Warden (April Fools' joke)

| Health points |
500HP × 250 |
|---|---|
| Behavior |
Neutral |
| Mob type | |
| Attack strength |
Melee: |
| Hitbox size |
Height: 2.9 blocks |
| Knockback resistance |
100% |
| Spawn |
File:EnvSprite warden-arena.pngWarden arena |
{
"title": "Warden",
"rows": [
{
"field": "500<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 250</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Neutral",
"label": "Behavior"
},
{
"field": "(link to Monster article, displayed as Monster)",
"label": "(link to Mob article, displayed as Mob) type"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "Height: 2.9 blocks<br>Width: 0.9 blocks<br>\n'''While digging/emerging:'''<br>\nHeight: 1 block<br>Width: 0.9 blocks<br>\n'''While sleeping:'''<br>\n<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i>[https://minecraft.wiki/w/Talk:Warden_(April_Fools%27_joke)<span >more information needed</span>]</i>]</sup>(link to Category:Information needed article, displayed as Category:Information needed)",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "100%",
"label": "(link to Attribute#knockbackResistance article, displayed as Knockback<br/>resistance)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite warden-arena.png article, displayed as 16x16px|link=Warden arena|alt=|class=pixel-image|)</span>(link to Warden arena article, displayed as <span class=\"sprite-text\">Warden arena</span>)</span>",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [
"Warden Spawn Egg"
],
"images": [
"Warden.gif"
]
}
The warden boss is a neutral mob that appears exclusively in a mine crafted with the Warden Boss Fight mine ingredient, or in a special mine that appears as every fifth mine. This version of the warden was modified for a special event in the Craftmine Update. The boss fight can either be completed without combat or by killing the warden, both of which completes the mine level and gives the Warded advancement.
Spawning
A warden spawns naturally as part of the generation of the warden's mine level. It spawns at the center of a stage and always has the Glowing effect.
They are spawned with the warden arena and thus they do not respawn.
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Sculk Catalyst | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Mob Trophy | 0–1 | 10.00% | 0.10 | 0–1 | 10.00% | 0.10 | 0–1 | 10.00% | 0.10 | 0–1 | 10.00% | 0.10 | |
| One HP[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Zombies | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | |
| Skeletons | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | |
| Spiders | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | |
| Creepers | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | |
| Slimes | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | |
| Endermen[B] | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | |
| Witches[B] | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Sculk Catalyst | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Mob Trophy | 0–1 | 1⁄10 | 1⁄10 | 0–1 | 1⁄10 | 1⁄10 | 0–1 | 1⁄10 | 1⁄10 | 0–1 | 1⁄10 | 1⁄10 | |
| One HP[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Zombies | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | |
| Skeletons | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | |
| Spiders | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | |
| Creepers | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | |
| Slimes | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | |
| Endermen[B] | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | |
| Witches[B] | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Sculk Catalyst | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Mob Trophy | 0 | 9⁄10 (90.00%) | 9⁄10 (90.00%) | 9⁄10 (90.00%) | 9⁄10 (90.00%) | |
