Wind Burst
| Maximum level |
III |
|---|---|
| Primary items |
None |
| Secondary items | |
| Enchantment weight |
2 |
| Identifier |
|
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Wind Burst is an enchantment applied to maces that causes a powerful upward knockback effect to be created upon executing a smash attack. Unlike wind charges, Wind Burst does not negate fall damage.
Obtaining
Wind Burst can only be obtained from ominous vaults in trial chambers in the form of enchanted books at level I. It is a rare enchantment, having a 5.5% chance of being ejected from an ominous vault. It is the only mace-exclusive enchantment that cannot be obtained through an enchanting table or villagers.
Usage

When executing a smash attack using a mace enchanted with Wind Burst, the user is launched back into the air, allowing them to chain continuous smash attacks. Attacks on the ground do not activate Wind Burst, as the activation requires a smash attack.
In order to perform a smash attack, and in turn activate Wind Burst, a player has to fall more than 1.5 blocks. This can be achieved by jumping off a single block placed on the ground and attacking right before touching the ground (total fall height of ~2 blocks), or alternatively by using a wind charge or the Jump Boost effect.
Due to the slow attack speed of the mace in Java Edition, it is impossible to chain fully-charged smash attacks with Wind Burst I on a target that stays at the same elevation.[1]
Like wind charges, Wind Burst can interact with redstone objects such as levers or wooden doors.
Since foxes can attack mobs by pouncing on them, a fox given a mace enchanted with Wind Burst is capable of activating it. This is of little benefit to the fox, as it will typically fail to chain a second smash attack and will thus take fall damage.
Launch power per level
Wind Burst adds approximately 8 blocks of upward knockback for the first level, 16 blocks for the second level, and 24 blocks for the third level. Blast Protection reduces the effect of Wind Burst. The table below details the explosion knockback multiplier and blocks launched per level.
| I | II | III |
|---|---|---|
| 1.2x (8 blocks) | 1.75x (16 blocks) | 2.2x (24 blocks) |
Further Wind Burst levels use the formula 1.15 + 0.35 * level to calculate the knockback multiplier.
On other items
If Wind Burst is applied to an item other than a mace by use of commands or anvils in Creative mode in Java Edition, Wind Burst activates after falling at least 1.5 blocks. The launch from Wind Burst doesn't boost the player as high, since landing hits with any other item does not reset vertical velocity unlike the mace. The faster the player falls while hitting an entity, the less it is launched upwards, since gravity and the enchantment are close to causing a force equilibrium.[2]
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
| Wind Burst | wind_burst | enchantment |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Wind Burst | wind_burst | 38 | enchantment |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.5 Experiment | 24w13a | Added the Wind Burst enchantment. | |||||
| pre1 | Wind Burst now activates only from smash attacks, rather than ordinary attacks on the ground. | ||||||
| 1.21 | 24w18a | Wind Burst is now available without using the "Update 1.21" experimental data pack. | |||||
| 24w19a | Items other than the mace that are given Wind Burst using commands now only activate Wind Burst upon falling at least 1.5 blocks, rather than activating Wind Burst from the ground. | ||||||
| Wind Burst now negates fall damage like wind charges do, per a bug fix.[3] | |||||||
| 24w20a | Wind Burst no longer negates fall damage once again, undoing the previous fix of MC-270687.[3] | ||||||
| pre1 | The strength of the launch from Wind Burst now matches Bedrock Edition: the base launch power has been increased from 0.5 to 1.5, and the additional launch power per level has been increased from 0.25 to 0.35. | ||||||
| Wind Burst now bounces the player a further 7 blocks up per enchantment level, for 21 blocks at level 3. | |||||||
| Charged attacks can now be performed when chaining Wind Burst smash attacks, due to the increased launch power of Wind Burst. | |||||||
| Charged attacks can now be performed after using a wind charge from the ground to do a Wind Burst smash attack, due to maces having their attack speed increased from 0.5 to 0.6. | |||||||
| Bedrock Edition | |||||||
| 1.21.0 Experiment | Preview 1.21.0.21 | Added the Wind Burst enchantment. | |||||
| 1.21.0 | Preview 1.21.0.22 | Wind Burst is now available without using the "Update 1.21" experimental toggle. | |||||
| Preview 1.21.0.24 | Wind Burst now activates only from smash attacks, rather than ordinary attacks on the ground. | ||||||
| The strength of the launch from Wind Burst has been increased from 0.5 to 1.5, and the additional launch power per level has been increased from 0.25 to 0.35. | |||||||
| Wind Burst now bounces the player a further 7 blocks up per enchantment level, for 21 blocks at level 3.[4] | |||||||
Issues
Issues relating to "Wind Burst" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
References
- ↑ MC-272819 — Mace attack speed 0.6 causes Wind Burst 1 smash attacks to be performed on uncharged attacks — resolved as "Unresolved".
- ↑ MC-271920 — Wind Burst launch is inconsistent when applied to weapons other than a mace — resolved as "Won't Fix".
- ↑ a b "[MC-270687] Maces enchanted with wind burst don't reliably protect players from fall damage - Jira" – Mojira.
- ↑ MCPE-181193 — Wind Burst sends players flying ridiculously high — resolved as "Works as Intended".
| Durability | |||||||
|---|---|---|---|---|---|---|---|
| Block breaking | |||||||
| Armor |
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| Melee weapons |
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| Curse | |||||||
| Joke | |||||||
