Squid

| Health points |
10HP |
|---|---|
| Behavior |
Passive |
| Mob type | |
| Hitbox size |
In Java Edition: |
| Knockback resistance |
85% |
| Spawn | |
| Usable items |
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"title": "Squid",
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"label": "(link to Hitbox article, displayed as Hitbox size)"
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"label": "(link to Attribute#knockbackResistance article, displayed as Knockback<br/>resistance)"
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A squid is a common aquatic passive mob that spawns in rivers and oceans.
Spawning
In Java Edition, 2 to 4 squid can spawn in water from Y-level 50 to 63 (inclusive), as long as the biome is a river or ocean variant. The block above must also be water, and the block below must be water or waterlogged. Squid share the water creature mob cap with dolphins.
In Bedrock Edition, 2 to 4 squid can spawn in ocean biomes, and two can spawn in river biomes. In addition, squid spawn only on the surface, i.e. there must not be a solid or spawnable block above the spawn location.
Squid have a 5% chance of spawning as babies.
| Category: Water creature Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn Chance | Group size | Spawn weight | Group size |
| 2⁄2 | 100% | 1–4 | 8 | 2–4 | |
| 3⁄3 | 100% | 1–4 | 8 | 2–4 | |
| 3⁄3 | 100% | 1–4 | 8 | 2–4 | |
| 2⁄2 | 100% | 1–4 | 8 | 2 | |
| 3⁄3 | 100% | 1–4 | 8 | 2–4 | |
| 3⁄3 | 100% | 1–4 | 8 | 2–4 | |
| 10⁄12 | 83.33% | 1–2 | 8 | 2–4 | |
| 10⁄12 | 83.33% | 4 | 8 | 2–4 | |
| 8⁄10 | 80% | 1–4 | 8 | 2–4 | |
| 1⁄2 | 50% | 1–4 | 8 | 2–4 | |
| 1⁄2 | 50% | 1–4 | 8 | 2–4 | |
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Ink Sac | 1–3 | 100.00% | 2.00 | 1–4 | 100.00% | 2.50 | 1–5 | 100.00% | 3.00 | 1–6 | 100.00% | 3.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Ink Sac | 1–3 | 1 | 2 | 1–4 | 1 | 5⁄2 | 1–5 | 1 | 3 | 1–6 | 1 | 7⁄2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Ink Sac | 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 5 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | 7⁄2 (3.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Ink Sac | 2.00 | 2.50 | 3.00 | 3.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Ink Sac | 1–3 | 100.00% | 2.00 | 1–4 | 100.00% | 2.50 | 1–5 | 100.00% | 3.00 | 1–6 | 100.00% | 3.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Ink Sac | 1–3 | 1 | 2 | 1–4 | 1 | 5⁄2 | 1–5 | 1 | 3 | 1–6 | 1 | 7⁄2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Ink Sac | 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 5 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 6 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) | 7⁄2 (3.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Ink Sac | 2.00 | 2.50 | 3.00 | 3.50 | |
- 1–3XP experience when killed by a player or tamed wolf.
Like other passive baby mobs, killing a baby squid yields no items or experience.
Behavior

Squid are passive toward the player. They are not attracted to light and do not deliberately interact with the player. Squid sometimes beach themselves and suffocate on the banks of rivers and occasionally on ocean beaches. These behaviors are shared with the glow squid.
Squid wander around aimlessly in three dimensions as long as they are in the water, opening and closing their tentacles, which gives them the appearance of pushing themselves leisurely forward.
A squid's hitbox does not include its tentacles, and therefore they cannot be damaged by attacking its tentacles.
Squid suffocate when out of water, dying after 15 seconds (300 game ticks). While on land, they remain stationary until they suffocate.[1] They can take fall damage and burn like any other land mob, but they cannot drown. When out of the water, squid are extremely resistant to knockback.
Squid cannot swim in lava, even if inflicted with
Fire Resistance. They simply pass through the lava and behave as if on land.
In Bedrock Edition, squid can survive on land with
Water Breathing. However, they still cannot move.
Unlike land-based mobs, squid can swim against a current and not get pushed by it.
Guardians and elder guardians attack squid in the same manner as they would do to a player or a glow squid, even if the squid is affected by Invisibility. Axolotls also attack glow squid.
