Polar Bear

Adult

Baby
| Health points |
30HP × 15 |
|---|---|
| Behavior |
Neutral (adult) |
| Mob type | |
| Attack strength |
Adults only: |
| Hitbox size |
Adult: |
| Speed |
0.25 |
| Knockback resistance |
60% |
| Spawn |
|
| Usable items |
{
"title": "Polar Bear",
"rows": [
{
"field": "30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 15</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Neutral (adult)<br>Passive (baby)<br>Hostile (adults near babies)",
"label": "Behavior"
},
{
"field": "(link to Animal article, displayed as Animal)",
"label": "(link to Mob article, displayed as Mob) type"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''Adult:'''<br>Height: 1.4 blocks<br>Width: 1.4 blocks<br>\n'''Baby:'''<br>Height: 0.7 blocks<br>Width: 0.7 blocks<br>",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.25",
"label": "(link to Attribute#movementSpeed article, displayed as Speed)"
},
{
"field": "60%",
"label": "(link to Attribute#knockbackResistance article, displayed as Knockback<br/>resistance)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite lead.png article, displayed as 16x16px|link=Lead|alt=|class=pixel-image|)</span>(link to Lead article, displayed as <span class=\"sprite-text\">Lead</span>)</span>",
"label": "Usable items"
}
],
"invimages": [
"Polar Bear Spawn Egg"
],
"images": [
"Polar Bear.png",
"Baby Polar Bear.png"
]
}
Polar bears are large neutral mobs that live in icy biomes. Adult polar bears are protective of their babies, attacking players that get too close or attack any babies near them.
Spawning
Polar bears spawn in snowy plains, ice spikes, frozen and deep frozen ocean biomes, and additionally/sometimes in frozen river, legacy frozen ocean, snowy slopes, jagged peaks, and frozen peaks biomes in Bedrock Edition. They spawn at light levels of 9 or 7 and higher in groups of up to two, above ice. In Java Edition, polar bears don't spawn on ice in snowy plains and ice spikes biomes. If there is a group, the second polar bear is a baby.
Drops
On death
On Java Edition, one of cod or salmon is selected. On Bedrock Edition, both drops are rolled.[1]
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Cod[A] | 0–2 | 50.00% | 0.75 | 0–3 | 62.50% | 1.12 | 0–4 | 68.75% | 1.50 | 0–5 | 70.83% | 1.88 | |
| Cooked Cod[B] | 0–2 | 50.00% | 0.75 | 0–3 | 62.50% | 1.12 | 0–4 | 68.75% | 1.50 | 0–5 | 70.83% | 1.88 | |
| Raw Salmon[A] | 0–2 | 16.67% | 0.25 | 0–3 | 20.83% | 0.38 | 0–4 | 22.92% | 0.50 | 0–5 | 23.61% | 0.62 | |
| Cooked Salmon[B] | 0–2 | 16.67% | 0.25 | 0–3 | 20.83% | 0.38 | 0–4 | 22.92% | 0.50 | 0–5 | 23.61% | 0.62 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Cod[A] | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 5⁄8 | 9⁄8 | 0–4 | 11⁄16 | 3⁄2 | 0–5 | 17⁄24 | 15⁄8 | |
| Cooked Cod[B] | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 5⁄8 | 9⁄8 | 0–4 | 11⁄16 | 3⁄2 | 0–5 | 17⁄24 | 15⁄8 | |
| Raw Salmon[A] | 0–2 | 1⁄6 | 1⁄4 | 0–3 | 5⁄24 | 3⁄8 | 0–4 | 11⁄48 | 1⁄2 | 0–5 | 17⁄72 | 5⁄8 | |
| Cooked Salmon[B] | 0–2 | 1⁄6 | 1⁄4 | 0–3 | 5⁄24 | 3⁄8 | 0–4 | 11⁄48 | 1⁄2 | 0–5 | 17⁄72 | 5⁄8 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Raw Cod[A] | 0 | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 5⁄16 (31.25%) | 7⁄24 (29.17%) | |
