Bedrock Edition 1.21.40


| Edition | ||||||
|---|---|---|---|---|---|---|
| Official name | ||||||
| Release date |
October 22, 2024 | |||||
| Server version | ||||||
| Build version |
28371800 | |||||
| Internal version |
Windows, Xbox: 1.21.4004.0 | |||||
| Version code |
Android: | |||||
| Development versions | ||||||
| Downloads | ||||||
| Protocol version |
748 | |||||
| ||||||
{
"title": "v1.21.40",
"images": [
"Bedrock 1.21.40 PatchNotes.jpg",
"Bedrock 1.21.40.png"
],
"rows": [
{
"field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''",
"label": "(link to Edition article, displayed as Edition)"
},
{
"field": "(link to Bundles of Bravery article, displayed as Bundles of Bravery)",
"label": "Official name"
},
{
"field": "October 22, 2024",
"label": "Release date"
},
{
"field": "(link to Bedrock Dedicated Server 1.21.40.03 article, displayed as 1.21.40.03)",
"label": "Server version"
},
{
"field": "28371800",
"label": "Build version"
},
{
"field": "'''Windows, Xbox''': 1.21.4004.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.21.40.04<br>'''PlayStation 4''': 2.99<br>'''PlayStation 5''': 1.005.000<br>'''Nintendo Switch''': v110",
"label": "Internal version"
},
{
"field": "<small>'''Android''':<br />\n952105022 (armeabi-v7a, 34)<br>\n962105022 (x86, 34)<br>\n972105022 (arm64-v8a, 34)<br>\n982105022 (x86_64, 34)</small>",
"label": "Version code"
},
{
"field": "<div class=\"hlist\"><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 1.21.40 previews article, displayed as '''Previews''') (5) </span><br/><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 1.21.40 betas article, displayed as '''Betas''') (5) </span><br/>((link to Bedrock Edition 1.21.40/Development versions article, displayed as View all))</div>",
"label": "<span style=\"white-space: normal;\">Development versions</span>"
},
{
"field": "'''Server'''<br />[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.21.40.03.zip Windows]<br />[https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.21.40.03.zip Linux]",
"label": "Downloads"
},
{
"field": "748",
"label": "(link to Protocol version article, displayed as Protocol version)"
}
],
"invimages": [],
"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.21.0|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.21.0]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">''' 1.21.40'''</td>\n<td style=\"padding: 0.4em\" ></td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 1.21.31|◄ 1.21.31]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 1.21.41| 1.21.41 ►]]\n</td>\n</tr>\n</table>"
}
1.21.40, the release of Bundles of Bravery, is a game drop for Bedrock Edition released on October 22, 2024,[1][2] which adds bundles and Hardcore mode.
Additions
Gameplay
- A variant of Survival mode in which the world is locked to Hard difficulty.
- Players cannot respawn after dying, but can continue to observe the world as a spectator.
Items
- An item that can hold a mixed stack of up to 64 items.
- Crafted from a string and a piece of leather.
- Can be dyed into 16 colors.
- Items that stack up to 16 take up more space, while items that do not stack take up the entire bundle (except other bundles).
- Shulker boxes cannot be placed in bundles.
- Bundles can be placed in other bundles; this takes up 4 slots plus the number of slots already used by the inner bundle.
- Has a tooltip that shows the items inside.
- If a bundle has less than 8 item types inside, the tooltip shows all of them.
- Otherwise the tooltip shows the top 3 rows of items and the others are hidden below, always showing at least 12 item types.
- They have been de-experimentified and are now available during normal gameplay.
- When a Bundle is used in the hotbar, one group of items is emptied at a time instead of everything being emptied at once.
- Bundle icon now matches Java Edition.
- When selecting an item to remove, the Bundle icon shows that item poking out of the Bundle.
- When holding a bundle in hand, the player can empty it onto the ground by right-clicking.
- It is possible to select any of the visible items to pull out of the Bundle.
- Right-clicking takes the first item.
- Using the scroll wheel to select a different item, then right-click to take it.
- When a bundle is used in the hotbar, one group of items is emptied at a time.
