Dungeons:The Tower

| Part of | |
|---|---|
| Minimum difficulty |
I |
| Unlock predecessor | |
| Raid captains |
Never has captains |
| Daily trials |
Cannot have daily trials |
THE TOWER The Tower appeared mysteriously one day, as if it had somehow always existed and simply emerged from the clouds when it wanted to be found. An even stranger creature beckons you to enter and take on the challenges inside. What awaits at the top? Only those who have bested the bosses within and survived the challenges can tell you. Will you join these elite heroes at the top of the Tower? You know what they say, if you don't succeed at first try again... and again, and again. | |
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"title": "<span class=\"sprite-file\" style=\"height:20px;width:20px;--vertical-align:middle\">[[File:DungeonsMiscellaneousSprite The Tower.png|20x20px|link=|alt=DungeonsMiscellaneousSprite The Tower.png: Sprite image for The Tower in Minecraft|class=pixel-image|]]</span> The Tower",
"images": [
"Tower (Dungeons).png"
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"rows": [
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"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"--vertical-align:middle\">(link to File:DungeonsLevelSprite Mainland.png article, displayed as 16x16px|link=MCD:Mainland|alt=|class=pixel-image|)</span>(link to MCD:Mainland article, displayed as <span class=\"sprite-text\">Mainland</span>)</span>",
"label": "Part of"
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{
"field": "I",
"label": "Minimum difficulty"
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{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"--vertical-align:middle\">(link to File:DungeonsLevelSprite Squid Coast.png article, displayed as 16x16px|link=MCD:Squid Coast|alt=|class=pixel-image|)</span>(link to MCD:Squid Coast article, displayed as <span class=\"sprite-text\">Squid Coast</span>)</span>",
"label": "Unlock predecessor"
},
{
"field": "Never has captains",
"label": "(link to MCD:Raid Captain article, displayed as Raid captains)"
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{
"field": "Cannot have daily trials",
"label": "(link to MCD:Daily Trial article, displayed as Daily trials)"
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"invimages": [],
"footer": "<div style=\"text-align: left;\">\n<p style=\"margin-bottom:0.5em\">'''THE TOWER'''</p><p style=\"margin-bottom: 0.5em;\">The Tower appeared mysteriously one day, as if it had somehow always existed and simply emerged from the clouds when it wanted to be found. An even [[MCD:Tower Keeper (mob)|stranger creature]] beckons you to enter and take on the challenges inside.</p>\n<p style=\"margin-bottom: 0.5em;\">\nWhat awaits at the top? Only those who have bested the bosses within and survived the challenges can tell you. Will you join these elite heroes at the top of the Tower?\n</p>\nYou know what they say, if you don't succeed at first try again... and again, and again.\n</div>"
}
The Tower is the twelfth mainland mission in Minecraft Dungeons. It is unlocked after the completion of Squid Coast, and completing The Tower does not unlock any missions.
Appearance and description
The Tower is a tall, sprawling structure reaching far above the clouds. It is composed of many tower floors, is made up of marble and acacia wood, and is populated with leaves, windows, and balconies. It can be accessed using a door found north-west of the mission select table within Camp, as well as from the mainland tab on the mission select map. The Tower can have 30, 28, 27, 25, 22, or 21 floors, and contains ambushes, boss battles, and merchants. The first floor of The Tower is always Empty Floor, a room featuring a fountain in the center, windows, hanging lamps, four water pools, bookshelves, and flower pots. No mobs can spawn here, the door to the next floor can be found to the north-west, and no rewards are received for completing this floor. All of the following floors are determined by the given tower layout, aside from the final floor which is always Top Floor. Most of the floors in The Tower are combat floors, which can be one of many different variants and always contain an ambush of mobs. At the end of each combat floor and boss floor, an enchantment point is received and one of five items, or alternatively an extra enchantment point, can be chosen to be taken to the next floor. Choosing an item replaces the corresponding item that is currently equipped, and if the selected item is an artifact it can be specified which currently-equipped artifact will be replaced. Mechant floors and boss floors can be found between groups of combat floors. Merchant floors can be one of three variants: Powersmith Merchant Floor, Uniquesmith Merchant Floor, or Gildsmith Merchant Floor. They contain tower merchants that can upgrade the power of a piece of gear, make a piece of gear into a unique variant, or gild a piece of gear respectively. Boss Floor is always found directly after the merchant floors, and contains an ambush with one or two powerful mobs, or a boss fight with one boss mob. Top Floor is the final floor of The Tower and, like Boss Floor, contains one to two powerful mobs or one boss mob. An exit door can be found to the north-west in Top Floor which, if entered, ends the mission. Completion of The Tower provides a choice of reward between three high-power gilded items. Getting a game over earlier in the mission also provides a choice between three items, however said items will have a decreased power level based on the number of completed floors, and at lower floors will not be gilded.
