Bedrock Edition Preview 1.19.80.21


| Edition | |||||||
|---|---|---|---|---|---|---|---|
| Release date |
Windows, Android, iOS, iPadOS, Xbox - March 15, 2023 | ||||||
| Server version | |||||||
| Editor version | |||||||
| Build version |
14454331 | ||||||
| Internal version |
Windows: 1.19.8021.0 | ||||||
| Version code |
Android: | ||||||
| Type |
Preview | ||||||
| Preview for | |||||||
| Downloads | |||||||
| Protocol version |
579 | ||||||
| |||||||
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.19.0|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.19.0]]</td>\n<td style=\"padding: 0.4em\">'''[[Bedrock Edition 1.19.80|1.19.80]]'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.20.0| 1.20.0 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.19.80.20|◄ Preview 1.19.80.20]]\n</td>\n<td style=\"padding: 0.4em\">''' Preview 1.19.80.21'''</td>\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.19.80.22| Preview 1.19.80.22 ►]]\n</td>\n</tr>\n</table>"
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Beta 1.19.80.21 (Android) or Preview 1.19.80.21 (Windows, iOS, iPadOS, Xbox) is the second beta/Preview version for Bedrock Edition 1.19.80, released on March 15, 2023[1], which adds Suspicious Gravel and Smithing Templates behind experimental gameplay, and fixes bugs.
Additions
Command format
- Allows for query or change the player's camera or movement permissions as enabled or disabled:
- For query the permission(s):
/inputpermission query <targets: target> <permission: permission> [state: state] - For change the permission(s):
/inputpermission set <targets: target> <permission: permission> <state: state>
- For query the permission(s):
- Added the
haspermissiontarget selector argument, which allows for selection based on player permissions.
Changes
Blocks
- The ID's of
fencehave now been split up into their own ID's.
Command format
- The block state arguments are now optional.
Items
Potions and Tipped Arrows
- Changed the particle colors of the following potion effects:
- Fire Resistance
- Harming
- Invisibility
- Leaping
- Night Vision
- Poison
- Slowness
- Strength
- Swiftness
- Turtle Master
- Water Breathing
- Potions no longer have an enchantment glint due to it obscuring the color of the potion contents.
Technical
AI Goals
- Added
cooldownfield to target descriptors inminecraft:behavior.nearest_attackable_targetgoal.
- Removed 'data' key to recipe json format.
Experimental
These additions and changes are accessible by enabling the "Next Major Update", and "Beta APIs" experimental toggle.
Additions
Blocks
- Looks like gravel, but rougher.
- Affected by gravity, vanishes when landing.
- Drops nothing when mined or moved, even if mining with silk touch.
- Generates naturally in ocean ruins.
- Brushing the suspicious gravel with a brush will extract objects.
- Has 4 stages of extracting, will recover gradually when stop brushing.
- Turns to regular gravel when extraction is done.
- Only suspicious gravels with a valid archaeological loot table can extract an item.
Items
- New item series for armor trimming and netherite upgrading, with twelve of them.
- They can be obtained randomly from chests generated in structures accordingly.
- Exceptions:
- While randomly generated in other rooms, a netherite upgrade smithing template is also guaranteed in every treasure room in a bastion remnant.
- 1 eye armor trim is guaranteed in every stronghold library chest.
- A single tide armor trim smithing template is sometimes dropped by elder guardians upon death.
- Some armor trims are rarer.
- The following common armor trims always generate 2 templates in a chest when found:
- Dune
- Coast
- Wild
- Sentry
- Exceptions:
- Consumed when used to upgrade an item in the smithing table.
- Can not be crafted directly, but can make a copy of them by crafting in crafting tables as following pattern:
- 7 diamonds, shaped as iron ingots in cauldron crafting recipe.
- 1 block of material that the template is made out of, placed in the center slot of the crafting grid.
- 1 smithing template, placed in the remaining slot.
Changes
Blocks
- Their textures have been updated.
- Their ears now flap when the wearer is riding a vehicle.
- Can now be crafted from stripped cherry logs. (MCPE-168053)
- Now generates naturally in warm ocean ruins.
Items
- Now can be visually customized with a variety of unique trims at the smithing table.
- Purely visual with no gameplay benefits, and can only be applied to helmets, chestplates, leggings and boots.
- All trim patterns are visually the same on an armor's item icon, but the color will still change based on the trim material.
- The name of the trim pattern will be displayed on the item's tooltip.
- Armor trim has 2 properties: pattern and material.
- Pattern: Defined by the smithing template used to apply the trim, and represents the visual pattern of the trim.
- Material: Defined by what ingredient is used to apply the trim, and represents the color of the trim.
- Available ingredients:
Mobs
- Frogs born in the cherry grove biome are now the temperate variant instead of the cold variant. (MCPE-168083)
Gameplay
Smithing Table functionality
- Redesigned: it is now a workstation for physical equipment upgrades and modifications.
- Added a slot used by smithing templates to the left of the old 2 slots.
- Smithing templates define what type of upgrade that will be making to equipment.
- It specifies both what type of items that can upgrade, and which ingredients are valid to customize the upgrade.
- Netherite equipment crafting now also requires a netherite upgrade smithing template.
World generation
- Now includes suspicious sand and suspicious gravel.
Technical
API
- ItemStack
- Added function
getTags(): string[]- Returns all tags for the item. - Added function
hasTag(tag: string): boolean- Returnstrueif the item has the specified tag.
- Added function
EntityEquipmentInventoryComponent
- This component is used to manipulate the equipment of mobs and players. To use it, call
getComponent('equipment_inventory') - Added function
getEquipment(equipmentSlot: EquipmentSlot): ItemStackundefined- Returns the item in the given equipment slot. - Added function
getEquipmentSlot(equipmentSlot: EquipmentSlot): ContainerSlot- Returns the container slot for the given equipment slot. - Added function
setEquipment(equipmentSlot: EquipmentSlot, itemStack?: ItemStack): void- Sets the item in the given equipment slot.
ItemDurabilityComponent
- The
ItemDurabilityComponentnow works with all damageable items, not just custom items. - Removed property
damageRange. - Setting damage will now throw an exception if it is outside of the range [0, maxDurability].
GameTest Framework
- Updated specific GameTest exceptions to be thrown as
GameTestErrorerror objects.
Scripting
- Form promises are now rejected using typed errors, vs. strings as used previously.
Fixes
Gameplay
- Fixed experience orb position desync after teleport. (MCPE-59584)
- Going into lava in third person view no longer causes the camera to turn black. (MCPE-166861)
- Fixed an issue where players load incorrect data when loading a local game after connecting to a server or Realm. (MCPE-164765)
- Fixed an issue where the player camera height was incorrect with or without the sneak toggle. (MCPE-167559)
Graphical
- LevelChunks no longer flicker in The End dimension when Clientside Chunk Generation is enabled.
User Interface
- Corrected toggle navigation in Edit World menu while using gamepad or keyboard that were previously skipped.
- Updated designs for sign in and sign up screens in preview.
- Search bar in Creative inventory screen is now automatically selected while using a keyboard.
Blocks
- Sponges no longer emit water drop particles underwater. (MCPE-122138)
Mobs
- Villagers will now wake up in a valid position and will not phase though blocks. (MCPE-142544)
References
- ↑ "Minecraft Beta & Preview - 1.19.80.21" – Minecraft Feedback, March 15, 2023.