Changes
Blocks
- Its step sounds and hit sounds now play at their intended volume.
- The all-sided pore mushroom block has been removed from the creative inventory.
mushroom_stemis now its own block and is no longer a variant ofred_mushroom_blockandbrown_mushroom_block.- Mushroom stems used on the composter have had their fill chance adjusted from 85% to 65%.
- The different data values for the
skullID have been split up into their own IDs.
| Old ID | New ID |
|---|---|
skull
|
skeleton_skull
|
wither_skeleton_skull
| |
zombie_head
| |
player_head
| |
creeper_head
| |
dragon_head
| |
piglin_head
|
- Its hit sounds now play at their intended volume.
Command format
- Added infinite duration option to the command:
/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean]
- Added specific effect removal option to the command:
/effect <player: target> clear <effect: Effect>
Gameplay
- Items and blocks in the creative inventory have been reorganized, with the goal of making overall sorting more intuitive:
- Trial chamber items:
- Trial keys were moved to be next to ominous trial keys.
- Ominous bottles were moved next to the existing potions and were made into its own "Ominous Bottle" group.
- Stone group in the "Nature" tab:
- Stone was moved into the "Stone" group.
- Stone is now the front block of the "Stone" group.
- Basalt and smooth basalt were moved into the "Stone" group.
- Tuff and polished tuff were moved into the "Stone" group.
- "Decorative Stone" in the "Construction" tab:
- Smooth stone was moved into "Decorative Stone".
- Tuff bricks, chiseled tuff, and chiseled tuff bricks were moved from the "Nature" category to "Decorative Stone" in the "Construction" category.
- Prismarine bricks were moved from the "Decorative Stone" group, now they are next to prismarine and dark prismarine.
- Copper family:
- Reordered raw iron, raw copper, raw gold to raw copper, raw iron, raw gold.
- The copper, iron, and gold blocks were moved to match the raw versions ordering.
- The copper doors were moved to all the other doors.
- The copper trapdoors were moved to the group with all the other trapdoors.
- Copper blocks and copper grates are now sorted by block type then by oxidation level, instead of oxidation level then block type.
- Tuff family:
- Tuff stairs, tuff slabs, tuff walls, and their polished versions were moved from the "Nature" tab to the "Construction" tab into their respective groups.
- Other blocks
- Bricks are now placed before the "Slabs" group.
- This change only affects bricks made from clay and not all the brick blocks.
- Chiseled nether bricks and cracked nether bricks were moved next to the nether bricks block and red nether bricks.
- Quartz bricks placed next to the other quartz blocks.
- Rooted dirt is now next to the other dirt blocks.
- Many dirt blocks and grass variants were shuffled around for a greater parity with Java Edition.
- Gravel is now ordered after the "Stone" group and is next to sand and red sand.
- Clay was moved from the "Construction" category to the "Nature" category, placed next to the mud block.
- Bricks are now placed before the "Slabs" group.
- Trial chamber items:
General
- Added text-to-speech voiceover for items in Marketplace Pass content tab and Realms content tab.
- Removed the "Bundles" experimental toggle.
- Added two new Realm events.
- Removed some Keyboard key bindings from Settings that should only exist in Minecraft Education: Control Tips, Code Builder, and Immersive Reader.
UI
- Added a new message to explain when a Marketplace Template is not available on a specific platform.
Items
- Mobs can now perform mace smash attacks again.
Mobs
- Updated the rules under which they spawn in the world:
- Bats can now spawn at any height, provided the area is covered and sufficiently dark.
- They must spawn on one of the following blocks: stone, granite, diorite, andesite, tuff, or deepslate.
- As a result, bats may now happen to spawn above the surface.
Technical
BlockLiquidContainerComponentsAPI (water, lava, potion, snow) has been replaced withBlockFluidContainerComponent.- Moved
isHardcorefrombetato1.15.0. - Moved
getRedstonePowerfrombetato1.15.0.
- Updated references to old block names in behavior pack wood recipe files.
- Updated references to old block names in remaining behavior pack recipe files.
