Bedrock Edition 1.21.40

v1.21.40
Bedrock 1.21.40 PatchNotes.jpg: Infobox image for v1.21.40 the version in Minecraft
Bedrock 1.21.40.png: Infobox image for v1.21.40 the version in Minecraft
Edition

Bedrock Edition

Official name

Bundles of Bravery

Release date

October 22, 2024

Server version

1.21.40.03

Build version

28371800

Internal version

Windows, Xbox: 1.21.4004.0
ChromeOS, Android, iOS, iPadOS, Fire: 1.21.40.04
PlayStation 4: 2.99
PlayStation 5: 1.005.000
Nintendo Switch: v110

Version code

Android:
952105022 (armeabi-v7a, 34)
962105022 (x86, 34)
972105022 (arm64-v8a, 34)
982105022 (x86_64, 34)

Development versions
Previews (5)
Betas (5)
(View all)
Downloads

Server
Windows
Linux

Protocol version

748

There is a guide for this update!
 
See Bedrock Edition guides/Bundles of Bravery for a guide to all of the new features introduced in Bundles of Bravery.

1.21.40, the release of Bundles of Bravery, is a game drop for Bedrock Edition released on October 22, 2024,[1][2] which adds bundles and Hardcore mode.

Additions

1.21.40 block and item additionsInvicon Bundle.png: Inventory sprite for Bundle in Minecraft as shown in-game linking to Bundle with description: BundleInvicon White Bundle.png: Inventory sprite for White Bundle in Minecraft as shown in-game linking to White Bundle with description: White BundleInvicon Light Gray Bundle.png: Inventory sprite for Light Gray Bundle in Minecraft as shown in-game linking to Light Gray Bundle with description: Light Gray BundleInvicon Gray Bundle.png: Inventory sprite for Gray Bundle in Minecraft as shown in-game linking to Gray Bundle with description: Gray BundleInvicon Black Bundle.png: Inventory sprite for Black Bundle in Minecraft as shown in-game linking to Black Bundle with description: Black BundleInvicon Brown Bundle.png: Inventory sprite for Brown Bundle in Minecraft as shown in-game linking to Brown Bundle with description: Brown BundleInvicon Red Bundle.png: Inventory sprite for Red Bundle in Minecraft as shown in-game linking to Red Bundle with description: Red BundleInvicon Orange Bundle.png: Inventory sprite for Orange Bundle in Minecraft as shown in-game linking to Orange Bundle with description: Orange BundleInvicon Yellow Bundle.png: Inventory sprite for Yellow Bundle in Minecraft as shown in-game linking to Yellow Bundle with description: Yellow BundleInvicon Lime Bundle.png: Inventory sprite for Lime Bundle in Minecraft as shown in-game linking to Lime Bundle with description: Lime BundleInvicon Green Bundle.png: Inventory sprite for Green Bundle in Minecraft as shown in-game linking to Green Bundle with description: Green BundleInvicon Cyan Bundle.png: Inventory sprite for Cyan Bundle in Minecraft as shown in-game linking to Cyan Bundle with description: Cyan BundleInvicon Light Blue Bundle.png: Inventory sprite for Light Blue Bundle in Minecraft as shown in-game linking to Light Blue Bundle with description: Light Blue BundleInvicon Blue Bundle.png: Inventory sprite for Blue Bundle in Minecraft as shown in-game linking to Blue Bundle with description: Blue BundleInvicon Purple Bundle.png: Inventory sprite for Purple Bundle in Minecraft as shown in-game linking to Purple Bundle with description: Purple BundleInvicon Magenta Bundle.png: Inventory sprite for Magenta Bundle in Minecraft as shown in-game linking to Magenta Bundle with description: Magenta BundleInvicon Pink Bundle.png: Inventory sprite for Pink Bundle in Minecraft as shown in-game linking to Pink Bundle with description: Pink Bundle

Gameplay

Hardcore

  • A variant of Survival mode in which the world is locked to Hard difficulty.
  • Players cannot respawn after dying, but can continue to observe the world as a spectator.