| 1 | 1⁄10 (10.00%) | 1⁄10 (10.00%) | 1⁄10 (10.00%) | 1⁄10 (10.00%) | ||
| Average | 1⁄10 (0.10) | 1⁄10 (0.10) | 1⁄10 (0.10) | 1⁄10 (0.10) | ||
| One HP[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Zombies | 0 | 19⁄20 (95.00%) | 19⁄20 (95.00%) | 19⁄20 (95.00%) | 19⁄20 (95.00%) | |
| 1 | 1⁄20 (5.00%) | 1⁄20 (5.00%) | 1⁄20 (5.00%) | 1⁄20 (5.00%) | ||
| Average | 1⁄20 (0.05) | 1⁄20 (0.05) | 1⁄20 (0.05) | 1⁄20 (0.05) | ||
| Skeletons | 0 | 19⁄20 (95.00%) | 19⁄20 (95.00%) | 19⁄20 (95.00%) | 19⁄20 (95.00%) | |
| 1 | 1⁄20 (5.00%) | 1⁄20 (5.00%) | 1⁄20 (5.00%) | 1⁄20 (5.00%) | ||
| Average | 1⁄20 (0.05) | 1⁄20 (0.05) | 1⁄20 (0.05) | 1⁄20 (0.05) | ||
| Spiders | 0 | 19⁄20 (95.00%) | 19⁄20 (95.00%) | 19⁄20 (95.00%) | 19⁄20 (95.00%) | |
| 1 | 1⁄20 (5.00%) | 1⁄20 (5.00%) | 1⁄20 (5.00%) | 1⁄20 (5.00%) | ||
| Average | 1⁄20 (0.05) | 1⁄20 (0.05) | 1⁄20 (0.05) | 1⁄20 (0.05) | ||
| Creepers | 0 | 19⁄20 (95.00%) | 19⁄20 (95.00%) | 19⁄20 (95.00%) | 19⁄20 (95.00%) | |
| 1 | 1⁄20 (5.00%) | 1⁄20 (5.00%) | 1⁄20 (5.00%) | 1⁄20 (5.00%) | ||
| Average | 1⁄20 (0.05) | 1⁄20 (0.05) | 1⁄20 (0.05) | 1⁄20 (0.05) | ||
| Slimes | 0 | 19⁄20 (95.00%) | 19⁄20 (95.00%) | 19⁄20 (95.00%) | 19⁄20 (95.00%) | |
| 1 | 1⁄20 (5.00%) | 1⁄20 (5.00%) | 1⁄20 (5.00%) | 1⁄20 (5.00%) | ||
| Average | 1⁄20 (0.05) | 1⁄20 (0.05) | 1⁄20 (0.05) | 1⁄20 (0.05) | ||
| Endermen[B] | 0 | 19⁄20 (95.00%) | 19⁄20 (95.00%) | 19⁄20 (95.00%) | 19⁄20 (95.00%) | |
| 1 | 1⁄20 (5.00%) | 1⁄20 (5.00%) | 1⁄20 (5.00%) | 1⁄20 (5.00%) | ||
| Average | 1⁄20 (0.05) | 1⁄20 (0.05) | 1⁄20 (0.05) | 1⁄20 (0.05) | ||
| Witches[B] | 0 | 19⁄20 (95.00%) | 19⁄20 (95.00%) | 19⁄20 (95.00%) | 19⁄20 (95.00%) | |
| 1 | 1⁄20 (5.00%) | 1⁄20 (5.00%) | 1⁄20 (5.00%) | 1⁄20 (5.00%) | ||
| Average | 1⁄20 (0.05) | 1⁄20 (0.05) | 1⁄20 (0.05) | 1⁄20 (0.05) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Sculk Catalyst | 1.00 | 1.00 | 1.00 | 1.00 | |
| Mob Trophy | 0.10 | 0.10 | 0.10 | 0.10 | |
| One HP[A] | 1.00 | 1.00 | 1.00 | 1.00 | |
| Zombies | 0.05 | 0.05 | 0.05 | 0.05 | |
| Skeletons | 0.05 | 0.05 | 0.05 | 0.05 | |
| Spiders | 0.05 | 0.05 | 0.05 | 0.05 | |
| Creepers | 0.05 | 0.05 | 0.05 | 0.05 | |
| Slimes | 0.05 | 0.05 | 0.05 | 0.05 | |
| Endermen[B] | 0.05 | 0.05 | 0.05 | 0.05 | |
| Witches[B] | 0.05 | 0.05 | 0.05 | 0.05 | |
Behavior
Warden's mine level
After spawning, the warden remains in a laying position at the center of the stage. It does not react until the player blows a goat horn after a villager finishes their wondering dialogue, after a certain amount of time. If the warden is attacked by a player while it is idling at the center of the stage, it will turn hostile at the attacking player. Blowing the horn too early does not wake the warden.
Once awakened, the warden performs its spawning animation and stays idle until the player starts the music backstage. It then walks to the right side of the stage and remains standing. When the player activates the copper bulb backstage, the warden begins performing a worm dance across the stage. Upon reaching the other side, it becomes idle again.
The warden resumes movement when the player equips a mob head, approaching the player as if to attack but stopping at the center of the stage. It then remains still until the fireworks are triggered. Once the fireworks begin, the warden performs its despawn animation and stays at the final frame until the player either lets it despawn (e.g., by moving far from the arena or reloading the world), though it does not always despawn, or kills it as an alternative way to complete the event. After the event is completed, a mine exit appears at the warden's position if the mine is a special mine. Otherwise, if the mine level was crafted normally, the player must find a mine exit already present.
