Bedrock Edition Preview 1.20.60.21

Preview 1.20.60.21
Bedrock 1.20.60.21 PatchNotes.jpg: Infobox image for Preview 1.20.60.21 the version in Minecraft
Bedrock 1.20.60.21.png: Infobox image for Preview 1.20.60.21 the version in Minecraft
Edition

Bedrock Edition

Release date

November 29, 2023

Server version

1.20.60.21

Editor version

0.4.10

Build version

20002270

Internal version

Windows: 1.20.6021.0
Xbox One: 1.20.6021.70
Android, iOS, iPadOS: 1.20.60.21

Version code

Android:
952006021(armeabi-v7a,33)
962006021(x86,33)
972006021(arm64-v8a,33)
982006021(x86_64,33)

Type

Preview

Preview for

1.20.60

Downloads

Server
Windows
Linux

Protocol version

640

Beta 1.20.60.21 (Android) or Preview 1.20.60.21 (Windows, iOS, iPadOS, Xbox) is the second beta/Preview version for Bedrock Edition 1.20.60, released on November 29, 2023,[1] which fixes bugs.

Changes

Blocks

Frosted Ice

  • No longer leave water in the world when mined with a Silk Touch tool

Beehive and Bee Nest

  • Can no longer be silk touched by an Enchanted Book with Silk Touch

Ice, Packed Ice, Frosted Ice and Top Snow

  • Now send vibrations when mined

Nether Gold Ore

  • Can now drop up to 6 Gold Nuggets (previously 5) when mined with an unenchanted tool, or up to 24 with Fortune Level 3 (previously 20)

Lapis Lazuli Ore

  • Can now drop up to 9 Lapis Lazuli (previously 8) when mined with an unenchanted tool, or up to 36 with Fortune Level 3 (previously 32)

General

Loading Screen

  • The loading screen now displays 3 categories of tips based on player progression[note 1]

Friends Screen

  • Added the first iteration of the new Friends drawer feature (Online/offline friends as a list, Add friends button renamed Search for players, you have no friends empty state and improved text to speech)
New Play Screen "Friends" Tab.

Technical

Add-ons and Script Engine

  • Added a Project Through Liquid property to the 3D Block Cursor

AI Goals

  • "behavior.breed" now interrupts navigation on stop for content using engine version 1.20.60 or higher

API

  • Released DataDrivenEntityTriggerAfterEvent from beta to 1.8.0
  • Released DataDrivenEntityTriggerAfterEventSignal from beta to 1.8.0
  • Released DataDrivenEntityTriggerAfterEventSignalOptions from beta to 1.8.0
  • Released DefinitionModifier from beta to 1.8.0
  • Released WorldAfterEvents.dataDrivenEntityTrigger from beta to 1.8.0
  • Moved EffectAddBeforeEvent from beta to 1.8.0
  • Moved EffectAddAfterEvent from beta to 1.8.0
  • Moved EffectAddAfterEvent from beta to 1.8.0
  • Moved getTags from beta to 1.8.0
  • Moved hasTag from beta to 1.8.0
  • RGBA interface now inherits from RGB

Biomes

  • Biome JSON files no longer support inheriting fields from other Biome JSON files. If this affects any content those files should be updated by manually copying the desired JSON text

Components

  • The "entity_sensor" component now supports multiple "subsensors":
  • "event", "require_all", "minimum_count", "maximum_count", "range" and "event_filter" are now individually configurable fields of each subsensor
  • Subsensors also have a new "cooldown" field, which defines how often each subsensor should sense for entities
  • All these changes require a "format_version" of 1.20.60 or higher

Entity Filters

  • Added new entity filter "is_panicking", which checks if the entity is executing "behavior.panic"
  • Added new entity filter "is_sprinting", which checks if the entity is sprinting

Molang

  • Improved the context of content logs when an evaluated Molang expressions results in an error

Performance and Stability

  • Require block_id for each block in the StartGamePacket blockProperties

Experimental

These additions and changes are accessible by enabling the "Deferred Technical Preview" and "Beta APIs" experimental toggles.

Additions

Graphical

  • Added Volumetric Fog and Light Shafts to the Deferred Technical Preview.

Changes

API

  • Updated SimulatedPlayer so it can continuously build
  • Updated SimulatedPlayer so it can Move and look in different directions
  • ChatSendAfter & ChatSendBeforeEvent
    • Changed message and sender to readonly properties
    • Removed setTargets, getTargets, sendToTargets and replaced with an optional player list property targets
  • Class ItemDurabilityComponent
    • Renamed unbreaking to unbreakingEnchantmentLevel
    • Renmaed getDamageRange to getDamageChanceRange
  • EntityTypes
    • Changed getAll return type from EntityTypeIterator to EntityType[]

Fixes

23 issues fixed

From released versions before 1.20.0

  • MCPE-54855 – Continuous slab placing causes slabs to change from upper to lower
  • MCPE-101740 – "Enchantment Cost" text in anvil is missing shadow and dark gray background when using Pocket UI
  • MCPE-107031 – Controlled horses/donkeys/mules don't take fall damage
  • MCPE-109471 – Music discs don't have blue text when held
  • MCPE-128532 – Floating Durability Bar when opening inventory on Pocket UI
  • MCPE-159894 – Campfire drops 4 charcoal now instead of 2
  • MCPE-170184 – Trade Tables no longer support custom entity Spawn Eggs

From the 1.20 versions

  • MCPE-173649 – Input slot in the Beacon screen goes outside the window in Pocket UI when the GUI is 0 or -1
  • MCPE-175727 – Blocks appear bright in dark areas after exiting water with the "Improved Input Response" option enabled
  • MCPE-176784 – "water_spash_manual.json" misspelt in resource_packs\vanilla\particles

From the 1.20.50 versions

  • MCPE-176373 – Copper grate turns into waxed block of copper after being waxed
  • MCPE-176379 – Copper grates cannot be waterlogged
  • MCPE-176595 – Chiseled copper cannot be stonecut from cut copper blocks

Others

  • Destroying a Bed through the bottom block now properly clears the spawn point.
  • Fixes a bug where the hotbar disappeared if you exited out of the customize touch controls screen with a non-touch controller input.
  • Fixed the issue that prevented the inventory from being navigated when using only a keyboard on mobile.
  • Fixed the issue prevented stack splitting from being used when using a keyboard in touch mode.
  • A bug making the "technical details" button on resource packs not leading to the technical details screen has been fixed.
  • Fixed texture z-fighting issues in Deferred Technical Preview.
  • Fixed a bug where the world would sometimes fail to properly shut down and disconnect clients during an unrecoverable script watchdog error.
  • Fixed an issue where functions getEquipment and getEquipmentSlot could not be called within "before" event handlers.
  • Fixed a bug where an ItemStack could not be stacked after clearing its lore.
  • Turtle egg, frogspawn, coral, and coral fan no longer spawn double the particles when mined.


Notes

  1. While this change was already mentioned and added in Bedrock Edition Preview 1.20.50.22, it was mentioned again in the changelog of this version.

References

  1. "Minecraft - Beta & Preview 1.20.60.21" – Minecraft Feedback, November 29, 2023.

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