Items

Bundle

  • An item that can hold a mixed stack of up to 64 items.
  • Crafted from a string and a piece of leather.
Invicon String.png: Inventory sprite for String in Minecraft as shown in-game linking to String with description: StringInvicon Leather.png: Inventory sprite for Leather in Minecraft as shown in-game linking to Leather with description: Leather
Invicon Bundle.png: Inventory sprite for Bundle in Minecraft as shown in-game linking to Bundle with description: Bundle
  • Can be dyed into 16 colors.
Invicon Bundle.png: Inventory sprite for Bundle in Minecraft as shown in-game linking to Bundle with description: BundleInvicon White Bundle.png: Inventory sprite for White Bundle in Minecraft as shown in-game linking to White Bundle with description: White BundleInvicon Light Gray Bundle.png: Inventory sprite for Light Gray Bundle in Minecraft as shown in-game linking to Light Gray Bundle with description: Light Gray BundleInvicon Gray Bundle.png: Inventory sprite for Gray Bundle in Minecraft as shown in-game linking to Gray Bundle with description: Gray BundleInvicon Black Bundle.png: Inventory sprite for Black Bundle in Minecraft as shown in-game linking to Black Bundle with description: Black BundleInvicon Brown Bundle.png: Inventory sprite for Brown Bundle in Minecraft as shown in-game linking to Brown Bundle with description: Brown BundleInvicon Red Bundle.png: Inventory sprite for Red Bundle in Minecraft as shown in-game linking to Red Bundle with description: Red BundleInvicon Orange Bundle.png: Inventory sprite for Orange Bundle in Minecraft as shown in-game linking to Orange Bundle with description: Orange BundleInvicon Yellow Bundle.png: Inventory sprite for Yellow Bundle in Minecraft as shown in-game linking to Yellow Bundle with description: Yellow BundleInvicon Lime Bundle.png: Inventory sprite for Lime Bundle in Minecraft as shown in-game linking to Lime Bundle with description: Lime BundleInvicon Green Bundle.png: Inventory sprite for Green Bundle in Minecraft as shown in-game linking to Green Bundle with description: Green BundleInvicon Cyan Bundle.png: Inventory sprite for Cyan Bundle in Minecraft as shown in-game linking to Cyan Bundle with description: Cyan BundleInvicon Light Blue Bundle.png: Inventory sprite for Light Blue Bundle in Minecraft as shown in-game linking to Light Blue Bundle with description: Light Blue BundleInvicon Blue Bundle.png: Inventory sprite for Blue Bundle in Minecraft as shown in-game linking to Blue Bundle with description: Blue BundleInvicon Purple Bundle.png: Inventory sprite for Purple Bundle in Minecraft as shown in-game linking to Purple Bundle with description: Purple BundleInvicon Magenta Bundle.png: Inventory sprite for Magenta Bundle in Minecraft as shown in-game linking to Magenta Bundle with description: Magenta BundleInvicon Pink Bundle.png: Inventory sprite for Pink Bundle in Minecraft as shown in-game linking to Pink Bundle with description: Pink BundleInvicon White Dye.png: Inventory sprite for White Dye in Minecraft as shown in-game linking to White Dye with description: White DyeInvicon Light Gray Dye.png: Inventory sprite for Light Gray Dye in Minecraft as shown in-game linking to Light Gray Dye with description: Light Gray DyeInvicon Gray Dye.png: Inventory sprite for Gray Dye in Minecraft as shown in-game linking to Gray Dye with description: Gray DyeInvicon Black Dye.png: Inventory sprite for Black Dye in Minecraft as shown in-game linking to Black Dye with description: Black DyeInvicon Brown Dye.png: Inventory sprite for Brown Dye in Minecraft as shown in-game linking to Brown Dye with description: Brown DyeInvicon Red Dye.png: Inventory sprite for Red Dye in Minecraft as shown in-game linking to Red Dye with description: Red DyeInvicon Orange Dye.png: Inventory sprite for Orange Dye in Minecraft as shown in-game linking to Orange Dye with description: Orange DyeInvicon Yellow Dye.png: Inventory sprite for Yellow Dye in Minecraft as shown in-game linking to Yellow Dye with description: Yellow DyeInvicon Lime Dye.png: Inventory sprite for Lime Dye in Minecraft as shown in-game linking to Lime Dye with description: Lime DyeInvicon Green Dye.png: Inventory sprite for Green Dye in Minecraft as shown in-game linking to Green Dye with description: Green DyeInvicon Cyan Dye.png: Inventory sprite for Cyan Dye in Minecraft as shown in-game linking to Cyan Dye with description: Cyan DyeInvicon Light Blue Dye.png: Inventory sprite for Light Blue Dye in Minecraft as shown in-game linking to Light Blue Dye with description: Light Blue DyeInvicon Blue Dye.png: Inventory sprite for Blue Dye in Minecraft as shown in-game linking to Blue Dye with description: Blue DyeInvicon Purple Dye.png: Inventory sprite for Purple Dye in Minecraft as shown in-game linking to Purple Dye with description: Purple DyeInvicon Magenta Dye.png: Inventory sprite for Magenta Dye in Minecraft as shown in-game linking to Magenta Dye with description: Magenta DyeInvicon Pink Dye.png: Inventory sprite for Pink Dye in Minecraft as shown in-game linking to Pink Dye with description: Pink Dye
Invicon White Bundle.png: Inventory sprite for White Bundle in Minecraft as shown in-game linking to White Bundle with description: White BundleInvicon Light Gray Bundle.png: Inventory sprite for Light Gray Bundle in Minecraft as shown in-game linking to Light Gray Bundle with description: Light Gray BundleInvicon Gray Bundle.png: Inventory sprite for Gray Bundle in Minecraft as shown in-game linking to Gray Bundle with description: Gray BundleInvicon Black Bundle.png: Inventory sprite for Black Bundle in Minecraft as shown in-game linking to Black Bundle with description: Black BundleInvicon Brown Bundle.png: Inventory sprite for Brown Bundle in Minecraft as shown in-game linking to Brown Bundle with description: Brown BundleInvicon Red Bundle.png: Inventory sprite for Red Bundle in Minecraft as shown in-game linking to Red Bundle with description: Red BundleInvicon Orange Bundle.png: Inventory sprite for Orange Bundle in Minecraft as shown in-game linking to Orange Bundle with description: Orange BundleInvicon Yellow Bundle.png: Inventory sprite for Yellow Bundle in Minecraft as shown in-game linking to Yellow Bundle with description: Yellow BundleInvicon Lime Bundle.png: Inventory sprite for Lime Bundle in Minecraft as shown in-game linking to Lime Bundle with description: Lime BundleInvicon Green Bundle.png: Inventory sprite for Green Bundle in Minecraft as shown in-game linking to Green Bundle with description: Green BundleInvicon Cyan Bundle.png: Inventory sprite for Cyan Bundle in Minecraft as shown in-game linking to Cyan Bundle with description: Cyan BundleInvicon Light Blue Bundle.png: Inventory sprite for Light Blue Bundle in Minecraft as shown in-game linking to Light Blue Bundle with description: Light Blue BundleInvicon Blue Bundle.png: Inventory sprite for Blue Bundle in Minecraft as shown in-game linking to Blue Bundle with description: Blue BundleInvicon Purple Bundle.png: Inventory sprite for Purple Bundle in Minecraft as shown in-game linking to Purple Bundle with description: Purple BundleInvicon Magenta Bundle.png: Inventory sprite for Magenta Bundle in Minecraft as shown in-game linking to Magenta Bundle with description: Magenta BundleInvicon Pink Bundle.png: Inventory sprite for Pink Bundle in Minecraft as shown in-game linking to Pink Bundle with description: Pink Bundle
  • Items that stack up to 16 take up more space, while items that do not stack take up the entire bundle (except other bundles).
    • Shulker boxes cannot be placed in bundles.
    • Bundles can be placed in other bundles; this takes up 4 slots plus the number of slots already used by the inner bundle.
  • Has a tooltip that shows the items inside.
    • If a bundle has less than 8 item types inside, the tooltip shows all of them.
    • Otherwise the tooltip shows the top 3 rows of items and the others are hidden below, always showing at least 12 item types.
  • They have been de-experimentified and are now available during normal gameplay.
  • When a Bundle is used in the hotbar, one group of items is emptied at a time instead of everything being emptied at once.
  • Bundle icon now matches Java Edition.
  • When selecting an item to remove, the Bundle icon shows that item poking out of the Bundle.
  • When holding a bundle in hand, the player can empty it onto the ground by right-clicking.
  • It is possible to select any of the visible items to pull out of the Bundle.
    • Right-clicking takes the first item.
    • Using the scroll wheel to select a different item, then right-click to take it.
  • When a bundle is used in the hotbar, one group of items is emptied at a time.

