Bedrock Edition Preview 1.21.10.20


| Edition | ||||||
|---|---|---|---|---|---|---|
| Release date |
May 22, 2024 | |||||
| Server version | ||||||
| Editor version | ||||||
| Build version |
24786292 | |||||
| Internal version |
Windows, Xbox: 1.21.1020.0 | |||||
| Version code |
Android: | |||||
| Type |
Preview | |||||
| Preview for | ||||||
| Downloads | ||||||
| Protocol version |
691 | |||||
| ||||||
{
"title": "Preview 1.21.10.20",
"images": [
"Bedrock 1.21.10.20 PatchNotes.jpeg",
"Bedrock 1.21.10.20.png"
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"field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''",
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"field": "May 22, 2024",
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"field": "(link to Bedrock Dedicated Server 1.21.10.20 article, displayed as 1.21.10.20)",
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{
"field": "'''Windows, Xbox''': 1.21.1020.0<br>'''Android, iOS, iPadOS''': 1.21.10.20",
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{
"field": "<small>'''Android''':<br />\n952101020 (armeabi-v7a, 34)<br />\n962101020 (x86, 34)<br />\n972101020 (arm64-v8a, 34)<br />\n982101020 (x86_64, 34)<br /></small>",
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{
"field": "Preview",
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{
"field": "(link to Bedrock Edition 1.21.20 article, displayed as 1.21.20)",
"label": "Preview for"
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{
"field": "'''Server'''<br>[https://minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.10.20.zip Windows]<br>[https://minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.10.20.zip Linux]",
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" rowspan=\"2\">[[Bedrock Edition 1.21.3|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.21.3]]</td>\n<td style=\"padding: 0.4em\">'''[[Bedrock Edition 1.21.20|1.21.20]]'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.21.21| 1.21.21 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n\n<td style=\"padding: 0.4em\">''' Preview 1.21.10.20'''</td>\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.21.10.21| Preview 1.21.10.21 ►]]\n</td>\n</tr>\n</table>"
}
Beta 1.21.10.20 (Android) or Preview 1.21.10.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for Bedrock Edition 1.21.20[a], released on May 22, 2024,[2] which fixes bugs.
Additions
Gameplay
- Added a game tip that tells the player how to swim when using a touch device.
- This game tip only shows up when you are in water.
- Added a game tip that tells the player how to move when using a touch device with the D-pad control scheme.
- The game tip for breaking blocks is now labeled as the most relevant game tip when the player is freezing in powder snow. Therefore, the tip for breaking blocks will show up before other tips.
- When there are hostile mobs nearby, the player can still get game tips that will help the player run away (e.g. movement, jumping and camera movement) but other tips won't appear.
Changes
Blocks
- Loot ejected from Vaults in Trial Chambers are now dependent on level, position and player seed.
- Top Snow block now falls when placed using the
/setblockcommand.
- The different stone slab type block states for the
double_stone_block_slabID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
double_stone_block_slab
|
smooth_stone_double_slab
|
sandstone_double_slab
| |
petrified_oak_double_slab
| |
cobblestone_double_slab
| |
brick_double_slab
| |
stone_brick_double_slab
| |
quartz_double_slab
| |
nether_brick_double_slab
|
- The different stone slab type block states for the
stone_block_slab2andstone_block_slab3IDs have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
stone_block_slab2
|
red_sandstone_slab
|
purpur_slab
| |
prismarine_slab
| |
dark_prismarine_slab
| |
prismarine_brick_slab
| |
mossy_cobblestone_slab
| |
smooth_sandstone_slab
| |
red_nether_brick_slab
| |
stone_block_slab3
|
end_stone_brick_slab
|
smooth_red_sandstone_slab
| |
polished_andesite_slab
| |
andesite_slab
| |
diorite_slab
| |
polished_diorite_slab
| |
granite_slab
| |
polished_granite_slab
|
- The different block states for the
monster_eggID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
monster_egg
|
infested_stone
|
infested_cobblestone
| |
infested_stone_bricks
| |
infested_mossy_stone_bricks
| |
infested_cracked_stone_bricks
| |
infested_chiseled_stone_bricks
|
- The different block states for the
stonebrickID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
stonebrick
|
stone_bricks
|
mossy_stone_bricks
| |
cracked_stone_bricks
| |
chiseled_stone_bricks
|
- It now has a hardness of 1.
- Smooth stone bricks block can no longer be obtained through commands and existing "Smooth Stone Bricks" will be converted to "Stone Bricks".
Prismarine Slab, Dark Prismarine Slab, Prismarine Bricks Slab, Andesite Slab, Polished Andesite Slab, Diorite Slab, Polished Diorite Slab, Granite Slab, and Polished Granite Slab
- They now have a hardness of 1.5.
- It now has a hardness of 3.
General
- All items on the Realms purchase screens are now focusable and can be navigated through using a gamepad input.
