Bedrock Edition 1.19.80/Development versions
This is a list of Bedrock Edition 1.19.80 development versions.
Preview 1.19.80.20
Beta 1.19.80.20 (Android) or Preview 1.19.80.20 (Windows, iOS, iPadOS, Xbox) is the first beta/Preview version for Bedrock Edition 1.19.80, released on March 8–14, 2023,[1] which adds the cherry grove biome behind experimental gameplay and fixes bugs.
Additions
Command format
- Provide auto-complete support for block states in commands.
- Added a new syntax for summoning entities facing at a target or to the specified coordinates:
- For facing an entity:
/summon <entityType: EntityType> [spawnPos: x y z] facing <lookAtEntity: target> [spawnEvent: string] [nameTag: string] - For facing to the specified coordinates:
/summon <entityType: EntityType> [spawnPos: x y z] facing <lookAtPosition: x y z> [spawnEvent: string] [nameTag: string]
- For facing an entity:
General
- Added the "Short Sneaking" experimental toggle.
- Enables the ability to sneak under 1.5 blocks of height.
- Added "Glint Speed" and "Glint Strength" accessibility option for adjusting the speed and transparency of enchantment glints.
- Added "New 'You Died' Screen (Experimental)" video option to disable/enable the new death screen.
Technical
JSON
- Added
lose_targetfield to projectile data to specify if an entity should unselect its target after shooting the projectile - Added a new
Transformationcomponent for blocks to support rotation, scaling and translation. The component can be added to the whole block, and/or to individual block permutations. Eg."minecraft:transformation": { "translation": [0.0, 0.1, -0.1], "scale": [0.5, 1, 1.5], "rotation": [90, 180, 0] }
- Transformed geometries still have the same restrictions that non-transformed geometries have, eg. a maximum size of 30/16 units.
Changes
Blocks
- The ID's of the logs (
logandlog2) have now been split up into their own ID's.
- Can now grow in mud, podzol, rooted dirt, and muddy mangrove roots.
- Changed the sound of the weighted pressure plates to match Java Edition.
item_interact_finishgame event now has a vibration frequency of 2 instead of 14.item_interact_startis no longer considered a detectable vibration.- Reeling a fishing rod now emits
projectile_shootvibration.
General
- Renamed and enchanted weapons are now displayed in respawn and chat windows with color when a player is killed by an entity using it.
- Enabled the new version of the Death Screen. The user can opt-in or opt-out using a feature toggle under Settings-Video Tab. (Preview only)
- Has been revamped.

- Added a header and title for the inventory tab in inventory screen while using Pocket UI.
- Increased the spacing between headers in the settings screen to increase readability.
- Touchpad scrolling now matches the operating system's scroll direction.
Items
- Mangrove, bamboo, and polished blackstone buttons are no longer visible.
Mobs
Boat and Boat with Chest
- Turtles can now enter.
- Hoglins, polar bears, and spiders can no longer enter.
- Slightly decreased collision box to match Java Edition.
- Slightly increased collision box to match Java Edition.
- Now generate green particles when a successful trade is completed.
Experimental
These additions and changes are accessible by enabling the "Short Sneaking", "Next Major Update", and "Beta APIs" experimental toggle.
Additions
Blocks
- A new type of leaves.
- Have pink particles falling underneath.
- A new type of log, as well as a stripped variant.
- Can be used to craft cherry woods and planks.
- The stripped variant can be used to craft cherry hanging sign.
- A new type of plank.
- Can be used to craft cherry buttons, doors, fences, fence gates, pressure plates, signs, slabs, stairs, and trapdoors.
- A new type of sapling.
- Can be placed in flower pots.
- A new type of wood, as well as a stripped variant.
- Can be used to craft cherry planks.
- A new type of block, which generates naturally in cherry groves.
- Renewable when applying a bone meal to an existing one or to the ground of cherry groves.
- Similar to sea pickle, can be placed up to 4 in one dirt-related block.
- Can be placed directional.