Changes

Blocks

Monster Spawner

  • Its step sounds and hit sounds now play at their intended volume.

Mushroom Block

  • The all-sided pore mushroom block has been removed from the creative inventory.

Mushroom Stem

  • mushroom_stem is now its own block and is no longer a variant of red_mushroom_block and brown_mushroom_block.
  • Mushroom stems used on the composter have had their fill chance adjusted from 85% to 65%.

Heads

  • The different data values for the skull ID have been split up into their own IDs.
Old ID New ID
BlockSprite heads.png: Sprite image for heads in Minecraft skull BlockSprite skeleton-skull.png: Sprite image for skeleton-skull in Minecraft skeleton_skull
BlockSprite wither-skeleton-skull.png: Sprite image for wither-skeleton-skull in Minecraft wither_skeleton_skull
BlockSprite zombie-head.png: Sprite image for zombie-head in Minecraft zombie_head
BlockSprite player-head.png: Sprite image for player-head in Minecraft player_head
BlockSprite creeper-head.png: Sprite image for creeper-head in Minecraft creeper_head
BlockSprite dragon-head.png: Sprite image for dragon-head in Minecraft dragon_head
BlockSprite piglin-head.png: Sprite image for piglin-head in Minecraft piglin_head

Trial Spawner

  • Its hit sounds now play at their intended volume.

