Bedrock Edition 1.19.80/Development versions

This is a list of Bedrock Edition 1.19.80 development versions.

Preview 1.19.80.20

Beta 1.19.80.20 (Android) or Preview 1.19.80.20 (Windows, iOS, iPadOS, Xbox) is the first beta/Preview version for Bedrock Edition 1.19.80, released on March 8–14, 2023,[1] which adds the cherry grove biome behind experimental gameplay and fixes bugs.

Additions

Command format

Block states

  • Provide auto-complete support for block states in commands.

/summon

  • Added a new syntax for summoning entities facing at a target or to the specified coordinates:
    • For facing an entity: /summon <entityType: EntityType> [spawnPos: x y z] facing <lookAtEntity: target> [spawnEvent: string] [nameTag: string]
    • For facing to the specified coordinates: /summon <entityType: EntityType> [spawnPos: x y z] facing <lookAtPosition: x y z> [spawnEvent: string] [nameTag: string]

General

Experiments

  • Added the "Short Sneaking" experimental toggle.
    • Enables the ability to sneak under 1.5 blocks of height.

Options

  • Added "Glint Speed" and "Glint Strength" accessibility option for adjusting the speed and transparency of enchantment glints.
  • Added "New 'You Died' Screen (Experimental)" video option to disable/enable the new death screen.

Technical

JSON

  • Added lose_target field to projectile data to specify if an entity should unselect its target after shooting the projectile
  • Added a new Transformation component for blocks to support rotation, scaling and translation. The component can be added to the whole block, and/or to individual block permutations. Eg.
    • "minecraft:transformation": {
                      "translation": [0.0, 0.1, -0.1],
                      "scale": [0.5, 1, 1.5],
            "rotation": [90, 180, 0]
      }
      
  • Transformed geometries still have the same restrictions that non-transformed geometries have, eg. a maximum size of 30/16 units.

Changes

Blocks

Log

  • The ID's of the logs (log and log2) have now been split up into their own ID's.

Melon and Pumpkin

Pressure Plate

  • Changed the sound of the weighted pressure plates to match Java Edition.

Sculk Sensor

  • item_interact_finish game event now has a vibration frequency of 2 instead of 14.
  • item_interact_start is no longer considered a detectable vibration.
  • Reeling a fishing rod now emits projectile_shoot vibration.

General

Death messages

  • Renamed and enchanted weapons are now displayed in respawn and chat windows with color when a player is killed by an entity using it.

Death screen

  • Enabled the new version of the Death Screen. The user can opt-in or opt-out using a feature toggle under Settings-Video Tab. (Preview only)
  • Has been revamped.
New Death Screen in Efe Died

Controls

  • Added a header and title for the inventory tab in inventory screen while using Pocket UI.
  • Increased the spacing between headers in the settings screen to increase readability.
  • Touchpad scrolling now matches the operating system's scroll direction.

Items

Map

  • Mangrove, bamboo, and polished blackstone buttons are no longer visible.

Mobs

Boat and Boat with Chest

Panda

Polar Bear

Villager

  • Now generate green particles when a successful trade is completed.

Experimental

These additions and changes are accessible by enabling the "Short Sneaking", "Next Major Update", and "Beta APIs" experimental toggle.

Additions

Blocks

Cherry Leaves

  • A new type of leaves.
  • Have pink particles falling underneath.

Cherry Log

  • A new type of log, as well as a stripped variant.
  • Can be used to craft cherry woods and planks.
  • The stripped variant can be used to craft cherry hanging sign.

Cherry Planks

Cherry Sapling

Cherry Wood

  • A new type of wood, as well as a stripped variant.
  • Can be used to craft cherry planks.

Pink Petals

  • A new type of block, which generates naturally in cherry groves.
  • Renewable when applying a bone meal to an existing one or to the ground of cherry groves.
  • Similar to sea pickle, can be placed up to 4 in one dirt-related block.
  • Can be placed directional.
  • Can be crafted into a pink dye.
World generation

Cherry blossom trees

  • A new type of tree which can be grown from cherry saplings.
  • Occasionally generated with a bee nest.
  • Tree trunks fork or bend high up, and are then covered up in large, round canopies of cherry leaves.

Cherry Grove

  • A new biome which contains pretty cherry blossom trees.
  • Located in the mountains, like meadows.
  • Pigs, rabbits, sheeps, and bees can spawn here.