Locations
NameLevel ID
|
Resource pack ID | Is required | Contains merchant | Contains boss | Screenshot |
|---|---|---|---|---|---|
|
thetower
|
✔ | ✖ | ✖ |
|
|
thetower
|
✔ | ✖ | ✖ |
|
|
thetower
|
✔ | ✖ | ✖ |
|
|
creeperwoods
|
✔ | ✖ | ✖ |
|
|
pumpkinpastures
|
✔ | ✖ | ✖ |
|
|
soggyswamp
|
✔ | ✖ | ✖ |
|
|
mooncorecaverns
|
✔ | ✖ | ✖ |
|
|
cacticanyon
|
✔ | ✖ | ✖ |
|
|
deserttemple
|
✔ | ✖ | ✖ |
|
|
highblockhalls
|
✔ | ✖ | ✖ |
|
|
overgrowntemple
|
✔ | ✖ | ✖ |
|
|
frozenfjord
|
✔ | ✖ | ✖ |
|
|
lonelyfortress
|
✔ | ✖ | ✖ |
|
|
lostsettlement
|
✔ | ✖ | ✖ |
|
|
windsweptpeaks
|
✔ | ✖ | ✖ |
|
|
galesanctum
|
✔ | ✖ | ✖ |
|
|
abyssalmonument
|
✔ | ✖ | ✖ |
|
|
basaltdeltas
|
✔ | ✖ | ✖ |
|
|
thestronghold
|
✔ | ✖ | ✖ |
|
|
enderwilds
|
✔ | ✖ | ✖ |
|
|
blightedcitadel
|
✔ | ✖ | ✖ |
|
|
thetower
|
✔ | ✔ | ✖ |
|
|
thetower
|
✔ | ✔ | ✖ |
|
|
thetower
|
✔ | ✔ | ✖ |
|
|
thetower
|
✔ | ✖ | ✔ |
|
|
thetower
|
✔ | ✖ | ✔ |
|
|
thetower
|
✔ | ✖ | ✔ |
|
|
thetower
|
✔ | ✖ | ✔ |
|
Locations (unused)
NameLevel ID
|
Resource pack ID | Is required | Contains merchant | Contains boss | Screenshot |
|---|---|---|---|---|---|
|
creeperwoods
|
✔ | ✖ | ✖ | N/A |
|
dingyjungle
|
✔ | ✖ | ✖ | N/A |
|
nether
|
✔ | ✖ | ✖ | N/A |
|
nether
|
✔ | ✖ | ✖ | N/A |
Objectives
- EMPTY FLOOR
- FLOOR 0 OF 30[note 1]
- COMBAT FLOOR
- FLOOR 1 OF 30[note 1]
- FLOOR 2 OF 30[note 1]
- FLOOR 3 OF 30[note 1]
- FLOOR 4 OF 30[note 1]
- FLOOR 5 OF 30[note 1]
- FLOOR 6 OF 30[note 1]
- FLOOR 7 OF 30[note 1]
- FLOOR 8 OF 30[note 1]
- MERCHANT FLOOR
- FLOOR 9 OF 30[note 2]
- BOSS FLOOR
- FLOOR 10 OF 30[note 3]
- COMBAT FLOOR
- FLOOR 11 OF 30[note 1]
- FLOOR 12 OF 30[note 1]
- FLOOR 13 OF 30[note 1]
- FLOOR 14 OF 30[note 1]
- FLOOR 15 OF 30[note 1]
- FLOOR 16 OF 30[note 1]
- FLOOR 17 OF 30[note 1]
- FLOOR 18 OF 30[note 1]
- MERCHANT FLOOR
- FLOOR 19 OF 30[note 2]
- BOSS FLOOR
- FLOOR 20 OF 30[note 3]
- COMBAT FLOOR
- FLOOR 21 OF 30[note 1]
- FLOOR 22 OF 30[note 1]
- FLOOR 23 OF 30[note 1]
- FLOOR 24 OF 30[note 1]
- FLOOR 25 OF 30[note 1]
- FLOOR 26 OF 30[note 1]
- FLOOR 27 OF 30[note 1]
- FLOOR 28 OF 30[note 1]
- MERCHANT FLOOR
- FLOOR 29 OF 30[note 2]
- BOSS FLOOR
- FLOOR 30 OF 30[note 3]
List of tower layouts