Command format

/effect

  • Added infinite duration option to the command:
    • /effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean]
  • Added specific effect removal option to the command:
    • /effect <player: target> clear <effect: Effect>

Gameplay

Creative inventory

  • Items and blocks in the creative inventory have been reorganized, with the goal of making overall sorting more intuitive:
    • Trial chamber items:
      • Trial keys were moved to be next to ominous trial keys.
      • Ominous bottles were moved next to the existing potions and were made into its own "Ominous Bottle" group.
    • Stone group in the "Nature" tab:
      • Stone was moved into the "Stone" group.
      • Stone is now the front block of the "Stone" group.
      • Basalt and smooth basalt were moved into the "Stone" group.
      • Tuff and polished tuff were moved into the "Stone" group.
    • "Decorative Stone" in the "Construction" tab:
    • Copper family:
      • Reordered raw iron, raw copper, raw gold to raw copper, raw iron, raw gold.
      • The copper, iron, and gold blocks were moved to match the raw versions ordering.
      • The copper doors were moved to all the other doors.
      • The copper trapdoors were moved to the group with all the other trapdoors.
      • Copper blocks and copper grates are now sorted by block type then by oxidation level, instead of oxidation level then block type.
    • Tuff family:
    • Other blocks

General

Accessibility

Experiments

  • Removed the "Bundles" experimental toggle.

Realms

  • Added two new Realm events.

Settings

  • Removed some Keyboard key bindings from Settings that should only exist in Minecraft Education: Control Tips, Code Builder, and Immersive Reader.

UI

  • Added a new message to explain when a Marketplace Template is not available on a specific platform.

Items

Mace

  • Mobs can now perform mace smash attacks again.

Mobs

Bats

  • Updated the rules under which they spawn in the world:
    • Bats can now spawn at any height, provided the area is covered and sufficiently dark.
    • They must spawn on one of the following blocks: stone, granite, diorite, andesite, tuff, or deepslate.
    • As a result, bats may now happen to spawn above the surface.

Technical

API

  • BlockLiquidContainerComponents API (water, lava, potion, snow) has been replaced with BlockFluidContainerComponent.
  • Moved isHardcore from beta to 1.15.0.
  • Moved getRedstonePower from beta to 1.15.0.

Behavior Packs

  • Updated references to old block names in behavior pack wood recipe files.
  • Updated references to old block names in remaining behavior pack recipe files.

Blocks

  • Added content warning when carried_textures or blockshape are incorrectly written in blocks.json.
  • Updated the jigsaw block:
    • Updated the jigsaw block UI.
    • Added selection priority and placement priority fields.
  • Updated references to old block names in behavior pack color recipe files.
  • Updated references to old block names in behavior pack feature files.
  • Updated references to old block names in biome definition files.

Camera

  • The minecraft:follow_orbit preset is no longer behind the experimental toggle.

Commands

  • Added new overloads for the /schedule command which allows you to clear a queued function:
    • /schedule clear <function name> - Clears all queued functions matching the given name.
    • /schedule on_area_loaded clear function <function name> - Clears all queued functions that are scheduled as on_area_load by name.
    • /schedule on_area_loaded clear tickingarea <tickingarea name> [function name] - Clears all queued functions that are scheduled as on_area_load by ticking area name (and optionally also checks function name too).