The required steps can be performed without making the warden wait, allowing its performance to proceed smoothly. However, the steps must be completed in order. Otherwise, the player must repeat the current step. If the player waits too long before performing the required steps, or attacks the warden at any point, the warden becomes hostile and behaves as it does outside the Craftmine Update. At that point, defeating the warden in combat becomes the only way to complete the event.
Any wardens spawned in the same mine behave the same way as the one in the arena. Each warden has its own event, but it will only progress if the warden is spawned in the arena or nearby. Placing the warden arena with /place feature minecraft:warden_arena does not spawn a warden.
Other mines
Wardens spawned in other mines do not have modified behavior.
Sounds
Wardens use the Hostile Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Warden whines | Hostile Mobs | Randomly while calm | entity | subtitles | 4.0 | 0.8-1.2 | 16 | |
| Warden groans angrily | Hostile Mobs | Randomly while agitated | entity | subtitles | 4.0 | 0.8-1.2 | 16 | |
| Warden rages | Hostile Mobs | Randomly while angry | entity | subtitles | 4.0 | 0.8-1.2 | 16 | |
| Warden groans angrily | Hostile Mobs | When a warden fails to spawn underwater | entity | subtitles | 5.0 | 1.0 | 16 | |
| Warden takes notice angrily | Hostile Mobs | When all of a warden's spawn attempts fail | entity | subtitles | 5.0 | 1.0 | ? | |
| Warden lands hit | Hostile Mobs | When a warden attacks something | entity | subtitles | 10.0 | 0.8-1.2 | 16 | |
| Warden dies | Hostile Mobs | When a warden dies | entity | subtitles | 4.0 | 0.8-1.2 | 16 | |
| Warden hurts | Hostile Mobs | When a warden is damaged | entity | subtitles | 4.0 | 0.8-1.2 | 16 | |
| Warden emerges | Hostile Mobs | When a warden spawns | entity | subtitles | 5.0 | 1.0 | 16 | |
| Warden digs | Hostile Mobs | When a warden despawns | entity | subtitles | 5.0 | 1.0 | 16 | |
| Warden's heart beats | Hostile Mobs | Periodically depending on anger | entity | subtitles | 5.0 | 0.8-1.2 | 16 | |
| Warden takes notice | Hostile Mobs | When a warden notices a vibration or smell while calm | entity | subtitles | 10.0 | 0.8-1.2 | 16 | |
| Warden takes notice angrily | Hostile Mobs | When a warden notices a vibration or smell while agitated or angry | entity | subtitles | 10.0 | 0.8-1.2 | 16 | |
| Warden approaches | Hostile Mobs | When a warden is called by a sculk shrieker once | entity | subtitles | 5.0 | 1.0 | 16 | |
| Warden advances | Hostile Mobs | When a warden is called by a sculk shrieker twice | entity | subtitles | 5.0 | 1.0 | 16 | |
| Warden draws close | Hostile Mobs | When a warden is called by a sculk shrieker thrice | entity | subtitles | 5.0 | 1.0 | 16 | |
| Warden's tendrils click | Hostile Mobs | When a warden detects a vibration | entity | subtitles | 5.0 | 0.8-1.2 | 16 | |
| Warden roars | Hostile Mobs | When a warden targets a mob | entity | subtitles | 3.0 | 1.0 | 16 | |
| Warden sniffs | Hostile Mobs | When a warden sniffs for nearby entities | entity | subtitles | 3.75 | 1.0 | 16 | |
| Warden booms | Hostile Mobs | When a warden casts a sonic boom | entity | subtitles | 3.0 | 1.0 | 16 | |
| Warden charges | Hostile Mobs | When a warden prepares a sonic boom | entity | subtitles | 3.0 | 1.0 | 16 | |
| Footsteps | Hostile Mobs | While a warden is walking | entity | subtitles | 3.0 | 1.0 | 16 | |
Data values
| Name | Identifier | Translation key |
|---|---|---|
warden | entity |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Warded | Defeat the Warden special event | Make the warden despawn after its performance or kill it. |
Issues
Issues relating to "Warden (April Fools' joke)" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid".
Trivia
- The warden's boss fight is the only boss battle in the franchise that can be done without combat or any form of violence.
Gallery
Renders
-
Warden sleeping -
Warden worm dance
Screenshots
-
The audience of the boss fight. -
The audience in a mine with eternal ligthning. -
The warden arena viewed from the bleachers. -
Ditto. -
The warden performing its worm dance. -
The warden acting its attack.
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