Bedrock Edition Preview 1.21.10.22

| Edition | |||||||
|---|---|---|---|---|---|---|---|
| Release date |
June 5, 2024 | ||||||
| Server version | |||||||
| Editor version | |||||||
| Build version |
25221682 | ||||||
| Internal version |
Windows, Xbox: 1.21.1022.0 | ||||||
| Version code |
Android: | ||||||
| Type |
Preview | ||||||
| Preview for | |||||||
| Downloads | |||||||
| Protocol version |
704 | ||||||
| |||||||
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"title": "Preview 1.21.10.22",
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"Bedrock 1.21.10.22.png"
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"field": "<small>'''Android''':<br />\n952101022 (armeabi-v7a, 34)<br />\n962101022 (x86, 34)<br />\n972101022 (arm64-v8a, 34)<br />\n982101022 (x86_64, 34)<br /></small>",
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{
"field": "Preview",
"label": "(link to Version types article, displayed as Type)"
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{
"field": "(link to Bedrock Edition 1.21.20 article, displayed as 1.21.20)",
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"field": "'''Server'''<br>[https://minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.10.22.zip Windows]<br>[https://minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.10.22.zip Linux]",
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.21.3|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.21.3]]</td>\n<td style=\"padding: 0.4em\">'''[[Bedrock Edition 1.21.20|1.21.20]]'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.21.21| 1.21.21 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.21.10.21|◄ Preview 1.21.10.21]]\n</td>\n<td style=\"padding: 0.4em\">''' Preview 1.21.10.22'''</td>\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.21.10.23| Preview 1.21.10.23 ►]]\n</td>\n</tr>\n</table>"
}
Beta 1.21.10.22 (ChromeOS, Android) or Preview 1.21.10.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for Bedrock Edition 1.21.20[a], released on June 5, 2024,[2] which makes breaking changes to multiple aspects of the add-on system and fixes bugs.
Additions
Gameplay
- Added emote game tip. The tip appears when there are remote players close to the player and the player has spent at least 30 seconds with other players in the world.
Changes
Blocks
- Doors of different materials will now be able to form a double door.
- The different stone slab type block states for the
double_stone_block_slab2,double_stone_block_slab3, anddouble_stone_block_slab4IDs have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
double_stone_block_slab2
|
red_sandstone_double_slab
|
purpur_double_slab
| |
prismarine_double_slab
| |
dark_prismarine_double_slab
| |
prismarine_brick_double_slab
| |
mossy_cobblestone_double_slab
| |
smooth_sandstone_double_slab
| |
red_nether_brick_double_slab
| |
double_stone_block_slab3
|
end_stone_brick_double_slab
|
smooth_red_sandstone_double_slab
| |
polished_andesite_double_slab
| |
andesite_double_slab
| |
diorite_double_slab
| |
polished_diorite_double_slab
| |
granite_double_slab
| |
polished_granite_double_slab
| |
double_stone_block_slab4
|
mossy_stone_brick_double_slab
|
smooth_quartz_double_slab
| |
normal_stone_double_slab
| |
cut_sandstone_double_slab
| |
cut_red_sandstone_double_slab
|
Prismarine, Dark Prismarine, and Prismarine Bricks
- The different block states for the
prismarineID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
prismarine
|
prismarine
|
dark_prismarine
| |
prismarine_bricks
|
Prismarine Double Slab, Dark Prismarine Double Slab, Prismarine Bricks Double Slab, Andesite Double Slab, Polished Andesite Double Slab, Diorite Double Slab, Polished Diorite Double Slab, Granite Double Slab, Polished Granite Double Slab, and Mossy Stone Brick Double Slab
- They now have a hardness of 1.5.
- It now has a hardness of 3.
- Added sound effect to help players understand that they have already looted this vault.
Entities
- Now spawn individually in rivers instead of in groups of two, like in Java Edition.
- Now spawn in aquifers in dripstone caves, like in Java Edition.
- The model now correctly renders within its bounding box.
- No longer burst when removed by commands.
Items
- "Thing" is now considered of Epic rarity (magenta color).
- "Flow" and "Guster" are now considered of Rare rarity (aqua color).
- "Creeper Charge", "Skull Charge", and "Snout" are now considered of Uncommon rarity (yellow color).
Heavy Core, Mace, and Trident
- Are now considered of Epic rarity (magenta color).
- Increased player-fired wind charge speed by 50%, bringing it into parity with Java Edition.
General
Touch controls
- Buttons can now slide completely to the right when customizing controls on iOS and iPadOS.
- When customizing touch controls, the safe zones on the left and right side are now ignored.
Gameplay
- Tweaked the way the dismount position is calculated to better align with moving vehicles. This could result in minor differences when dismounting fast vehicles.
Realms
- Added a new reporting flow that lets players add more context and information about why the report is being made.