Components

  • The restriction_type field has been added to the minecraft:home component, allowing to define how an entity is restricted to its home position:
    • Its values are:
      • none, which poses no restriction.
      • random_movement, which restricts randomized movement around the home position.
      • all_movement, which restricts any kind of movement around the home position.
    • The all_movement value is currently in [Beta] and is planned to be fully released at a later date.
    • Entities that have moved too far from their home can always move closer to it if prompted.
    • The radius of the restriction is still specified with restriction_radius.
    • Entities with a format version prior to 1.21.40 use the new field in a way that preserves their existing behavior.
  • Added the minecraft:dimension_bound component, which prevents entities from changing dimension through portals.
    • In Vanilla content, this is used by the Ender Dragon, the fishing hook, and some projectiles.
  • Added the minecraft:transient component, entities with this component are never saved. In Vanilla content, this is currently used for the fishing hook.
  • Renamed the minecraft:lookat component to minecraft:looked_at to better reflect its functionality:
    • Its look_event field was also renamed to looked_at_event.
    • Its look_cooldown field was also renamed to looked_at_cooldown.
  • Expanded the minecraft:looked_at component functionality with the addition of six new [Beta] fields:
    • find_players_only restricts the search for entities looking at the owner entity to players only, ensuring that the closest player satisfying the specified filters is selected.
    • look_at_locations defines the parts of the owner entity that are targeted for being looked at:
      • For these parts, a line-of-sight check is performed to ensure no blocks obstruct the view.
      • Supported values are head, body, and feet.
    • not_looked_at_event specifies the event to trigger when no suitable entity is looking at the owner entity.
    • field_of_view defines the width of the field of view, in degrees, for entities looking at the owner entity:
      • If scale_fov_by_distance is set to true, this value corresponds to the field of view at a distance of one block between the entities.
    • scale_fov_by_distance determines if the field of view narrows as the distance between the owner entity and the entity looking at it increases.
      • This ensures that the width of the view cone at the owner entity position remains relatively constant, regardless of distance.
    • line_of_sight_obstruction_type defines which block shape is considered when checking for line-of-sight obstructions.
      • Supported values are outline, collision, and collision_for_camera.
    • Moreover, et_target now supports three different values:
      • never, looking entities are never set as targets, but events are emitted.
      • once_and_stop_scanning, the first detected looking entity is set as target, but scanning and event emission is suspended if and until the owner entity has a target.
      • [Beta] once_and_keep_scanning, the first detected looking entity is set as target, but scanning and event emission continues.
    • All these fields are planned to be taken out of [Beta] and fully released at a later date.
  • Moved the minecraft:redstone_conductivity component out of the Upcoming Creator Features experiment for format_versions 1.21.30 and above.
  • The minecraft:damage_sensor component's deals_damage field now supports three values:
    • yes, received damage is applied to the entity.
    • no, received damage is not applied to the entity.
    • no_but_side_effects_apply, received damage is not applied to the entity, but the side effects of the attack are.
      • This means that the attacker's weapon loses durability, enchantment side effects are applied, etc.
    • Pre-existing content are automatically updated to maintain its original behavior.
  • Removed support for the allow_invulnerable field from the minecraft:looked_at component.
    • This field never had any functionality, so this change won't affect pre-existing or future content in any way.
    • The field is ignored for any content with a format version lower than 1.21.40.
    • A content error is emitted for any content with a format version equal to or higher than 1.21.40 that still uses this field.

Entity Components

  • behavior.fire_at_target is no longer usable if it is missing a projectile definition and throws a content error if so.
  • Expanded minecraft:explode with the following new fields:
    • damage_scaling: A scale factor applied to the explosion's damage to entities. A value of 0 prevents the explosion from dealing any damage. Negative values cause the explosion to heal entities instead:
    • toggles_blocks: If true, the explosion toggles blocks in the explosion radius.
    • knockback_scaling: A scale factor applied to the knockback force caused by the explosion.
    • particle_effect: The name of the particle effect to use. The accepted strings are wind_burst or breeze_wind_burst. All other inputs use the default explosion particles.
    • sound_effect: The name of the sound effect played when the explosion triggers.
    • negates_fall_damage: Defines whether the explosion should apply fall damage negation to players above the point of collision.
    • allow_underwater: If true, the explosion affects blocks and entities underwater.

Entity Event Responses

  • Added the execute_event_on_home_block entity event response, which allows the entity to execute an event on the block at its home position:
    • The event field allows to specify the event to execute.
    • For this to work properly, the entity must have a minecraft:home component with a set home position.
  • Added the reset_target entity event response, which allows an entity to reset its target.

Feature

  • Using unsupported feature placement in pregeneration_pass throws a content error instead of crash.

General

  • Made the following changes to minecraft:single_block_feature:
    • places_block now supports a list of weighted block specifiers.
    • New randomize_rotation property.
    • New may_not_attach_to placement conditions.
    • Added diagonal as a new option for may_attach_to conditions.
    • File format version increased to 1.21.40.

Graphical

  • Add new the_end.client_biome.json as the first new type of file to contain per-biome rendering and audio settings in resource packs.
  • Starting with base game version 1.21.40, built-in biomes_client.json files are no longer loaded. That file from other packs continue to be loaded. Water and fog settings are now in individual client_biome.json files in resource packs. When both biomes_client.json and the individual client_biome.json file specify competing values, the loaded biomes_client.json from creator content have priority.

Items

  • The minecraft:item object is parsed with a strict loader from 1.21.40:
    • Numbers and booleans are no longer interchangeable in the JSON input.
    • Floating point numbers are no longer accepted where an integer is expected.
  • The minecraft:bundle_interaction, and minecraft:bundle_interaction item components have been de-experimentified.

