Bedrock Edition Preview 1.21.50.20

Preview 1.21.50.20
Bedrock 1.21.50.20 PatchNotes.jpeg: Infobox image for Preview 1.21.50.20 the version in Minecraft
Bedrock 1.21.50.20.png: Infobox image for Preview 1.21.50.20 the version in Minecraft
Edition

Bedrock Edition

Release date

Original: October 9, 2024
Reupload: October 11, 2024

Server version

1.21.50.20

Editor version

0.7.4

Build version

28354324

Internal version

Windows, Xbox: 1.21.5020.0
Android, iOS, iPadOS: 1.21.50.20
Android reupload: 1.21.50.22

Version code

Android:
952105020 (armeabi-v7a, 34)
962105020 (x86, 34)
972105020 (arm64-v8a, 34)
982105020 (x86_64, 34)
Android reupload:
952105062 (armeabi-v7a, 34)
962105062 (x86, 34)
972105062 (arm64-v8a, 34)
982105062 (x86_64, 34)

Type

Preview

Preview for

1.21.50

Downloads

Server (1.21.50.20)
Windows
Linux
Server (1.21.50.22)
Windows
Linux

Protocol version

757

Beta 1.21.50.20 (ChromeOS, Android) or Preview 1.21.50.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for Bedrock Edition 1.21.50, released on October 9, 2024,[1] which adds The Garden Awakens features and fixes bugs.

This version was accidentally released for all Android players, including those not enrolled in the beta program.[2][3] This was fixed the next day by reuploading Bedrock Edition 1.21.31 for all players, and then reuploading the beta correctly with the version number 1.21.50.22.

Additions

Blocks

Creaking Heart

  • A creaking heart is a “living” block generating in pale oak trees, covered on all sides by pale oak wood logs.
    • It can spawn a creaking mob when it is nighttime, and it is placed between two correctly aligned pale oak log blocks.
    • Is active during night and dormant during day.
  • Sends a trail of particles towards the connected creaking when the creaking gets hit by the player.
    • Particle speed is affected by the distance of the creaking from the heart block.
  • Mining the block is most efficiently done with an axe, but it only drops when using a Silk Touch tool.
    • When creaking heart block is destroyed, the connected creaking is removed.

Pale Hanging Moss

  • Pale hanging moss generates naturally in the pale garden biome under the foliage of pale oaks.
    • Pale hanging moss does not grow randomly, but can be bonemealed to grow down.

Pale Moss Block

  • Generates naturally in the pale garden biome.
    • Pale moss blocks can be bonemealed to spread to compatible blocks.

Pale Moss Carpet

  • Generates naturally in the pale garden biome.
    • When placed, pale moss carpet grows up to two blocks on the solid faces of any block that borders it.
    • Pale moss carpet can be bonemealed to grow to full on all solid faces of any block that borders it.

Pale Oak Leaves

  • A new type of leaves.

Pale Oak Log

  • A new type of log, as well as a stripped variant.
  • Can be used to craft pale oak wood and planks.

Pale Oak Planks

Pale Oak Sapling

Pale Oak Wood

  • A new type of wood, as well as a stripped variant.
  • Can be used to craft pale oak planks.

Mobs

Creaking

  • The creaking spawns at night in the pale garden biome if there is a creaking heart block that has been generated in a pale oak tree.
    • Is not affected by light levels but spawns and despawns based on day/night cycle.
  • It will follow and attack players up to 32 blocks away from its creaking heart block.
    • An activated creaking will not move if a player is looking at it.
    • A player wearing a carved pumpkin on their head can look at creaking without it freezing in place.
  • Creaking is invulnerable to damage.
    • When hit, a particle trail is shown between the creaking and the creaking heart block it is connected to.
    • When the creaking heart block the creaking is connected to is destroyed, the creaking is removed, with no loot or experience dropped from the mob.
  • Creaking cannot enter boats.
  • Creaking spawned from a creaking heart can not go through portals.
  • The Creaking Spawn Egg will spawn a creaking mob that is not connected to a creaking heart. The creaking mob will persist through day and night, loads and saves, and will take damage from attacks and other damage sources. It has one point of health (half a heart).
    • Creaking summoned from the creaking heart cannot be spawned with a spawn egg, nor can it be summoned with commands. It can only exist as a part of the creaking heart block.