Technical
- Released
WorldInitializeBeforeEventfrombetato1.12.0. - Released
WorldInitializeBeforeEventSignalfrombetato1.12.0. - Released
ItemComponentRegistryfrombetato1.12.0. - Released
ItemCustomComponentfrombetato1.12.0. - Released
ItemComponentBeforeDurabilityDamageEventfrombetato1.12.0. - Released
ItemComponentCompleteUseEventfrombetato1.12.0. - Released
ItemComponentConsumeEventfrombetato1.12.0. - Released
ItemComponentHitEntityEventfrombetato1.12.0. - Released
ItemComponentMineBlockEventfrombetato1.12.0. - Released
ItemComponentUseEventfrombetato1.12.0. - Released
ItemComponentUseOnEventfrombetato1.12.0. - Moved
EntityTameableComponentfrombetato1.12.0with propertiesgetTameItems,isTamed,probability,tamedToPlayer,tamedToPlayerIdand functiontame. - Moved
EntityAgeableComponentfrombetato1.12.0with propertiesduration,growUp,transformToItemand functiongetDropItems,getFeedItems,EntityDefinitionFeedItem,Trigger. - Enabled the
server-netmodule to be usable in local editor extensions.
- Added the view offset to the 3rd person camera for the experimental
follow_orbitpreset- The view offset is anchored to a pivot point at the center of the screen. When applied to the
follow_orbitpreset, the player is shifted to be at a distance from center specified by the offset. - The range for this offset is -100 to 100
- This can be set by both commands and JSON
/camera @s set minecraft:follow_orbit view_offset viewX viewY
- The view offset is anchored to a pivot point at the center of the screen. When applied to the
- Added starting radius and rotation to the
follow_orbitand 3rd person boom camera presets- The starting radius (distance from player) is fixed right now at 10 blocks from the player position.
- The starting rotation (pitch and yaw) are fixed right now at 45x and 45y.
- Exposed radius component to behavior packs to be overwritten by creator cameras. Also added
minecraft:third_personandminecraft:third_person_frontto the allow list of presets that can be inherited from- This allows the making of a 3rd person camera based on the vanilla 3rd person cameras but with a variable radius.
- The radius (distance from player) is not limited but render distance and other constraints still exist.
- This does not allow modifications to the vanilla cameras.
- Added a
wind_burst_on_hitsubcomponent for projectiles which creates a wind burst upon collision with an entity or block before being removed from the world.
minecraft:scatter_featurenow has adistributionfield likeminecraft:feature_rulesto define the scattering settings. Features now use schema version1.21.10.
- Released
minecraft:custom_componentsitem component out of experimental in json formats1.21.10and higher. - Introduced
slot.armor.bodyas an extra armor slot for entities, like horses, limited to a single armor item but needing the effects of a full armor set. - Introduced the
minecraft:damage_absorptionitem component, enabling items to absorb damage intended for their wearer.- The
absorbable_causesfield allows to specify which damage causes to absorb. - Absorbed damage depletes the item’s durability, and surplus damage is ignored.
- Requires equipping the item in an armor slot for damage to be absorbed.
- When multiple damage absorbing items are equipped, a suitable one is selected at random to absorb incoming damage.
- The
- Introduced the
minecraft:durability_sensoritem component, enabling items to emit sounds and particles when damage causes them to lose durability.- The
durability_thresholdsfield allows to define a list of both durability thresholds and the effects to emit when they are met. - When the item receives enough damage to meet multiple thresholds at the same time, only the one corresponding to the lowest durability is considered.
- The
Experimental
Additions
- Added
playerEmotewhich fires after a player uses an emote.
Graphical
- Added a Brightness / Gamma calibration screen for Deferred Technical Preview.
- The calibration screen can be found under Deferred Graphics Settings within the Video settings menu.
Changes
Upcoming Creator Features
- Deprecated entity permutations.
- Permutations can no longer be parsed and applied to entities via their JSON file under the flag permutations.
- Deprecated Volume and
/volumeareacommand. - Entity aliases is deprecated when a
format_versionof1.21.10or higher is specified.
- Use of the
onTickevent requires the block has theminecraft:tickcomponent to configure how the block ticks - Blocks that are world generated, and have the
minecraft:tickcomponent, will now tick.
Fixes
From released versions before 1.21.20
- MCPE-42310 – Players can spawn in and take damage or die before the world loads correctly.
- MCPE-144066 – Drowned doesn't spawn inside aquifers in the dripstone caves.
- MCPE-179656 – Heavy core's inventory icon is too small.
- MCPE-180810 – Crawl mode activated when sneak and jump onto bed.
- MCPE-181155 – Heavy Core "floats" relative to Item Frame.
- MCPE-181211 – Breeze wind charges can change activation blockstates of redstone components when
mobGriefinggamerule is disabled. - MCPE-182277 – Heavy cores, maces and tridents has different rarity name color from Java.
Other
- Fixed a bug where items from certain Add-ons could appear without textures or names when joining Realms.
- Fixed a bug that caused Crafter to be audible from more than five blocks away.
- Fixed Ancient City entrance using a single Deepslate tile slab instead of a double slab.
- Fixed a bug where a user could not create a new realm via the “Free Beta/Preview Realm Available” button in the Worlds tab due to an infinite loading screen and non-functioning “Create Preview/Beta Realm” button.
- Fixed an issue on Fire tablets where game would occasionally crash when joining a world.
- Fixed a bug where the wrong text could be shown on the death screen while using Hardcore mode in split screen.
- Fixed a bug that prevented two back-to-back error screens when the client was out of date and a Realm had a pending update.
- Fixed a crash when enabling the Deferred Technical Preview experiment on Android devices with an Arm Mali GPU.
Notes
References
- ↑ https://feedback.minecraft.net/hc/en-us/articles/27935763028237-Minecraft-Beta-Preview-1-21-20-21
- ↑ "Minecraft Beta & Preview - 1.21.10.22" – Minecraft Feedback, June 5, 2024.