Bedrock Edition Preview 1.21.0.23

Preview 1.21.0.23
Bedrock 1.21.0.23 PatchNotes.jpeg: Infobox image for Preview 1.21.0.23 the version in Minecraft
Bedrock 1.21.0.23.png: Infobox image for Preview 1.21.0.23 the version in Minecraft
Edition

Bedrock Edition

Release date

April 24, 2024

Server version

1.21.0.23

Editor version

0.6.2

Build version

24009187

Internal version

Windows, Xbox: 1.21.23.0
Android, iOS, iPadOS: 1.21.0.23

Version code

Android:
952100023 (armeabi-v7a, 34)
962100023 (x86, 34)
972100023 (arm64-v8a, 34)
982100023 (x86_64, 34)

Type

Preview

Preview for

1.21.0

Downloads

Server
Windows
Linux

Protocol version

683

Beta 1.21.0.23 (Android) or Preview 1.21.0.23 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/Preview version for Bedrock Edition 1.21.0, released on April 24, 2024,[1] which fixes bugs.

Additions

Gameplay

Game rules

  • Added showDaysPlayed, to control whether show a HUD overlay that displays the number of days played in a world.

General

Ambience

  • Added 4 new ambient cave sounds.

Changes

Blocks

Smooth Stone Slab, Sandstone Slab, Cobblestone Slab, Bricks Slab, Stone Bricks Slab, Quartz Slab, and Nether Brick Slab

  • The different stone slab type block states for the stone_block_slab ID have now been split up into their own IDs.
Old ID New ID
BlockSprite smooth-stone-slab.png: Sprite image for smooth-stone-slab in Minecraft stone_block_slab BlockSprite smooth-stone-slab.png: Sprite image for smooth-stone-slab in Minecraft smooth_stone_slab
BlockSprite sandstone-slab.png: Sprite image for sandstone-slab in Minecraft sandstone_slab
BlockSprite cobblestone-slab.png: Sprite image for cobblestone-slab in Minecraft cobblestone_slab
BlockSprite brick-slab.png: Sprite image for brick-slab in Minecraft brick_slab
BlockSprite stone-brick-slab.png: Sprite image for stone-brick-slab in Minecraft stone_brick_slab
BlockSprite quartz-slab.png: Sprite image for quartz-slab in Minecraft quartz_slab
BlockSprite nether-brick-slab.png: Sprite image for nether-brick-slab in Minecraft nether_brick_slab

Trial Spawner

  • Now emit trial omen particles instead of sculk soul particles when becoming ominous.
  • Adjusted loot tables for projectiles dropped when in ominous state to match Java Edition.

Items

Ominous Bottle

  • Changed the sounds when breaking after use.

Mace

Splash Potions

  • Now have the same duration as drinkable potions.

Trial Chambers Map

  • The "Trial Chambers Map" has been renamed to "Trial Explorer Map".

Mobs

Breeze

  • Now aims slightly higher when shooting at the player.

Non-mob entities

Breeze Wind Charge

Gameplay

Effects

  • Bad Omen
    • Will no longer emit particles around the player when drinking it from an ominous bottle.
    • Changed the sounds when applied.
  • Infested
    • Now has a 10% chance to spawn 1-2 silverfish instead of 5%.
    • Silverfish will now spawn at the center of the entity's bounding box and fling out in the direction the entity is facing.
  • Raid Omen
    • Changed the sounds when converted/applied from Bad Omen.
  • Weaving
    • Now more consistently spawns 2-3 cobwebs on death.
    • Players are now affected by the movement buff through cobwebs, affecting 50% of their normal speed instead of 25%.

Ominous Trials

  • Players are now chosen 50% of the time when an ominous trial spawner chooses which entity to drop projectiles on top of.

World generation

Trial Chambers

  • Remade 'Chamber 6' with variations, and renamed it to 'Assembly'.
  • Added a new trap dispenser style to chambers.
  • Added new intersection variation.
  • Fixed various broken jigsaw connections in the corridors.
  • Chamber Eruption:
    • Added missing water bucket to the dispenser.
  • Added new wall dispenser style.