World generation

Pale Garden

  • A new biome which contains pale oaks and Pale Moss blocks/carpet.
  • It is a variation of the dark forest biome, with pale oak trees instead of dark oak trees.
  • Animal mobs do not spawn naturally.
  • The grass in the pale garden has a desaturated, grayish look, the sky is a smoky gray, and water is a pale light blue.
    • Any tinted leaves places in the biome also get a desaturated, gray look.

Pale oak

  • A new type of tree which can be grown from pale oak saplings in a 2x2 configuration.
    • Generates naturally in the pale garden biome.

Pale moss patch

  • Vegetation patch feature consisting of pale moss and other plants found in the pale garden.

General

Sounds

  • Ambient sounds in the pale garden biome do not come from the biome settings but are generated by blocks found in the biome.
    • Pale hanging moss emits subtle atmospheric sounds when it is attached to pale oak logs and pale oak leaves.
    • Creaking heart block emits a set of eerie sounds when it is active during night and surrounded by Logs on all sides.

Changes

Blocks

Bamboo

  • Pickaxes and shovels no longer mine them as quickly as axes.

Bamboo Saplings

  • Swords can now cut them instantly, as they do bamboo.
  • Axes no longer mine them faster.

Cobweb

  • Maces no longer mine them faster than other non-sword tools.

Copper Trapdoors and Copper Bulbs

  • They now require a stone pickaxe or better for drops and quick mining.

Crafters

  • They now can be mined quickly with any pickaxe.

Dragon Egg

  • If player somehow manage to mine it, which is almost impossible, it no longer requires a pickaxe to drop and is equally quick to mine with any tool.

Heavy Cores

  • They are now faster to mine with any improper tool.
  • A note block placed above them now plays the proper sound.

Moss Carpets

  • Axes no longer mine them faster.

Command format

/set_movement_authority

  • Added a new option to toggle between Server Authoritative Movement and Client Authoritative Movement.
    • Use /set_movement_authority server to enable Server Authoritative Movement.
    • Use /set_movement_authority client to enable Client Authoritative Movement.
    • This command is currently preview-only and may not be active in some vanilla world.

/schedule

  • Added delay overload to the command, which allows players to queue a function to be executed after a certain amount of time. Time can be specified with no postfix, postfix t to indicate ticks, postfix s to indicate seconds, or with the postfix d to indicate days. Players can also give the argument append to add their request to the queue no matter what, or replace (which is also the default) to replace all current matching requests with the new one.
    • /schedule delay add <function> <delay (ticks)> [append|replace]
    • /schedule delay clear <function>

Gameplay

Messages

  • There is now a warning message when the player is prevented from entering an unloaded chunk.

Death

  • Players will keep their inventory after dying on Easy and Peaceful difficulties.

General

Tags

  • The following block tags are no longer behind the "Upcoming Creator Features" experimental toggle:
    • minecraft:diamond_tier_destructible
    • minecraft:iron_tier_destructible
    • minecraft:is_axe_item_destructible
      • Has been renamed from minecraft:is_hatchet_item_destructible.
    • minecraft:is_hoe_item_destructible
    • minecraft:is_mace_item_destructible
    • minecraft:is_pickaxe_item_destructible
    • minecraft:is_shears_item_destructible
    • minecraft:is_shovel_item_destructible
    • minecraft:is_sword_item_destructible
    • minecraft:netherite_tier_destructible
    • minecraft:stone_tier_destructible
  • Removed the following block tags:
    • minecraft:is_digger_item_destructible
    • minecraft:is_tool_item_destructible
    • minecraft:gold_tier_destructible
    • minecraft:wood_tier_destructible