- Removed an extra "the" in Realms section of Minecraft Encyclopedia.
UI
- Shift-clicking inventory items no longer causes the item stack count to briefly appear above the stack.
- Interacting with a block outside of a players reach no longer causes the block interface to briefly appear.
- Added new visual elements to Hardcore mode in Create New World and new Edit World, and a sound effect when toggling Hardcore mode on or off. (Preview only)
Mobs
- Parrot now correctly imitates the Bogged when nearby.
- Witches now always drop 4-8 Redstone Dust on death.
- This is to improve the viability of farms that utilize Witch Huts to obtain Redstone Dust.
World generation
- Trial Chambers now generate far less frequently in the Deep Dark biome.
Technical
Add-Ons and Script Engine
- Added a content error when
snow_accumulationarray in a biome JSON has the minimum value set higher than the maximum value.
MinecraftItemTypesno longer contains old item names.- Potions
- Added class
Potionswhich contains helpers for retrieving handles to potion associated types. - Added class
PotionEffectTypewhich is a potion effect type handle associated withMinecraftPotionEffectTypes. - Added class
PotionModifierTypewhich is a potion modifier type handle associated withMinecraftPotionModifierTypes. - Added class
PotionLiquidTypewhich is a potion type handle associated withMinecraftPotionLiquidTypes. - Added class
ItemPotionComponentwhich can be obtained from a valid potionItemStack. - Added interface
PotionOptionsfor use increatePotion. - Added function
createPotionfor creating valid potion items.
- Added class
Vanilla-Data- Added enum
MinecraftPotionLiquidTypescontaining potion liquid IDs. - Added enum
MinecraftPotionEffectTypescontaining potion effect IDs. - Added enum
MinecraftPotionModifierTypescontaining potion modifier IDs.
- Added enum
BlockExplodeAfterEvent- Released
BlockExplodeAfterEventfrombetato1.12.0. - Released
BlockExplodeAfterEventSignalfrombetato1.12.0. - Released
blockExplodefrombetato1.12.0.
- Released
- Released
ItemTypesfrombetato1.12.0. - Released
InputPermissionCategoryfrombetato1.12.0. - Released
PlayerInputPermissionsandinputPermissionsfrombetato1.12.0. - Released
PlayerInputPermissionCategoryChangeAfterEventandafterEvents.playerInputPermissionCategoryChangedfrombetato1.12.0. - Added bound check for
setCurrentValue. The provided value will be clamped to the range of this attribute. GameRules- Released
ShowDaysPlayedfrombetato1.12.0. - Released
showDaysPlayedfrombetato1.12.0.
- Released
EnchantmentTypes- Released
getAll(): EnchantmentType[]frombetato1.12.0.
- Released
EntityRaycastOptions- Released
ignoreBlockCollisionfrombetato1.12.0. - Released
includeLiquidBlocksfrombetato1.12.0. - Released
includePassableBlocksfrombetato1.12.0. - Released
hitBlockPermutationmember ofEntityHitBlockAfterEventfrombetato1.12.0.
- Released
- Released
betaversion ofaddEffectmethod onEntityto 3.0, which adds a return type for the newly created effect. (or undefined if no effect was added)
- Armor equipped to the second slot of
minecraft:equippableis now applied toslot.armor.bodyinstead ofslot.armor.torso.- To retrieve information about it,
query.armor_texture_slot,query.armor_color_slotandquery.armor_damage_slotshould now be used with a value of 4. - This change only affects entities with a format version equal to or greater than
21.10.
- To retrieve information about it,
General
- Updated documentation for Feature Rules' schema.
Graphical
- Level screenshot thumbnails now support RTX and Deferred Technical Preview worlds.
- Particle Emitters that use the
minecraft:particle_appearance_lightingcomponent now use the correct light level instead of the world's origin light level.
- Trimmed custom armor item icons now appear correctly when their icon texture name includes a namespace or does not match the item name.
- Introduced
slot.armor.bodyas an extra armor slot for entities like Horses, limited to a single armor item but needing the effects of a full armor set. (beta)slot.armor.bodyis supported by:- Commands. (even if no suitable item is currently available for manipulation)
minecraft:attachable.minecraft:interact.query.armor_texture_slot. (with value 4)query.armor_color_slot. (with value 4)query.armor_damage_slot. (with value 4)query.equipment_count.has_equipmententity filter. (with domainbody)all_slots_emptyentity filter. (with domainbody)any_slot_emptyentity filter. (with domainbody)
slot.armor.bodyis not supported by:minecraft:wearable.
- Future adjustments may alter how items equipped to
slot.armor.bodyaffect entity visibility (intended as how easy an entity is detected by other entities), enchantments, and armor protection.
- Released
state_timewhich no longer requires the "Upcoming Creator Features" toggle.