| 1 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 3⁄16 (18.75%) | 1⁄8 (12.50%) | ||
| 2 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 5⁄24 (20.83%) | ||
| 3 | 0 | 1⁄8 (12.50%) | 3⁄16 (18.75%) | 5⁄24 (20.83%) | ||
| 4 | 0 | 0 | 1⁄16 (6.25%) | 1⁄8 (12.50%) | ||
| 5 | 0 | 0 | 0 | 1⁄24 (4.17%) | ||
| Average | 3⁄4 (0.75) | 9⁄8 (1.12) | 3⁄2 (1.50) | 15⁄8 (1.88) | ||
| Cooked Cod[B] | 0 | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 5⁄16 (31.25%) | 7⁄24 (29.17%) | |
| 1 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 3⁄16 (18.75%) | 1⁄8 (12.50%) | ||
| 2 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 5⁄24 (20.83%) | ||
| 3 | 0 | 1⁄8 (12.50%) | 3⁄16 (18.75%) | 5⁄24 (20.83%) | ||
| 4 | 0 | 0 | 1⁄16 (6.25%) | 1⁄8 (12.50%) | ||
| 5 | 0 | 0 | 0 | 1⁄24 (4.17%) | ||
| Average | 3⁄4 (0.75) | 9⁄8 (1.12) | 3⁄2 (1.50) | 15⁄8 (1.88) | ||
| Raw Salmon[A] | 0 | 5⁄6 (83.33%) | 19⁄24 (79.17%) | 37⁄48 (77.08%) | 55⁄72 (76.39%) | |
| 1 | 1⁄12 (8.33%) | 1⁄12 (8.33%) | 1⁄16 (6.25%) | 1⁄24 (4.17%) | ||
| 2 | 1⁄12 (8.33%) | 1⁄12 (8.33%) | 1⁄12 (8.33%) | 5⁄72 (6.94%) | ||
| 3 | 0 | 1⁄24 (4.17%) | 1⁄16 (6.25%) | 5⁄72 (6.94%) | ||
| 4 | 0 | 0 | 1⁄48 (2.08%) | 1⁄24 (4.17%) | ||
| 5 | 0 | 0 | 0 | 1⁄72 (1.39%) | ||
| Average | 1⁄4 (0.25) | 3⁄8 (0.38) | 1⁄2 (0.50) | 5⁄8 (0.62) | ||
| Cooked Salmon[B] | 0 | 5⁄6 (83.33%) | 19⁄24 (79.17%) | 37⁄48 (77.08%) | 55⁄72 (76.39%) | |
| 1 | 1⁄12 (8.33%) | 1⁄12 (8.33%) | 1⁄16 (6.25%) | 1⁄24 (4.17%) | ||
| 2 | 1⁄12 (8.33%) | 1⁄12 (8.33%) | 1⁄12 (8.33%) | 5⁄72 (6.94%) | ||
| 3 | 0 | 1⁄24 (4.17%) | 1⁄16 (6.25%) | 5⁄72 (6.94%) | ||
| 4 | 0 | 0 | 1⁄48 (2.08%) | 1⁄24 (4.17%) | ||
| 5 | 0 | 0 | 0 | 1⁄72 (1.39%) | ||
| Average | 1⁄4 (0.25) | 3⁄8 (0.38) | 1⁄2 (0.50) | 5⁄8 (0.62) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Raw Cod[A] | 0.75 | 1.12 | 1.50 | 1.88 | |
| Cooked Cod[B] | 0.75 | 1.12 | 1.50 | 1.88 | |
| Raw Salmon[A] | 0.25 | 0.38 | 0.50 | 0.62 | |
| Cooked Salmon[B] | 0.25 | 0.38 | 0.50 | 0.62 | |
- ↑ a b Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
- ↑ a b Only when on fire or killed with a weapon enchanted with Fire Aspect.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Cod[A] | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Cooked Cod[B] | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Raw Salmon[A] | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Cooked Salmon[B] | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Cod[A] | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Cooked Cod[B] | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Raw Salmon[A] | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Cooked Salmon[B] | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Raw Cod[A] | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Cooked Cod[B] | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Raw Salmon[A] | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Cooked Salmon[B] | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Raw Cod[A] | 1.00 | 1.33 | 1.67 | 2.00 | |
| Cooked Cod[B] | 1.00 | 1.33 | 1.67 | 2.00 | |
| Raw Salmon[A] | 1.00 | 1.33 | 1.67 | 2.00 | |
| Cooked Salmon[B] | 1.00 | 1.33 | 1.67 | 2.00 | |
- 1–3XP from player or tamed wolves kills.
