Generated loot
Generated loot is a common way of finding naturally generated items. Generated loot occurs in naturally spawning structures, when a chest or another container is randomly generated to contain items from that structure’s loot table.
Locations
The following locations only generate
chests containing loot:
Bonus chest
Monster room
Stronghold
Village
Nether fortress
End city
Igloo
Woodland mansion
Shipwreck
Buried treasure
Pillager outpost
Bastion remnant
Ruined portal
Ancient city
The following locations generate loot in other blocks or entities:
Structures appearing in April Fools updates that generate loot:
Behavior
The loot in naturally-generated containers is not determined upon the container's generation. The contents generate when a player interacts with the containers by opening it, placing a hopper under it, inserting an item using a hopper, or destroying it. (Trial spawners and vaults work differently; for their mechanics, see the respective pages).
This also means that if a loot container is generated in an older version of the game but has never been interacted with, it can still generate with new loot if it's opened for the first time in a newer version.
There are different kinds of loot tables, for example a desert temple or a stronghold. There can also be different loot tables for a certain structure, such as those in bastion remnants and shipwrecks.
Commands
In Java Edition 1.12 and below, the /setblock command can be used to place a chest.
The command /setblock ~ ~ ~ minecraft:chest 2 replace {LootTable:"chests/simple_dungeon"} sets the chest to a dungeon chest. For a minecart chest, use /summon chest_minecart ~ ~ ~ {LootTable:"chests/simple_dungeon"} instead.
In Java Edition 1.13 and above, the syntax has changed to e.g. /setblock ~ ~ ~ chest{LootTable:"chests/simple_dungeon"} replace
Such artificial chest is random every time player places one, no matter the location. That is a difference between normal natural chests and artificial loot tables chests. One can set the seed of the loot table using LootTableSeed, by default it is the world seed.
History
| Java Edition Infdev | |||||||
|---|---|---|---|---|---|---|---|
| 20100625-1917 | Added dungeons (monster rooms), which generate with two chests each. | ||||||
| Java Edition Alpha | |||||||
| v1.0.4 | Added redstone dust to dungeon chests, sometime between its introduction in Alpha v1.0.1 and 1.0.4. | ||||||
| v1.0.14 | Added music disc 13 and music disc cat to dungeon chests. | ||||||
| Java Edition Beta | |||||||
| 1.4 | Added cocoa beans to dungeon chests. | ||||||
| 1.8 | Pre-release | Added mineshafts, which can generate with loot chests. | |||||
| Added strongholds, which can generate with library and storeroom chests. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 3 | Strongholds now also have loot chests in corridor altars. | |||||
| 1.1 | 12w01a | Village blacksmith houses now generate with loot chests. | |||||
| 1.3.1 | 12w16a | Bonus chests introduced. | |||||
| 12w21a | Added jungle pyramids and desert pyramids, which have loot chests. | ||||||
| 1.4.6 | 12w50a | Added enchanted books to dungeon, pyramid, mineshaft and stronghold chests. | |||||
| 1.6.1 | 13w16b | Added name tags to dungeon chests. | |||||
| 13w18a | Removed cocoa beans from dungeon chests. | ||||||
| Adjusted loot tables of dungeon chests. | |||||||
| Loot chests now generate in Nether fortresses. | |||||||
| Added horse armor to the loot chests in jungle & desert pyramids, dungeons, Nether fortress, stronghold altars, and village chests. Iron horse armor can also be found in mineshaft chests. | |||||||
| 1.7.2 | 1.7-pre | Added acacia wood to bonus chests. | |||||
| 1.8 | 14w30a | Added obsidian to nether fortress loot chests. | |||||
| Made music discs more rare in dungeon chests. | |||||||
| 1.9 | 15w31a | Added end cities, which generate with loot chests. | |||||
| 15w43a | Added igloos, which generate with loot chests. | ||||||
| Reduced loot found in nether fortress loot chests from 2–5 stacks to 2–4. | |||||||
| Increased loot found in stronghold library chests from 1–4 stacks to 2–10. | |||||||
| Changed the rate at which enchanted books are found in stronghold library chests, from groups of 1–5 with a weight of 2, to single books with a weight of 10. | |||||||
| Logs found in bonus chests can now be of any type, rather than just acacia and oak. | |||||||
| Planks found in bonus chests can now be of any type, rather than just oak. | |||||||
| 15w43b | Golden apples now generate in igloo chests 100% of the time. | ||||||
| 15w44a | Loot chests in mineshafts, desert pyramids, monster rooms, and bonus chests now pull loot from multiple pools, and their items are significantly rebalanced. | ||||||
| Removed saddles and iron horse armor from mineshaft chests. Added name tags, torches, golden apples, enchanted golden apples, powered rails, detector rails, and activator rails to mineshaft chests. | |||||||
| Added spider eyes, gunpowder, string, sand, golden apples, and enchanted golden apples to desert pyramid chests. | |||||||
