Bedrock Edition Preview 1.21.0.23


| Edition | |||||||
|---|---|---|---|---|---|---|---|
| Release date |
April 24, 2024 | ||||||
| Server version | |||||||
| Editor version | |||||||
| Build version |
24009187 | ||||||
| Internal version |
Windows, Xbox: 1.21.23.0 | ||||||
| Version code |
Android: | ||||||
| Type |
Preview | ||||||
| Preview for | |||||||
| Downloads | |||||||
| Protocol version |
683 | ||||||
| |||||||
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"title": "Preview 1.21.0.23",
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"Bedrock 1.21.0.23 PatchNotes.jpeg",
"Bedrock 1.21.0.23.png"
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"field": "<small>'''Android''':<br />\n952100023 (armeabi-v7a, 34)<br />\n962100023 (x86, 34)<br />\n972100023 (arm64-v8a, 34)<br />\n982100023 (x86_64, 34)<br /></small>",
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{
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"label": "(link to Version types article, displayed as Type)"
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{
"field": "(link to Bedrock Edition 1.21.0 article, displayed as 1.21.0)",
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.20.80|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.20.80]]</td>\n<td style=\"padding: 0.4em\">'''[[Bedrock Edition 1.21.0|1.21.0]]'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.21.1| 1.21.1 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.21.0.22|◄ Preview 1.21.0.22]]\n</td>\n<td style=\"padding: 0.4em\">''' Preview 1.21.0.23'''</td>\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.21.0.24| Preview 1.21.0.24 ►]]\n</td>\n</tr>\n</table>"
}
Beta 1.21.0.23 (Android) or Preview 1.21.0.23 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/Preview version for Bedrock Edition 1.21.0, released on April 24, 2024,[1] which fixes bugs.
Additions
Gameplay
- Added
showDaysPlayed, to control whether show a HUD overlay that displays the number of days played in a world.
General
- Added 4 new ambient cave sounds.
Changes
Blocks
Smooth Stone Slab, Sandstone Slab, Cobblestone Slab, Bricks Slab, Stone Bricks Slab, Quartz Slab, and Nether Brick Slab
- The different stone slab type block states for the
stone_block_slabID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
stone_block_slab
|
smooth_stone_slab
|
sandstone_slab
| |
cobblestone_slab
| |
brick_slab
| |
stone_brick_slab
| |
quartz_slab
| |
nether_brick_slab
|
- Now emit trial omen particles instead of sculk soul particles when becoming ominous.
- Adjusted loot tables for projectiles dropped when in ominous state to match Java Edition.
Items
- Changed the sounds when breaking after use.
- Can now be enchanted with Unbreaking, Smite, Fire Aspect, and Bane of Arthropods.
- Tweaked the cost of applying the Mace's exclusive enchantments in the enchantment table.
- Now have the same duration as drinkable potions.
- The "Trial Chambers Map" has been renamed to "Trial Explorer Map".
Mobs
- Now aims slightly higher when shooting at the player.
Non-mob entities
Gameplay
- Bad Omen
- Will no longer emit particles around the player when drinking it from an ominous bottle.
- Changed the sounds when applied.
- Infested
- Now has a 10% chance to spawn 1-2 silverfish instead of 5%.
- Silverfish will now spawn at the center of the entity's bounding box and fling out in the direction the entity is facing.
- Raid Omen
- Changed the sounds when converted/applied from Bad Omen.
- Weaving
- Now more consistently spawns 2-3 cobwebs on death.
- Players are now affected by the movement buff through cobwebs, affecting 50% of their normal speed instead of 25%.
- Players are now chosen 50% of the time when an ominous trial spawner chooses which entity to drop projectiles on top of.
World generation
- Remade 'Chamber 6' with variations, and renamed it to 'Assembly'.
- Added a new trap dispenser style to chambers.
- Added new intersection variation.
- Fixed various broken jigsaw connections in the corridors.
- Chamber Eruption:
- Added missing water bucket to the dispenser.
- Added new wall dispenser style.
