Leather Cap

| Rarity tier |
Common |
|---|---|
| Armor |
1 () |
| Armor toughness |
0 () |
| Durability |
55โ |
| Enchantability |
15 |
| Knockback resistance |
0 |
| Renewable |
Yes |
| Stackable |
No |
{
"title": "Leather Cap",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "1 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 armor points\">(link to File:Half Armor (icon).png article, displayed as 9px|link=|alt=๐ก)</span>)",
"label": "(link to Armor article, displayed as Armor)"
},
{
"field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=๐ก)</span>)",
"label": "(link to Armor toughness article, displayed as Armor toughness)"
},
{
"field": "55โ<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br/>56โ<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "15",
"label": "(link to Enchantability article, displayed as Enchantability)"
},
{
"field": "0",
"label": "(link to Knockback resistance article, displayed as Knockback resistance)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Leather Cap"
],
"images": [
"Leather Cap.png"
]
}
A leather cap is a variant of helmet that is crafted from leather. It is the eighth-highest tier of helmet, having the lowest armor points and durability with no armor toughness. Like all leather armor, it can be dyed.
Obtaining
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Leather |
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Tanner's chest | 1 | 31.8%{ "item": "Leather Cap", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" }
| ||
| Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Cap", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" }
| ||
| Bedrock Edition | ||||
| Tanner's chest | 1 | 31.8%{ "item": "Leather Cap", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tanner's chest" }
| ||
| Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Cap", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" }
| ||
- โ a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
Mob loot
Zombies, husks, skeletons, strays and bogged have a small chance to spawn wearing armor, which may include a leather cap. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the cap they're wearing upon death. The dropped cap is usually badly damaged, and may be enchanted with enchantment levels 5-19.
Trading
| Villager | Probability | Villager wants | Player receives | |
|---|---|---|---|---|
| JE | BE | |||
| 67% | 50% | 5 ร | ||
| 100% | 50% | 5 ร | ||
Usage
When worn, a leather cap provides 1 () armor point.
Powder snow
As with all pieces of leather armor, wearing a leather cap protects the player from freezing in powder snow.
Repairing
Combining
| Ingredients | Crafting recipe | Description |
|---|---|---|
| Damaged | The durability of the two caps is added together, plus an extra 5% durability. |
| Ingredients | Grinding recipe | Description |
|---|---|---|
| 2x Damaged | The durability of the two caps is added together, plus an extra 5% durability. |
Unit repair
| Ingredients | Anvil recipe |
|---|---|
| Damaged + Leather |
A leather cap can be repaired in an anvil by adding leather, with each leather restoring 25% the cap's maximum durability, rounded down. Two helmets of the same tier can also be combined in an anvil. Both methods preserve the cap's enchantments.
Enchantments
A leather cap can receive the following enchantments.
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Protection[note 1] | Increases overall damage reduction. | IV | 10 | |
| Projectile Protection[note 1] | Increases damage reduction against projectiles. | IV | 5 | |
| Blast Protection[note 1] | Increases damage reduction against explosions. | IV | 2 | |
| Fire Protection[note 1] | Increases damage reduction against fire. | IV | 5 | |
| Thorns | Deals returning damage to attackers. | III | 1 | |
| Respiration | Extends breathing time underwater. | III | 2 | |
| Aqua Affinity | Increases underwater mining speed. | I | 2 | |
| Unbreaking | Grants a chance to negate durability consumption. | III | 5 | |
| Mending | Repairs the helmet when obtaining experience. | I | 2 | |
| Curse of Vanishing | The helmet vanishes on death, not dropping as an item. | I | 1 | |
| Curse of Binding | Removes the ability to de-equip the helmet. | I | 1 |
Armor trimming
It is possible to upgrade armor with trims. This requires a smithing template, a leather cap, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
| Ingredients | Smithing recipe |
|---|---|
| Any Armor Trim + Leather Cap + Any Ingot/Crystal |
Dyeing
Leather caps can be dyed by combining it with dye(s) through crafting in Java Edition, or by using it on a cauldron containing dyed water in Bedrock Edition. Using dyed leather caps on a cauldron containing ordinary water removes any dye from it.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| โLeather armor rustles | Players | When a leather helmet is equipped | item | subtitlesโ | 1.0 | 1.0 | 16 | |
| โItem breaks | Entity-Dependent | When a helmet's durability is exhausted | entity | subtitlesโ | 0.8 | 0.8-1.2 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Players | When a leather cap is equipped | armor | 1.0 | 1.0 | |
| Blocks | When a leather cap is dyed using a cauldron | cauldron | 0.1 | 1.0 | |
| Blocks | When a leather cap's dye is removed using a cauldron | cauldron | 0.1 | 1.0 | |
| Players | When a helmet's durability is exhausted | random | 1.0 | 0.9 | |
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
leather_helmet | Item | freeze_immune_wearables | item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
leather_helmet | 335 | Item | item |
Item data
- [NBT Compound / JSON Object] components: the item's components tag.
- [Int] minecraft:dyed_color: The color applied of this leather armor or wolf armor item. More generally, it is used as the
minecraft:dyecolor provider in item model definitions. Color codes are the hex code of the color converted to a decimal number, or can be calculated from the red, green and blue components using this formula:
(Red << 16) + (Green << 8) + Blue[note 1]An interactive widget is being loaded. If this does not work for you, please reload the page or check if JavaScript is working or enabled. - [NBT List / JSON Array] minecraft:dyed_color: Another format. A list containing 3 floats corresponding to red, green and blue values as a fraction (ranged 0 to 1, inclusive) that is automatically converted to the int format.
