Phantom

This article is about the hostile mob. For the mob in Minecraft Dungeons, see MCD:Phantom. For other uses, see Phantom (disambiguation).
Phantom
Health points

20HP♥ × 10

Behavior

Hostile

Mob type

Undead, Monster

Attack
strength

In Java Edition:
Easy & Normal: 2HP♥
Hard: 3HP♥♥
In Bedrock Edition:
Easy: 4HP♥♥
Normal: 6HP♥♥♥
Hard: 9HP♥♥♥♥♥

Hitbox size

Height: 0.5 Blocks
Width: 0.9 Blocks

Speed

0.7

Spawn

In the Overworld at nighttime or during thunderstorms, when player has not entered a bed or died for 3+ ingame days

Phantoms are flying undead hostile mobs that spawn in the night sky when the player has not laid in a bed or died for three or more in-game days. They attack by diving at the player from the sky to bite them.

Spawning

Two phantoms at night.

Phantoms spawn unless the game rule doInsomnia is set to false. The spawning mechanics differ between Java and Bedrock editions. In both editions, they spawn in the Overworld above the player if the "Time Since Last Rest" statistic is at least 1 hour (72000 ticks or 3 in-game days). This statistic is reset when the player dies or enters a bed. This does not require skipping the night. Phantoms may still spawn in multiplayer if there are any players who have not slept for 3 in-game days. Furthermore, the player must not have a block overhead that blocks light in any way; for example, leaves prevent phantoms from spawning as they have a light opacity of 2, but glass does not, as its light opacity is 0. Phantoms do not spawn in Spectator mode, but they do spawn in Creative mode.[1]

Bedrock Edition

Phantom spawning is similar to other monsters spawning: the spawn location must have a light level of 7 or less, and spawns are limited by the monster population cap. Phantoms are also subject to a density cap of 5. Phantom spawn attempts are made on surface blocks throughout the same spawn radius as other monsters. However, when a phantom spawn attempt succeeds, the phantom appears somewhere in a 21×15×21 cube centered 28 blocks above the player instead of at the block where the spawn attempt occurred.

This means Phantoms can also spawn during daytime as long as there are suitable blocks around players who are directly below the sky. The number of phantoms spawned is 1-2 in Easy difficulty, 1-3 in Normal, and 1-4 in Hard. Blocks that can spawn Phantoms needs to count as surface, that is, they have to be the highest spawnable block having no solid blocks directly above them. A solid floor under a roof of leaves, with at least 8 air blocks in between, meets this criteria.

Java Edition

The phantom's spawn range in Java Edition. The glass at the bottom indicates the player's position, the red tinted glass indicates phantom spawning locations, and the blue tinted glass indicates the bounding box of the spawn range.

Phantoms attempt to spawn every 1–2 minutes. They spawn only if it is night or a thunderstorm is happening, the player is above sea level (y=64) with sky visible directly above, and the local difficulty is greater than a randomly chosen value between 0.0 and 3.0. The formula x−72000x represents the chance of a successful spawn, where x is the number of ticks since the player last entered a bed or died. This roughly comes to a 14 (25.0%) chance on day 4, a 25 (40.0%) chance on day 5, a 36 (12) (50.0%) chance on day 6, 47 (about 57.1%) chance on day 7, and so on.

If all conditions are met, a group of phantoms attempts to spawn 20–34 blocks above the player, and off to the side by a Chebyshev distance of up to 10 blocks. The number of phantoms spawned is 1-2 in Easy difficulty, 1-3 in Normal, and 1-4 in Hard. Phantoms can spawn inside buildings, if the player is outside and the building is both near enough and the building has a large enough cavity for them to spawn inside.

Phantoms count toward the hostile mob cap, but they do not adhere to it when spawning.[2] Their spawning mechanic is based on the location of players in the world rather than by chance, unlike regular mob spawning. Phantom spawning is completely independent of biome, meaning they can spawn in biomes that normally prevent hostile mob spawning such as mushroom fields[3] and the void.[4] The number of phantoms which spawn indirectly increase in number every consecutive night a player has not entered a bed, as there is a higher chance that phantoms spawn every time there is a spawn attempt. They then stop spawning when the player lies down in bed.