Changes

Blocks

Decorated Pot

  • Updated the neck of the model.
    • The pot's neck now clip with blocks.
    • Now uses the new and more complex block model.
  • No longer provides support for blocks wanting to attach to its side faces.
  • Is no longer stackable in the inventory.
  • Base recipe now shows up in the recipe book.
  • Particles is now based on the default side texture.

Suspicious Sand

  • Is no longer waterloggable. (MCPE-167222)
  • Now connects to Fence blocks.
  • Now turns into regular Sand after it's been destroyed with a Brush. (MCPE-167166)
  • Now emits particles when broken by Pistons.
  • Fixed an issue that caused the item inside suspicious sand to flicker while brushing. (MCPE-167180)
Items

Brush

  • Crafting recipe now uses a feather, copper ingot and stick in a vertical line.
  • Added a slight cooldown for particles and sounds.

Pottery Shard

  • Updated archer pottery shard texture.
Mobs

Camel

  • Now stop dashing when entering a rideable entity. (MCPE-164065)
Gameplay

Sneaking

  • Player’s hitbox height now reduces to 1.5 blocks while sneaking.
  • Sneaking will automatically be initiated while stuck in a gap of less than 1.8 blocks.
  • Sneaking now requires enough space to stand in order to exit sneaking.
  • Players will transition from swimming to sneaking if they are unable to stand up but would be able to sneak.
Technical

API

  • Updated versions to add new APIs to stable:
    • Added version "1.1.0" of @minecraft/server.
    • Added version "1.2.0-beta" of @minecraft/server.
    • Removed version "1.1.0-beta" of @minecraft/server.
    • Moved the following to @minecraft/server stable (1.1.0):
      • runTimeout
      • runInterval
      • clearRun
      • currentTick
      • Vector3
      • BlockPermutation  (only a subset of functionality)
      • Block
      • getBlock
      • sendMessage
      • sendMessage
    • Minecraft runtime errors are now fired as JavaScript Error objects instead of strings.
    • Fixed a number of base class inheritance issues and added several new base classes to certain class types.
    • /reload works if a script pack references a client RP.
    • Fixed a bug where the BeforeItemUseOnEvent function getBlockLocation would return undefined. (MCPE-166945)
    • The BeforeItemUseOnEvent class now inherits from ItemUseOnEvent.
    • Moved the following to @minecraft/serverstable (1.0).
    • Fixed a bug where sendMessage would fail when the message contains Unicode quotation marks.
    • Signs.
      • Added setText to set the text on a sign with a regular string, a RawMessage, or a RawText.
      • Added getText to get the string on a sign, will return undefined if setText was called with a RawMessage or a RawText.
      • Added getRawText to get the RawText on a sign, will return undefined if setText was called with a string.
      • Added getTextDyeColor and setTextDyeColor to read/write the dye of the sign text.
    • Dyes
      • Added DyeColor enum.
    • sendMessage
      • rawtext is now RawMessage[] instead of (string | RawMessage)[].
    • RawMessage
      • rawtext property on RawMessage is no longer (string | RawMessage)[] and is instead RawMessage[].
    • RawText
      • Added a RawTextclass for reading RawMessage like on signs.
    • Riding
      • Added getRiders to EntityRideableComponent which returns an array of all the entities currently riding this entity.
      • Added EntityRidingComponent- this component is only on entities that are currently riding on another entity.
        • Has an entityRidingOn property that returns the entity this entity is currently riding on.
      • Added function getEntity(id: string): Entity | undefined- Gets an entity. Returns undefined for entities that don't exist or aren't loaded.
    • Dimension
      • getEntities
        • Modified return type to Entity[].
        • Modified parameter name getEntities to options.
        • New signature: getEntities(options?: EntityQueryOptions): Entity[].
      • getPlayers
        • Modified return type to Player[].
        • Modified parameter name getPlayers to options.
        • New signature: getPlayers(options?: EntityQueryOptions): Player[];.
    • @minecraft/server-ui
      • When building forms, all read-only user-facing strings (e.g., text labels, dropdown options etc.) now accept RawMessage This affects the following classes:
        • ActionFormData.
        • ModalFormData.
        • MessageFormData.
      • Added function getItemStack(amount?: number, withData?: boolean): ItemStack- Gets an item stack of the block. Returns undefined for blocks that don't have a corresponding item (e.g. air).
    • BlockPermutation
      • Added function getItemStack(amount?: number): ItemStack– Creates an item stack of the block permutation. Returns undefined for blocks that don't have a corresponding item (e.g. air).
      • Removed data property.
    • BlockComponent
      • Added read-only property block- Gets the block that the component is attached to.
    • Renamed IEntityComponent to EntityComponent
    • Container.
      • Replaced classes
        • BlockInventoryComponentContainer, InventoryComponentContainer, and PlayerInventoryComponentContainerwith Container
      • Function addItem now returns the remainder of the added item stack if the container is full, else undefined
      • Function transferItem no longer takes a destination slot and will now place the given item in the first available slot. The function now returns the remainder of the item stack if the container is full, else undefined.
      • Added function moveItem(fromSlot: number, toSlot: number, toContainer: Container): void- Moves an item from one container to another, replacing any item in the destination slot.
      • Function swapItems can now swap empty slots.
      • Removed function clearItem - Please use setItem(undefined) instead.