UI

  • Migrated JSON UI Trial Mode modal that was shown in Create New World and Edit World to Ore UI.
  • Change the order of tabs in the settings screen.
  • Added UI controls for enabling/disabling beds working and the percentage of players sleeping needed to pass the night.
  • Hid "Create from template", and "Import world" buttons when in trial mode.
  • Toggle renderer is now a bindable action under Keyboard and Mouse settings menu.

Items

Mace

  • Mace damage now scales with distance fallen when it is used by mobs.

Mobs

Foxes

  • They can now pick up bundles.

Technical

Add-Ons and Script Engine

  • The [Beta] fields in the minecraft:looked_at and minecraft:home entity components are no longer marked as [Beta] and no longer require use_beta_features to be specified in the root JSON object.

Blocks

  • Updated minecraft:destructible_by_mining component, new field item_specific_speeds no longer experimental.

Entity Components

  • Added new component minecraft:can_attack_ghast. When added to an entity, it enables that entity to target and attack ghasts.

Entity Event Responses

  • Added the play_sound entity event response, which allows the owner entity to emit sounds.
    • The sound field specifies the sound event to play.
    • Sounds are played at the owner entity's position.

General

  • Creating a new world from a template that supports random seeds will now clear any stored spawn position from the level data.

Network Protocol

  • New actor type added: Creaking (146).
  • New level events added: ParticleCreakingHeartTrail, ParticleCreakingTeardown.
  • New level sound events added: ImitateCreaking, CreakingHeartTrail, CreakingHeartSpawn, Activate, Deactivate, Freeze, Unfreeze.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Creator Cameras: New Third Person Presets" experimental toggles.

Additions

Command format

/loot

  • The mine overload was added to the /loot command under the Upcoming Creator Features experiments.

Technical

Add-Ons and Script Engine

  • Added canUseBlockAsIcon bool to the minecraft:block_placer item component network data to fix bug where clients did not render the block item correctly.

API

  • Add collectRuntimeStats to @minecraft/debug-utilities module, exposing script runtime memory usage.
  • Added new input permissions that effectively allow creators to enable/disable player inputs including: lateral movement, move forward, move backward, move left, move right, sneak, jump, mount, and dismount.
    • Extended PlayerInputPermissions script class to read and write the new input permissions
    • Extended /inputpermission command to use the new input permissions
    • Extended haspermission selector to use the new input permissions
  • Added initialRotation optional member to SpawnEntityOptions for specifying the initial rotation of the spawned entity in degrees.

Camera

  • Added minecraft:fixed_boom preset to the "Creator Cameras: New Third Person Presets" experimental toggle.

Molang

  • Added query.last_input_mode_is_any.
    • It takes one or more arguments (keyboard_and_mouse, touch, gamepad, or motion_controller). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
  • Added query.touch_only_affects_hotbar.
    • It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.

Scripting

  • Added enum InputMode.
    • export enum InputMode { Gamepad = 'Gamepad', KeyboardAndMouse = 'KeyboardAndMouse', MotionController = 'MotionController', Touch = 'Touch', Undetermined = 'Undetermined', }
  • Added class InputInfo.
    • Field touchOnlyAffectsHotbar. Whether the player touch input only affects the touchbar or not.
    • Field lastInputModeUsed. The last input mode used by the player.
    • Added field inputInfo.
  • Added class PlayerInputModeChangeAfterEvent.
    • Field newInputModeUsed, the new input mode used by the player.
    • Field player, the player that had the input mode change.
    • Field previousInputModeUsed, the previous input mode used by the player.
  • Added class PlayerInputModeChangeAfterEventSignal.