The Tower has a total of 25 iterations, 7 for Cloudy Climb, 11 for Luminous Night, and 7 for Fauna Faire. The layout changes on a weekly basis. A given layout will determine the placement of combat floors, merchant floors, and boss floors. The empty floor is always the first floor, regardless of the layout.
Cloudy climb layouts
- Layout 1 (December 14, 2021 - January 3, 2022)
- Layout 2 (January 4 - 24, 2022)
- Layout 3 (January 25 - February 7, 2022)
- Layout 4 (February 8 - 21, 2022) (Festival of Frost Layout)
Note that this specific tower version is a lot smaller, with only 21 floors instead of the usual thirty. All the floors on this version are exclusively related to the Creeping Winter missions to go with the wintery theme of the event.
| Floor | Floor type | Notes |
|---|---|---|
| 0 | Tower Empty Floor | |
| 1 | Frosted Fjord Tower Combat Floor | |
| 2 | Lone Fortress Tower Combat Floor | |
| 3 | Frosted Fjord Tower Combat Floor (cave) | |
| 4 | Lone Fortress Tower Combat Floor | |
| 5 | Frosted Fjord Tower Combat Floor (cave) | |
| 6 | Powersmith Tower Merchant Floor | Has the powersmith |
| 7 | Tower Boss Floor | Bosses are an evoker and an enderman |
| 8 | Frosted Fjord Tower Combat Floor | |
| 9 | Frosted Fjord Tower Combat Floor | |
| 10 | Frosted Fjord Tower Combat Floor (cave) | |
| 11 | Lone Fortress Tower Combat Floor | |
| 12 | Frosted Fjord Tower Combat Floor | |
| 13 | Uniquesmith Tower Merchant Floor | Has the uniquesmith |
| 14 | Frosted Fjord Tower Combat Floor | |
| 15 | Tower Boss Floor | Bosses are an illusioner and an evoker |
| 16 | Lone Fortress Tower Combat Floor | |
| 17 | Frosted Fjord Tower Combat Floor | |
| 18 | Frosted Fjord Tower Combat Floor | |
| 19 | Frosted Fjord Tower Combat Floor | |
| 20 | Gildsmith Tower Merchant Floor | Has the gildsmith |
| 21 | Tower Top Floor | Boss is the wretched wraith |
- Layout 5 (February 22 - March 14, 2022)
- Layout 6 (March 15 - 28, 2022)
- Layout 7 (March 30 - April 19, 2022)
Luminous night layouts
- Layout 1 (April 20 - May 10, 2022)
- Layout 2 (May 11 - 24, 2022)
- Layout 3 (May 25 - June 14, 2022) (Second Anniversary Layout)
Like with the Festival of Frost tower, this layout is a lot shorter than usual, with only 22 floors. There is no theme, unlike the former tower. The baby moobloom is the reward for completing this version.