Fixes

Gameplay

  • Fixed the player moving in the wrong direction after exiting a container screen while using a gamepad. (MCPE-121565)
  • Players can no longer sneak while flying. (MCPE-166834)
  • Fixed an issue where unnecessary black boxes appeared in VR while around partial blocks.
  • Fixed animation transition between swimming and walking. (MCPE-166769)
  • Fixed a bug where command blocks could cause actors within a level chunk to freeze. (MCPE-162011)
  • The health boost effect will no longer fully replenish the player's health after the effect runs out. (MCPE-165434)

General

  • Fixed ambient cave sounds to no longer play when the player enters or loads into the end. (MCPE-141493)
  • Cooking Chorus Fruit in a Furnace will now generate experience. (MCPE-68127)
  • Nether portals can now replace blocks other than just air when being generated. This includes blocks such as grass and snow layers. (MCPE-162272)
  • Light blocks can no longer have their light levels changed in survival or adventure modes. (MCPE-138868)
  • Campfire sounds are now louder and more clear. (MCPE-122296)
  • Nylium blocks are now grouped with Netherrack in the creative inventory. (MCPE-163587)
  • Flowers are once again displayed immediately when placed inside a flower pot.

Graphical

  • Fixed the issue where multiple light sources (such as torches) were incorrectly emitting white light in RTX. (MCPE-166947)
  • Boots do not z-fight anymore when worn by player.
  • The "leg" and "belt" parts of leggings do not z-fight anymore when worn by player.
  • Capes no longer flash red when getting damaged. (MCPE-105347)
  • Fixed a visible gap in Hopper model. (MCPE-55122)
  • Fixed alignment of the output slot of crafting table. (MCPE-143255)
  • Halved the default visibility of the glint on enchanted items, which can now be modified in the accessibility settings. (MCPE-167814)

Stability and Performance

  • Fixed a bug where invalid banner patterns were causing players in render distance to crash. (MCPE-164478)

Touch controls

  • Fixed an issue where items could get stuck in the crafting table when using touch input.
  • If the player is underwater and auto-jump is enabled, as they approach a block that is 1 level higher than the current level, they will rise. This also allows auto-jumping out of water onto land.

Marketplace

  • In the map WDW Magic Kingdom, the carts on the Big Thunder Mountain, Snow White and the Seven Dwarves, and Space Mountain rides now properly align with the invisible Minecart they are attached to.

Mobs

  • Mobs no longer play the player eat sound when fed breeding materials.

Commands

  • Fixed an issue where the paste button in the command block UI would remember extra presses from failed pastes. (MCPE-163705)
  • Armor stands now vanish with no sound effects when killed with the /kill command. (MCPE-159136)
  • Removed the character limit for scoreboard objective names and objective display names. (MCPE-165064)

User Interface

  • Feedback button on the pause menu will now prompt the user with a modal before redirecting to the browser.

Preview 1.19.80.21

Beta 1.19.80.21 (Android) or Preview 1.19.80.21 (Windows, iOS, iPadOS, Xbox) is the second beta/Preview version for Bedrock Edition 1.19.80, released on March 15, 2023[2], which adds Suspicious Gravel and Smithing Templates behind experimental gameplay, and fixes bugs.