- Can be crafted into a pink dye.
World generation
- A new type of tree which can be grown from cherry saplings.
- Occasionally generated with a bee nest.
- Tree trunks fork or bend high up, and are then covered up in large, round canopies of cherry leaves.
- A new biome which contains pretty cherry blossom trees.
- Located in the mountains, like meadows.
- Pigs, rabbits, sheeps, and bees can spawn here.
Changes
Blocks
- Updated the neck of the model.
- The pot's neck now clip with blocks.
- Now uses the new and more complex block model.
- No longer provides support for blocks wanting to attach to its side faces.
- Is no longer stackable in the inventory.
- Base recipe now shows up in the recipe book.
- Particles is now based on the default side texture.
- Is no longer waterloggable. (MCPE-167222)
- Now connects to Fence blocks.
- Now turns into regular Sand after it's been destroyed with a Brush. (MCPE-167166)
- Now emits particles when broken by Pistons.
- Fixed an issue that caused the item inside suspicious sand to flicker while brushing. (MCPE-167180)
Items
- Crafting recipe now uses a feather, copper ingot and stick in a vertical line.
- Added a slight cooldown for particles and sounds.
- Updated archer pottery shard texture.
Mobs
- Now stop dashing when entering a rideable entity. (MCPE-164065)
Gameplay
- Player’s hitbox height now reduces to 1.5 blocks while sneaking.
- Sneaking will automatically be initiated while stuck in a gap of less than 1.8 blocks.
- Sneaking now requires enough space to stand in order to exit sneaking.
- Players will transition from swimming to sneaking if they are unable to stand up but would be able to sneak.
Technical
API
- Updated versions to add new APIs to stable:
- Added version "1.1.0" of
@minecraft/server. - Added version "1.2.0-beta" of
@minecraft/server. - Removed version "1.1.0-beta" of
@minecraft/server. - Moved the following to
@minecraft/serverstable (1.1.0):runTimeoutrunIntervalclearRuncurrentTickVector3BlockPermutation(only a subset of functionality)BlockgetBlocksendMessagesendMessage
- Minecraft runtime errors are now fired as JavaScript Error objects instead of strings.
- Fixed a number of base class inheritance issues and added several new base classes to certain class types.
/reloadworks if a script pack references a client RP.- Fixed a bug where the
BeforeItemUseOnEventfunctiongetBlockLocationwould return undefined. (MCPE-166945) - The
BeforeItemUseOnEventclass now inherits fromItemUseOnEvent. - Moved the following to
@minecraft/serverstable(1.0). - Fixed a bug where
sendMessagewould fail when the message contains Unicode quotation marks. - Signs.
- Added
setTextto set the text on a sign with a regular string, aRawMessage, or aRawText. - Added
getTextto get the string on a sign, will return undefined ifsetTextwas called with aRawMessageor aRawText. - Added
getRawTextto get theRawTexton a sign, will return undefined ifsetTextwas called with a string. - Added
getTextDyeColorandsetTextDyeColorto read/write the dye of the sign text.
- Added
- Dyes
- Added
DyeColorenum.
- Added
sendMessage- rawtext is now
RawMessage[]instead of(string | RawMessage)[].
- rawtext is now
RawMessage- rawtext property on
RawMessageis no longer(string | RawMessage)[]and is insteadRawMessage[].
- rawtext property on
RawText- Added a
RawTextclassfor readingRawMessagelike on signs.
- Added a
- Riding
- Added
getRiderstoEntityRideableComponentwhich returns an array of all the entities currently riding this entity. - Added
EntityRidingComponent-this component is only on entities that are currently riding on another entity.- Has an
entityRidingOnproperty that returns the entity this entity is currently riding on.
- Has an
- Added function
getEntity(id: string): Entity | undefined-Gets an entity. Returns undefined for entities that don't exist or aren't loaded.
- Added
- Dimension
getEntities- Modified return type to
Entity[]. - Modified parameter name
getEntitiesto options. - New signature:
getEntities(options?: EntityQueryOptions): Entity[].
