, or 4.7 seconds.
  5. a b c d e f g h i j k l m n o p q In the Nether, water cannot be placed without the use of commands or glitches in past versions.
  6. Horses vary in speed. They are the fastest method of land transportation on open but unprepared terrain.
  7. The swimming speeds are not affected by Swiftness potions. The surface speed refers to "skimming" across the top of the water by holding the spacebar.
  8. Underwater refers to any part of the body submerged in water and walking on flat terrain. The Player travels the same speed regardless of if the water is 1 block deep or 2 (in observed cases).
  9. Data based on https://youtu.be/PuXX2zkEs48?t=178.
  10. Data based on https://youtu.be/nNm5mOeH4pE.
  11. Data based on https://youtu.be/ySREkWjks6A.
  12. Flying speed can be varied.
  13. Data based on https://www.youtube.com/watch?v=79Cqxz1-2f8.
  14. Roughly 0.59% of the speed of light
  15. Values are faster than those listed if the player has the Slow Falling status effect.
  16. It is technically possible below; however, the size between the roof of the Nether and the floor is 124 blocks, meaning that it would take less than 2 seconds to go down. Also, achieving speed requires either using rocket boost, or starting above the roof.
  17. Speed achieved with inhumanely precise timings using tool assistance. However there's still room for improvement.

Potions

Using effects from potions or beacons, walking and sprinting speeds become competitive with other methods of transportation.

Each additional level of Speed allows the player to walk at nearly the sprinting speed of the previous level, and sprinting with Speed II is only slightly slower than a minecart at full speed or a boosted pig. With adequate food and potion supplies, sprinting may be more cost-effective than building high-speed transportation systems.

Effect level Walking speed (m/s) Sprinting speed (m/s)
none 4.317 m/s 5.612 m/s
Speed 5.181 m/s 6.735 m/s
Speed II 6.044 m/s 7.857 m/s

Commands

Using the /effect command, extremely high or low speeds become reachable. At exceedingly high levels (100+), the player moves faster than the chunks can load.

Effect level Sneaking speed (m/s) Walking speed (m/s) Sprinting speed (m/s)
Speed 50 14.25 m/s 47.49 m/s 61.74 m/s
Speed 127 34.19 m/s 113.97 m/s 148.17 m/s
Speed 255 67.61 m/s 225.36 m/s 292.96 m/s

Vertical transportation

There are some examples of purely vertical transportation methods:

Method Conditions Average speed (m/s)
EffectSprite jump-boost.png: Sprite image for jump-boost in Minecraft Jumping[note 1] Climbing slope without stairs, pillar jumping, etc. 2.0 m/s
Stairs Ascending 3.2 m/s
Descending 3.6 m/s
#climbable (e.g. ladders, vines...) Ascending 2.35 m/s
Descending 3.0 m/s
Soul sand Ascending in water 11 m/s
Magma block Descending in water 4.9 m/s
Waterfall No adjacent blocks 2.0 m/s
Ascending, with adjacent blocks 0.6 m/s
Descending, with adjacent blocks 3.4 m/s
Waterfall (measured in Java Edition) Ascending, by holding jump 2.23 m/s
Sprint-swimming upward while holding jump 6.98 m/s
Lavafall Using a Potion of Fire Resistance 0.8 m/s
Levitation Level 1 0.9 m/s
ItemSprite feather.png: Sprite image for feather in Minecraft Flying BlockSprite crafting-table.png: Sprite image for crafting-table in Minecraft Creative
BlockSprite barrier.png: Sprite image for barrier in Minecraft Spectator
7.49 m/s
EffectSprite slow-falling.png: Sprite image for slow-falling in Minecraft Falling Player, terminal velocity 78.4 m/s
Item, terminal velocity 40.0 m/s
Arrow, terminal velocity 100.0 m/s
Falling block, terminal velocity 40.0 m/s
EffectSprite water-breathing.png: Sprite image for water-breathing in Minecraft Swimming Water 0.39 m/s
Scaffolding (measured in Bedrock Edition) Ascending 1.2 m/s
Descending 2.94 m/s
Scaffolding (measured in Java Edition) Ascending 2.352 m/s
Descending 3.000 m/s
Happy Ghast (measured in Java Edition) Ascending 1.75 m/s
Descending 3.5 m/s
  1. The player can jump up a distance of 1 14 blocks. With Jump Boost I, that increases to 1 1516 blocks, and with Jump Boost II, that increases to 2 12 blocks.