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Phantom Membrane[A]0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Phantom Membrane[A]0–112120–23410–378320–411122

ItemAmountProbability
DefaultLooting ILooting IILooting III
Phantom Membrane[A]012 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
112 (50.00%)12 (50.00%)38 (37.50%)14 (25.00%)
2014 (25.00%)38 (37.50%)13 (33.33%)
30018 (12.50%)14 (25.00%)
4000112 (8.33%)
Average12 (0.50)1 (1.00)32 (1.50)2 (2.00)

Killed1
ItemExpected Drop
DefaultLooting ILooting IILooting III
Phantom Membrane[A]0.501.001.502.00

  1. Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Phantom Membrane[A]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Phantom Membrane[A]0–112120–212340–31210–41254

ItemAmountProbability
DefaultLooting ILooting IILooting III
Phantom Membrane[A]012 (50.00%)12 (50.00%)12 (50.00%)12 (50.00%)
112 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
2014 (25.00%)14 (25.00%)16 (16.67%)
30018 (12.50%)16 (16.67%)
4000112 (8.33%)
Average12 (0.50)34 (0.75)1 (1.00)54 (1.25)

Killed1
ItemExpected Drop
DefaultLooting ILooting IILooting III
Phantom Membrane[A]0.500.751.001.25

  1. Only when killed by a player.
  • 5XP when killed by the player or a tamed wolf.

Behavior

A phantom swooping at the player. In addition, a spider is stalking the player and sheep can be seen in the background.

When idle, phantoms fly around in a roughly circular pattern within 15 to 25 blocks of a player horizontally and within 24 to 35 blocks of a player vertically. They leave a trail of gray smoke while they fly. Their movement speed is one of the fastest of any mob, up to 20 blocks per second. They have a large search radius, targeting and following players from 64 blocks away. Once every 10-20 seconds‌ or every 8-12 seconds‌, they swoop in to attack. If stopped or hurt during this action, the phantom retreats back to its original elevation with sky visibility. When a path to its original elevation is obstructed by a block, the phantom continues attempting to return to its original elevation until it either attacks or moves out from under the block. In the case of spawning under a high glass ceiling, phantoms will spawn, immediately attack, and then fly up to the glass (even despawning in the process if they get far enough). Phantoms do not begin new attacks on an exposed player sleeping in a bed, nor will they attack players in creative mode, however phantoms having engaged their swooping attack at players entering beds will not break off their attack. Phantoms will switch targets if a player has spawned them but another player qualifies to be attacked, however they are neutralized if the spawning or targeted player resets their timer.

Phantoms can move through water at their normal speed. In Bedrock Edition, a phantom underwater attempts to fly to the surface, and dies from drowning after 20 seconds if trapped underwater. Phantoms do not drown in Java Edition.

A phantom's body disappears when under the Invisibility effect, but its eyes and smoke particles are still visible.

Cats hiss at phantoms that are currently attacking players, and phantoms try to stay at least 16 blocks away from them. (This is true even if the cat is inside a building.) In Bedrock Edition, phantoms also avoid ocelots in the same manner.

Being an undead mob, they are:

Like zombies and skeletons, phantoms burn in sunlight. They burn even when equipped with helmets through commands.[5]

Detailed pathing behavior

Phantoms circling below a player in creative mode, who is standing 30 blocks above the logical spawning locations

Observation in Bedrock Edition v1.20: It seems that the circling is better described as targeting a certain location. This location starts out as the ground block that they logically spawned from. This means that they can circle even *below* the player. After swooping a player (even unsuccessfully), a new target location is designated, and thus a new circling height.

Sounds

Java Edition:
Phantoms use the Hostile Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Phantom screechesHostile MobsRandomlyentity.phantom.ambientsubtitles.entity.phantom.ambient0.80.8-1.216
​Phantom flapsHostile MobsPeriodicallyentity.phantom.flapsubtitles.entity.phantom.flap0.95-1.00.95-1.016
​Phantom hurtsHostile MobsWhen a phantom is damagedentity.phantom.hurtsubtitles.entity.phantom.hurt0.750.8-1.216
​Phantom diesHostile MobsWhen a phantom diesentity.phantom.deathsubtitles.entity.phantom.death1.00.8-1.216
​Phantom swoopsHostile MobsWhen a phantom dives down to attackentity.phantom.swoopsubtitles.entity.phantom.swoop7.00.95-1.0516
​Phantom bitesHostile MobsWhen a phantom attacks somethingentity.phantom.bitesubtitles.entity.phantom.bite0.30.9-1.016

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile Creatures‌
Hostile Mobs​
Randomlymob.phantom.idle10.00.8-1.2
Hostile Creatures‌
Hostile Mobs​
Periodicallymob.phantom.flap10.00.8-1.2
Hostile Creatures‌
Hostile Mobs​
When a phantom is damagedmob.phantom.hurt10.00.8-1.2
Hostile Creatures‌
Hostile Mobs​
When a phantom diesmob.phantom.death10.00.8-1.2
Hostile Creatures‌
Hostile Mobs​
When a phantom dives down to attackmob.phantom.swoop10.00.95-1.05
Hostile Creatures‌
Hostile Mobs​
When a phantom attacks somethingmob.phantom.bite10.00.8-1.2

Data values

ID

Java Edition:

