Generated loot

See also: Drops

Generated loot is a common way of finding naturally generated items. Generated loot occurs in naturally spawning structures, when a chest or another container is randomly generated to contain items from that structure’s loot table.

Locations

The following locations only generate chests containing loot:

The following locations generate loot in other blocks or entities:

Mineshaft Minecarts with chests
Jungle pyramid Chests, Dispensers
Desert pyramid Chests, Suspicious sand
Desert well Suspicious sand
Ocean ruins Chests, Suspicious sand, Suspicious gravel
Trail ruins Suspicious gravel
Trial chambers Chests, Barrels, Dispensers, Decorated pots
Vaults, Ominous vaults, Trial spawners, Ominous trial spawners

Structures appearing in April Fools updates that generate loot:

Bonus barrels Barrel
Ruined Portatol Chests
Potato Mineshaft Minecart with chests
Lunar base Chest, Shulker boxes

Behavior

The loot in naturally-generated containers is not determined upon the container's generation. The contents generate when a player interacts with the containers by opening it, placing a hopper under it, inserting an item using a hopper, or destroying it. (Trial spawners and vaults work differently; for their mechanics, see the respective pages).

This also means that if a loot container is generated in an older version of the game but has never been interacted with, it can still generate with new loot if it's opened for the first time in a newer version.

There are different kinds of loot tables, for example a desert temple or a stronghold. There can also be different loot tables for a certain structure, such as those in bastion remnants and shipwrecks.

Commands

In Java Edition 1.12 and below, the /setblock command can be used to place a chest. The command /setblock ~ ~ ~ minecraft:chest 2 replace {LootTable:"chests/simple_dungeon"} sets the chest to a dungeon chest. For a minecart chest, use /summon chest_minecart ~ ~ ~ {LootTable:"chests/simple_dungeon"} instead.

In Java Edition 1.13 and above, the syntax has changed to e.g. /setblock ~ ~ ~ chest{LootTable:"chests/simple_dungeon"} replace

Such artificial chest is random every time player places one, no matter the location. That is a difference between normal natural chests and artificial loot tables chests. One can set the seed of the loot table using LootTableSeed, by default it is the world seed.

History

This section is missing information about: Pocket/Console/Bedrock history.
 