Experimental
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
Changes
Technical
BlockRecordPlayerComponent- Added
UIManagerclass anduiManagerobject to@minecraft/server-uibeta.- Renamed the
componentIdtominecraft:record_playerfor consistency. - Added methods
getRecord,ejectRecord,pauseRecordandplayRecord. - Removed method
clearRecord, instead you should now passundefinedtosetRecordto reset it. - Removed property
readonlygetLifetimeState: EntityLifetimeStatefrombeta.
- Renamed the
- Removed enum
EntityLifetimeStatefrombeta.- Move
setBlockPermutation(location: Vector3, permutation: BlockPermutation): voidfrombetato12.0. - Move
setBlockType(location: Vector3, blockType: BlockTypestring): voidfrombetato12.0. - Moved
getTags(): string[]frombetato12.0. - Moved
hasTag(tag: string): booleanfrombetato12.0. - Removed property
readonlyfallDistance: numberfrombeta.
- Move
Components
EntityLeashableComponent- Added property
canBeStolen: boolean. - Added property
hardDistance: number. - Added property
leashHolder: Entity. - Added property
leashHolderEntityId: string. - Added property
maxDistance: number. - Added property
isLeashed: boolean. - Renamed function
leash(leashHolder: Entity): voidtoleashTo(leashHolder: Entity): void.
- Added property
General
- Updated the Hide Paperdoll toggle to default to false for Chromebooks.
- Added the "Creator Cameras: New Third Person Presets" experiment and toggle which contains:
- New
minecraft:follow_orbitpreset that is accessible by the/cameracommand and can have a view offset.
- New
Graphical
- Removed an errant 10 times multiplier in atmospheric scattering in the Deferred Technical Preview.
- This is expected to cause skies in existing packs to become darker and will require content creators to multiply their Rayleigh Strength, Mie Sun Strength, and Mie Moon Strength each by a factor of 10 to achieve the same visual result as before.
- Corrected an issue with the ACES tonemapper in the Deferred Technical Preview on Android. ACES tonemapping should now provide the expected results on Android. This should cause no changes on other platforms.
- Volumetric fog density settings are now supported for weather when a
format_versionof 1.21.0 or higher is specified in the Deferred Technical Preview.
Fixes
From released versions before 1.21.20
- MCPE-54855 – Continuous slab placing causes slabs to change from upper to lower
- MCPE-61891 – Locator Maps Show a 3D Model Of Players Head, Capes, Elytra and Armor
- MCPE-120910 – Scaffolding flickers like blocks and as an item drop (when moving away from them)
- MCPE-168757 – Items in the off-hand slot cannot be removed by tapping on an item in the Creative inventory unless the item has a + icon next to it
- MCPE-173506 – Items stay selected between creative tabs
- MCPE-177684 – Marketplace downloads stuck at 0%
- MCPE-178884 – Bogged can inflict slowness by melee attacking
- MCPE-178937 –
/summoncommand do not have "Wind_Charge" Entity - MCPE-179661 – Breeze rod is not held correctly, unlike the blaze rod
- MCPE-179726 – Oak leaves particles appear when you break acacia leaves
- MCPE-179754 – Maces can break cobwebs and bamboo
- MCPE-180275 – Item moves slightly in slot after being quick moved to anvil
- MCPE-180337 – Fishing bobber is not deflected when hitting a breeze's head
- MCPE-180712 – Item renders in front of stack size number when being quick moved
- MCPE-180864 – Regeneration hearts animation is much faster than it should be
- MCPE-180962 – Mace smash attack can knockback tamed mobs
- MCPE-180964 – Petrified oak ("wooden") slabs are not converted properly
- MCPE-181338 – Item stack count renders above hover text
- MCPE-181364 –
/camera setbehaves incorrectly when run during an existing camera interpolation - MCPE-181455 – The top texture of active and inactive trial spawner is not consistent
- MCPE-181496 – Wind burst can prevent players from taking fall damage
Others
- Music will no longer be stopped by the
/stopsoundcommand. - The sound emitted when a player walks on a Heavy Core Block is now controlled by the appropriate slider in the audio preferences.
- Fixed an issue that caused sideloaded
.mcpackfiles to fail to apply when uploading to Realms. - Fixed a bug that prevented
getandStructureManager.placefrom loading structures stored in the root of the structures directory. - Fixed bug that caused the game to crash when executing a run command from the
runCommand()andDimension.runCommandAsync()scripting APIs. - Fixed a bug where interacting, while sneaking, with Command, Jigsaw, and Structure blocks could cause the UI to open/close multiple times.
From released versions before 1.21.20
- REALMS-11625 – Environment within a chunk may noticeably change when getting close to the chunk when thousands of blocks away from spawn
Notes
References
- ↑ https://feedback.minecraft.net/hc/en-us/articles/27935763028237-Minecraft-Beta-Preview-1-21-20-21
- ↑ "Minecraft Beta & Preview - 1.21.10.20" – Minecraft Feedback, May 22, 2024.