Bedrock Edition Preview 1.20.70.21


| Edition | |||||||
|---|---|---|---|---|---|---|---|
| Release date |
January 31, 2024 | ||||||
| Server version | |||||||
| Editor version | |||||||
| Build version |
21481755 | ||||||
| Internal version |
Windows: 1.20.7021.0 | ||||||
| Version code |
Android: | ||||||
| Type |
Preview | ||||||
| Preview for | |||||||
| Downloads | |||||||
| Protocol version |
657 | ||||||
| |||||||
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"Bedrock 1.20.70.21 PatchNotes.png",
"Bedrock 1.20.70.21.png"
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.20.60|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.20.60]]</td>\n<td style=\"padding: 0.4em\">'''[[Bedrock Edition 1.20.70|1.20.70]]'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.20.72| 1.20.72 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.20.70.20|◄ Preview 1.20.70.20]]\n</td>\n<td style=\"padding: 0.4em\">''' Preview 1.20.70.21'''</td>\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.20.70.22| Preview 1.20.70.22 ►]]\n</td>\n</tr>\n</table>"
}
Beta 1.20.70.21 (Android) or Preview 1.20.70.21 (Windows, iOS, iPadOS, Xbox) is the second beta/Preview version for Bedrock Edition 1.20.70, released on January 31, 2024,[1][2] which adds vaults behind experimental toggle and fixes bugs.
Additions
Command format
- Added the
has_propertytarget selector argument, which allows for selection based on the type and value of entityproperties.
General
- Added a new story type called "Realm Events". These new stories are automatically posted to the feed when interesting events happen on a Realm.
Changes
Command format
- Renamed the
suicidedamage type toself_destruct.
Items
- Are now called "<Mob> Spawn Egg" instead of "Spawn <Mob>" to match Java Edition.
Mobs
- When fed, now emit both sounds and particles.
Technical
- Removed
ItemFrameDropItemPacket. Item- Moved
ItemFoodComponentfromfrombetato1.9.0.
- Moved
@minecraft/server.Entity.playAnimation- Moved
Entity.playAnimationfrombetatostable.
- Moved
- Moved enum
BlockPistonStatefromfrombetato1.9.0. - Moved class
BlockPistonComponentfrombetato1.9.0. - Moved class
PistonActivateAfterEventfrombetato1.9.0. - Moved class
PistonActivateAfterEventSignalfrombetato1.9.0.
- Entities
damage_sensorcomponent'sdamage_modifieranddamage_multiplierfields are now properly considered during damage immunity calculations, so that damage adjusted to be lesser or equal to the highest damage received during an entity's immunity period will be accurately ignored. This requires aformat_versionof1.20.70or higher.- Entity filters
- Added new entity filter
was_last_hurt_by, which checks if the subject is the last player or mob to have recently attacked the entity.
- Added new entity filter
Other
- Custom armor trim patterns can now be defined and applied to custom armor items.
- Armor trim patterns on custom armor requires a
format_versionof1.20.60or higher for the attachable and item.
- Armor trim patterns on custom armor requires a
surface_particle_color,query.surface_particle_texture_coordinate, andquery.surface_particle_texture_sizeare now versioned with1.20.70to allow the three queries to see leaf blocks as the surface texture below the block.
Experimental
These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", "Beta APIs", and "Render Dragon Features for Creators" experimental toggles.
Additions
Blocks
- A block that holds locked treasure and loot.
- When activated with a trial key it ejects rewards.
- Found throughout trial chambers, containing the structure's most valuable loot.
- Currently reuse the same loot table that reward chests previously used in the trial chambers.
- This loot table is temporary and will be completely renewed.
- Currently reuse the same loot table that reward chests previously used in the trial chambers.
- Can be unlocked by an unlimited amount of players.
- It can be only activated once per player. After a player has unlocked a vault, they cannot unlock that vault again.
- If a player has not unlocked that vault before, an orange stream of particles will flow from the player to the vault when nearby.
- Has a keyhole that will be open or closed depending on the players nearby.
- If any nearby player has not unlocked the vault, the keyhole will be open.
- If all nearby players have unlocked the vault, the keyhole will be closed.
- Within its cage, it will cycle through and display items which are possible to eject from its loot table.
- The rewards it ejects are randomized from its loot table each time it is unlocked.
- Cannot be obtained in Survival, is explosion-resistant, can't be moved, and does not drop anything when mined.
General
- Added new
vault_connection_particleparticle type.
Changes
Items
Mobs
- Now regard the last player that hit them as a threat for 10 seconds.
- Updated sounds for when armadillos are damaged while rolled up.
- Is now aggressive toward iron golems in addition to players.
- No longer retaliates against attacks from skeletons, strays, zombies, husks, spiders, cave spiders, and slimes. These mobs will not retaliate when hurt by the breeze's wind charge projectile.
Technical
- Entity Components
- Added
EntityTypeFamilyComponentwith functionsgetTypeFamilies(): string[]andhasTypeFamily(typeFamily: string): boolean.
- Added
Item- Added function
matches(itemName: string, states?: Record<string, boolean | number | string>): boolean.
- Added function
- Removed class
BlockVolumeUtils. Moving utility functions ontoBlockVolumeBaseandBlockVolume. - Added class
BlockVolumeBase. Is the base class from which block volumes will extend. BlockVolume- Converted
BlockVolumefrom an interface to a class which extendsBlockVolumeBase.
- Converted
DimensionDimension.getEntitiesnow only returns the entities within the dimension that's being queried.
Graphical
- Enabled the Deferred Technical Preview for iOS and iPadOS devices.
- Added point light shadows to the Deferred Technical Preview. This new feature allows light sources such as torches and lanterns to cast shadows.
Fixes
From released versions before 1.20.70
- MCPE-133125 – Phantom flapping sounds don't work properly.
- MCPE-159481 – Warden roar sound and animation don't play when the player is facing away from it.
- MCPE-174865 – Inappropriate word in
/damagecommand. - MCPE-175550 – Game freezes at 35-41% after newest update.
From the previous development version
- MCPE-178407 – Incorrect resource pack definition/ID for double slabs.
Others
- All sounds emitted by armadillos are now audible even when the player is facing away.
- Fixed an issue with time stamps on Stories being centered instead of displaying in the top right corner.
- Fixed a crash caused by Realms Stories pagination.
- Fixed a crash that could occur when using a gamepad to go back from the Members tab in Realms Stories.
- Fixed issue with time blocks not rendering correctly after changing the time zone on PlayStation.
- Fixed an issue with the screen reader narrating unavailable Realms pages.
- Fixed an issue where GUI scaling being turned off caused most of Realms Plus PDP text to be missing.
- Fixed an issue where user would get an error message incorrectly displaying on the "Choose a Preview Realm" screen after they had backed out of the "Choose a Subscription" screen.
From released versions before 1.20.70
- REALMS-10477 – Destroying one sea turtle egg on a stack of more than one in Creative mode destroys 2 at once.
References
- ↑ "Minecraft Beta & Preview - 1.20.70.21" – Minecraft Feedback, January 31, 2024.
- ↑ "Minecraft Beta & Preview 1.20.70.21" by Jay Wells – Minecraft.net, February 1, 2024.