Falling speed is more complex: Every tick (120 second), non-flying players and mobs have their vertical speed decremented (less upward motion, more downward motion) by 0.08 blocks per tick (1.6 m/s), then multiplied by 0.98.[note 1] This can be described as a formula:

v(t)=0.98×(v(t1)0.08)

Where v(t)is the speed (in blocks/second) at the t-th tick. v(1) corresponds to the initial speed of the jump: v(1)={0Freefall0.42+0.1EJumpBoostJumping} where EJumpBoost is the level of the jump boost. Because "Speed" (in Minecraft) is defined as the Y coordinate difference between the current tick and the previous tick, the initial speed is v(1) instead of v(0).

This would produce a terminal velocity of 3.92 blocks per tick or 78.4 m/s. However, the sky isn't quite high enough for that: Falling from layer 320 to bedrock takes around 8 seconds, with impact at 3.70925 blocks per tick (74.185 m/s). It is possible to fly higher in Creative mode, or by flying with an elytra and then removing it, reaching terminal velocity by falling from "above the sky".

  1. Horses have their vertical speed multiplied by 0.98 a second time in the same tick. This may or may not apply to some other mobs.

By solving the recurrence relation, it is possible to get an exact function to calculate the vertical speed of a falling player:

v(t)=0.98t1(v(1)+3.92)3.92

Where the velocity v is in blocks (meters) per tick, the time t is in ticks and downward motion is negative. Note that if the initial velocity is zero, the function can be simplified to v(t)=3.92×(0.98t1).

An exact function to calculate the displacement of the player is the following:

d(t)=d(0)+50(v(1)+3.92)(10.98t)3.92t

Where the displacement d is in blocks (meters), the time t is in ticks, d(0) is the initial displacement and downward displacement is negative. If the initial velocity and displacement is zero, it can be written as:

d(t)=3.92×(50×(10.98t)t)

An approximate function to calculate the time it takes to fall from some height is the following:

t(d)=50+0.255102d+49.498316×W0(0.367861×0.994859d)

Where the height d is in blocks (meters), the time t is in ticks, initial velocity and displacement is zero, downward displacement is negative and W is the Lambert W function.

Other modes of transportation

  • Players are also able to use pistons for transport.
  • Dying is an instant mode of transportation to the player's bed or spawn point, but at the cost of all items and XP (if the keepInventory gamerule is disabled) and the world (on Hardcore).
  • Explosion knockback can send an adjacent player flying for a short distance, depending on the strength of the explosion. This is not recommended in Survival mode.
  • It is possible to mount minecarts and boats as long as they are within 4-5 blocks (inclusive) from the player. Placing these in a straight line allows for extremely fast transport. This also works with saddled pigs, provided they stay in position (placed on posts).

Calculator

An interactive widget is being loaded. If this does not work for you, please reload the page or check if JavaScript is working or enabled.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Beam Me UpTeleport over 100 meters from a single throw of an Ender Pearl.Throw an ender pearl 100 blocks in any direction20Silver
On A RailTravel by minecart to a point at least 500m in a single direction from where you started.Travel by minecart 500 blocks in a straight line away from the player's starting point.40Gold
Super SonicUse Elytra to fly through a 1 by 1 gap while moving faster than 40 m/s30Gold

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Subspace BubbleUse the Nether to travel 7 km in the OverworldUse the Nether to travel between 2 points in the Overworld with a minimum horizontal euclidean distance of 7000 blocks between each other, which is 875 blocks in the Nether.

