Phantom
| Health points |
20HP × 10 |
|---|---|
| Behavior |
Hostile |
| Mob type | |
| Attack strength |
In Java Edition: |
| Hitbox size |
Height: 0.5 Blocks |
| Speed |
0.7 |
| Spawn |
In the Overworld at nighttime or during thunderstorms, when player has not entered a bed or died for 3+ ingame days |
{
"title": "Phantom",
"rows": [
{
"field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 10</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "(link to Undead article, displayed as Undead), (link to Monster article, displayed as Monster)",
"label": "(link to Mob article, displayed as Mob) type"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''Height:''' 0.5 Blocks <br> '''Width:''' 0.9 Blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.7",
"label": "(link to Attribute#movementSpeed article, displayed as Speed)"
},
{
"field": "In the (link to Overworld article, displayed as Overworld) at nighttime or during thunderstorms, when player has not entered a bed or died for 3+ ingame days",
"label": "(link to Mob spawning article, displayed as Spawn)"
}
],
"invimages": [
"Phantom Spawn Egg"
],
"images": [
"Phantom.gif",
"Phantom BE.gif"
]
}
Phantoms are flying undead hostile mobs that spawn in the night sky when the player has not laid in a bed or died for three or more in-game days. They attack by diving at the player from the sky to bite them.
Spawning

Phantoms spawn unless the game rule doInsomnia is set to false. The spawning mechanics differ between Java and Bedrock editions. In both editions, they spawn in the Overworld above the player if the "Time Since Last Rest" statistic is at least 1 hour (72000 ticks or 3 in-game days). This statistic is reset when the player dies or enters a bed. This does not require skipping the night. Phantoms may still spawn in multiplayer if there are any players who have not slept for 3 in-game days. Furthermore, the player must not have a block overhead that blocks light in any way; for example, leaves prevent phantoms from spawning as they have a light opacity of 2, but glass does not, as its light opacity is 0. Phantoms do not spawn in Spectator mode, but they do spawn in Creative mode.[1]
Bedrock Edition
Phantom spawning is similar to other monsters spawning: the spawn location must have a light level of 7 or less, and spawns are limited by the monster population cap. Phantoms are also subject to a density cap of 5. Phantom spawn attempts are made on surface blocks throughout the same spawn radius as other monsters. However, when a phantom spawn attempt succeeds, the phantom appears somewhere in a 21×15×21 cube centered 28 blocks above the player instead of at the block where the spawn attempt occurred.
This means Phantoms can also spawn during daytime as long as there are suitable blocks around players who are directly below the sky. The number of phantoms spawned is 1-2 in Easy difficulty, 1-3 in Normal, and 1-4 in Hard. Blocks that can spawn Phantoms needs to count as surface, that is, they have to be the highest spawnable block having no solid blocks directly above them. A solid floor under a roof of leaves, with at least 8 air blocks in between, meets this criteria.
Java Edition

Phantoms attempt to spawn every 1–2 minutes. They spawn only if it is night or a thunderstorm is happening, the player is above sea level (y=64) with sky visible directly above, and the local difficulty is greater than a randomly chosen value between 0.0 and 3.0. The formula x−72000⁄x represents the chance of a successful spawn, where x is the number of ticks since the player last entered a bed or died. This roughly comes to a 1⁄4 (25.0%) chance on day 4, a 2⁄5 (40.0%) chance on day 5, a 3⁄6 (1⁄2) (50.0%) chance on day 6, 4⁄7 (about 57.1%) chance on day 7, and so on.
If all conditions are met, a group of phantoms attempts to spawn 20–34 blocks above the player, and off to the side by a Chebyshev distance of up to 10 blocks. The number of phantoms spawned is 1-2 in Easy difficulty, 1-3 in Normal, and 1-4 in Hard. Phantoms can spawn inside buildings, if the player is outside and the building is both near enough and the building has a large enough cavity for them to spawn inside.
Phantoms count toward the hostile mob cap, but they do not adhere to it when spawning.[2] Their spawning mechanic is based on the location of players in the world rather than by chance, unlike regular mob spawning. Phantom spawning is completely independent of biome, meaning they can spawn in biomes that normally prevent hostile mob spawning such as mushroom fields[3] and the void.[4] The number of phantoms which spawn indirectly increase in number every consecutive night a player has not entered a bed, as there is a higher chance that phantoms spawn every time there is a spawn attempt. They then stop spawning when the player lies down in bed.
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Phantom Membrane[A] | 0–1 | 50.00% | 0.50 | 0–2 | 75.00% | 1.00 | 0–3 | 87.50% | 1.50 | 0–4 | 91.67% | 2.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Phantom Membrane[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 3⁄4 | 1 | 0–3 | 7⁄8 | 3⁄2 | 0–4 | 11⁄12 | 2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Phantom Membrane[A] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | |
| 1 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Phantom Membrane[A] | 0.50 | 1.00 | 1.50 | 2.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Phantom Membrane[A] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Phantom Membrane[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Phantom Membrane[A] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Phantom Membrane[A] | 0.50 | 0.75 | 1.00 | 1.25 | |
- 5XP when killed by the player or a tamed wolf.
Behavior

