Bedrock Edition Preview 1.21.60.21

| Edition | ||||||
|---|---|---|---|---|---|---|
| Release date |
November 20, 2024 | |||||
| Server version | ||||||
| Editor version | ||||||
| Build version |
29386307 | |||||
| Internal version |
Windows, Xbox: 1.21.6021.0 | |||||
| Version code |
Android: | |||||
| Type |
Preview | |||||
| Preview for | ||||||
| Downloads |
Server (1.21.60.21) | |||||
| Protocol version |
768 | |||||
| ||||||
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"title": "Preview 1.21.60.21",
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"Bedrock 1.21.60.21.png"
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"field": "<small>'''Android''':<br />\n952106021 (armeabi-v7a, 34)<br />\n962106021 (x86, 34)<br />\n972106021 (arm64-v8a, 34)<br />\n982106021 (x86_64, 34)</small>",
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" rowspan=\"2\">[[Bedrock Edition 1.21.51|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.21.51]]</td>\n<td style=\"padding: 0.4em\">'''[[Bedrock Edition 1.21.60|1.21.60]]'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.21.61| 1.21.61 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n\n<td style=\"padding: 0.4em\">''' Preview 1.21.60.21'''</td>\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.21.60.23| Preview 1.21.60.23 ►]]\n</td>\n</tr>\n</table>"
}
Beta 1.21.60.21 (ChromeOS, Android) or Preview 1.21.60.21 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for Bedrock Edition 1.21.60, released on November 20, 2024,[1] which adds the ability to pause the game in singleplayer worlds and fixes bugs.
Additions
Gameplay
- Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the settings in the general section.
General
- Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
Filter Profanity Toggle
- Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
Changes
Blocks
Torchflowers, Pitcher Plants, Open Eyeblossoms and Closed Eyeblossoms
Mobs
- Breeding cats with compatible collar colors gives the baby a collar with a mixture of the colors.
- Creakings now crumble if their creaking heart is forcibly deactivated through commands.
- Baby drowned now move with the same speed as baby zombies and baby zombie villagers.
- Foxes now periodically play their "mad" sound while defending a player.
- Breeding sheep with compatible wool colors gives the baby a mixture of the colors.
- Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
Gameplay
Collision
- Slightly improved the collision detection between moving blocks and mobs in some cases.
- Changed wording for lowest number required for player sleeping to skip the night.
General
- Removed unnecessary duplicate calls to the Realms API.
- At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if it is present, or activate world if not.
- Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
- Player profile pics in Realms Stories will now load in more reliably.
- Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
UI
- Updated the location, labeling and icon usage for achievements across multiple screens.
- For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
- Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
Technical
- Updated numeric JavaScript enums now properly handle and support reverse value mappings.
InputPermissions- Moved the following
InputPermissionCategoryenum values to1.17.0:LateralMovement,Sneak,Jump,Mount,Dismount,MoveForward,MoveBackward,MoveLeft, andMoveRight. - Moved the following methods on
PlayerInputPermissionsto1.17.0:isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;
- Moved the following
- Removed the
compostingChanceavailable from theItemStackAPI. The composting chance for Vanilla items can now be accessed via the singularCompostableItemComponent-.
- Removed "Upcoming Creator Feature" toggle requirement for
minecraft:item_visualcomponent. - Updated
minecraft:material_instancescomponent- Removed "Upcoming Creator Features" experiment requirement for
abmient_occlusionfield to befloattype.
- Removed "Upcoming Creator Features" experiment requirement for
Components
- The strider now makes use of the
minecraft:movement_sound_distance_offsetcomponent for its movement sound distance offset.
Entity Components
- The
minecraft:breedablecomponent now has a field that enables the offspring'sminecraft:colorattribute to be a blend of the parents'minecraft:color.combine_parent_colors, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules ofDyeItemcombinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.- Valid values:
true,false.
- Valid values:
Entity Filters
- Added new entity filter
home_distance, which checks the distance of an entity from its home.- Requires the subject entity to have a
minecraft:homecomponent. - Returns
falseif the subject has no home or if the home is in a different dimension.
