Warden (April Fools' joke)

"Warden Boss" redirects here. For the regular version, see Warden. For other namesakes, see Warden (disambiguation).
This article documents an April Fools' Day joke.
 
This feature was exclusively part of a joke version and is not currently planned for addition to regular Minecraft.
Warden
Warden.gif: Infobox image for Warden the entity in Minecraft
Invicon Warden Spawn Egg.png: Inventory sprite for Warden Spawn Egg in Minecraft as shown in-game with description: Warden Spawn Egg
Health points

500HP♥ × 250

Behavior

Neutral

Mob type

Monster

Attack
strength

Melee:
Easy: 16HP♥ × 8
Normal: 30HP♥ × 15
Hard: 45HP♥ × 22.5
Ranged: (ignores Armor and Protection)
Easy: 6HP♥♥♥
Normal: 10HP♥♥♥♥♥
Hard: 15HP♥ × 7.5

Hitbox size

Height: 2.9 blocks
Width: 0.9 blocks
While digging/emerging:
Height: 1 block
Width: 0.9 blocks
While sleeping:

Knockback
resistance

100%

Spawn

File:EnvSprite warden-arena.pngWarden arena

The warden boss is a neutral mob that appears exclusively in a mine crafted with the Warden Boss Fight mine ingredient, or in a special mine that appears as every fifth mine. This version of the warden was modified for a special event in the Craftmine Update. The boss fight can either be completed without combat or by killing the warden, both of which completes the mine level and gives the Warded advancement.

Spawning

A warden spawns naturally as part of the generation of the warden's mine level. It spawns at the center of a stage and always has the Glowing effect.

They are spawned with the warden arena and thus they do not respawn.

Drops

On death

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Sculk Catalyst1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
Mob Trophy0–110.00%0.100–110.00%0.100–110.00%0.100–110.00%0.10
One HP[A]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
Zombies0–15.00%0.050–15.00%0.050–15.00%0.050–15.00%0.05
Skeletons0–15.00%0.050–15.00%0.050–15.00%0.050–15.00%0.05
Spiders0–15.00%0.050–15.00%0.050–15.00%0.050–15.00%0.05
Creepers0–15.00%0.050–15.00%0.050–15.00%0.050–15.00%0.05
Slimes0–15.00%0.050–15.00%0.050–15.00%0.050–15.00%0.05
Endermen[B]0–15.00%0.050–15.00%0.050–15.00%0.050–15.00%0.05
Witches[B]0–15.00%0.050–15.00%0.050–15.00%0.050–15.00%0.05

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Sculk Catalyst111111111111
Mob Trophy0–11101100–11101100–11101100–1110110
One HP[A]111111111111
Zombies0–11201200–11201200–11201200–1120120
Skeletons0–11201200–11201200–11201200–1120120
Spiders0–11201200–11201200–11201200–1120120
Creepers0–11201200–11201200–11201200–1120120
Slimes0–11201200–11201200–11201200–1120120
Endermen[B]0–11201200–11201200–11201200–1120120
Witches[B]0–11201200–11201200–11201200–1120120

ItemAmountProbability
DefaultLooting ILooting IILooting III
Sculk Catalyst11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Mob Trophy0910 (90.00%)910 (90.00%)910 (90.00%)910 (90.00%)
1110 (10.00%)110 (10.00%)110 (10.00%)110 (10.00%)
Average110 (0.10)110 (0.10)110 (0.10)110 (0.10)
One HP[A]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Zombies01920 (95.00%)1920 (95.00%)1920 (95.00%)1920 (95.00%)
1120 (5.00%)120 (5.00%)120 (5.00%)120 (5.00%)
Average120 (0.05)120 (0.05)120 (0.05)120 (0.05)
Skeletons01920 (95.00%)1920 (95.00%)1920 (95.00%)1920 (95.00%)
1120 (5.00%)120 (5.00%)120 (5.00%)120 (5.00%)
Average120 (0.05)120 (0.05)120 (0.05)120 (0.05)
Spiders01920 (95.00%)1920 (95.00%)1920 (95.00%)1920 (95.00%)
1120 (5.00%)120 (5.00%)120 (5.00%)120 (5.00%)
Average120 (0.05)120 (0.05)120 (0.05)120 (0.05)
Creepers01920 (95.00%)1920 (95.00%)1920 (95.00%)1920 (95.00%)
1120 (5.00%)120 (5.00%)120 (5.00%)120 (5.00%)
Average120 (0.05)120 (0.05)120 (0.05)120 (0.05)
Slimes01920 (95.00%)1920 (95.00%)1920 (95.00%)1920 (95.00%)
1120 (5.00%)120 (5.00%)120 (5.00%)120 (5.00%)
Average120 (0.05)120 (0.05)120 (0.05)120 (0.05)
Endermen[B]01920 (95.00%)1920 (95.00%)1920 (95.00%)1920 (95.00%)
1120 (5.00%)120 (5.00%)120 (5.00%)120 (5.00%)
Average120 (0.05)120 (0.05)120 (0.05)120 (0.05)
Witches[B]01920 (95.00%)1920 (95.00%)1920 (95.00%)1920 (95.00%)
1120 (5.00%)120 (5.00%)120 (5.00%)120 (5.00%)
Average120 (0.05)120 (0.05)120 (0.05)120 (0.05)

Killed1
ItemExpected Drop
DefaultLooting ILooting IILooting III
Sculk Catalyst1.001.001.001.00
Mob Trophy0.100.100.100.10
One HP[A]1.001.001.001.00
Zombies0.050.050.050.05
Skeletons0.050.050.050.05
Spiders0.050.050.050.05
Creepers0.050.050.050.05
Slimes0.050.050.050.05
Endermen[B]0.050.050.050.05
Witches[B]0.050.050.050.05

  1. Kill the warden while having only one heart.
  2. a b The 'Zombies', 'Skeletons', 'Creepers', and 'Spiders' unlocks must be obtained first.