Technical

API

  • Fixed GameRules rule property-setters so that changes are propagated to clients.
  • Moved startItemCooldown and player.getItemCooldown from beta to 1.11.0.
  • Released playSound from beta to 1.11.0.
  • playSound is now deprecated and will be removed in a future major version. Use Dimension.playSound as the alternative.
  • Released ListBlockVolume from beta to 1.11.0.
  • Released BlockVolumeBase from beta to 1.11.0
  • Released BlockLocationIterator from beta to 1.11.0.
  • Moved method getGameMode(): GameModefrom from beta to 1.11.0.
  • Moved method setGameMode(gameMode?: GameMode): void from beta to 1.11.0.
  • Moved member playerGameModeChange: PlayerGameModeChangeAfterEventSignal from beta to 1.11.0.
  • Moved member playerGameModeChange: PlayerGameModeChangeBeforeEventSignal from beta to 1.11.0.
  • Moved class PlayerGameModeChangeAfterEvent from beta to 1.11.0.
  • Moved class PlayerGameModeChangeAfterEventSignal from beta to 1.11.0.
  • Moved class PlayerGameModeChangeBeforeEvent from beta to 1.11.0.
  • Moved class PlayerGameModeChangeBeforeEventSignal from beta to 1.11.0.
  • Change waitTick(ticks?: number) to system.waitTicks(ticks: number);.
  • Renamed property selectedSlot to selectedSlotIndex and moved it from beta to 1.11.0.

Components

  • The default values for the damage_sources field of behavior.panic have been updated.
    • This change only affects entities with a format version of 1.21.0 or higher.
  • Multiple items with the same custom component will now correctly trigger custom component logic.

Experimental

These additions and changes are accessible by enabling the "Beta APIs" and "Render Dragon Features for Creators" experimental toggles.

Changes

Technical

API

  • Added ItemComponentConsumeEvent for beta.
  • EntityTameMountComponent
    • Added method tameToPlayer.
    • Added properties isTamed, isTamedToPlayer, tamedToPlayer, and tamedToPlayerId.
  • GameRules
    • Added property showDaysPlayed to beta.
  • Fixed PlayerInputPermissionsinput-lock category property-setters so that changes are propagated to clients.

Deferred Rendering Pipeline

  • Fixed a bug with volumetric fog shading in the Deferred Technical Preview that was causing fog to be much brighter than it should have been. Volumetric fog in the Deferred Technical Preview now matches the look of volumetric fog in RTX much more closely. Fog definitions in resource packs developed for the Deferred Technical Preview will need to be updated after this change. To maintain a similar look, the values for either max_density or scattering should be increased by a factor of 12.

Fixes

15 issues fixed

From released versions before 1.21.0

  • MCPE-167513 – Various mobs panic when taking falling damage
  • MCPE-176613 – Some Copper / Tuff recipes still missing
  • MCPE-178878 – Powder Snow block doesn't negate fall damage caused by using wind charge
  • MCPE-178891 – Wind Charge's fall damage is not canceled by the slime block
  • MCPE-178910 – "min_engine_version" causes vanilla resource pack of entities to not work correctly with entities that only have one file
  • MCPE-179679 – Mace cannot be enchanted with Unbreaking, Smite, Bane of Arthropods and Fire Aspect

From the previous development version

  • MCPE-180279 – Spectator mode does not work properly after re-entering the world after die in hardcore mode.
  • MCPE-180291 – No loot when using trial key on trial vault
  • MCPE-180380 – Decorated Pots made with Pottery Sherds in Trial Chambers are not oriented correctly
  • MCPE-180417 – Flower forest biome only generates poppies, rose bushes, peonies, and lilacs
  • MCPE-180499 – Enchanted books with breach, density, or wind burst enchantment cannot be obtained by ominous vaults
  • MCPE-180527 – Torches are centered in slots

Others

  • Copper trapdoor now oxidizes with time.
  • Fixed a recipe bug where any type of stone slab could be used to craft a grindstone with crimson, mangrove, or warped planks. It can now only accept the actual normal stone slab, no other type of stones.
  • When using touch controls, nether portals can once again be destroyed by destroying the portal surface.

References

  1. "Minecraft Beta & Preview - 1.21.0.23" – Minecraft Feedback, April 24, 2024.

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