Additions

Command format

/inputpermission

  • Allows for query or change the player's camera or movement permissions as enabled or disabled:
    • For query the permission(s): /inputpermission query <targets: target> <permission: permission> [state: state]
    • For change the permission(s): /inputpermission set <targets: target> <permission: permission> <state: state>

Target selectors

  • Added the haspermission target selector argument, which allows for selection based on player permissions.

Changes

Blocks

Fences

  • The ID's of fence have now been split up into their own ID's.

Command format

/clone, /fill and /setblock

Items

Potions and Tipped Arrows

  • Changed the particle colors of the following potion effects:
    • Fire Resistance
    • Harming
    • Invisibility
    • Leaping
    • Night Vision
    • Poison
    • Slowness
    • Strength
    • Swiftness
    • Turtle Master
    • Water Breathing
  • Potions no longer have an enchantment glint due to it obscuring the color of the potion contents.

Technical

AI Goals

  • Added cooldown field to target descriptors in minecraft:behavior.nearest_attackable_target goal.

Recipes

  • Removed 'data' key to recipe json format.

Experimental

These additions and changes are accessible by enabling the "Next Major Update", and "Beta APIs" experimental toggle.

Additions

Blocks

Suspicious Gravel

  • Looks like gravel, but rougher.
  • Affected by gravity, vanishes when landing.
  • Drops nothing when mined or moved, even if mining with silk touch.
  • Generates naturally in ocean ruins.
  • Brushing the suspicious gravel with a brush will extract objects.
    • Has 4 stages of extracting, will recover gradually when stop brushing.
    • Turns to regular gravel when extraction is done.
    • Only suspicious gravels with a valid archaeological loot table can extract an item.
Items

Smithing Templates

Changes

Blocks

Cherry Leaves and Cherry Sign

  • Their textures have been updated.

Piglin Head

  • Their ears now flap when the wearer is riding a vehicle.

Stripped Cherry Wood

  • Can now be crafted from stripped cherry logs. (MCPE-168053)

Suspicious Sand

Items

Armor

  • Now can be visually customized with a variety of unique trims at the smithing table.
  • Purely visual with no gameplay benefits, and can only be applied to helmets, chestplates, leggings and boots.
    • All trim patterns are visually the same on an armor's item icon, but the color will still change based on the trim material.
    • The name of the trim pattern will be displayed on the item's tooltip.
  • Armor trim has 2 properties: pattern and material.
Mobs

Frogs

Gameplay

Smithing Table functionality

  • Redesigned: it is now a workstation for physical equipment upgrades and modifications.
  • Added a slot used by smithing templates to the left of the old 2 slots.
  • Smithing templates define what type of upgrade that will be making to equipment.
    • It specifies both what type of items that can upgrade, and which ingredients are valid to customize the upgrade.
  • Netherite equipment crafting now also requires a netherite upgrade smithing template.
World generation

Ocean Ruins

Technical

API

  • ItemStack
    • Added function getTags(): string[] - Returns all tags for the item.
    • Added function hasTag(tag: string): boolean - Returns true if the item has the specified tag.

EntityEquipmentInventoryComponent

  • This component is used to manipulate the equipment of mobs and players. To use it, call getComponent('equipment_inventory')
  • Added function getEquipment(equipmentSlot: EquipmentSlot): ItemStack undefined - Returns the item in the given equipment slot.
  • Added function getEquipmentSlot(equipmentSlot: EquipmentSlot): ContainerSlot - Returns the container slot for the given equipment slot.
  • Added function setEquipment(equipmentSlot: EquipmentSlot, itemStack?: ItemStack): void - Sets the item in the given equipment slot.

ItemDurabilityComponent

  • The ItemDurabilityComponent now works with all damageable items, not just custom items.
  • Removed property damageRange.
  • Setting damage will now throw an exception if it is outside of the range [0, maxDurability].

GameTest Framework

  • Updated specific GameTest exceptions to be thrown as GameTestError error objects.

Scripting

  • Form promises are now rejected using typed errors, vs. strings as used previously.

Fixes

Gameplay

  • Fixed experience orb position desync after teleport. (MCPE-59584)
  • Going into lava in third person view no longer causes the camera to turn black. (MCPE-166861)
  • Fixed an issue where players load incorrect data when loading a local game after connecting to a server or Realm. (MCPE-164765)
  • Fixed an issue where the player camera height was incorrect with or without the sneak toggle. (MCPE-167559)

Graphical

  • LevelChunks no longer flicker in The End dimension when Clientside Chunk Generation is enabled.