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Java Edition Infdev
20100625-1917Added dungeons (monster rooms), which generate with two chests each.
Java Edition Alpha
v1.0.4Added redstone dust to dungeon chests, sometime between its introduction in Alpha v1.0.1 and 1.0.4.
v1.0.14Added music disc 13 and music disc cat to dungeon chests.
Java Edition Beta
1.4Added cocoa beans to dungeon chests.
1.8Pre-releaseAdded mineshafts, which can generate with loot chests.
Added strongholds, which can generate with library and storeroom chests.
Java Edition
1.0.0Beta 1.9 Prerelease 3Strongholds now also have loot chests in corridor altars.
1.112w01aVillage blacksmith houses now generate with loot chests.
1.3.112w16aBonus chests introduced.
12w21aAdded jungle pyramids and desert pyramids, which have loot chests.
1.4.612w50aAdded enchanted books to dungeon, pyramid, mineshaft and stronghold chests.
1.6.113w16bAdded name tags to dungeon chests.
13w18aRemoved cocoa beans from dungeon chests.
Adjusted loot tables of dungeon chests.
Loot chests now generate in Nether fortresses.
Added horse armor to the loot chests in jungle & desert pyramids, dungeons, Nether fortress, stronghold altars, and village chests​. Iron horse armor can also be found in mineshaft chests.
1.7.21.7-preAdded acacia wood to bonus chests.
1.814w30aAdded obsidian to nether fortress loot chests.
Made music discs more rare in dungeon chests.
1.915w31aAdded end cities, which generate with loot chests.
15w43aAdded igloos, which generate with loot chests.
Reduced loot found in nether fortress loot chests from 2–5 stacks to 2–4.
Increased loot found in stronghold library chests from 1–4 stacks to 2–10.
Changed the rate at which enchanted books are found in stronghold library chests, from groups of 1–5 with a weight of 2, to single books with a weight of 10.
Logs found in bonus chests can now be of any type, rather than just acacia and oak.
Planks found in bonus chests can now be of any type, rather than just oak.
15w43bGolden apples now generate in igloo chests 100% of the time.
15w44aLoot chests in mineshafts, desert pyramids, monster rooms, and bonus chests now pull loot from multiple pools, and their items are significantly rebalanced.
Removed saddles and iron horse armor from mineshaft chests. Added name tags, torches, golden apples, enchanted golden apples, powered rails, detector rails, and activator rails to mineshaft chests.
Added spider eyes, gunpowder, string, sand, golden apples, and enchanted golden apples to desert pyramid chests.
Added salmon to bonus chests. Each bonus chest now always contains one axe, one pickaxe, some food, and some wood items. Sticks and planks are now more plentiful.
Added bones, rotten flesh, gold ingots, coal, enchanted golden apples, melon seeds, pumpkin seeds, and beetroot seeds to monster room chests.
1.1116w39aAdded woodland mansions, which generate with loot chests.
1.1318w09aAdded ocean ruins, which generate with loot chests.
18w10aAdded buried treasure, which is a loot chest.
18w11aAdded shipwrecks, which generate with loot chests.
1.1418w43aAdded bamboo and suspicious stew to shipwreck chests. (Verify)
18w47aAdded pillager outposts, which generate with loot chests.
1.1620w16aAdded bastion remnants and ruined portals, which generate with loot chests.
20w17aRemoved netherite gear from bastion remnants loot chests. Made ancient debris and netherite scrap less common, and added enchanted crossbows to bastion remnant chests.
20w18aDecreased weight of golden apples in ruined portal chests from 40 to 15.
1.1721w13aAdded moss blocks to shipwreck supply chests.
1.19Deep Dark Experimental Snapshot 1Added ancient cities, which generate with loot chests.
22w14aAdded echo shards to ancient city loot chests.
1.19.4
Experiment
Update 1.20
23w04aAdded smithing templates, which generate in various loot chests throughout the world.
23w05aThe dune, coast, wild, and sentry armor trims now always generate in pairs when found in chests (i.e. two will generate in the chest, if any generate at all).
Increased the chances for all smithing templates that generate in chest loot to be found:
1.2023w12aAdded silence armor trims to ancient city loot chests.
1.21.424w44aResin clumps and resin bricks are now found in woodland mansion chests.
24w45aLoot chests in woodland mansions can now contain only resin clumps, not resin bricks.
1.21.625w20aSaddles no longer found in chests in monster rooms, ancient cities, desert temples, jungle temples and in stronghold altar chests, replaced with 1–5 leather.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU3CU11.001.001.00Patch 11.0.1Added all generated loot from and prior to Java Edition Beta 1.6.6.
TU5Added mineshafts with their chests.
Added strongholds with library and storeroom chests.
Bonus chests introduced.
TU7Strongholds now also have chests in corridor altars.
TU9Village blacksmith houses now generate with chests.
TU141.04Added jungle and desert temples with their chests.
TU19CU71.121.121.12Enchanted books added to dungeon, temple, mineshaft and stronghold chests.
Name tags are added to dungeon chests.
TU31CU191.221.221.22Patch 3Obsidian can now be found in nether fortress chests.
Music discs are made more rare in dungeon chests.
TU43CU331.361.361.36Patch 13Added igloos with their chests.
Reduced nether fortress loot from 2–5 stacks to 2–4.
Increased stronghold library loot from 1–4 stacks to 2–10.
Changed enchanted books rate in stronghold libraries, from groups of 1–5 with weight 2, to single books with weight 10.
Wood in bonus chests can now be of any type, rather than just acacia and oak.
Planks in bonus chests can now be of any type, rather than just oak.
Chests in mineshafts, desert pyramids, simple dungeons and bonus chests pull loot from multiple pools, and their items are significantly rebalanced.
Saddle and iron horse armor are removed from mineshaft chests; name tag, torch, golden apple, enchanted golden apple, powered rail, detector rail, and activator rail are added.
Spider eye, gunpowder, string, sand, golden apple, and enchanted golden apple are added to desert chests.
Salmon is added to bonus chests. This chest now always contains one axe, one pickaxe, some food, and some wood items. Sticks and planks are made more plentiful.
Bone, rotten flesh, gold ingot, coal, enchanted golden apple, melon, pumpkin and beetroot seeds are added to simple dungeon chests.
TU54CU441.521.521.52Patch 241.0.4Added woodland mansions with their chests.
TU60CU511.641.641.64Patch 301.0.11Stronghold chests can now generate emeralds and ink sacs.
TU69 1.761.761.76Patch 38 Added underwater ruins, shipwrecks and buried treasure with their chests.
1.91 Added pillager outposts with their chests.

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