Technical
- Fixed
GameRulesrule property-setters so that changes are propagated to clients. - Moved
startItemCooldownandplayer.getItemCooldownfrombetato1.11.0. - Released
playSoundfrombetato1.11.0. playSoundis now deprecated and will be removed in a future major version. UseDimension.playSoundas the alternative.- Released
ListBlockVolumefrombetato1.11.0. - Released
BlockVolumeBasefrombetato1.11.0 - Released
BlockLocationIteratorfrombetato1.11.0. - Moved method
getGameMode(): GameModefromfrombetato1.11.0. - Moved method
setGameMode(gameMode?: GameMode): voidfrombetato1.11.0. - Moved member
playerGameModeChange: PlayerGameModeChangeAfterEventSignalfrombetato1.11.0. - Moved member
playerGameModeChange: PlayerGameModeChangeBeforeEventSignalfrombetato1.11.0. - Moved class
PlayerGameModeChangeAfterEventfrombetato1.11.0. - Moved class
PlayerGameModeChangeAfterEventSignalfrombetato1.11.0. - Moved class
PlayerGameModeChangeBeforeEventfrombetato1.11.0. - Moved class
PlayerGameModeChangeBeforeEventSignalfrombetato1.11.0. - Change
waitTick(ticks?: number)tosystem.waitTicks(ticks: number);. - Renamed property
selectedSlottoselectedSlotIndexand moved it frombetato1.11.0.
Components
- The default values for the
damage_sourcesfield ofbehavior.panichave been updated.- This change only affects entities with a format version of
1.21.0or higher.
- This change only affects entities with a format version of
- Multiple items with the same custom component will now correctly trigger custom component logic.
Experimental
These additions and changes are accessible by enabling the "Beta APIs" and "Render Dragon Features for Creators" experimental toggles.
Changes
Technical
- Added
ItemComponentConsumeEventforbeta. EntityTameMountComponent- Added method
tameToPlayer. - Added properties
isTamed,isTamedToPlayer,tamedToPlayer, andtamedToPlayerId.
- Added method
GameRules- Added property
showDaysPlayedtobeta.
- Added property
- Fixed
PlayerInputPermissionsinput-lockcategory property-setters so that changes are propagated to clients.
- Fixed a bug with volumetric fog shading in the Deferred Technical Preview that was causing fog to be much brighter than it should have been. Volumetric fog in the Deferred Technical Preview now matches the look of volumetric fog in RTX much more closely. Fog definitions in resource packs developed for the Deferred Technical Preview will need to be updated after this change. To maintain a similar look, the values for either
max_densityorscatteringshould be increased by a factor of 12.
Fixes
From released versions before 1.21.0
- MCPE-167513 – Various mobs panic when taking falling damage
- MCPE-176613 – Some Copper / Tuff recipes still missing
- MCPE-178878 – Powder Snow block doesn't negate fall damage caused by using wind charge
- MCPE-178891 – Wind Charge's fall damage is not canceled by the slime block
- MCPE-178910 – "min_engine_version" causes vanilla resource pack of entities to not work correctly with entities that only have one file
- MCPE-179679 – Mace cannot be enchanted with Unbreaking, Smite, Bane of Arthropods and Fire Aspect
From the previous development version
- MCPE-180279 – Spectator mode does not work properly after re-entering the world after die in hardcore mode.
- MCPE-180291 – No loot when using trial key on trial vault
- MCPE-180380 – Decorated Pots made with Pottery Sherds in Trial Chambers are not oriented correctly
- MCPE-180417 – Flower forest biome only generates poppies, rose bushes, peonies, and lilacs
- MCPE-180499 – Enchanted books with breach, density, or wind burst enchantment cannot be obtained by ominous vaults
- MCPE-180527 – Torches are centered in slots
Others
- Copper trapdoor now oxidizes with time.
- Fixed a recipe bug where any type of stone slab could be used to craft a grindstone with crimson, mangrove, or warped planks. It can now only accept the actual normal stone slab, no other type of stones.
- When using touch controls, nether portals can once again be destroyed by destroying the portal surface.
References
- ↑ "Minecraft Beta & Preview - 1.21.0.23" – Minecraft Feedback, April 24, 2024.