Molang

  • Molang queries wing_flap_position and wing_flap_speed now work for the chicken.

Resource and Behavior Packs

  • Built-in packs now include archive files for improved load performance on some platforms.

Stability and Performance

  • Increased the size of biome ids in saved chunk data from 8 bit to 16 bit values.

Technical blocks

  • Merged the separate and direct item form of the heads (item.skull).

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Creator Cameras: New Third Person Presets", "Creator Cameras: Focus Target Camera", and "Upcoming Creator Features" experimental toggles.

Additions

Technical

Add-ons and Script Engine

  • Add support for custom items with the minecraft:block_placer item component to use the referenced "block" as the icon for the item:
    • If the minecraft:icon component is specified, it overrides the "block" icon.
    • Requires the "Upcoming Creator Features" toggle. Must use item json version 1.21.40 or higher.
  • Added replace_block_item field to the minecraft:block_placer item component. This field allows player to specify that this item should replace the default item created for the data-driven block it places. To use this field, the identifier of the item must match the identifier of the block it places. This field is optional and defaults to false.

API

  • Added enum PlatformType export enum PlatformType { Console = 'Console', Desktop = 'Desktop', Mobile = 'Mobile', } Class ScriptClientSystemInfo:
    • Added field platformType.
    • Added field maxRenderDistance.

Cameras

  • Added camera relative movement to the "New Third Person Presets" experimental toggle:
    • Camera relative movement is enabled on any camera that inherits from minecraft:follow_orbit and sets align_camera_and_target_forward to false.
  • Added horizontal and vertical rotation limits to the Focus Target Camera experimental toggle.
  • Added continue_targeting bool to the Focus Target Camera experimental toggle for tracking entities outside of set rotation limits.

Molang

  • Adding under upcoming creator features:
    • query.client_memory_tier. Returns a number representing the client RAM memory tier, 0 = "Undetermined", 1 = "SuperLow", 2 = 'Low", 3 = 'Mid", 4 = "High", or 5 = "SuperHigh". Available on the Client (Resource Packs) only.
    • query.server_memory_tier. Returns a number representing the server RAM memory tier, 0 = "Undetermined", 1 = "SuperLow", 2 = 'Low", 3 = 'Mid", 4 = "High", or 5 = "SuperHigh". Available on the server side (Behavior Packs) only.

Scripting

  • Added enum MemoryTier:
   export enum MemoryTier {
       Undetermined = 0,
       SuperLow = 1,
       Low = 2,
       Mid = 3,
       High = 4,
       SuperHigh = 5
   }
  • Added base class SystemInfo:
    • Field MemoryTier.
  • Added class ClientSystemInfo:
    • Field MemoryTier.
  • Class Player:
    • Added property clientSystemInfo.
  • Class System:
    • Added property serverSystemInfo.

Changes

Technical

API

  • Moved EntityBreathableComponent from beta to 1.15.0.
    • Moved breathesAir from beta to 1.15.0.
    • Moved breathesLava from beta to 1.15.0.
    • Moved breathesSolids from beta to 1.15.0.
    • Moved breathesWater from beta to 1.15.0.
    • Moved generatesBubbles from beta to 1.15.0.
    • Moved inhaleTime from beta to 1.15.0.
    • Moved suffocateTime from beta to 1.15.0.
    • Moved totalSupply from beta to 1.15.0.
    • Moved componentId from beta to 1.15.0.
    • Moved getBreatheBlocks() from beta to 1.15.0.
    • Moved getNonBreatheBlocks() from beta to 1.15.0.
  • Moved class BlockLocationIterator from beta to 1.15.0.
  • Moved class InvalidIteratorError from beta to 1.15.0.
  • Moved property BlockVolumeBase.getBlockLocationIterator from beta to 1.15.0.
  • Moved enum BlockVolumeIntersection from beta to 1.15.0.
  • Moved class BlockVolume from beta to 1.15.0.
  • Added the DyeableItemComponent to beta.
  • Moved PlayerInteractWithBlockBeforeEvent and PlayerInteractWithBlockAfterEvent from beta to 1.15.0.
  • Moved PlayerInteractWithEntityBeforeEvent and PlayerInteractWithEntityAfterEvent from beta to 1.15.0.

Behavior Packs

  • Updated references to old block names in remaining behavior pack files.

Cameras

  • Added minecraft:camera_attach_to_player to minecraft:follow_orbit.
  • Added align_target_and_camera_forward option to the camera preset behavior pack JSON which can be used when the third person camera preset experiment is enabled.
  • 3rd person camera experiment - The radius property of the creator cameras is now constrained to a value between 0.1 and 100.
  • Third person boom camera reset to the starting rotation values specified in json when the default parameter is passed in the camera command.
  • Added the entity_offset parameter to the command.