- Added content warning when
carried_texturesorblockshapeare incorrectly written inblocks.json. - Updated the jigsaw block:
- Updated the jigsaw block UI.
- Added selection priority and placement priority fields.
- Updated references to old block names in behavior pack color recipe files.
- Updated references to old block names in behavior pack feature files.
- Updated references to old block names in biome definition files.
- The
minecraft:follow_orbitpreset is no longer behind the experimental toggle.
- Added new overloads for the
/schedulecommand which allows you to clear a queued function:/schedule clear <function name>- Clears all queued functions matching the given name./schedule on_area_loaded clear function <function name>- Clears all queued functions that are scheduled ason_area_loadby name./schedule on_area_loaded clear tickingarea <tickingarea name> [function name]- Clears all queued functions that are scheduled ason_area_loadby ticking area name (and optionally also checks function name too).
Components
- The
restriction_typefield has been added to theminecraft:homecomponent, allowing to define how an entity is restricted to its home position:- Its values are:
none, which poses no restriction.random_movement, which restricts randomized movement around the home position.all_movement, which restricts any kind of movement around the home position.
- The
all_movementvalue is currently in[Beta]and is planned to be fully released at a later date. - Entities that have moved too far from their home can always move closer to it if prompted.
- The radius of the restriction is still specified with
restriction_radius. - Entities with a format version prior to
1.21.40use the new field in a way that preserves their existing behavior.
- Its values are:
- Added the
minecraft:dimension_boundcomponent, which prevents entities from changing dimension through portals.- In Vanilla content, this is used by the Ender Dragon, the fishing hook, and some projectiles.
- Added the
minecraft:transientcomponent, entities with this component are never saved. In Vanilla content, this is currently used for the fishing hook. - Renamed the
minecraft:lookatcomponent tominecraft:looked_atto better reflect its functionality:- Its
look_eventfield was also renamed tolooked_at_event. - Its
look_cooldownfield was also renamed tolooked_at_cooldown.
- Its
- Expanded the
minecraft:looked_atcomponent functionality with the addition of six new [Beta] fields:find_players_onlyrestricts the search for entities looking at the owner entity to players only, ensuring that the closest player satisfying the specifiedfiltersis selected.look_at_locationsdefines the parts of the owner entity that are targeted for being looked at:- For these parts, a line-of-sight check is performed to ensure no blocks obstruct the view.
- Supported values are
head,body, andfeet.
not_looked_at_eventspecifies the event to trigger when no suitable entity is looking at the owner entity.field_of_viewdefines the width of the field of view, in degrees, for entities looking at the owner entity:- If
scale_fov_by_distanceis set to true, this value corresponds to the field of view at a distance of one block between the entities.
- If
scale_fov_by_distancedetermines if the field of view narrows as the distance between the owner entity and the entity looking at it increases.- This ensures that the width of the view cone at the owner entity position remains relatively constant, regardless of distance.
line_of_sight_obstruction_typedefines which block shape is considered when checking for line-of-sight obstructions.- Supported values are
outline,collision, andcollision_for_camera.
- Supported values are
- Moreover,
et_targetnow supports three different values:never, looking entities are never set as targets, but events are emitted.once_and_stop_scanning, the first detected looking entity is set as target, but scanning and event emission is suspended if and until the owner entity has a target.- [Beta]
once_and_keep_scanning, the first detected looking entity is set as target, but scanning and event emission continues.
- All these fields are planned to be taken out of [Beta] and fully released at a later date.
- Moved the
minecraft:redstone_conductivitycomponent out of the Upcoming Creator Features experiment forformat_versions1.21.30and above. - The
minecraft:damage_sensorcomponent'sdeals_damagefield now supports three values:yes, received damage is applied to the entity.no, received damage is not applied to the entity.no_but_side_effects_apply, received damage is not applied to the entity, but the side effects of the attack are.- This means that the attacker's weapon loses durability, enchantment side effects are applied, etc.
- Pre-existing content are automatically updated to maintain its original behavior.