- [Int] minecraft:dyed_color: The color applied of this leather armor or wolf armor item. More generally, it is used as the
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Tie Dye Outfit | Use a cauldron to dye all 4 unique pieces of leather armor. | โ | 15 | Bronze | |||
History
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20091231-2255 | ||||||
| The textures of cloth caps are taken from one of Notch's previous games, Legend of the Chambered. | |||||||
| 20100212-1210 | Cloth caps can now be crafted. | ||||||
| 20100218-0011 | |||||||
| Cloth caps can now be worn, give 3 () and have durability. | |||||||
| Java Edition Alpha | |||||||
| v1.0.8 | With the introduction of leather, "Cloth Helmet" has been renamed to "Leather Cap". | ||||||
| Leather cap is now crafted with leather instead of cloth. | |||||||
| Java Edition | |||||||
| 1.3.1 | 12w21a | Butchers now sell leather caps for 2โ3 emeralds. | |||||
| 1.4.2 | August 17, 2012 | Jeb and Dinnerbone tweeted pictures of dyeable leather armor. | |||||
| 12w34a | Leather helmets can now be dyed by crafting a leather armor piece with dyes. Dyes can be removed by using dyed leather armor on a cauldron with water. | ||||||
| 12w36a | Dyed leather caps are now more saturated and have a slight tint of tan in respect to the default armor color. | ||||||
| 12w37a | |||||||
| 1.8 | 14w02a | Leatherworkers no longer sell other leather caps. | |||||
| 14w05a | Leather caps no longer turn red when mobs and players are hurt. | ||||||
| 1.9 | 15w34b | Helmet durability now affects armor value. | |||||
| 15w36a | Armor and armor enchantment calculations have been changed. For the original values, see here. | ||||||
| 15w36d | Helmet durability affecting value has been removed. | ||||||
| Leather caps now have an attribute controlling the defense points. | |||||||
| 15w50a | Added equip sounds for leather armor. | ||||||
| 16w02a | Armor and armor enchantment calculations have been changed again. | ||||||
| 16w05a | Armor calculations have been changed, once again. | ||||||
| 1.13 | 18w11a | Enchanted leather caps can now generate in the chests of shipwrecks. | |||||
| 1.14 | 18w43a | ||||||
| 18w48a | Leather caps can now be found in chests in village tanneries. | ||||||
| 19w11a | Leatherworker villagers now sell randomly dyed leather caps. | ||||||
| 1.16 | 20w07a | ||||||
| 1.17 | 20w48a | Wearing a leather helmet now prevents freezing entirely. | |||||
| 21w13a | The two unused textures of the leather cap for piglins[1][2] have been removed. | ||||||
| 1.19 | 22w17a | Changed the leather cap texture from | |||||
| 1.19.4 | 23w05a | Leather caps can now be trimmed using a smithing table. | |||||
| Helmets can now have trims of the same material it is made out of. | |||||||
| There are 10 types of material that determine the color of the trim: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz | |||||||
| Pocket Edition Alpha | |||||||
| v0.6.0 | |||||||
| v0.8.0 | build 2 | ||||||
| v0.14.0 | build 1 | ||||||
| Leather helmets can now be dyed. | |||||||
| v0.15.0 | build 1 | Helmets can now be obtained from strays and husks that naturally spawn with armor. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Enchanted leather helmets can now be found inside shipwreck supply room chests. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Leather helmets can now be found inside plains village tannery chests. | |||||||
| 1.11.0 | beta 1.11.0.1 | Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests. | |||||
| 1.12.0 | beta 1.12.0.2 | ||||||
| 1.13.0 | beta 1.13.0.1 | Leather armor now appears properly dyed when worn by armor stands. | |||||
| 1.16.210 | beta 1.16.210.53 | Wearing leather helmets now prevents freezing entirely. | |||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Helmets can now be trimmed using a smithing table. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| Added a quick equip for armor to the inventory interface. | |||||||
| TU12 | 1.03 | ||||||
| TU14 | 1.05 | Leather helmets can now be dyed. | |||||
| Butchers now sell leather caps for 2โ3 emeralds. | |||||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Leather caps no longer turn red when mobs and players are hurt. | ||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Leather caps now have the quick equip functionality. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Leatherworkers no longer sell other leather caps. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Leather caps now have an attribute controlling the defense points. | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Enchanted leather helmets can now be found inside shipwreck supply room chests. | ||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
-
Dinnerbone's first screenshot of dyed armor.
- Armor durability from Indev until late Beta
| Leather | Golden | Chainmail | Iron | Diamond |
|---|---|---|---|---|
| 33 | 66 | 66 | 132 | 264 |
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, these items' numeral IDs were 298, 302, 306, 310 and 314.โ | |||||
Issues
Issues relating to "Leather cap", "Leather hat", or "Leather helmet" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
-
Enchanted appearance when worn -
Enchanted appearance in inventory
Notes
- โ For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.
References
External links
- Taking Inventory: Helmet โ Minecraft.net on February 20, 2020
| Helmet | |
|---|---|
| Chestplate | |
| Leggings | |
| Boots | |
| Horse Armor | |
| Other | |
| Joke | |