Squid are affected by the Impaling enchantment — In Java Edition because they are aquatic mobs; In Bedrock Edition as long as they touch water.
Squid produce a cloud of black ink particles and swim away when attacked. They also produce unique dark blue bubble particles when hit. The ink remains visible when the squid has the
Invisibility status effect.
Squid sometimes accidentally beach themselves.[2]
If the player is in Spectator mode or is far away from squid (often when they are in unloaded chunks), they remain stationary. When attacked in this state, the squid cannot flee.[3]
Like a land-based mob, a squid can be picked up by a minecart.
Unlike most “animal” mobs, squid cannot breed. Baby squid can only be found when they naturally spawn. A baby squid eventually turns into an adult after 24000 ticks (20 minutes), and their growth cannot be sped up.
Sounds
Java Edition:
Squid use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Squid swims | Friendly Mobs | Randomly | entity | subtitles | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Squid dies | Friendly Mobs | When a squid dies | entity | subtitles | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Squid hurts | Friendly Mobs | When a squid is damaged | entity | subtitles | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Squid shoots ink | Friendly Mobs | When a squid shoots ink after being damaged by a player | entity | subtitles | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Friendly Creatures Friendly Mobs | Randomly | mob | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | When a squid dies | mob | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | When a squid is damaged | mob | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | When a squid shoots ink after being damaged by a player | mob | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
squid | aquaticaxolotl_hunt_targetscan_breathe_under_waternot_scary_for_pufferfishsensitive_to_impaling | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
squid | 17 | entity |
Entity data
Squid have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Bedrock Edition:
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:
|
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
History
| 3 January 2011 | Notch mentions adding a new aquatic mob in a near future update. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition Beta | |||||||
| 1.2 | |||||||
| The squid is the first aquatic mob added to the game. | |||||||
| Squid can be milked with an empty bucket, just like cows. | |||||||
| 1.3 | Squid now have the ability to move in three dimensions (rather than only along the bottom of the body of water). | ||||||
| Squid can no longer be milked. | |||||||
| 1.5 | Squid are now incapable of swimming upward. When they do manage to swim upward, they drift down with a zero net gain in altitude, resulting in a jittery animation. | ||||||
| 1.7 | Squid have been made to despawn like other mobs. | ||||||
| Until this version, squid would not despawn like other mobs. This made squid a popular pet as once harvested they could be put in aquariums and kept there. However, this has been corrected because of their downward movement (at the time) caused them to pool in relatively deep crevices in the ocean or lakes, thus making ink sacs hard to acquire as further squid would not spawn until the local population had been lowered. | |||||||
| 1.8 | Pre-release 2 ;) | Squid now drop experience orbs when killed by the player. | |||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 5 | Squid now spawn only between layers 45 and 63. | |||||
| 1.4.4 | pre | Squid now suffocate when exposed to air. | |||||
| 1.6.1 | 13w16a | Added leads, which can be used to leash squid. | |||||
| 1.8 | 14w06a | Squid have been updated with a new AI system. They previously could not swim upward, and eventually collected at the bottoms of lakes. They can now swim upward and in all directions more fluently. | |||||
| 1.8.2 | pre7 | Squid spawn below sea level, rather than a constant Y=63. | |||||
| 1.9 | 15w39a | Squid are slightly smaller (0.8 blocks square rather than 0.95). | |||||
| 15w50a | Added sounds entity.squid.ambient, entity.squid.hurt and entity.squid.death | ||||||
| 1.13 | 18w07a | Squid now produce a cloud of floating black ink particles plus dark blue bubbling particles when attacked. | |||||
| 18w08a | Added a sound effect when squid shoot ink. | ||||||
| 18w15a | Squid can no longer be leashed. | ||||||
| 1.13.1 | 18w31a | Squid now spawn only in rivers and oceans. | |||||
| 1.14 | 18w43a | ||||||
| 1.15 | 19w34a | Squid now take damage on magma blocks. | |||||
| 1.17 | 20w51a | Added axolotls, which attack squid. | |||||
| 21w19a | Squid can now be leashed again.[4] | ||||||
| 1.18 | 21w40a | Squid now spawn only between y=50 and y=64. | |||||
| 1.21.2 | 24w33a | Added baby squid variants. | |||||
| 24w36a | Squid spawn eggs now spawn only adult squid. | ||||||
| Pocket Edition Alpha | |||||||
| v0.11.0 | build 1 | ||||||
| Squid produce a cloud of floating black ink particles when attacked. | |||||||
| v0.14.0 | build 5 | Squid now have bubbling particles. | |||||
| v0.16.0 | build 1 | Added new sounds for squid. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.13.0 | beta 1.13.0.9 | Squid can now spawn in rivers. | |||||
| 1.17.0 | beta 1.17.0.54 | Added a sound when a squid shoots out ink. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added sounds for squid. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | The squid spawn limit has been increased from 13 to 38. |
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Squid now produce a cloud of floating black ink particles when attacked. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Squid now share their spawn limit category with fish. | ||
| A squid now emits bubble particles when underwater. | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID has been changed from Squid to squid. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version. | |||||
Issues
Issues relating to "Squid" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- When Jeb first added squid to Minecraft, he used the code for cows as a basis for squid. He accidentally forgot to remove the milking feature, which led to squid being able to be milked.[5]
- He also made a mistake in the squid's movement code, causing a server-client desync over the squid's position, which led to the "flying squid" bug.