History

Java Edition pre-Classic
rd-131655Added walking and jumping as the first form of locomotion.
Java Edition Classic
0.0.12aAdded water and lava. "Swimming" (more akin to treading water) has been introduced.
0.26 SURVIVAL TESTAdded slabs as a means of vertical transportation without jumping.
Java Edition Infdev
20100327The player now drops their inventory and respawns at the spawn point upon death, enabling instant transportation at the cost of all of the player's items.
20100607Added ladders as a means of vertical transportation without jumping.
20100618Added minecarts and rails.
20100625-1917Added saddles, which made it possible to use pigs as an uncontrollable method of transportation.
20100629Added stairs, as a more compact method of vertical transportation compared to slabs.
Java Edition Alpha
v1.0.6Added boats.
v1.0.14Added minecarts with furnaces as a way to propel minecarts.
v1.1.1Added sneaking.
v1.2.0previewAdded the Nether, which could be used for fast travel, as any distance covered in the Nether is multiplied by 8 in the Overworld.
Java Edition Beta
1.5Added powered rails, which eliminates the need for "booster" minecarts and furnace minecarts.
1.8Pre-releaseAdded sprinting, which can be started by double-tapping forward.
Added Creative mode, where the player can fly.
Added the hunger bar, which gradually depletes when the player walks, jumps, sneaks, swims or sprints.
An infamous bug where walking on the edges of blocks would accumulate step sounds and rapidly play them upon touching solid ground has been fixed.
Added ender pearls, which are currently useless.
Java Edition
1.0.0Beta 1.9 Prerelease 2Ender pearls can now be thrown, teleporting the player to where it lands.
Beta 1.9 Prerelease 3The Speed effect can now be obtained from potions of swiftness, allowing for faster travel.
1.3.112w23aBoats have been made faster and easier to control.
1.4.212w34aEntities can now travel through portals, allowing transportation of mobs between dimensions.
12w36aAdded carrots on sticks, making it possible to control saddled pigs.[1] Acceleration results a slow speed-up, but can reach up to 5 blocks per second (5m/sec).[2]
Before this update, the player had no control over the pig's wandering, so this was not a practical form of long-distance transportation. After this update, however, the pig does not jump when being controlled, so transportation is still limited (to the same height or downhill directions).
12w37aSaddled pigs now jump over blocks when being directed with the carrot on a stick.
12w38aTeleportation by nether portal is now instantaneous in Creative mode.
1.6.113w16aAdded horses, which can be ridden when tamed and equipped with saddles.
13w16bHorses are now slower and the amount of gliding from horses has been reduced.
1.7.213w36aAdded a sprint button (default to Left Ctrl) as an alternative way to start sprinting.
1.814w05aAdded Spectator mode, where the player can fly through solid blocks, and adjust their flying speed.
14w18aSlime blocks can now be moved by pistons, allowing automatic flying machines to be built.
14w25aAdded the Depth Strider enchantment, allowing faster movement through water.
14w34dPressing the sprint button now speeds up flying in Creative mode.
1.915w31aAdded chorus fruits, which causes the player to teleport to a random nearby location.
Added the Levitation status effect, which causes the player to float upward.
15w41aAdded elytra, enabling controlled true flight in Survival.
Boats have received an overhaul. They now have paddles, are much slower than before, are controlled with left and right keys, can have mobs as passengers, but no longer breaks upon impact.
15w42aBoats have been made faster again, matching the speed of the old boats.
15w45aThe negligible speed threshold for entities is now 0.003 (previously 0.005). As a result, the player's jump height is increased from 1.2492 blocks to 1.2522 blocks.
16w04aBoats are now controlled with forward and backward keys again.
16w05aBoats can now travel fast on ice and packed ice.
1.1116w32aThe hunger cost of most player actions have been greatly reduced, with walking and sneaking no longer costing any hunger.
1.11.116w50aAdded the ability to propel elytra with firework rockets.
1.1318w07aThe player can now sprint-swim when their head is submerged underwater, allowing faster and more controllable underwater movement.
Added bubble columns as a form of vertical transport.
Added tridents and the Riptide enchantment, which launches a player touching water or rain.
18w15aAdded blue ice, which allows boats to travel even faster on top of it.
18w19aAdded the Dolphin's Grace effect, allowing the player to swim quickly next to dolphins.