Killing a baby polar bear yields no items or experience.
Behavior

Polar bears can be passive, neutral, or hostile depending on the situation. Baby polar bears are passive, and adults are neutral; becoming hostile when a player either directly attacks it or when the player comes close to or attacks any baby polar bears near it (unless killed in one hit).
If a baby polar bear is attacked, unless killed in one hit, all adults within a 41×21×41 area become hostile toward the player or mob, regardless of difficulty, although in Peaceful difficulty their attacks do zero damage to players.
In Java Edition, attacking an adult who is within a 16×8×16 area of a cub also provokes other adults within a 21×21×21 area of the attacked adult.
Polar bears also attack foxes.
- In Java Edition, adult polar bears attack any fox that stays near it for a while, hitting it once every few seconds. Baby polar bears are more aggressive and attack foxes within 16 blocks.
- In Bedrock Edition, adult polar bears attack foxes within 16 blocks. Baby polar bears do not attack foxes.
Polar bears attack by rearing on their back legs and mauling down with their front paws. Their swimming speed is equal to the player's, making them difficult to get away from if they are attacking in water.
Polar bears are immune to freezing damage from powder snow.
Unlike most “animal” mobs, polar bears cannot breed. Baby polar bears can only be found when they naturally spawn. A baby polar bear eventually turns into an adult after 24000 ticks (20 minutes), and their growth cannot be sped up.
Sounds
Java Edition:
Polar bears use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Polar Bear groans | Friendly Mobs | Randomly from an adult polar bear | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Baby Polar Bear hums | Friendly Mobs | Randomly from a baby polar bear | entity | subtitles | 1.0 | 1.3-1.7 | 16 | |
| Polar Bear dies | Friendly Mobs | When a polar bear dies | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Polar Bear hurts | Friendly Mobs | When a polar bear is damaged | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Footsteps | Friendly Mobs | While a polar bear is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
| Polar Bear roars | Friendly Mobs | When a polar bear attempts to attack something | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) [sound 1] | 16 | |
- ↑ Except a second copy of
warning3, which is 0.72-1.08 (Baby: 1.17-1.53)
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Friendly Creatures Friendly Mobs | Randomly from an adult polar bear | mob | 1.0 | 0.8-1.2 | |
| Friendly Creatures Friendly Mobs | Randomly from a baby polar bear | mob | 1.0 | 1.3-1.7 | |
| Hostile Creatures Hostile Mobs | When a polar bear dies | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Hostile Creatures Hostile Mobs | When a polar bear is damaged | mob | 0.7 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | While a polar bear is walking | mob | 0.7 | 1.0 | |
| Hostile Creatures Hostile Mobs | When a polar bear attempts to attack something | mob | 1.2 | 1.0 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
polar_bear | freeze_immune_entity_types | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
polar_bear | 28 | entity |
Entity data
Polar bears have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can become angry see Template:Nbt inherit/angerable/template
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:
|
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
History
- Did the texture change late in the PS4 edition?
- Render of MCPE-43578.