User Interface

  • Corrected toggle navigation in Edit World menu while using gamepad or keyboard that were previously skipped.
  • Updated designs for sign in and sign up screens in preview.
  • Search bar in Creative inventory screen is now automatically selected while using a keyboard.

Blocks

  • Sponges no longer emit water drop particles underwater. (MCPE-122138)

Mobs

  • Villagers will now wake up in a valid position and will not phase though blocks. (MCPE-142544)

Preview 1.19.80.22

Beta 1.19.80.22 (Android) or Preview 1.19.80.22 (Windows, iOS, iPadOS, Xbox) is the third beta/Preview version for Bedrock Edition 1.19.80, released on March 22, 2023,[3][4] which adds Trail Ruins, the Calibrated Sculk Sensor, new sign mechanics and new Pottery Shards behind experimental gameplay, and fixes bugs.

Additions

Command format

/gametest

  • Added two new subcommands:
    • ... stopall: used to manually stop all tests while they are running.
    • ... runsetuntilfail [tag: string] [rotationSteps: int]: used to run a set of tests but will automatically stop if any of the tests fail.

Changes

General

Touch Controls

  • Re-enabled the new stack splitting UI.

Items

Potions and Tipped Arrows

  • Temporarily reverted the recent adjustments made to the particle colors due a bug.

Experimental

These additions and changes are accessible by enabling the "Next Major Update" and "Beta APIs" experimental toggles.

Additions

Blocks

Calibrated Sculk Sensor

Items

Pottery Shards

  • Added 16 pottery shards, they can be found in following archaeological sites:

Smithing Templates

World generation

Trail Ruins

Changes

Blocks

Block of Amethyst

  • Added a new behavior called vibration resonance when it is placed adjacent to sculk sensors.
    • If that sculk sensor receives a vibration, the block of amethyst will re-emit its frequency as a separate vibration at its location.

Cherry Leaves

  • Changed the texture of the particles falling underneath.

Pink Petals

  • Now make a sound when adding more petals to them. (MCPE-168022)
  • The sound step.pink_petals is now in the "Players" category instead of "Blocks". (MCPE-168092)

Signs

  • Sign text can now be edited by interacting with it after being placed in the world.
  • Both sides of the sign can now have separate text and colors.
    • By default, a sign will prompt the player to input the front side's text when placed.
    • To apply text to the back-side, the player must walk to the other side and interact with that face to edit it.
  • Signs can now also be waxed with honeycomb, preventing any further edits to its text.

Suspicious Gravel and Suspicious Sand

  • They now generates naturally in trail ruins.
  • Looted items should now reveal themselves properly from suspicious blocks when brushed, regardless of which item is contained. (MCPE-168396)
Items

Smithing Templates

  • The "dune" armor trim now has a new pattern and smithing template icon.
  • The "sentry" armor trim now uses "dune" armor trim's old pattern and has a new smithing template to fit this pattern.
    • The "sentry" armor trim's old pattern is now used by the new "shaper" armor trim.
Technical

API

  • Signs
    • Fixed an issue where text set on signs using setText wasn't reflected on Signs on the client until the sign was reloaded.
    • getComponent('minecraft:sign') now works with hanging signs.
  • The following APIs have been moved from beta to stable @minecraft/server (1.1.0):
    • dimension
    • typeId
    • getVelocity()
    • location
    • getHeadLocation()
    • nameTag
    • id
    • getViewDirection()
    • getEntities
    • getEntitiesAtBlockLocation
    • getPlayers
    • EntityQueryOptions
    • EntityQueryScoreOptions
    • GameType
    • getPlayers

Fixes

Accessibility

  • Focus indicator is now automatically visible on menu items while using a keyboard.

Gameplay

  • The player’s camera no longer appears inside blocks when sprint and swim are held. (MCPE-166565)
  • Players are now forced to stop flying when forced into a 1.5 block tall space.
  • Sneaking without the experimental toggle no longer overrides custom collision boxes.

Graphical

  • Changed the debug HUD text available in Preview & Beta builds to append "RTX" to the renderer information only when RTX content is being played instead of when the GPU is capable of running RTX content. As a consequence, the DXR-capable D3D12 backend will now report itself as "D3D12+".