- Modified return type to
getPlayers- Modified return type to
Player[]. - Modified parameter name
getPlayersto options. - New signature:
getPlayers(options?: EntityQueryOptions): Player[];.
- Modified return type to
@minecraft/server-ui- When building forms, all read-only user-facing strings (e.g., text labels, dropdown options etc.) now accept
RawMessageThis affects the following classes:ActionFormData.ModalFormData.MessageFormData.
- Added function
getItemStack(amount?: number, withData?: boolean): ItemStack-Gets an item stack of the block. Returns undefined for blocks that don't have a corresponding item (e.g. air).
- When building forms, all read-only user-facing strings (e.g., text labels, dropdown options etc.) now accept
BlockPermutation- Added function
getItemStack(amount?: number): ItemStack–Creates an item stack of the block permutation. Returns undefined for blocks that don't have a corresponding item (e.g. air). - Removed
dataproperty.
- Added function
BlockComponent- Added read-only property block- Gets the block that the component is attached to.
- Renamed
IEntityComponenttoEntityComponent - Container.
- Replaced classes
BlockInventoryComponentContainer,InventoryComponentContainer, andPlayerInventoryComponentContainerwithContainer
- Function
addItemnow returns the remainder of the added item stack if the container is full, else undefined - Function
transferItemno longer takes a destination slot and will now place the given item in the first available slot. The function now returns the remainder of the item stack if the container is full, else undefined. - Added function
moveItem(fromSlot: number, toSlot: number, toContainer: Container): void-Moves an item from one container to another, replacing any item in the destination slot. - Function
swapItemscan now swap empty slots. - Removed function
clearItem -Please usesetItem(undefined)instead.
- Replaced classes
- Added version "1.1.0" of
Fixes
Gameplay
- Fixed the player moving in the wrong direction after exiting a container screen while using a gamepad. (MCPE-121565)
- Players can no longer sneak while flying. (MCPE-166834)
- Fixed an issue where unnecessary black boxes appeared in VR while around partial blocks.
- Fixed animation transition between swimming and walking. (MCPE-166769)
- Fixed a bug where command blocks could cause actors within a level chunk to freeze. (MCPE-162011)
- The health boost effect will no longer fully replenish the player's health after the effect runs out. (MCPE-165434)
General
- Fixed ambient cave sounds to no longer play when the player enters or loads into the end. (MCPE-141493)
- Cooking Chorus Fruit in a Furnace will now generate experience. (MCPE-68127)
- Nether portals can now replace blocks other than just air when being generated. This includes blocks such as grass and snow layers. (MCPE-162272)
- Light blocks can no longer have their light levels changed in survival or adventure modes. (MCPE-138868)
- Campfire sounds are now louder and more clear. (MCPE-122296)
- Nylium blocks are now grouped with Netherrack in the creative inventory. (MCPE-163587)
- Flowers are once again displayed immediately when placed inside a flower pot.
Graphical
- Fixed the issue where multiple light sources (such as torches) were incorrectly emitting white light in RTX. (MCPE-166947)
- Boots do not z-fight anymore when worn by player.
- The "leg" and "belt" parts of leggings do not z-fight anymore when worn by player.
- Capes no longer flash red when getting damaged. (MCPE-105347)
- Fixed a visible gap in Hopper model. (MCPE-55122)
- Fixed alignment of the output slot of crafting table. (MCPE-143255)
- Halved the default visibility of the glint on enchanted items, which can now be modified in the accessibility settings. (MCPE-167814)
Stability and Performance
- Fixed a bug where invalid banner patterns were causing players in render distance to crash. (MCPE-164478)
Touch controls
- Fixed an issue where items could get stuck in the crafting table when using touch input.
- If the player is underwater and auto-jump is enabled, as they approach a block that is 1 level higher than the current level, they will rise. This also allows auto-jumping out of water onto land.
