Bedrock Edition Preview 1.20.80.22

Preview 1.20.80.22
Bedrock 1.20.80.22 PatchNotes.png: Infobox image for Preview 1.20.80.22 the version in Minecraft
Bedrock 1.20.80.22.png: Infobox image for Preview 1.20.80.22 the version in Minecraft
Edition

Bedrock Edition

Release date

March 14, 2024

Server version

1.20.80.22

Editor version

0.5.9

Build version

22814459

Internal version

Windows, Xbox: 1.20.8022.0
Android, iOS, iPadOS: 1.20.80.22

Version code

Android:
952008022(armeabi-v7a,34)
962008022(x86,34)
972008022(arm64-v8a,34)
982008022(x86_64,34)

Type

Preview

Preview for

1.20.80

Downloads

Server
Windows
Linux

Protocol version

668

Beta 1.20.80.22 (Android) or Preview 1.20.80.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for Bedrock Edition 1.20.80, released on March 14, 2024,[1][2] which adds the mace, breeze rods, and heavy cores as experiments, and fixes bugs.

Additions

General

Game Tips

World Options

  • Added a Harcore [sic] switch. It cannot be toggled yet.

Technical

Mobs

  • Added spawn categories, which will be used in the future for mob spawning.
    • Spawn categories have been enabled in entity behavior pack files, but are not yet functional.

Changes

Command format

/titleraw and /tellraw

  • Updated to include support for rendering input key glyphs.

General

Graphical

  • Increased maximum render distance to 36 for Xbox Series X|S consoles.

Items

Shield

Mobs

Wolf Armor

  • Can now partially block damage dealt by guardians and elder guardians’ laser attack.
  • Wolves wearing wolf armor now trigger post-hit damage immunity, preventing the item’s rapid destruction by continuous damage sources like lava, slimes, and magma cubes.
  • Sounds have been updated.

Technical

API

  • Moved EntityType and EntityTypes from beta to 1.11.0
  • Released playMusic, Player.queueMusic, Player.stopMusic from beta to 1.11.0
  • Removed BlockAreaSize from beta and replaced usages with Vector3.
  • Renamed parameter itemCategory in getItemCooldown and player.startItemCooldown to cooldownCategory.
  • Changed type to only EnchantmentType to follow API guidelines.
  • Added EnchantmentSlot and slots to beta for determining the enchantable slots of an item.

Experimental

These additions and changes are accessible by enabling the "Update 1.21", "Render Dragon Features for Creators", and "Beta APIs" experimental toggles.

Additions

Blocks

Heavy Core

  • A mysterious, dense block which can be combined with a breeze rod to craft a mace.

Items

Breeze Rod

Mace

  • A new heavy weapon that can be crafted from a breeze rod and a heavy core.
  • Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
    • This can be done by jumping towards the target and hitting them before the player hits the ground.
    • Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a wind charge works.
    • Other entities near the struck enemy will receive knockback.
  • Can be repaired with breeze rods using an anvil.
  • Players can use a mace in combination with wind charges to launch up and deliver devastating smash attacks on their enemies.

Pottery Sherds

Smithing Templates

Banner Patterns

Technical

Graphical

  • Improved texture filtering for renderchunks to smooth the transition between LODs.
  • Added a new feature to the Deferred Technical Preview: Sky Reflections.
    • This new effect will reflect the sky on surfaces depending on their roughness and other surface properties.
    • Scenes without sky light is not affected, such as caves, the Nether and The End.
    • Only supports blocks as of now.

Changes

Blocks

Vault

Mobs

Breeze

  • Now breathe with its eyes instead of feet to avoid drowning in water.
  • Now drops 1-2 breeze rods instead of wind charges when killed by a player.
    • The number of breeze rods dropped is affected by looting enchantments.

Technical

API

  • Added minecraft:custom_components block component under the Beta APIs feature flag.
  • Added BlockComponentStepOnEvent for beta.
  • Added BlockRegistry for beta.
  • Added WorldInitializeBeforeEvent.
  • Added BlockCustomComponent.
  • Dimension:
    • Added function getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume - Gets the blocks in a volume if it matches the filter.
    • Added function containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean - Returns true if the block in volume matches the filter, false otherwise.
  • Moved ItemCooldownComponent from beta to 1.10.0
  • Added BlockComponentStepOffEvent for beta.
  • Added onStepOff to BlockCustomComponent.
  • Added BlockComponentRandomTickEvent for beta.
  • Added onRandomTick to BlockCustomComponent.
  • StructureManager:
    • Added getIds(): string - Returns a list of identifiers including all structures saved to memory and the world.
    • Changed the default save mode of createEmpty to StructureSaveMode.Memory.

World Generation

Trial Chambers

  • Added new chambers and variations, with new challenges.
    • Remade chamber_9, and renamed it to slanted.
    • Remade chamber_3, and renamed it to pedestal.
  • Added flow, guster, and scrape pottery sherds to the decorated pots in the decor structure pool.
  • Now appear more frequently in the corridors.
  • Changed the layout of the blocks around vaults.

Fixes

16 issues fixed

From released versions before 1.20.80

  • MCPE-31389 – Beds that span a chunk border can partially break or become invisible during chunk loading
  • MCPE-123455 – Bridging while looking forward causes blocks to most of the time place twice
  • MCPE-162190/give is slow when no target is found
  • MCPE-178442 – Armadillo walking animation is slower and odd compared to Java
  • MCPE-179153/hud command hides HUD between worlds

From the previous development version

  • MCPE-178101 – Day of the week Sunday is incorrectly translated into Russian (in Realms Stories, Timeline)
  • MCPE-179254 – Wolf armor can't be repaired on anvil
  • MCPE-179255 – Shield rendering become glitchy while holding Wolf Armor
  • MCPE-179264 – Breaking a wolf armor produces no particles

Others

  • Reduced frame stutter when encountering a Character Creator skin in-game.
  • Players no longer crawl after sneaking onto a Bed with a 1.5 block gap above it.
  • Fixed instance of singular ‘Realm Stories members’ to plural ‘Realms Stories members’ to be consistent across screens. (Preview only)
  • Fixed a softlock that would occur when navigating to Realms Stories from the in-game menu while the Death Screen is active. (Preview only)
  • Fixed issue where narration wasn’t reading Medium Realm Event posts as expected.
  • Fixed an issue where should_update_bones_and_effects_offscreen and should_update_effects_offscreen were being ignored.
  • Fixed a bug where the delete function would not remove structures that were previously saved to the world but not loaded.

References

  1. "Minecraft Beta & Preview - 1.20.80.22" – Minecraft Feedback, March 14, 2024.
  2. "Minecraft Preview 1.20.80.22" by Matt Gartzke – Minecraft.net, March 14, 2024.

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