| Added salmon to bonus chests. Each bonus chest now always contains one axe, one pickaxe, some food, and some wood items. Sticks and planks are now more plentiful. | |||||||
| Added bones, rotten flesh, gold ingots, coal, enchanted golden apples, melon seeds, pumpkin seeds, and beetroot seeds to monster room chests. | |||||||
| 1.11 | 16w39a | Added woodland mansions, which generate with loot chests. | |||||
| 1.13 | 18w09a | Added ocean ruins, which generate with loot chests. | |||||
| 18w10a | Added buried treasure, which is a loot chest. | ||||||
| 18w11a | Added shipwrecks, which generate with loot chests. | ||||||
| 1.14 | 18w43a | Added bamboo and suspicious stew to shipwreck chests. (Verify) | |||||
| 18w47a | Added pillager outposts, which generate with loot chests. | ||||||
| 1.16 | 20w16a | Added bastion remnants and ruined portals, which generate with loot chests. | |||||
| 20w17a | Removed netherite gear from bastion remnants loot chests. Made ancient debris and netherite scrap less common, and added enchanted crossbows to bastion remnant chests. | ||||||
| 20w18a | Decreased weight of golden apples in ruined portal chests from 40 to 15. | ||||||
| 1.17 | 21w13a | Added moss blocks to shipwreck supply chests. | |||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Added ancient cities, which generate with loot chests. | |||||
| 22w14a | Added echo shards to ancient city loot chests. | ||||||
| 1.19.4 Experiment | 23w04a | Added smithing templates, which generate in various loot chests throughout the world. | |||||
| 23w05a | The dune, coast, wild, and sentry armor trims now always generate in pairs when found in chests (i.e. two will generate in the chest, if any generate at all). | ||||||
Increased the chances for all smithing templates that generate in chest loot to be found:
| |||||||
| 1.20 | 23w12a | Added silence armor trims to ancient city loot chests. | |||||
| 1.21.4 | 24w44a | Resin clumps and resin bricks are now found in woodland mansion chests. | |||||
| 24w45a | Loot chests in woodland mansions can now contain only resin clumps, not resin bricks. | ||||||
| 1.21.6 | 25w20a | Saddles no longer found in chests in monster rooms, ancient cities, desert temples, jungle temples and in stronghold altar chests, replaced with 1–5 leather. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU3 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added all generated loot from and prior to Java Edition Beta 1.6.6. |
| TU5 | Added mineshafts with their chests. | ||||||
| Added strongholds with library and storeroom chests. | |||||||
| Bonus chests introduced. | |||||||
| TU7 | Strongholds now also have chests in corridor altars. | ||||||
| TU9 | Village blacksmith houses now generate with chests. | ||||||
| TU14 | 1.04 | Added jungle and desert temples with their chests. | |||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Enchanted books added to dungeon, temple, mineshaft and stronghold chests. | ||
| Name tags are added to dungeon chests. | |||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Obsidian can now be found in nether fortress chests. | |
| Music discs are made more rare in dungeon chests. | |||||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added igloos with their chests. | |
| Reduced nether fortress loot from 2–5 stacks to 2–4. | |||||||
| Increased stronghold library loot from 1–4 stacks to 2–10. | |||||||
| Changed enchanted books rate in stronghold libraries, from groups of 1–5 with weight 2, to single books with weight 10. | |||||||
| Wood in bonus chests can now be of any type, rather than just acacia and oak. | |||||||
| Planks in bonus chests can now be of any type, rather than just oak. | |||||||
| Chests in mineshafts, desert pyramids, simple dungeons and bonus chests pull loot from multiple pools, and their items are significantly rebalanced. | |||||||
| Saddle and iron horse armor are removed from mineshaft chests; name tag, torch, golden apple, enchanted golden apple, powered rail, detector rail, and activator rail are added. | |||||||
| Spider eye, gunpowder, string, sand, golden apple, and enchanted golden apple are added to desert chests. | |||||||
| Salmon is added to bonus chests. This chest now always contains one axe, one pickaxe, some food, and some wood items. Sticks and planks are made more plentiful. | |||||||
| Bone, rotten flesh, gold ingot, coal, enchanted golden apple, melon, pumpkin and beetroot seeds are added to simple dungeon chests. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added woodland mansions with their chests. |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Stronghold chests can now generate emeralds and ink sacs. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added underwater ruins, shipwrecks and buried treasure with their chests. | ||
| 1.91 | Added pillager outposts with their chests. | ||||||
| General mechanics | |
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| Survival |
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| Combat | |
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