Marketplace
- In the map WDW Magic Kingdom, the carts on the Big Thunder Mountain, Snow White and the Seven Dwarves, and Space Mountain rides now properly align with the invisible Minecart they are attached to.
Mobs
- Mobs no longer play the player eat sound when fed breeding materials.
Commands
- Fixed an issue where the paste button in the command block UI would remember extra presses from failed pastes. (MCPE-163705)
- Armor stands now vanish with no sound effects when killed with the
/killcommand. (MCPE-159136) - Removed the character limit for scoreboard objective names and objective display names. (MCPE-165064)
User Interface
- Feedback button on the pause menu will now prompt the user with a modal before redirecting to the browser.
Preview 1.19.80.21
Beta 1.19.80.21 (Android) or Preview 1.19.80.21 (Windows, iOS, iPadOS, Xbox) is the second beta/Preview version for Bedrock Edition 1.19.80, released on March 15, 2023[2], which adds Suspicious Gravel and Smithing Templates behind experimental gameplay, and fixes bugs.
Additions
Command format
- Allows for query or change the player's camera or movement permissions as enabled or disabled:
- For query the permission(s):
/inputpermission query <targets: target> <permission: permission> [state: state] - For change the permission(s):
/inputpermission set <targets: target> <permission: permission> <state: state>
- For query the permission(s):
- Added the
haspermissiontarget selector argument, which allows for selection based on player permissions.
Changes
Blocks
- The ID's of
fencehave now been split up into their own ID's.
Command format
- The block state arguments are now optional.
Items
Potions and Tipped Arrows
- Changed the particle colors of the following potion effects:
- Fire Resistance
- Harming
- Invisibility
- Leaping
- Night Vision
- Poison
- Slowness
- Strength
- Swiftness
- Turtle Master
- Water Breathing
- Potions no longer have an enchantment glint due to it obscuring the color of the potion contents.
Technical
AI Goals
- Added
cooldownfield to target descriptors inminecraft:behavior.nearest_attackable_targetgoal.
- Removed 'data' key to recipe json format.
Experimental
These additions and changes are accessible by enabling the "Next Major Update", and "Beta APIs" experimental toggle.
Additions
Blocks
- Looks like gravel, but rougher.
- Affected by gravity, vanishes when landing.
- Drops nothing when mined or moved, even if mining with silk touch.
- Generates naturally in ocean ruins.
- Brushing the suspicious gravel with a brush will extract objects.
- Has 4 stages of extracting, will recover gradually when stop brushing.
- Turns to regular gravel when extraction is done.
- Only suspicious gravels with a valid archaeological loot table can extract an item.
Items
- New item series for armor trimming and netherite upgrading, with twelve of them.
- They can be obtained randomly from chests generated in structures accordingly.
- Exceptions:
- While randomly generated in other rooms, a netherite upgrade smithing template is also guaranteed in every treasure room in a bastion remnant.
- 1 eye armor trim is guaranteed in every stronghold library chest.
- A single tide armor trim smithing template is sometimes dropped by elder guardians upon death.
- Some armor trims are rarer.
- The following common armor trims always generate 2 templates in a chest when found:
- Dune
- Coast
- Wild
- Sentry
- Exceptions:
- Consumed when used to upgrade an item in the smithing table.
- Can not be crafted directly, but can make a copy of them by crafting in crafting tables as following pattern:
- 7 diamonds, shaped as iron ingots in cauldron crafting recipe.
- 1 block of material that the template is made out of, placed in the center slot of the crafting grid.
- 1 smithing template, placed in the remaining slot.
Changes
Blocks
- Their textures have been updated.
- Their ears now flap when the wearer is riding a vehicle.
- Can now be crafted from stripped cherry logs. (MCPE-168053)
- Now generates naturally in warm ocean ruins.
Items
- Now can be visually customized with a variety of unique trims at the smithing table.
- Purely visual with no gameplay benefits, and can only be applied to helmets, chestplates, leggings and boots.
