Walking

"W" redirects here. For the command, see Commands/msg.

Walking is one of the fundamental methods of transportation in Minecraft, allowing for a reasonable movement speed while avoiding the hunger impact of sprinting, but without the fall safety of sneaking.

Performing

Walking is possible regardless of hunger level, and can be prevented only via obstruction from a hitbox with collision (most blocks and entities), with a sufficiently high level of Slowness or if the player is in Spectator Mode.

See also: Controls

Keyboard

On a keyboard, walking is accomplished by pressing the assigned key to move forward, backward, left or right (W, S, A and D respectively). Multiple adjacent keys can also be used simultaneously to walk in a diagonal direction, but opposite keys cancel out.

Controller

This feature is exclusive to Bedrock Edition.
 

On a controller, walking is accomplished by moving the joystick in the appropriate direction. The player walks at an angle equal to the angle of the joystick relative to the direction the camera is facing. A D-pad can also be used for keyboard movement.

Touchscreen

This feature is exclusive to Bedrock Edition.
 

On a touchscreen, a virtual touch-based D-pad or joystick can be used. There is a setting in Settings > Controls > Touch to change this.

Usage

Walking is the most accessible form of transportation in the game. The player should try to only walk when there is no food available, since walking does not expend hunger points. However, the player can still lose hunger points when jumping. When the player has six or less hunger points, the player can no longer sprint and can only walk, if traveling on land.

Speed

The default walking speed is 4.317 blocks per second, and in Java Edition, this can be directly changed by the minecraft:movement_speed attribute (in which the default base value is 0.1​). However, the speed can also be affected by several factors, such as blocks, effects, using an item and enchantments.

List of blocks that modify walking speed in Java Edition
Walking on / in Block at head-level
Air Water Lava Powder Snow
at max freezing
blocks/sec blocks/sec blocks/sec blocks/sec
Walking on
Normal Block 4.317 1.960 0.784 0.882
Blue Ice 4.376 1.960 0.784 0.882
Ice
Packed Ice
Frosted Ice
4.157 1.960 0.784 0.882
Slime Block 3.040 1.960 0.784 0.882
Honey Block
Soul Sand
2.508 0.576 0.490 1.254
Moving along horizontally (not climbing)
Twisting Vines
Weeping Vines
Vines
Cave Vines
Ladder
Scaffolding
3.00 1.960 0.784 0.882
Moving through
Sweet Berry Bush 1.568 0.314 0.314 0.784
Cobweb 0.490 0.098 0.098 0.245
Water 1.960 (water overrides the lower speeds of lava and powder snow)
Lava 0.784 - 0.784 -
Powder Snow 0.882 0.353 - 0.882

By mob

The majority of land-based mobs move via walking.

Walking mobs Non-walking mobs

* Can involuntarily teleport when the host-block is affected. Check the complete page for more details

History

Java Edition pre-Classic
rd-131655Added walking.
Java Edition Beta
1.8Pre-releaseAdded sprinting.
Java Edition
1.814w32cIt is now possible to walk from a normal block to on top of a bed without jumping.
1.1116w32aWalking no longer affects exhaustion, thus no longer decreases saturation or the hunger bar.
1.1720w49aAdded sculk sensors, which detect nearby entities that are walking.
Pocket Edition Alpha
Pre-releaseAdded walking.
Bedrock Edition
1.16.210
Experiment
Caves and Cliffs
beta 1.16.210.56Added sculk sensors, which detect nearby entities that are walking.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added walking.
TU5Added sprinting.
TU31CU191.221.221.22Patch 3It is now possible to walk from a normal block to on top of a bed without jumping.
TU54CU441.521.521.52Patch 241.0.4Walking no longer affects exhaustion, thus no longer decreases saturation or the hunger bar.
New Nintendo 3DS Edition
0.1.0Added walking.

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