- Removed support for the
allow_invulnerablefield from theminecraft:looked_at component.- This field never had any functionality, so this change won't affect pre-existing or future content in any way.
- The field is ignored for any content with a format version lower than 1.21.40.
- A content error is emitted for any content with a format version equal to or higher than 1.21.40 that still uses this field.
Entity Components
behavior.fire_at_targetis no longer usable if it is missing a projectile definition and throws a content error if so.- Expanded
minecraft:explodewith the following new fields:damage_scaling: A scale factor applied to the explosion's damage to entities. A value of 0 prevents the explosion from dealing any damage. Negative values cause the explosion to heal entities instead:toggles_blocks: If true, the explosion toggles blocks in the explosion radius.knockback_scaling: A scale factor applied to the knockback force caused by the explosion.particle_effect: The name of the particle effect to use. The accepted strings arewind_burstorbreeze_wind_burst. All other inputs use the default explosion particles.sound_effect: The name of the sound effect played when the explosion triggers.negates_fall_damage: Defines whether the explosion should apply fall damage negation to players above the point of collision.allow_underwater: If true, the explosion affects blocks and entities underwater.
Entity Event Responses
- Added the
execute_event_on_home_blockentity event response, which allows the entity to execute an event on the block at its home position:- The
eventfield allows to specify the event to execute. - For this to work properly, the entity must have a
minecraft:homecomponent with a set home position.
- The
- Added the
reset_targetentity event response, which allows an entity to reset its target.
- Using unsupported feature placement in
pregeneration_passthrows a content error instead of crash.
General
- Made the following changes to
minecraft:single_block_feature:places_blocknow supports a list of weighted block specifiers.- New
randomize_rotationproperty. - New
may_not_attach_toplacement conditions. - Added
diagonalas a new option formay_attach_toconditions. - File format version increased to
1.21.40.
Graphical
- Add new
the_end.client_biome.jsonas the first new type of file to contain per-biome rendering and audio settings in resource packs. - Starting with base game version 1.21.40, built-in
biomes_client.jsonfiles are no longer loaded. That file from other packs continue to be loaded. Water and fog settings are now in individualclient_biome.jsonfiles in resource packs. When bothbiomes_client.jsonand the individualclient_biome.jsonfile specify competing values, the loadedbiomes_client.jsonfrom creator content have priority.
- The
minecraft:itemobject is parsed with a strict loader from1.21.40:- Numbers and booleans are no longer interchangeable in the JSON input.
- Floating point numbers are no longer accepted where an integer is expected.
- The
minecraft:bundle_interaction, andminecraft:bundle_interactionitem components have been de-experimentified.
- Molang queries
wing_flap_positionandwing_flap_speednow work for the chicken.
Resource and Behavior Packs
- Built-in packs now include archive files for improved load performance on some platforms.
Stability and Performance
- Increased the size of biome ids in saved chunk data from 8 bit to 16 bit values.
- Merged the separate and direct item form of the heads (
item.skull).
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Creator Cameras: New Third Person Presets", "Creator Cameras: Focus Target Camera", and "Upcoming Creator Features" experimental toggles.
Additions
Technical
Add-ons and Script Engine
- Add support for custom items with the
minecraft:block_placeritem component to use the referenced "block" as the icon for the item:- If the
minecraft:iconcomponent is specified, it overrides the "block" icon. - Requires the "Upcoming Creator Features" toggle. Must use item json version
1.21.40or higher.
- If the
- Added
replace_block_itemfield to theminecraft:block_placeritem component. This field allows player to specify that this item should replace the default item created for the data-driven block it places. To use this field, the identifier of the item must match the identifier of the block it places. This field is optional and defaults tofalse.
API
- Added enum
PlatformTypeexport enumPlatformType { Console = 'Console', Desktop = 'Desktop', Mobile = 'Mobile', } Class ScriptClientSystemInfo:- Added field
platformType. - Added field
maxRenderDistance.
- Added field
- Added camera relative movement to the "New Third Person Presets" experimental toggle:
- Camera relative movement is enabled on any camera that inherits from
minecraft:follow_orbitand setsalign_camera_and_target_forwardtofalse.