- All trim patterns are visually the same on an armor's item icon, but the color will still change based on the trim material.
- The name of the trim pattern will be displayed on the item's tooltip.
- Armor trim has 2 properties: pattern and material.
- Pattern: Defined by the smithing template used to apply the trim, and represents the visual pattern of the trim.
- Material: Defined by what ingredient is used to apply the trim, and represents the color of the trim.
- Available ingredients:
Mobs
- Frogs born in the cherry grove biome are now the temperate variant instead of the cold variant. (MCPE-168083)
Gameplay
Smithing Table functionality
- Redesigned: it is now a workstation for physical equipment upgrades and modifications.
- Added a slot used by smithing templates to the left of the old 2 slots.
- Smithing templates define what type of upgrade that will be making to equipment.
- It specifies both what type of items that can upgrade, and which ingredients are valid to customize the upgrade.
- Netherite equipment crafting now also requires a netherite upgrade smithing template.
World generation
- Now includes suspicious sand and suspicious gravel.
Technical
API
- ItemStack
- Added function
getTags(): string[]- Returns all tags for the item. - Added function
hasTag(tag: string): boolean- Returnstrueif the item has the specified tag.
- Added function
EntityEquipmentInventoryComponent
- This component is used to manipulate the equipment of mobs and players. To use it, call
getComponent('equipment_inventory') - Added function
getEquipment(equipmentSlot: EquipmentSlot): ItemStackundefined- Returns the item in the given equipment slot. - Added function
getEquipmentSlot(equipmentSlot: EquipmentSlot): ContainerSlot- Returns the container slot for the given equipment slot. - Added function
setEquipment(equipmentSlot: EquipmentSlot, itemStack?: ItemStack): void- Sets the item in the given equipment slot.
ItemDurabilityComponent
- The
ItemDurabilityComponentnow works with all damageable items, not just custom items. - Removed property
damageRange. - Setting damage will now throw an exception if it is outside of the range [0, maxDurability].
GameTest Framework
- Updated specific GameTest exceptions to be thrown as
GameTestErrorerror objects.
Scripting
- Form promises are now rejected using typed errors, vs. strings as used previously.
Fixes
Gameplay
- Fixed experience orb position desync after teleport. (MCPE-59584)
- Going into lava in third person view no longer causes the camera to turn black. (MCPE-166861)
- Fixed an issue where players load incorrect data when loading a local game after connecting to a server or Realm. (MCPE-164765)
- Fixed an issue where the player camera height was incorrect with or without the sneak toggle. (MCPE-167559)
Graphical
- LevelChunks no longer flicker in The End dimension when Clientside Chunk Generation is enabled.
User Interface
- Corrected toggle navigation in Edit World menu while using gamepad or keyboard that were previously skipped.
- Updated designs for sign in and sign up screens in preview.
- Search bar in Creative inventory screen is now automatically selected while using a keyboard.
Blocks
- Sponges no longer emit water drop particles underwater. (MCPE-122138)
Mobs
- Villagers will now wake up in a valid position and will not phase though blocks. (MCPE-142544)
Preview 1.19.80.22
Beta 1.19.80.22 (Android) or Preview 1.19.80.22 (Windows, iOS, iPadOS, Xbox) is the third beta/Preview version for Bedrock Edition 1.19.80, released on March 22, 2023,[3][4] which adds Trail Ruins, the Calibrated Sculk Sensor, new sign mechanics and new Pottery Shards behind experimental gameplay, and fixes bugs.
Additions
Command format
- Added two new subcommands:
... stopall: used to manually stop all tests while they are running.... runsetuntilfail [tag: string] [rotationSteps: int]: used to run a set of tests but will automatically stop if any of the tests fail.
Changes
General
Touch Controls
- Re-enabled the new stack splitting UI.
Items
Potions and Tipped Arrows
- Temporarily reverted the recent adjustments made to the particle colors due a bug.
Experimental
These additions and changes are accessible by enabling the "Next Major Update" and "Beta APIs" experimental toggles.