Structures

  • Shipwreck supply chests are no longer missing Moss Block as loot. (MCPE-168376)

Marketplace

  • Wishlist feature has been added so that players can now save things to purchase at a later time.

Editor

  • Fixed issues with UI not scaling properly when the resolution or game window size is updated.
  • Fixed a bug where tool mode would use the 3rd person camera if it was the active camera when switching from crosshair mode. The 1st person camera is always used in Tool mode.
  • Fixed issues where camera control was disabled when using a nether or end portal in crosshair mode.

Blocks

Mobs

  • Mobs will again take damage when standing on an incomplete block next to a campfire. (MCPE-167479)

Graphical

  • Fixed a bug that caused the text on Signs not to be displayed with RTX enabled. (MCPE-167638)

User Interface

  • Fixed a crash that could occur when opening the "My Packs" tab with a broken pack. (MCPE-165806)
  • New first-time sign in screen will no longer appear on subsequent launches if you don't sign in.
  • Fixed an issue where a gamepad icon would overlap the "Feedback" window.
  • Fixed an issue where selecting an item in the creative inventory would snap the cursor to the search bar. (MCPE-168355)
  • Updated designs for sign in and sign up screens.
  • Fixed duplicate tooltips appearing when selecting item in the inventory while using touch controls. (MCPE-166866)
  • Fixed a bug where the crosshair could be visible on the new death screen.
  • Fixed a bug where text formatting codes would be shown on the new death screen.

Preview 1.19.80.23

Beta 1.19.80.23 (Android) or Preview 1.19.80.23 (Windows, iOS, iPadOS, Xbox) is the fourth beta/Preview version for Bedrock Edition 1.19.80, released on March 30, 2023[5], which fixes bugs.

Changes

General

Marketplace

  • A Wishlist feature has been added to select clients for testing so that players can save things to purchase at a later time.

Fixes

Blocks

  • Fixed an issue where colored wool became white wool after been loaded from worlds prior to 1.17. (MCPE-168684)

Commands

  • Fixed a bug where Command Blocks using the /teleport command could cause a crash.

Gameplay

  • Flying no longer becomes disabled when the player touches a block above them.
  • Fixed an issue where an Armor Stand’s pose would not change when right-clicked while the player was flying and had sneak held down. (MCPE-168548)
    • Known issue: Currently Armor cannot be equipped on Armor Stands except when using a Dispenser.

Vanilla Parity

  • Fixed an issue where Ghast volume and volume distance were too low. (MCPE-168324)

Preview 1.19.80.24

Beta 1.19.80.24 (Android) or Preview 1.19.80.24 (Windows, iOS, iPadOS, Xbox) is the fifth and final beta/Preview version for Bedrock Edition 1.19.80, released on April 5, 2023[6], which fixes bugs.

Changes

Technical

Resource and Behavior Packs

  • Fixed an issue that caused the InteractComponent to not work correctly while sneaking. (MCPE-168449)

Fixes

General

  • Fixed several crashes that could occur during gameplay.
  • Simulation distance is no longer reset to default after entering a world. (MCPE-168513)
  • Resolved an issue that prevented items from being equipped on Armor Stands. (MCPE-169133)
    • This means that the fix for not being able to pose an Armor Stand whilist flying was temporarily reverted. (MCPE-168548)

User Interface

  • Temporarily reverted the change which focused the keyboard input on the search bar in the Creative inventory, which will address the following issues while it's not fixed:
    • Hovering above the enchantment options in Enchantment Table again shows the enchantments on mobile devices using the Pocket UI profile setting. (MCPE-168498)
    • The Q and E shortcut keys can again be used in the Creative inventory screen. (MCPE-168697)

Notes and references

  1. "Minecraft Beta & Preview - 1.19.80.20" – Minecraft Feedback, March 8, 2023.
  2. "Minecraft Beta & Preview - 1.19.80.21" – Minecraft Feedback, March 15, 2023.
  3. "Minecraft Beta & Preview - 1.19.80.22" – Minecraft Feedback, March 22, 2023.
  4. "Minecraft Preview 1.19.80.22" – Minecraft.net, March 22, 2023.
  5. "Minecraft Beta & Preview - 1.19.80.23" – Minecraft Feedback, March 30, 2023.
  6. "Minecraft Beta & Preview - 1.19.80.24" – Minecraft Feedback, April 5, 2023.

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