- Hitting a squid underwater causes it to rise approximately 1⁄3–1⁄2 block.
- Squid don't have a death animation.[6]
- The squid's idle sound is barely audible.
- In Bedrock Edition, if a squid is out of the water, its tentacles swing more slowly as its oxygen meter goes down. When 15 seconds have passed, its tentacles stop swinging and the squid begins to suffocate.
- In-game squid have eight tentacles, but in real life they also have two additional long tentacles. The in-game squid is more like an octopus.
- In-game squid have a gaping, tooth-lined mouth, but as passive mobs they are completely harmless. Real-life squid, like all cephalopods, have a beak instead of teeth.
- In Java Edition, squid are not affected by the "Dinnerbone" and "Grumm" name tag easter egg.[7]
Gallery
Screenshots
-
A squid swimming. -
A squid suffocating. -
A squid under ice. -
The underside of a squid. -
A squid riding a minecart. -
Flying squid. -
Squid that have spawned from the side of a hill. -
A squid beached on the land. After a few seconds, it dies. -
A squid that has spawned in a village farm. -
A squid compared to a baby squid in Bedrock Edition. -
A squid squirting ink to blind the attacking player. -
Squid and baby squid in Bedrock Edition, along with an 'ink cloud'. -
A squid taking suffocation damage from being out of the water. -

-
A guardian attacking a squid. -
The mouth of a squid. -
A squid stranded out of water. -
A squid inside a cave. -
Squid in the Nether. -
The squid in a cave. -
A former bug that allowed squid to appear flying. -
A squid stranded inside a cave. -

-
Several squid underwater. -
In early game versions, it was possible to get water to the Nether, in which squid could spawn. -
A baby squid.
Textures
-
Squid texture file.
In other media
-
Artwork. -
Artwork of a squid. -
A squid gnawing on a camel. -
A squid in Minecraft: Story Mode. -
Lego Minecraft Squid. -
Squid from Minecraft Plus. -
Official T-shirt artwork "Rumor Has It" made by JINX. -
Official T-shirt artwork "Squid Pro Quo" made by JINX. The name of the art is a reference to the noun: quid pro quo. -
Official T-shirt artwork "Flying Squid" made by JINX. -
Squid plush made by JINX. -
A squid in official artwork for The Wild Update. -
Squid art. -
Squid artwork. -
A squid hidden in the water in concept art for A Minecraft Movie. -
The Squid Uprising, as depicted in The Last Ten Years.
See also
References
- ↑ MC-240990 — resolved as "Works As Intended".
- ↑ MC-132473 — Squid and glow squid can swim one block above water
- ↑ MC-212687 — Squid and glow squid stop moving if player is a little far from them
- ↑ MC-136647 — resolved as "Fixed".
- ↑ "Why Is That Squid Flying? Minecraft Bugs Explained!"
- ↑ MC-237079 — Squid do not rotate 90 degrees upon death
- ↑ MC-115092 — Squid/glow squid named "Dinnerbone" or "Grumm" is not upside-down
External links
- Squid article on Wikipedia