Additions
Blocks
- A type of sculk sensor which does not generate naturally and allows players to filter vibrations based on their frequency level.
- Can only be crafted with one sculk sensor and three amethyst shards in the crafting table.
- One side of the calibrated sculk sensor can receive a redstone signal as an input.
- The strength of that redstone signal is the only vibration frequency the sculk sensor will listen to.
Items
- Added 16 pottery shards, they can be found in following archaeological sites:
- Desert Pyramid
Miner
- Desert Well
Brewer
- Ocean Ruins
- Cold
Blade
Explorer
Mourner
Plenty
- Warm
Angler
Shelter
Snort
- Cold
- Trail Ruins
Burn
Danger
Friend
Heart
Heartbreak
Howl
Sheaf
- Desert Pyramid
- Five more armor trim smithing templates have been added. They can be obtained randomly from chests generated in structures accordingly.
- Trail Ruins
- Ancient City
Silence Armor Trim
- This is the hardest one to get, with only a 1% chance per chest.
World generation
- A buried generated structure from a lost culture.
- Four armor trims can be found here.
Changes
Blocks
- Added a new behavior called vibration resonance when it is placed adjacent to sculk sensors.
- If that sculk sensor receives a vibration, the block of amethyst will re-emit its frequency as a separate vibration at its location.
- Changed the texture of the particles falling underneath.
- Now make a sound when adding more petals to them. (MCPE-168022)
- The sound
step.pink_petalsis now in the "Players" category instead of "Blocks". (MCPE-168092)
- Sign text can now be edited by interacting with it after being placed in the world.
- Both sides of the sign can now have separate text and colors.
- By default, a sign will prompt the player to input the front side's text when placed.
- To apply text to the back-side, the player must walk to the other side and interact with that face to edit it.
- Signs can now also be waxed with honeycomb, preventing any further edits to its text.
Suspicious Gravel and Suspicious Sand
- They now generates naturally in trail ruins.
- Looted items should now reveal themselves properly from suspicious blocks when brushed, regardless of which item is contained. (MCPE-168396)
Items
- The "dune" armor trim now has a new pattern and smithing template icon.
- The "sentry" armor trim now uses "dune" armor trim's old pattern and has a new smithing template to fit this pattern.
- The "sentry" armor trim's old pattern is now used by the new "shaper" armor trim.
Technical
API
- Signs
- Fixed an issue where text set on signs using
setTextwasn't reflected on Signs on the client until the sign was reloaded. getComponent('minecraft:sign')now works with hanging signs.
- Fixed an issue where text set on signs using
- The following APIs have been moved from beta to stable
@minecraft/server(1.1.0):dimensiontypeIdgetVelocity()locationgetHeadLocation()nameTagidgetViewDirection()getEntitiesgetEntitiesAtBlockLocationgetPlayersEntityQueryOptionsEntityQueryScoreOptionsGameTypegetPlayers
Fixes
Accessibility
- Focus indicator is now automatically visible on menu items while using a keyboard.
Gameplay
- The player’s camera no longer appears inside blocks when sprint and swim are held. (MCPE-166565)
- Players are now forced to stop flying when forced into a 1.5 block tall space.
- Sneaking without the experimental toggle no longer overrides custom collision boxes.
Graphical
- Changed the debug HUD text available in Preview & Beta builds to append "RTX" to the renderer information only when RTX content is being played instead of when the GPU is capable of running RTX content. As a consequence, the DXR-capable D3D12 backend will now report itself as "D3D12+".
Structures
- Shipwreck supply chests are no longer missing Moss Block as loot. (MCPE-168376)
Marketplace
- Wishlist feature has been added so that players can now save things to purchase at a later time.
Editor
- Fixed issues with UI not scaling properly when the resolution or game window size is updated.
- Fixed a bug where tool mode would use the 3rd person camera if it was the active camera when switching from crosshair mode. The 1st person camera is always used in Tool mode.