- Camera relative movement is enabled on any camera that inherits from
- Added horizontal and vertical rotation limits to the Focus Target Camera experimental toggle.
- Added
continue_targetingbool to the Focus Target Camera experimental toggle for tracking entities outside of set rotation limits.
- Adding under upcoming creator features:
query.client_memory_tier. Returns a number representing the client RAM memory tier, 0 = "Undetermined", 1 = "SuperLow", 2 = 'Low", 3 = 'Mid", 4 = "High", or 5 = "SuperHigh". Available on the Client (Resource Packs) only.query.server_memory_tier. Returns a number representing the server RAM memory tier, 0 = "Undetermined", 1 = "SuperLow", 2 = 'Low", 3 = 'Mid", 4 = "High", or 5 = "SuperHigh". Available on the server side (Behavior Packs) only.
Scripting
- Added enum
MemoryTier:
export enum MemoryTier {
Undetermined = 0,
SuperLow = 1,
Low = 2,
Mid = 3,
High = 4,
SuperHigh = 5
}
- Added base class
SystemInfo:- Field
MemoryTier.
- Field
- Added class
ClientSystemInfo:- Field
MemoryTier.
- Field
- Class
Player:- Added property
clientSystemInfo.
- Added property
- Class
System:- Added property
serverSystemInfo.
- Added property
Changes
Technical
API
- Moved
EntityBreathableComponentfrombetato1.15.0.- Moved
breathesAirfrombetato1.15.0. - Moved
breathesLavafrombetato1.15.0. - Moved
breathesSolidsfrombetato1.15.0. - Moved
breathesWaterfrombetato1.15.0. - Moved
generatesBubblesfrombetato1.15.0. - Moved
inhaleTimefrombetato1.15.0. - Moved
suffocateTimefrombetato1.15.0. - Moved
totalSupplyfrombetato1.15.0. - Moved
componentIdfrombetato1.15.0. - Moved
getBreatheBlocks()frombetato1.15.0. - Moved
getNonBreatheBlocks()frombetato1.15.0.
- Moved
- Moved class
BlockLocationIteratorfrombetato1.15.0. - Moved class
InvalidIteratorErrorfrombetato1.15.0. - Moved property
BlockVolumeBase.getBlockLocationIteratorfrombetato1.15.0. - Moved enum
BlockVolumeIntersectionfrombetato1.15.0. - Moved class
BlockVolumefrombetato1.15.0. - Added the
DyeableItemComponenttobeta. - Moved
PlayerInteractWithBlockBeforeEventandPlayerInteractWithBlockAfterEventfrombetato1.15.0. - Moved
PlayerInteractWithEntityBeforeEventandPlayerInteractWithEntityAfterEventfrombetato1.15.0.
- Updated references to old block names in remaining behavior pack files.
Cameras
- Added
minecraft:camera_attach_to_playertominecraft:follow_orbit. - Added
align_target_and_camera_forwardoption to the camera preset behavior pack JSON which can be used when the third person camera preset experiment is enabled. - 3rd person camera experiment - The radius property of the creator cameras is now constrained to a value between 0.1 and 100.
- Third person boom camera reset to the starting rotation values specified in json when the
defaultparameter is passed in the camera command. - Added the
entity_offsetparameter to the command.
- Added
query.client_max_render_distance. It returns the max render distance in chunks of the current client. Available on the Client (Resource Packs) only.
Stability and Performance
- Worlds created with Experimental Custom Biomes before Caves & Cliffs update have their Custom Biomes in Chunks replaced with a default Biome (Ocean for Overworld)
Fixes
From released versions before 1.21
- MCPE-28531 – Potion tooltips missing % sign on mobile.
- MCPE-49126 – No sound when placing cocoa beans.
- MCPE-57498 – Player body located wrong in pocket UI.
- MCPE-73593 – Items sometimes become stuck in the crafting grid
- MCPE-91187 – Piglins are attracted to powered rails.
- MCPE-103061 – Enchanted Golden Apple gives wrong effects.
- MCPE-103592 – Armor GUI still shows when almost broken armor breaks.
