Bedrock Edition Preview 1.21.100.23


| Edition | |||||||
|---|---|---|---|---|---|---|---|
| Release date |
July 1, 2025 | ||||||
| Server version | |||||||
| Editor version | |||||||
| Build version |
34777323 | ||||||
| Internal version |
Windows, Xbox: 1.21.10023.0 | ||||||
| Version code |
Android: | ||||||
| Type |
Preview | ||||||
| Preview for | |||||||
| Downloads | |||||||
| Protocol version |
827 | ||||||
| |||||||
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"title": "Preview 1.21.100.23",
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"Bedrock 1.21.100.23 PatchNotes.jpg",
"Bedrock 1.21.100.23.png"
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.21.94|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.21.94]]</td>\n<td style=\"padding: 0.4em\">'''[[Bedrock Edition 1.21.100|1.21.100]]'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.21.110| 1.21.110 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.21.100.22|◄ Preview 1.21.100.22]]\n</td>\n<td style=\"padding: 0.4em\">''' Preview 1.21.100.23'''</td>\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.21.100.24| Preview 1.21.100.24 ►]]\n</td>\n</tr>\n</table>"
}
Beta 1.21.100.23 (ChromeOS, Android) or Preview 1.21.100.23 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/Preview version for Bedrock Edition 1.21.100, released on July 1, 2025,[1] which fixes some bugs. It also adds copper golems, copper chests, copper tools and copper armor, as part of the "Drop 3 2025" experiment.
Additions
General
Flat world presets
- Added "The Void" as a flat world preset.
Changes
Gameplay
- Hotbar can always be hit in any touch device. The detection area matches the texture even if you have customise controls enabled.
Leashed mobs
- Updated the way leashed mobs interact with vehicles.
General
- Made some adjustments to the spacing of items in the settings menu.
Technical
Add-ons and Script Engine
- Biomes client settings now look up settings based on the biome's full name, including its namespace. Vanilla biomes will fall back on their name without a namespace if an exact match is not found before falling back on default settings (for example,
minecraft:plainswill match itself, thenplainsif no setting was found)
- Added new error class
UnsupportedFunctionalityErrorwhich is thrown for certain cases where a particular functionality such as a method, or part of a method based on the parameters, is not supported. An example is calling theEntitymethodremoveon a player. - Added new error class
EntitySpawnErrorwhich is thrown when an entity fails to spawn via thespawnEntitymethod onDimension. - Updated many methods to throw custom errors to provide better context and information of the problem that occurred.
- Blocks with improperly configured textures will now show additional content errors.
- Released the particle count field for the block destruction particles component out of experimental.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", and "Drop 3 2025" experimental toggles.
Additions
Blocks
- Copper chest is a new type of chest that has waxed and oxidized variants.
- Copper chests oxidize over time and can be waxed like other copper blocks.
- Copper chests can be crafted using a chest and copper ingots.
| Ingredients | Crafting recipe |
|---|---|
| Copper Ingot + Chest |
Items
- Added copper helmets, copper chestplates, copper leggings, and copper boots.
- Copper armor has higher durability than leather but less than iron. Copper armor enchantability sits slightly lower than with iron.
| Ingredients | Crafting recipe |
|---|---|
| Copper Ingot |
- Added copper nuggets.
- Copper equipment turns into copper nuggets when smelted.
- Copper nuggets can be crafted by using a copper ingot.
| Ingredients | Crafting recipe |
|---|---|
| Copper Ingot |
- Added copper axes, copper hoes, copper pickaxes, copper shovels, and copper swords.
- Copper tools and weapons are crafted and repaired using copper ingots. They do the same amount of damage as stone but have higher durability. Copper tools work faster than stone tools, but they are slower than their iron counterparts. Copper tools have higher enchantability than diamond, but slightly less than iron.
| Ingredients | Crafting recipe |
|---|---|
| Copper Ingot + Stick |
Mobs
- Drops 1 to 3 copper ingots when killed.
- It can help with sorting items into chests.
- If it is not holding an item, it will look for a nearby copper chests and pick up items from that chest.
- It can pick up max 16 items in a stack at the time.
- Any item in a copper chest can be picked up.
- If it is holding an item, it will look for nearby wooden chests to try to place the item into.
- It can only place an item in a chest if the chest is empty or contains the same type of item the golem is holding in its hand.
- It will visit a max of 10 copper chests when looking for items to pick up, and a max of 10 chests when looking for somewhere to put the items.
- If no matching chest is found the copper golem will idle for 7 seconds before trying again.
- The search area for chests from the copper golem's position is horizontally 32 blocks and vertically 8 blocks.