- Fixed issues where camera control was disabled when using a nether or end portal in crosshair mode.
Blocks
- Fixed clipping error inside Hopper. (MCPE-168024)
Mobs
- Mobs will again take damage when standing on an incomplete block next to a campfire. (MCPE-167479)
Graphical
- Fixed a bug that caused the text on Signs not to be displayed with RTX enabled. (MCPE-167638)
User Interface
- Fixed a crash that could occur when opening the "My Packs" tab with a broken pack. (MCPE-165806)
- New first-time sign in screen will no longer appear on subsequent launches if you don't sign in.
- Fixed an issue where a gamepad icon would overlap the "Feedback" window.
- Fixed an issue where selecting an item in the creative inventory would snap the cursor to the search bar. (MCPE-168355)
- Updated designs for sign in and sign up screens.
- Fixed duplicate tooltips appearing when selecting item in the inventory while using touch controls. (MCPE-166866)
- Fixed a bug where the crosshair could be visible on the new death screen.
- Fixed a bug where text formatting codes would be shown on the new death screen.
Preview 1.19.80.23
Beta 1.19.80.23 (Android) or Preview 1.19.80.23 (Windows, iOS, iPadOS, Xbox) is the fourth beta/Preview version for Bedrock Edition 1.19.80, released on March 30, 2023[5], which fixes bugs.
Changes
General
- A Wishlist feature has been added to select clients for testing so that players can save things to purchase at a later time.
Fixes
Blocks
- Fixed an issue where colored wool became white wool after been loaded from worlds prior to 1.17. (MCPE-168684)
Commands
- Fixed a bug where Command Blocks using the
/teleportcommand could cause a crash.
Gameplay
- Flying no longer becomes disabled when the player touches a block above them.
- Fixed an issue where an Armor Stand’s pose would not change when right-clicked while the player was flying and had sneak held down. (MCPE-168548)
- Known issue: Currently Armor cannot be equipped on Armor Stands except when using a Dispenser.
Vanilla Parity
- Fixed an issue where Ghast volume and volume distance were too low. (MCPE-168324)
Preview 1.19.80.24
Beta 1.19.80.24 (Android) or Preview 1.19.80.24 (Windows, iOS, iPadOS, Xbox) is the fifth and final beta/Preview version for Bedrock Edition 1.19.80, released on April 5, 2023[6], which fixes bugs.
Changes
Technical
Resource and Behavior Packs
- Fixed an issue that caused the InteractComponent to not work correctly while sneaking. (MCPE-168449)
Fixes
General
- Fixed several crashes that could occur during gameplay.
- Simulation distance is no longer reset to default after entering a world. (MCPE-168513)
- Resolved an issue that prevented items from being equipped on Armor Stands. (MCPE-169133)
- This means that the fix for not being able to pose an Armor Stand whilist flying was temporarily reverted. (MCPE-168548)
User Interface
- Temporarily reverted the change which focused the keyboard input on the search bar in the Creative inventory, which will address the following issues while it's not fixed:
- Hovering above the enchantment options in Enchantment Table again shows the enchantments on mobile devices using the Pocket UI profile setting. (MCPE-168498)
- The Q and E shortcut keys can again be used in the Creative inventory screen. (MCPE-168697)
Notes and references
- ↑ "Minecraft Beta & Preview - 1.19.80.20" – Minecraft Feedback, March 8, 2023.
- ↑ "Minecraft Beta & Preview - 1.19.80.21" – Minecraft Feedback, March 15, 2023.
- ↑ "Minecraft Beta & Preview - 1.19.80.22" – Minecraft Feedback, March 22, 2023.
- ↑ "Minecraft Preview 1.19.80.22" – Minecraft.net, March 22, 2023.
- ↑ "Minecraft Beta & Preview - 1.19.80.23" – Minecraft Feedback, March 30, 2023.
- ↑ "Minecraft Beta & Preview - 1.19.80.24" – Minecraft Feedback, April 5, 2023.