Molang

  • Added query.client_max_render_distance. It returns the max render distance in chunks of the current client. Available on the Client (Resource Packs) only.

Stability and Performance

  • Worlds created with Experimental Custom Biomes before Caves & Cliffs update have their Custom Biomes in Chunks replaced with a default Biome (Ocean for Overworld)

Fixes

93 issues fixed

From released versions before 1.21

  • MCPE-28531 – Potion tooltips missing % sign on mobile.
  • MCPE-49126 – No sound when placing cocoa beans.
  • MCPE-57498 – Player body located wrong in pocket UI.
  • MCPE-73593 – Items sometimes become stuck in the crafting grid
  • MCPE-91187 – Piglins are attracted to powered rails.
  • MCPE-103061 – Enchanted Golden Apple gives wrong effects.
  • MCPE-103592 – Armor GUI still shows when almost broken armor breaks.
  • MCPE-109595 – Identical lodestone compasses don't stack
  • MCPE-114752 – The message of death by thorns is wrong.
  • MCPE-116364 – Stone and end stone are not in the Stone group in the Creative inventory.
  • MCPE-119761 – Chat messages overlap.
  • MCPE-120971 – Delayed chunk, block, and sound loading.
  • MCPE-121058 – Sound event for pillager is unused due to typo.
  • MCPE-122488 – Polar bears killed by fire/lava does not drop cooked fish.
  • MCPE-128393 – Beehives/nests work as furnace fuel.
  • MCPE-128464 – Item categories are shown when the recipe book window is closed
  • MCPE-131854 – Vines placed with /setblock are invisible.
  • MCPE-150684 – Dyeing mobs has no sound.
  • MCPE-151765 – Tamed wolves ignoring player while chasing skeletons and won't teleport back soon enough.
  • MCPE-152134 – Spawn point cannot be set at night when monsters are nearby.
  • MCPE-159557 – Sneak button disappear when (swaped, lefty, touching a part of the screen
  • MCPE-161140 – Item text moves up when pointing to entities, even when the old interact button is not there.
  • MCPE-166008 – Icon ? do not connected with the UI button X in loom and smithing table menu.
  • MCPE-167134 – Controller hints show in villager menu when turned off.
  • MCPE-174398 – Pink Screen Glitch when opening Microsoft Live Account Login Menu.
  • MCPE-175113 – Pressure-sensitive Left and right triggers on controller now "double-tap" after pressing
  • MCPE-176383 – Tuff blocks variants aren't grouped together to their block variants respectively.
  • MCPE-176384 – Copper group in creative inventory is disorganized.
  • MCPE-176922 – Jump boost does not affect the breeze's jump
  • MCPE-176991 – Breeze can jump on top of honey blocks
  • MCPE-177192 – The health bar and the hunger bar are not centered in Classic UI Profile on mobile.
  • MCPE-177299 – Gamerule showrecipemessages is considered a Cheat.
  • MCPE-178148 – [ScriptAPI] Invalid ModalFormData and ActionFormData never resolve the Promise.
  • MCPE-178959 – Bogged's head does not move together with equipped Skull & Carved Pumpkin.
  • MCPE-179008 – Creeper doesn't drop a music disc when killed by bogged.
  • MCPE-179608 – No longer able to move "open inventory" touch control to the left side.
  • MCPE-180278 – Ominous Bottles are not grouped together as its own item group in the creative menu.
  • MCPE-180280 – Ominous Trial Key are not grouped with normal trial key in the creative inventory.
  • MCPE-180640 – Oozing, weaving and wind charged don't work on the player.
  • MCPE-181055 – TNT explosion cancels the downward momentum of other falling lit TNT instead of accelerating it
  • MCPE-181405 – Jigsaw Blocks Don't hold data
  • MCPE-181789 – Cannot break blocks by tapping when using "Joystick & aim crosshair" Control Mode
  • MCPE-182876 – Action bars reappear when re-entering a world.
  • MCPE-183431 – New Bed Screen shows an incorrect message when playerssleepingpercentage is set to >100.
  • MCPE-184090 – New Bed screen has a different background overlay when Screen Animations is off
  • MCPE-185038 – Transparent objects like water render as solid materials on Samsung Xclipse GPU devices
  • MCPE-185132 – Shields, spyglass, trident, crossbow and bow glitch out when a photo is taken using the photograph button on the pause screen
  • MCPE-185268 – Air bubbles are not aligned with hunger bar in HUD.
  • MCPE-185316 – Horse armor does not render on a horse when using resource packs with a minimum engine version of 1.17.0 or lower
  • MCPE-185457 – Bundle fullness bar can not be seen when in another bundle
  • MCPE-185460 – Emptying a bundle into the ground doesn't play sound and animations.
  • MCPE-185481 – Empty bundle shows progress bar when selected
  • MCPE-185502 – Renamed bundle doesn't have italic formatting.
  • MCPE-185504 – When the Clear Hotbar option is enabled, "Take from Bundle" button clears hotbar.
  • MCPE-185519 – Bundle texture is inconsistent between Java & Bedrock Edition
  • MCPE-185643 – Minecart stopping on rail and does not proceed when pushed
  • MCPE-185868 – Item Display Transforms break when using bone visibility.
  • MCPE-185913 – Wither Skeleton’s new step sounds are too quiet.
  • MCPE-185952 – Wrong death message is displayed when being killed by a mob's smash attack
  • MCPE-186235 – Slabs in Shipwrecks can be the wrong half.
  • MCPE-186255 – Some flattened IDs are still incorrectly overwritten by original ID in blocks.json with format_version 1.21.20 or higher
  • MCPE-186324 – When attempting to respawn, it shows a loading icon and never actually respawns you.
  • MCPE-186676 – Trading for emeralds using second slot causes game to crash