NameIdentifierEntity tagsTranslation key
EntitySprite phantom.png: Sprite image for phantom in Minecraft Phantomphantomcan_breathe_under_water
fall_damage_immune
ignores_poison_and_regen
inverted_healing_and_harm
undead
wither_friends
entity.minecraft.phantom

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite phantom.png: Sprite image for phantom in Minecraft Phantomphantom58entity.phantom.name

Entity data

Phantoms have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Int] size: The size of the phantom. Ranges from 0 to 64, similar to slimes. Unlike slimes, phantoms always have a constant 20HP♥ × 10 HP, and deal 6HP♥♥♥+Size damage. Naturally spawned phantoms are always size 0.
    • [Int Array] anchor_pos: The phantom, when not actively attacking, attempts to circle around X,Y,Z. Appears to reset to a point above the target player every time the phantom flies up after a swoop. Set to spawn location if not specified.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
Two Birds, One ArrowKill two Phantoms with a piercing ArrowUse a crossbow enchanted with Piercing to kill two with a single arrow shot.

History

November 1, 2017 Phantoms are first shown on YouTube (back then known only as Mob B and The Monster of the Night Skies) the colored version later appeared after it won the vote.
November 14, 2017The article about the phantom was published, which introduced a community vote option for the phantom at MINECON Earth 2017.
November 18, 2017The phantom wins the vote at MINECON Earth. It is the second of mobs that were added as a result of the community voting for it.
December 13, 2017 a newer version of the model is shown by jeb. Adrian Östergård jokingly refers to it as a Raybow.
December 13, 2017 another version of the model is shown by jeb later that day with another model and a missing texture.
Unknown date
at some point in development the phantoms model and texture resembled the final design.
Unknown date
A texture almost identical to the final design with a red color.
Java Edition
1.1318w07a Added phantoms with a placeholder drop of 1-4 leather.
18w09aPhantoms no longer spawn in the End.
Phantoms now despawn at daytime.
18w10a The phantom's model and texture have been changed.
18w10cPhantoms are now considered undead.
18w10dPhantoms now burn in sunlight like most undead mobs.
Phantoms no longer despawn at daytime.
18w14aPhantoms now drop 0-1 phantom membrane, instead of leather.
18w19aThe phantom's animation has been changed to have the wings flap quicker and smoother.
Phantoms now drop experience.[6]
pre1Phantoms now have new flapping sounds.
1.1418w44aPhantoms are now afraid of cats.
pre3The damage of phantoms has been reduced from 6HP♥♥♥ to 2HP♥.[7]
1.1519w36aPhantom spawning can now be toggled with the game rule doInsomnia.
Bedrock Edition
1.6.0beta 1.6.0.1 Added phantoms with the health of 10HP♥♥♥♥♥, with a placeholder drop of 1-4 leather.
beta 1.6.0.5Phantoms now drop phantom membranes.
The phantom's health has been increased from 10HP♥♥♥♥♥ to 20HP♥ × 10.
Phantoms now burn in direct sunlight.
Phantoms are now able to drown.
1.8.0beta 1.8.0.8Phantoms are now afraid of cats.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added phantoms.
Phantoms only have 10 health.
The maximum number of phantoms in a world is 5.
1.83 Phantoms are now afraid of cats.

Data History

Java Edition
1.20.323w40aPhantoms are now part of the #can_breathe_under_water and #undead tags.
1.21.525w07aThe Size field has been renamed to size.
The AX, AY, and AZ fields have been collected into a single anchor_pos field.

Issues

Issues relating to "Phantom" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

The red phantom design was scrapped because it looked like a Nether mob.
  • At one point before the release of 18w10a, the phantom texture was made red, but it was decided that it appeared too much like a Nether mob.[8]
  • The phantom was originally going to have a mouth, like the drawing shown during MINECON Earth, but it was eventually scrapped because "it looked so much like a muppet".[8] Earlier designs can be seen on Minecraft's Instagram account.[9]
  • The sounds of the phantom were taken from Samuel Åberg's baby son screaming.[10][11]
  • Despite that they are flying mobs, phantoms can destroy turtle eggs when on top of them.[12]

Gallery

Screenshots

Mojang images

Development images

Concept artwork

Textures

In other media

References

  1. MC-145177 — resolved as "Works As Intended".
  2. MC-198101
  3. MC-126778
  4. MC-127599
  5. MC-146985 — Helmeted phantoms still burn under the sunlight
  6. MC-128712
  7. MC-154372 — resolved as "Works As Intended".
  8. a b "Meet the Phantom"Minecraft.net, March 12, 2018.
  9. https://www.instagram.com/p/BkdvBUXjqcD
  10. https://www.asoundeffect.com/minecraft-dungeons-game-audio/
  11. "Growth & Evolution - Part 3: 15 Years of Minecraft" – Minecraft on YouTube
  12. MC-248332

External links

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