| March 7, 2016 | Jeb hints at a neutral mob with a light gray "base texture" color. | ||||||
|---|---|---|---|---|---|---|---|
| April 8, 2016 | Jeb tweets a picture of the polar bears. | ||||||
| Java Edition | |||||||
| 1.10 | 16w20a | ||||||
| pre1 | Adult polar bears now jump in water, if on fire. | ||||||
| pre2 | Polar bears now have sounds: entity.polar_bear.baby_ambient, entity.polar_bear.ambient, entity.polar_bear.death, entity.polar_bear.hurt, entity.polar_bear.step, and entity.polar_bear.warning. | ||||||
| 1.13 | 18w19a | Polar bears can now spawn on top of ice. | |||||
| 1.14 | 18w43a | ||||||
| 19w07a | Polar bears now attack foxes. | ||||||
| 19w14a | Polar bears are no longer a valid mob for earning the Monster Hunter advancement and are no longer required to complete the Monsters Hunted advancement. | ||||||
| 1.15 | 19w39a | ||||||
| 19w40a | |||||||
| 1.16 | 20w10a | Firework damage now provokes polar bears.[3] | |||||
| 1.17 | 21w13a | Polar bears are now immune to freezing. | |||||
| Now drop cooked cod or salmon instead of raw cod or salmon if on fire when killed or killed by a fire source. | |||||||
| 1.20.5 | 23w51a | Changed the baby polar bear ambient subtitle so that it more clearly indicates that a baby polar bear made it, as opposed to an adult.[4] | |||||
| 1.21 | 24w21a | Adult polar bears now only panic from cactus, freezing, fire and lightning bolt damage. | |||||
| 1.21.2 | 24w33a | ||||||
| 24w34a | |||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | ||||||
| 1.1.0 | alpha 1.1.0.0 | The entity ID has now been changed from polarbear to polar_bear.
| |||||
| Polar bears no longer hurt players in Peaceful difficulty. | |||||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Polar bears can now spawn on top of ice. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.13.0 | beta 1.13.0.1 | Adult polar bears now attack foxes. | |||||
| 1.17.0 | beta 1.16.230.54 | Polar bears are now immune to freezing. | |||||
| 1.19.80 | Preview 1.19.80.20 | Adult polar bears can no longer ride boats and boats with chests naturally. However, they can still ride boats using the /ride command. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | 1.0.1 | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Polar bears can now spawn on top of ice. | ||
| New Nintendo 3DS Edition | |||||||
| 1.7.10 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID has now been changed from PolarBear to polar_bear. | |||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version. | |||||
Issues
Issues relating to "Polar Bear" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Adding polar bears to Minecraft was a request by Jeb's wife, she was told they'd be added "if they ever had a bear of their own". Once their son was born, he was named "Björn" (Swedish for "bear"), and polar bears were added.[6]
- Unlike most other baby mobs, baby polar bears have a unique sound effect that is not just a sped-up version of the regular polar bear sound effects; this is also reflected in subtitles.
- During the development of the frozen ocean biome, polar bears were removed from spawning, due to being deemed too "sad". They were added back in because it is more accurate to the polar bear's real life status.[7]
Gallery
Screenshots
-
A polar bear on its hind legs, attacking the player.
Mojang screenshots
-

-
Development teaser screenshot by Jeb. -
Polar bears featured on 16w20a banner. -
Image from Rockenroll4life of a "Polar Beary Bush".
Textures
-
Polar bear texture file.
In other media
-
Image from 16w20a blog post. -
Artwork -
Polar Bear attacking artwork. -
Artwork of a polar bear chasing a villager. -
Lego Minecraft minifigure -
Lego Minecraft Baby Polar Bear minifigure -
An official T-shirt design featuring a polar bear and two baby polar bears. -
Sunny looking at polar bears in 15 Year Journey. -
A polar bear on artwork for the Season of Giving promotion.
References
- ↑ MCPE-221508
- ↑ MC-161946
- ↑ MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
- ↑ MC-185379
- ↑ MC-275221
- ↑ "We have a room in our house where all polar bear-related items end up. It’s essentially the library, or a hallway, really, with all our books in it, and there are two chairs so you can sit and read if you want - but we have a polar bear tapestry on the wall, and lots of polar bear plushies. So it feels like a Polar Bear room. Jenny had been nagging me for a long time to add a bear to Minecraft. And so I told her - well, if we ever have a bear of our own, I’ll add a bear in Minecraft. And then it turned true, because our son was born and we called him Björn - which means bear in Swedish! So I had to add a bear in the game. - JENS BERGENSTEN" – Minecraft.net.
- ↑ "Polar bears were originally removed from iceberg biomes" by CBSUnstoppable – Twitch.
External links
- Polar bear article on Wikipedia
- "Meet the Polar Bear" by Marsh Davies – Minecraft.net, January 10, 2017.
- "Mob Menagerie: Polar Bear" by Duncan Geere – Minecraft.net, February 9, 2023.