Other

  • Bundles now display the bar showing their fullness level when placed in the hotbar.
  • Bundle tooltip placement now takes screen safe area into account.
  • The "Swap" button hint is now shown when hovering an item over another item with a game controller.
  • The "Place" button hint is now shown on all screens when holding an item on the cursor with a game controller.
  • Wind Charges can't be hit and redirected shortly after throwing them.
  • Players hitting the edge of the generated world retain their velocity. Example: While flying with the elytra, the player remains floating instead of losing all speed instantly.
  • Wolves, cats, and parrots trying to catch up to their owner now seamlessly resume navigation after teleporting to them.
  • Wolves, cats, and parrots now teleport to their owner when panicking and far enough away.
  • Fixed a bug that would prevent activation of addon for a Realm via Marketplace.
  • Fixed a bug where the close button subpanel in the stonecutter panel was empty instead of hidden while using controller.
  • Bogged now drops poison arrows when killed by mobs tamed by a player.
  • Fixed issue which prevented the new 1.21.30 trade table format from loading in-game.
  • Fixed method ItemStack.getComponents from returning components that are unsupported in the current @minecraft/server version.
  • Fixed bug where the tessellation of redstone dust does not match the powered state of the dust for the following blocks:
    • minecraft:*_slab
    • minecraft:chain
    • minecraft:chorus_flower
    • minecraft:chorus_plant
    • minecraft:farmland
    • minecraft:grass_path
    • minecraft:heavy_core
    • minecraft:jigsaw
    • minecraft:sea_lantern
    • minecraft:sniffer_egg
    • minecraft:structure_block
  • Fixed a bug where extremely fast moving entities would cause the game to crash. Entities can now no longer move more than 16 blocks in a single tick. For reference, an entity with Speed 255 moves ~11 blocks in a single tick.
  • Game no longer crashes when loading a world near an End city.
  • Fixed an issue where rider_rotation_lock of minecraft:rideable had no effect when using the minecraft:follow_orbit camera.
  • Fixed an issue where packs were not downloaded or applied when joining a server that had CDN enabled.
  • Fixed an issue where user choice for downloading/applying resource packs during server join was ignored when CDN is enabled on the server.
  • Fixed an issue where trades with negative max_use values could not be traded.
  • Zombified piglins spawned by a nether portal now have 15-second cooldown before it can use the portal.
  • Fixed a bug where Realms invite links could overflow past their text boxes.
  • Fixed some cases when the entityRemove world event would sometimes not be triggered.
  • Wind charges now use the minecraft:explode component instead of minecraft:wind_burst.
  • Bundle dye recipes are now unlocked when getting dye instead of undyed variant.
  • Issue where some commands did not recognize certain block or item names has been fixed.
  • New Beta options in minecraft:looked_at and minecraft:home entity components now properly require that use_beta_features is specified in the root JSON object.
  • Fixed a crash that could occur with getDimension when called within onBeforeActorRemove on an entity that was invalid.
  • Custom biome ids are now assigned with values starting at 30,000 and are stored in BiomeIdsTable in world data so their id assignments persist for the duration of the world.

Video

See also

References

  1. "Minecraft: Bedrock Edition 1.21.40 - Bundles of Bravery" – Minecraft Feedback, October 22, 2024.
  2. "Minecraft 1.21.40 Bedrock Changelog" by Jay Wells – Minecraft.net, October 22, 2024.

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