- MCPE-109595 – Identical lodestone compasses don't stack
- MCPE-114752 – The message of death by thorns is wrong.
- MCPE-116364 – Stone and end stone are not in the Stone group in the Creative inventory.
- MCPE-119761 – Chat messages overlap.
- MCPE-120971 – Delayed chunk, block, and sound loading.
- MCPE-121058 – Sound event for pillager is unused due to typo.
- MCPE-122488 – Polar bears killed by fire/lava does not drop cooked fish.
- MCPE-128393 – Beehives/nests work as furnace fuel.
- MCPE-128464 – Item categories are shown when the recipe book window is closed
- MCPE-131854 – Vines placed with
/setblockare invisible. - MCPE-150684 – Dyeing mobs has no sound.
- MCPE-151765 – Tamed wolves ignoring player while chasing skeletons and won't teleport back soon enough.
- MCPE-152134 – Spawn point cannot be set at night when monsters are nearby.
- MCPE-159557 – Sneak button disappear when (swaped, lefty, touching a part of the screen
- MCPE-161140 – Item text moves up when pointing to entities, even when the old interact button is not there.
- MCPE-166008 – Icon ? do not connected with the UI button X in loom and smithing table menu.
- MCPE-167134 – Controller hints show in villager menu when turned off.
- MCPE-174398 – Pink Screen Glitch when opening Microsoft Live Account Login Menu.
- MCPE-175113 – Pressure-sensitive Left and right triggers on controller now "double-tap" after pressing
- MCPE-176383 – Tuff blocks variants aren't grouped together to their block variants respectively.
- MCPE-176384 – Copper group in creative inventory is disorganized.
- MCPE-176922 – Jump boost does not affect the breeze's jump
- MCPE-176991 – Breeze can jump on top of honey blocks
- MCPE-177192 – The health bar and the hunger bar are not centered in Classic UI Profile on mobile.
- MCPE-177299 – Gamerule
showrecipemessagesis considered a Cheat. - MCPE-178148 – [ScriptAPI] Invalid ModalFormData and ActionFormData never resolve the Promise.
- MCPE-178959 – Bogged's head does not move together with equipped Skull & Carved Pumpkin.
- MCPE-179008 – Creeper doesn't drop a music disc when killed by bogged.
- MCPE-179608 – No longer able to move "open inventory" touch control to the left side.
- MCPE-180278 – Ominous Bottles are not grouped together as its own item group in the creative menu.
- MCPE-180280 – Ominous Trial Key are not grouped with normal trial key in the creative inventory.
- MCPE-180640 – Oozing, weaving and wind charged don't work on the player.
- MCPE-181055 – TNT explosion cancels the downward momentum of other falling lit TNT instead of accelerating it
- MCPE-181405 – Jigsaw Blocks Don't hold data
- MCPE-181789 – Cannot break blocks by tapping when using "Joystick & aim crosshair" Control Mode
- MCPE-182876 – Action bars reappear when re-entering a world.
- MCPE-183431 – New Bed Screen shows an incorrect message when
playerssleepingpercentageis set to>100. - MCPE-184090 – New Bed screen has a different background overlay when Screen Animations is off
- MCPE-185038 – Transparent objects like water render as solid materials on Samsung Xclipse GPU devices
- MCPE-185132 – Shields, spyglass, trident, crossbow and bow glitch out when a photo is taken using the photograph button on the pause screen
- MCPE-185268 – Air bubbles are not aligned with hunger bar in HUD.
- MCPE-185316 – Horse armor does not render on a horse when using resource packs with a minimum engine version of 1.17.0 or lower
- MCPE-185457 – Bundle fullness bar can not be seen when in another bundle
- MCPE-185460 – Emptying a bundle into the ground doesn't play sound and animations.
- MCPE-185481 – Empty bundle shows progress bar when selected
- MCPE-185502 – Renamed bundle doesn't have italic formatting.
- MCPE-185504 – When the Clear Hotbar option is enabled, "Take from Bundle" button clears hotbar.