Behavior

Warden's mine level

After spawning, the warden remains in a laying position at the center of the stage. It does not react until the player blows a goat horn after a villager finishes their wondering dialogue, after a certain amount of time. If the warden is attacked by a player while it is idling at the center of the stage, it will turn hostile at the attacking player. Blowing the horn too early does not wake the warden.

Once awakened, the warden performs its spawning animation and stays idle until the player starts the music backstage. It then walks to the right side of the stage and remains standing. When the player activates the copper bulb backstage, the warden begins performing a worm dance across the stage. Upon reaching the other side, it becomes idle again.

The warden resumes movement when the player equips a mob head, approaching the player as if to attack but stopping at the center of the stage. It then remains still until the fireworks are triggered. Once the fireworks begin, the warden performs its despawn animation and stays at the final frame until the player either lets it despawn (e.g., by moving far from the arena or reloading the world), though it does not always despawn, or kills it as an alternative way to complete the event. After the event is completed, a mine exit appears at the warden's position if the mine is a special mine. Otherwise, if the mine level was crafted normally, the player must find a mine exit already present.

The required steps can be performed without making the warden wait, allowing its performance to proceed smoothly. However, the steps must be completed in order. Otherwise, the player must repeat the current step. If the player waits too long before performing the required steps, or attacks the warden at any point, the warden becomes hostile and behaves as it does outside the Craftmine Update. At that point, defeating the warden in combat becomes the only way to complete the event.

Any wardens spawned in the same mine behave the same way as the one in the arena. Each warden has its own event, but it will only progress if the warden is spawned in the arena or nearby. Placing the warden arena with /place feature minecraft:warden_arena does not spawn a warden.

Other mines

Wardens spawned in other mines do not have modified behavior.

Sounds

Wardens use the Hostile Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Warden whinesHostile MobsRandomly while calmentity.warden.ambientsubtitles.entity.warden.ambient4.00.8-1.216
​Warden groans angrilyHostile MobsRandomly while agitatedentity.warden.agitatedsubtitles.entity.warden.agitated4.00.8-1.216
​Warden ragesHostile MobsRandomly while angryentity.warden.angrysubtitles.entity.warden.angry4.00.8-1.216
​Warden groans angrilyHostile MobsWhen a warden fails to spawn underwaterentity.warden.agitatedsubtitles.entity.warden.agitated5.01.016
​Warden takes notice angrilyHostile MobsWhen all of a warden's spawn attempts failentity.warden.listening_angrysubtitles.entity.warden.listening_angry5.01.0?
​Warden lands hitHostile MobsWhen a warden attacks somethingentity.warden.attack_impactsubtitles.entity.warden.attack_impact10.00.8-1.216
​Warden diesHostile MobsWhen a warden diesentity.warden.deathsubtitles.entity.warden.death4.00.8-1.216
​Warden hurtsHostile MobsWhen a warden is damagedentity.warden.hurtsubtitles.entity.warden.hurt4.00.8-1.216
​Warden emergesHostile MobsWhen a warden spawnsentity.warden.emergesubtitles.entity.warden.emerge5.01.016
​Warden digsHostile MobsWhen a warden despawnsentity.warden.digsubtitles.entity.warden.dig5.01.016
​Warden's heart beatsHostile MobsPeriodically depending on angerentity.warden.heartbeatsubtitles.entity.warden.heartbeat5.00.8-1.216
​Warden takes noticeHostile MobsWhen a warden notices a vibration or smell while calmentity.warden.listeningsubtitles.entity.warden.listening10.00.8-1.216
​Warden takes notice angrilyHostile MobsWhen a warden notices a vibration or smell while agitated or angryentity.warden.listening_angrysubtitles.entity.warden.listening_angry10.00.8-1.216
​Warden approachesHostile MobsWhen a warden is called by a sculk shrieker onceentity.warden.nearby_closesubtitles.entity.warden.nearby_close5.01.016
​Warden advancesHostile MobsWhen a warden is called by a sculk shrieker twiceentity.warden.nearby_closersubtitles.entity.warden.nearby_closer5.01.016
​Warden draws closeHostile MobsWhen a warden is called by a sculk shrieker thriceentity.warden.nearby_closestsubtitles.entity.warden.nearby_closest5.01.016
​Warden's tendrils clickHostile MobsWhen a warden detects a vibrationentity.warden.tendril_clickssubtitles.entity.warden.tendril_clicks5.00.8-1.216
​Warden roarsHostile MobsWhen a warden targets a mobentity.warden.roarsubtitles.entity.warden.roar3.01.016
​Warden sniffsHostile MobsWhen a warden sniffs for nearby entitiesentity.warden.sniffsubtitles.entity.warden.sniff3.751.016
​Warden boomsHostile MobsWhen a warden casts a sonic boomentity.warden.sonic_boomsubtitles.entity.warden.sonic_boom3.01.016
​Warden chargesHostile MobsWhen a warden prepares a sonic boomentity.warden.sonic_chargesubtitles.entity.warden.sonic_charge3.01.016
​FootstepsHostile MobsWhile a warden is walkingentity.warden.stepsubtitles.block.generic.footsteps3.01.016

Data values

NameIdentifierTranslation key
EntitySprite warden.png: Sprite image for warden in Minecraft Wardenwardenentity.minecraft.warden

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
WardedDefeat the Warden special eventMake the warden despawn after its performance or kill it.

Issues

Issues relating to "Warden (April Fools' joke)" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid".

Trivia

  • The warden's boss fight is the only boss battle in the franchise that can be done without combat or any form of violence.

Gallery

Renders

Screenshots

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