Technical
AI Goals
- Added the
minecraft:behavior.transport_itemsAI goal, allows a mob to transport items from and to containers.- Description:
- If the mob is not carrying an item it will try to find a container matching
source_container_typesand will attempt to take an item from the first non-empty slot. It will take the largest ofmax_stack_sizeand the size of the stack in that slot. If the container is empty or it does not find a match it will remember this container as visited and search for the next container from which to pick up an item. If it fails to find an unvisited container from which to pick up items it will disable the goal foridle_cooldownseconds and reset what containers it has visited. Once it has picked up an item it resets what containers it has visited. - If the mob is carrying an item it will try to find a container matching
destination_container_typesand attempt to put its carried item in it. It will put as much of the carried item as possible into the container. If it is still carrying an item (the container is full) it will remember the container as visited and try to find the next container to put items in. If it fails to find an unvisited container in which to put items it will disable the goal foridle_cooldownseconds and reset what containers it has visited. Once it has stored items and is empty handed again it resets what containers it has visited. - If at any point the target container becomes an invalid target (the block could be removed or a chest could have a cat sit on it for example), the mob will mark the position as visited and move to the next target.
- If the mob is not carrying an item it will try to find a container matching
- Fields:
source_container_types: A list of block descriptors that should be a container type to get items from. Default is any container.destination_container_types: A list of block descriptors that should be a container type to put items in. Default is any container.max_stack_size: The maximum stack size that the mob will try to take from a container. Default is 16.interaction_time: The amount of time spent interacting with the containers in seconds. Default is 3.0.allow_simultaneous_interaction: Whether the entity is allowed to simultaneously interact with a container that another non-player entity is already interacting with. Default isfalse.search_strategy: Whether to select the nearest valid container or a random valid container in range. valid values arenearestorrandom(default).search_distance: The maximum horizontal and vertical distance at which to find containers for taking or placing items. Default[62, 32].max_visited_containers: The maximum number of containers the mob will visit before resetting. 0 is unlimited and default is 16.initial_cooldown: Time, in seconds, the mob will wait after spawning or after its available goals have changed (e.g. due to a component group update). Default is 0.idle_cooldown: When the mob cannot find a valid container to interact with, the goal will be disabled for this amount of time in seconds. Default is 20.place_strategy: governs which container contents the goal is allowed to add to:with_matching: Only allows placing item in a container already having stack(s) of item.with_matching_or_empty: Like the above, but additionally allows placement in empty containers.any: Puts no restriction, allows placement of item in container as long as there is space. This is the default behavior.
allowed_items: A list of item descriptors that are the only items the mob is allowed to transport. If non-emptydisallowed_itemsmust be empty. Default isempty(all items allowed).disallowed_items: A list of item descriptors that are the mob is not allowed to transport. If non-emptyallowed_itemsmust be empty. Default isempty(no items disallowed).
- Requirements and limitations:
- Initially the component requires the 2025 Drop 3 experiment to be enabled but it will be generally available in a later update.
- A navigation component is needed to enable the mob to navigate to the container. E.g.
minecraft:navigation.walk - At the moment chests, copper chests, barrels, and shulker boxes are the only supported containers.
- Description:
API
- Added
setFovwithCameraFovOptionsparameter. This can be used to modify the FOV of the current camera.- Added class
LootTableManagertobeta, which allows for generation of loot from entities and blocks.
- Added class
- Added easing options for clearing a custom FOV. Clearing without valid easing values will instantly clear the custom FOV value.
Changes
Technical
API
- Moved type
EntityHungerComponent,EntitySaturationComponent,EntityExhaustionComponentfrombetainto2.1.0. - Moved
EntityEquippableComponentpropertiestotalArmorandtotalToughness frombetainto2.1.0. - Class
ModalFormDataTextFieldOptions.- Field
defaultValuetype changed fromstringtominecraftserver.RawMessagestring.
- Field
Fixes
From released versions before 1.21.100
- MCPE-51638 – Boats make footstep sound on solid blocks
- MCPE-221320 – The Happy Ghast's hitbox is glitched causing them to suffocate against walls
- MCPE-222298 – Boats lose forward momentum abruptly when falling down
Other
- Fixed faces of non-full blocks (eg. cakes or trapdoors) having an unnatural ambient occlusion applied to them in some neighboring blocks configurations.
- Glowing text on signs no longer gets overly bright when looked at directly in Vibrant Visuals.
- Fixed
parent_setupnot running with the correct context. - Fixed an issue where custom armor disabled knockback on some platforms.
- Fixed a bug where the happy ghast riding sound would sometimes play in the loading screen.
- Fixed a bug where both ghast and happy ghast ambient sounds would not be audible further than 16 blocks away from the player.
- Fixed a bug where
ambientsounds played by a flying mob would have the volume set to 0.2 by default. - Fixed choppiness in
Player.applyImpulseandPlayer.clearVelocityforbeta.
References
- ↑ "Minecraft Beta & Preview - 1.21.100.23" – Minecraft Feedback, July 1, 2025.