1.1418w45aAdded scaffolding as a form of vertical transport.
19w14aThe player can now crawl when they are forced into spaces less than 1.5 blocks high.
1.1620w11aAdded the Soul Speed enchantment, allowing faster travel on soul sand and soul soil.
20w13aAdded striders, which can stride on lava, allowing the player to cross lava oceans.
1.16.2Pre-release 1Ender pearls are now affected by bubble columns, making it easier to build ender pearl stasis chambers that instantly teleports the player to the location upon activation.
1.21.525w02aMoving diagonally by holding down two movement keys no longer increases the player's speed.[3]
25w04aMoving diagonally by holding down two movement keys once again increases the player's speed.
Pocket Edition Alpha
0.1.0Added water, therefore allowing swimming.
0.2.0Added flying.
0.8.0build 2Added minecarts.
0.11.0build 1Added boats.
0.12.1build 1Added sneaking and sprinting.
0.14.0build 1Added ender pearls.
0.15.0build 1Added horses in the Friendly Update.
Added saddles, which can be equipped on horses and pigs to ride them.
Added carrot on a stick to control pigs when riding.
Pocket Edition
1.0.0alpha 0.17.0.1Added elytra in the Ender Update.
Bedrock Edition
1.2.13beta 1.2.13.8Added the ability to sprint while in water in the Update Aquatic, which causes the player to dive to the ground and actually swim. This is much faster than the previous form.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added all transportation features from and prior to Java Edition Beta 1.6.6.
TU5Added sprinting, which can be started by double-tapping forward.
Added Creative mode, where the player can fly.
Added the hunger bar, which gradually depletes when the player walks, jumps, sneaks, swims or sprints.
Added ender pearls, which are currently useless.
TU7Ender pearls can now be thrown, teleporting the player to where it lands.
The Speed effect can now be obtained from potions of swiftness, allowing for faster travel.
TU141.04Boats have been made faster and easier to control.
Added carrots on sticks, making it possible to control saddled pigs.
TU19CU71.121.121.12Entities can now travel through portals, allowing transportation of mobs between dimensions.
Teleportation by nether portal is now instantaneous in Creative mode.
Added horses, which can be ridden when tamed and equipped with saddles.
TU31CU191.221.221.22Patch 3Slime blocks can now be moved by pistons, allowing automatic flying machines to be built.
Added the Depth Strider enchantment, allowing faster movement through water.
TU46CU361.381.381.38Patch 15Added chorus fruits, which causes the player to teleport to a random nearby location.
Added the Levitation status effect, which causes the player to float upward.
Added elytra, enabling controlled true flight in Survival.
Boats have received an overhaul.
The negligible speed threshold for entities is now 0.003 (previously 0.005). As a result, the player's jump height is increased from 1.2492 blocks to 1.2522 blocks.
Boats can now travel fast on ice and packed ice.
TU53CU431.491.501.49Patch 231.0.3Added a sprint button (defaults to nothing) as an alternative way to start sprinting.
Added the ability to propel elytra with firework rockets.
TU54CU441.521.521.52Patch 241.0.4The hunger cost of most player actions have been greatly reduced, with walking and sneaking no longer costing any hunger.
TU69 1.761.761.76Patch 38 Players can now sprint-swim in water.
Added bubble columns as a form of vertical transport.
Added tridents and the Riptide enchantment, which launches a player touching water or rain.
Added blue ice, which allows boats to travel even faster on top of it.
1.83 Added scaffolding as a form of vertical transport.
New Nintendo 3DS Edition
0.1.0Added all transportation features from and prior to Pocket Edition v0.15.4 alpha.
1.7.10Added elytra in the Ender Update.

Issues

Issues relating to "Transportation" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

Sprinting with Soul Speed 3 on soul sand while having Speed 2 is almost as fast as the fastest possible horse breed (12.6896 m/sec).

References

  1. "I went with carrots, and the future of pig based transportation has arrived... this future smells funny :( http://dinnerbone.com/media/uploads/2012-08/screenshots/Minecraft_2012-08-28_14-38-35.png"@Dinnerbone (Nathan Adams) on X (formerly Twitter), August 28, 2012
  2. "They start slow but end up going about 5 blocks per second. Or something."@Dinnerbone (Nathan Adams) on X (formerly Twitter), August 28, 2012
  3. Was actually a bug: MC-271065 — Diagonal movement is not normalized when crouching or using certain items — resolved as "Fixed".

Navigation