Changes

Technical

API

  • BlockComponentTypes
    • Moved FluidContainer from beta to 1.16.0.
  • Moved BlockFluidContainerComponent from beta to 1.16.0.
  • Moved FluidContainer from beta to 1.16.0.

Graphical

  • End Portals now cast shadows in the Deferred Technical Preview.
  • Improved the visibility of reflective surfaces when underground in the Deferred Technical Preview.
  • Slightly reduced the intensity of the wrapping effect of sub surface scattering in the Deferred Technical Preview.

Fixes

37 issues fixed

From released versions before 1.21.50

  • MCPE-32826 – Wither boss heads does not look at the player or mob correctly when he is attacking.
  • MCPE-42373 – Vindicators/Evokers attack Pillagers when hit by them.
  • MCPE-44454 – Vexes don't take damage after a period of time.
  • MCPE-46922 – Respiration enchantment does not increase the time between taking drowning damage.
  • MCPE-48265 – Wither boss still can move during the spawn animation.
  • MCPE-50057 – Stone bricks cannot be used to craft chiseled stone bricks in the stonecutter.
  • MCPE-53775 – Vines, tallgrass and ferns have color overlays applied twice.
  • MCPE-64537 – Wither spawning and death animations are broken.
  • MCPE-93323 – Swords breaks blocks faster than hand.
  • MCPE-120237 – Player world spawn is sometimes underwater.
  • MCPE-135605 – Chiseled sandstone and chiseled red sandstone cannot be used to craft sandstone stairs and red sandstone stairs.
  • MCPE-135606 – Purpur pillars cannot be used to craft purpur slabs.
  • MCPE-162158 – Stone buttons do not drop when broken by hand.
  • MCPE-164543 – Can't distribute items across other items.
  • MCPE-170791 – Content Log GUI in Education Edition worlds.
  • MCPE-173582 – Sponges no longer make a sound when absorbing water.
  • MCPE-174345 – Sponge and Wet Sponge blocks don't have new sounds.
  • MCPE-179702 – If name of world is "tnt" it displays as "TNT" instead.
  • MCPE-180140 – Warden textures are completely black in the Deferred Technical Preview.
  • MCPE-181435 – The Enable Experiments Modal in Create New and Edit World Screens is Inaccurate with Hardcore Mode Turned On.
  • MCPE-186619 – Bundle UI sounds play from the corner of the block the player is standing on.

Other

  • Fixed a bug where duplicate gamepad input hints would be shown in certain scenarios on the death screen when using multiple input methods.
  • Joining worlds created from world templates on Realms and dedicated servers no longer prompt the user to download packs for templates they have locally.
  • Players can no longer earn achievements or trophies after dying and respawning as a spectator in Hardcore mode.
  • Fixed a bug where new invite links on Realm are shown as Expired after being created on Kindle devices.
  • Fixed a crash that could sometimes occur after uploading and joining a Realm.
  • Fixed an issue where the game would occasionally hang when loading resources.
  • Fixed a bug where players on the manage members screen are not updated when returning from "Find friends".
  • Improved feedback to user when Realm uploads fail due to naming.
  • The item currently selected inside a Bundle is now correctly displayed as part of the bundle's icon when the Bundle is placed in the inventory or crafting table's crafting grid.
  • Fixed a visual glitch which could occur when navigating between the death screen and game menu.
  • Fixed a bug where the chat button on the experimental bed screen could be focused when not being visible in certain scenarios (Preview only).
  • Fixed a bug where the chat button would be incorrectly shown on the new bed screen when the playerssleepingpercentage game rule was set to above 100 in certain scenarios (Preview only).
  • Fixed issue that caused the export as template functionality to generate invalid mctemplate UUIDs.
  • Fixed soft-lock UI bug when an expired Realm was deleted.
  • Fixed TextureSets for multi-textured mobs, such as llamas in the Deferred Technical Preview.
  • Fixed the orientation of normal maps for mobs on Android in the Deferred Technical Preview.

References

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