- Requires the subject entity to have a
- Added new entity filter
is_bound_to_creaking_heart, which checks if the creaking heart that spawned the subject creaking still exists.
Graphical
- Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
- Added a content warning to the
minecraft:durability_sensoritem component'sparticle_typewhen an invalid value is provided.
- Added
baseparameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
Changes
Technical
Add-Ons and Script Engine
- Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
- Added support for input glyph replacement for
/meand/tellcommands. For example, using input string:_input_key.jump:will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
Components
- Removing a waterlogged custom block using the
minecraft:liquid_detectioncomponent withstopsLiquidFlowingFromDirectionenabled for all directions now results in flowing water rather than a stagnant block of water.
Gameplay
- Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
Graphical
- Sub Surface Scattering is now affected by point lights in the Deferred Technical Preview.
UI
- Added a new radio button to allow players to select if they want Deferred Video Settings to favor performance or favor visuals.
- Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string
:_input_key.jump:will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
Fixes
From released versions before 1.21.60
- MCPE-19862 – Baby Sheep do not mix colors when born (if available)
- MCPE-34574 – Baby drowned does not have the same speed as other baby zombies
- MCPE-40646 – Cross models are displayed wrongly from east and west sides
- MCPE-51809 – TNT/Creepers flash solid white when exploding
- MCPE-60826 – Lily pad hitbox is too large
- MCPE-60827 – Sugar cane hitbox is too large
- MCPE-75292 – Gold swords dropped by piglins and zombified piglins all have the same durability
- MCPE-95543 – Axes dropped by piglin brutes all have the same durability
- MCPE-105343 – Helpful Lingering potions causing neutrals mobs to attack
- MCPE-120237 – Player world spawn is sometimes underwater
- MCPE-130585 – Lit candles doesn't play ambient sound
- MCPE-141497 – Can't use shears to stop plant growth
- MCPE-156469 – Opaque mangrove leaves have an inconsistent texture
- MCPE-158736 – Mangrove Swamp spawns wrong Zombie Villager type (Parity)
- MCPE-170183 – Monsters do not spawn in mangrove swamps (except slimes and bogged)
- MCPE-177105 – Exposed Copper Bulb has inconsistent pixels
- MCPE-178313 – Horses & Donkeys dont make idle Sounds
- MCPE-183944 – Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via
/hud - MCPE-187777 – Certain blocks have inconsistent/outdated
ambient_occlusion_exponentvalues inblocks.json - MCPE-188187 – Baby wolves/cats do not mix collar colors when born (if available)
- MCPE-188216 –
ambient_occlusion_exponentfield inblocks.jsondisappeared from all vanilla resources - MCPE-188221 –
ambient_occlusion_exponentfield inblocks.jsondoes nothing in-game - MCPE-188260 – Sculk sensors are not activated upon resin clumps spawning from creaking hearts
- MCPE-188352 – Parity issue: Creakings from creaking hearts despawn on world reload
Other
- Creaking no longer plays ambient sounds when aggravated, only when idle.
- Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
- Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
- Fixed a bug where calling
Player.hideAllExceptcould crash the server. - Fixed edge cases where
ModalFormDatascrolls to the bottom when UI is opened. - Fixed a bug that caused a black screen on some PowerVR-based Android devices when using the Deferred Technical Preview. Some PowerVR devices are still known to experience issues.
- Fixed a bug that caused blocks moved by a piston to flicker with the Deferred Technical Preview enabled.
- Fixed a bug where the seams of certain cubemap faces would be visible in sky reflections in the Deferred Technical Preview.
Trivia
- This preview was initially incorrectly announced as 1.21.60.20.[2]
References
- ↑ "Minecraft Beta & Preview - 1.21.60.21" – Minecraft Feedback, November 20, 2024.
- ↑ "Minecraft 1.21.60.20 Preview and Beta is rolling out today, and includes:" – @Mega_Spud on X (formerly Twitter), November 20, 2024