When idle, phantoms fly around in a roughly circular pattern within 15 to 25 blocks of a player horizontally and within 24 to 35 blocks of a player vertically. They leave a trail of gray smoke while they fly. Their movement speed is one of the fastest of any mob, up to 20 blocks per second. They have a large search radius, targeting and following players from 64 blocks away. Once every 10-20 seconds or every 8-12 seconds, they swoop in to attack. If stopped or hurt during this action, the phantom retreats back to its original elevation with sky visibility. When a path to its original elevation is obstructed by a block, the phantom continues attempting to return to its original elevation until it either attacks or moves out from under the block. In the case of spawning under a high glass ceiling, phantoms will spawn, immediately attack, and then fly up to the glass (even despawning in the process if they get far enough). Phantoms do not begin new attacks on an exposed player sleeping in a bed, nor will they attack players in creative mode, however phantoms having engaged their swooping attack at players entering beds will not break off their attack. Phantoms will switch targets if a player has spawned them but another player qualifies to be attacked, however they are neutralized if the spawning or targeted player resets their timer.
Phantoms can move through water at their normal speed. In Bedrock Edition, a phantom underwater attempts to fly to the surface, and dies from drowning after 20 seconds if trapped underwater. Phantoms do not drown in Java Edition.
A phantom's body disappears when under the Invisibility effect, but its eyes and smoke particles are still visible.
Cats hiss at phantoms that are currently attacking players, and phantoms try to stay at least 16 blocks away from them. (This is true even if the cat is inside a building.) In Bedrock Edition, phantoms also avoid ocelots in the same manner.
Being an undead mob, they are:
- damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- unaffected by the status effects Regeneration and Poison.
- ignored by the wither.
- affected by the Smite enchantment.
- unable to swim in water, but do not drown.
- a threat to armadillos, causing them to hide in their shell.
Like zombies and skeletons, phantoms burn in sunlight. They burn even when equipped with helmets through commands.[5]
Detailed pathing behavior

Observation in Bedrock Edition v1.20: It seems that the circling is better described as targeting a certain location. This location starts out as the ground block that they logically spawned from. This means that they can circle even *below* the player. After swooping a player (even unsuccessfully), a new target location is designated, and thus a new circling height.
Sounds
Java Edition:
Phantoms use the Hostile Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Phantom screeches | Hostile Mobs | Randomly | entity | subtitles | 0.8 | 0.8-1.2 | 16 | |
| Phantom flaps | Hostile Mobs | Periodically | entity | subtitles | 0.95-1.0 | 0.95-1.0 | 16 | |
| Phantom hurts | Hostile Mobs | When a phantom is damaged | entity | subtitles | 0.75 | 0.8-1.2 | 16 | |
| Phantom dies | Hostile Mobs | When a phantom dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Phantom swoops | Hostile Mobs | When a phantom dives down to attack | entity | subtitles | 7.0 | 0.95-1.05 | 16 | |
| Phantom bites | Hostile Mobs | When a phantom attacks something | entity | subtitles | 0.3 | 0.9-1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Hostile Creatures Hostile Mobs | Randomly | mob | 10.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | Periodically | mob | 10.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | When a phantom is damaged | mob | 10.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | When a phantom dies | mob | 10.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | When a phantom dives down to attack | mob | 10.0 | 0.95-1.05 | |
| Hostile Creatures Hostile Mobs | When a phantom attacks something | mob | 10.0 | 0.8-1.2 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
phantom | can_breathe_under_waterfall_damage_immuneignores_poison_and_regeninverted_healing_and_harmundeadwither_friends | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
phantom | 58 | entity |
Entity data
Phantoms have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Int] size: The size of the phantom. Ranges from
0to64, similar to slimes. Unlike slimes, phantoms always have a constant 20HP × 10 HP, and deal 6HP+Sizedamage. Naturally spawned phantoms are always size 0. - [Int Array] anchor_pos: The phantom, when not actively attacking, attempts to circle around X,Y,Z. Appears to reset to a point above the target player every time the phantom flies up after a swoop. Set to spawn location if not specified.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |||
| Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
Advancements
History
| November 1, 2017 | |||||||
|---|---|---|---|---|---|---|---|
| November 14, 2017 | The article about the phantom was published, which introduced a community vote option for the phantom at MINECON Earth 2017. | ||||||
| November 18, 2017 | The phantom wins the vote at MINECON Earth. It is the second of mobs that were added as a result of the community voting for it. | ||||||
| December 13, 2017 |
| ||||||
| December 13, 2017 |
| ||||||
| Unknown date | |||||||
|
| |||||||
| Unknown date | |||||||
|
| |||||||
| Java Edition | |||||||
| 1.13 | 18w07a | ||||||
| 18w09a | Phantoms no longer spawn in the End. | ||||||
| Phantoms now despawn at daytime. | |||||||
| 18w10a | |||||||
| 18w10c | Phantoms are now considered undead. | ||||||
| 18w10d | Phantoms now burn in sunlight like most undead mobs. | ||||||
| Phantoms no longer despawn at daytime. | |||||||
| 18w14a | Phantoms now drop 0-1 phantom membrane, instead of leather. | ||||||
| 18w19a | The phantom's animation has been changed to have the wings flap quicker and smoother. | ||||||
| Phantoms now drop experience.[6] | |||||||
| pre1 | Phantoms now have new flapping sounds. | ||||||
| 1.14 | 18w44a | Phantoms are now afraid of cats. | |||||
| pre3 | The damage of phantoms has been reduced from 6HP to 2HP.[7] | ||||||
| 1.15 | 19w36a | Phantom spawning can now be toggled with the game rule doInsomnia. | |||||
| Bedrock Edition | |||||||
| 1.6.0 | beta 1.6.0.1 | ||||||
| beta 1.6.0.5 | Phantoms now drop phantom membranes. | ||||||
| The phantom's health has been increased from 10HP to 20HP × 10. | |||||||
| Phantoms now burn in direct sunlight. | |||||||
| Phantoms are now able to drown. | |||||||
| 1.8.0 | beta 1.8.0.8 | Phantoms are now afraid of cats. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | |||
| Phantoms only have 10 health. | |||||||
| The maximum number of phantoms in a world is 5. | |||||||
| 1.83 | Phantoms are now afraid of cats. | ||||||
Data History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.3 | 23w40a | Phantoms are now part of the #can_breathe_under_water and #undead tags. | |||||
| 1.21.5 | 25w07a | The Size field has been renamed to size. | |||||
The AX, AY, and AZ fields have been collected into a single anchor_pos field. | |||||||
Issues
Issues relating to "Phantom" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia

- At one point before the release of 18w10a, the phantom texture was made red, but it was decided that it appeared too much like a Nether mob.[8]
- The phantom was originally going to have a mouth, like the drawing shown during MINECON Earth, but it was eventually scrapped because "it looked so much like a muppet".[8] Earlier designs can be seen on Minecraft's Instagram account.[9]
- The sounds of the phantom were taken from Samuel Åberg's baby son screaming.[10][11]
- Despite that they are flying mobs, phantoms can destroy turtle eggs when on top of them.[12]
Gallery
Screenshots
-
A phantom under the Invisibility effect. -

-
The particles produced by the phantom's wings can be clearly seen. -
A phantom swooping down at a player at night leaving a trail of gray smoke. -
A phantom stuck in a player's boat, caught in the daylight. -
Noor riding a phantom.
Mojang images
-
A player avoiding a phantom by using the Invisibility effect. -
A swarm of phantoms. -
Another swarm of phantoms. -
A phantom on fire.
Development images
-
A phantom with a model template texture. -
A phantom with no texture. -
Phantoms flying overhead. -
A phantom flying high in the air, using its model and texture from 18w07a. The smoke particles beside each of its wings can be seen. -
A phantom flying high in the air, using its model and texture from 18w07a. The smoke particles beside each of its wings can be seen. -
The phantom's poses.
Concept artwork
-
Mob B alongside the other mobs. -
Mob B finally wins in Minecon Earth Mob Vote. -
All the revisions of the phantom design, except for the red revision. -
The red phantom revision. -
Concept sketches.
Textures
-
Phantom texture file. -
old Texture before 18w10a
In other media
-
Artwork of a phantom. -
LEGO Minecraft Phantom. -
"Phantoms and Witches and Ghasts, Oh My," an officially licensed T-Shirt. -
Phantom Plush. -
A demotivational poster of a phantom. -
World Kindness Day artwork.
References
- ↑ MC-145177 — resolved as "Works As Intended".
- ↑ MC-198101
- ↑ MC-126778
- ↑ MC-127599
- ↑ MC-146985 — Helmeted phantoms still burn under the sunlight
- ↑ MC-128712
- ↑ MC-154372 — resolved as "Works As Intended".
- ↑ a b "Meet the Phantom" – Minecraft.net, March 12, 2018.
- ↑ https://www.instagram.com/p/BkdvBUXjqcD
- ↑ https://www.asoundeffect.com/minecraft-dungeons-game-audio/
- ↑ "Growth & Evolution - Part 3: 15 Years of Minecraft" – Minecraft on YouTube
- ↑ MC-248332
External links
- Meet the Phantom – Minecraft.net on March 12, 2018