- MCPE-185519 – Bundle texture is inconsistent between Java & Bedrock Edition
- MCPE-185643 – Minecart stopping on rail and does not proceed when pushed
- MCPE-185868 – Item Display Transforms break when using bone visibility.
- MCPE-185913 – Wither Skeleton’s new step sounds are too quiet.
- MCPE-185952 – Wrong death message is displayed when being killed by a mob's smash attack
- MCPE-186235 – Slabs in Shipwrecks can be the wrong half.
- MCPE-186255 – Some flattened IDs are still incorrectly overwritten by original ID in
blocks.jsonwithformat_version1.21.20or higher - MCPE-186324 – When attempting to respawn, it shows a loading icon and never actually respawns you.
- MCPE-186676 – Trading for emeralds using second slot causes game to crash
Other
- Bundles now display the bar showing their fullness level when placed in the hotbar.
- Bundle tooltip placement now takes screen safe area into account.
- The "Swap" button hint is now shown when hovering an item over another item with a game controller.
- The "Place" button hint is now shown on all screens when holding an item on the cursor with a game controller.
- Wind Charges can't be hit and redirected shortly after throwing them.
- Players hitting the edge of the generated world retain their velocity. Example: While flying with the elytra, the player remains floating instead of losing all speed instantly.
- Wolves, cats, and parrots trying to catch up to their owner now seamlessly resume navigation after teleporting to them.
- Wolves, cats, and parrots now teleport to their owner when panicking and far enough away.
- Fixed a bug that would prevent activation of addon for a Realm via Marketplace.
- Fixed a bug where the close button subpanel in the stonecutter panel was empty instead of hidden while using controller.
- Bogged now drops poison arrows when killed by mobs tamed by a player.
- Fixed issue which prevented the new 1.21.30 trade table format from loading in-game.
- Fixed method
ItemStack.getComponentsfrom returning components that are unsupported in the current@minecraft/serverversion. - Fixed bug where the tessellation of redstone dust does not match the powered state of the dust for the following blocks:
minecraft:*_slabminecraft:chainminecraft:chorus_flowerminecraft:chorus_plantminecraft:farmlandminecraft:grass_pathminecraft:heavy_coreminecraft:jigsawminecraft:sea_lanternminecraft:sniffer_eggminecraft:structure_block
- Fixed a bug where extremely fast moving entities would cause the game to crash. Entities can now no longer move more than 16 blocks in a single tick. For reference, an entity with Speed 255 moves ~11 blocks in a single tick.
- Game no longer crashes when loading a world near an End city.
- Fixed an issue where
rider_rotation_lockofminecraft:rideablehad no effect when using theminecraft:follow_orbitcamera. - Fixed an issue where packs were not downloaded or applied when joining a server that had CDN enabled.
- Fixed an issue where user choice for downloading/applying resource packs during server join was ignored when CDN is enabled on the server.
- Fixed an issue where trades with negative
max_usevalues could not be traded. - Zombified piglins spawned by a nether portal now have 15-second cooldown before it can use the portal.
- Fixed a bug where Realms invite links could overflow past their text boxes.
- Fixed some cases when the
entityRemoveworld event would sometimes not be triggered. - Wind charges now use the
minecraft:explodecomponent instead ofminecraft:wind_burst. - Bundle dye recipes are now unlocked when getting dye instead of undyed variant.
- Issue where some commands did not recognize certain block or item names has been fixed.
- New Beta options in
minecraft:looked_atandminecraft:homeentity components now properly require thatuse_beta_featuresis specified in the root JSON object. - Fixed a crash that could occur with
getDimensionwhen called withinonBeforeActorRemoveon an entity that was invalid. - Custom biome ids are now assigned with values starting at 30,000 and are stored in
BiomeIdsTablein world data so their id assignments persist for the duration of the world.
Video
See also
References
- ↑ "Minecraft: Bedrock Edition 1.21.40 - Bundles of Bravery" – Minecraft Feedback, October 22, 2024.
- ↑ "Minecraft 1.21.40 Bedrock Changelog" by Jay Wells – Minecraft.net, October 22, 2024.