- Layout 4 (June 15 - July 5, 2022)
- Layout 5 (July 6 - 19, 2022)
- Layout 6 (July 20 - August 2, 2022)
- Layout 7 (August 3 - 16, 2022)
- Layout 8 (August 17 - September 6, 2022)
- Layout 9 (September 7 - 20, 2022)
- Layout 10 (September 21 - October 4, 2022)
- Layout 11 (October 5 - 18, 2022)
Fauna faire layouts
- Layout 1 (October 19 - 25, 2022)
Note that this version lasted only 7 days instead of the usual 14 days.
- Layout 2 (October 26 - November 8, 2022) (Spooky Fall 2022 Layout)
Only has twenty-two floors. The phantom familiar is the reward for completing this version.
- Layout 3 (November 9 - 19, 2022)
- Layout 4 (November 20 - 27, 2022)
Tower layouts from this layout onwards will now last 7 days instead of 14.
- Layout 5 (November 27 - December 3, 2022)
- Layout 6 (December 4 - 11, 2022)
- Layout 7 (December 11 - 17, 2022)
- Layout 8 (December 18 - 24, 2022)
- Layout 9 (December 25, 2022 - January 1, 2023)
| Floor | Floor type | Notes |
|---|---|---|
| 0 | Tower Empty Floor | |
| 1 | Frosted Fjord Tower Combat Floor | |
| 2 | Lone Fortress Tower Combat Floor | |
| 3 | Frosted Fjord Tower Combat Floor (cave) | |
| 4 | Lone Fortress Tower Combat Floor | |
| 5 | Frosted Fjord Tower Combat Floor (cave) | |
| 6 | Uniquesmith Tower Merchant Floor | Has the uniquesmith |
| 7 | Tower Boss Floor | Bosses are an evoker and a ghast |
| 8 | Frosted Fjord Tower Combat Floor | |
| 9 | Frosted Fjord Tower Combat Floor | |
| 10 | Frosted Fjord Tower Combat Floor (cave) | |
| 11 | Lone Fortress Tower Combat Floor | |
| 12 | Frosted Fjord Tower Combat Floor | |
| 13 | Gildsmith Tower Merchant Floor | Has the gildsmith |
| 14 | Frosted Fjord Tower Combat Floor | |
| 15 | Tower Boss Floor | Bosses are an evoker and an illusioner |
| 16 | Lone Fortress Tower Combat Floor | |
| 17 | Frosted Fjord Tower Combat Floor | |
| 18 | Frosted Fjord Tower Combat Floor | |
| 19 | Frosted Fjord Tower Combat Floor | |
| 20 | Powersmith Tower Merchant Floor | Has the powersmith |
| 21 | Tower Top Floor | Boss is the wretched wraith |
- Layout 10 (January 1 - 8, 2023)
- Layout 11 (January 8 - 15, 2023)
- Layout 12 (January 15 - 22, 2023)
Mobs and entities
Native
- Character
- Passive
- Non-attackable
- Neutral
- Hostile
Baby Drowned
Baby Zombie
Blastling
Blaze
Cave Spider
Chicken Jockey
Creeper
Drowned
Enchanter
Endermite
Frozen Zombie
Fungus Thrower
Geomancer
Guardian
Hoglin
Husk
Iceologer
Icy Creeper
Jungle Zombie
Leapleaf
Magma Cube
Mooshroom
Mossy Skeleton
Mountaineer
Necromancer
Piglin
Piglin Hunter
Pillager
Pink Slime
Poison Anemone
Poison-Quill Vine
Quick Growing Kelp
Quick Growing Vine
Ravager
Redstone Cube
Royal Guard
Shulker
Skeleton
Slime
Silverfish
Snareling
Spider
Squall Golem
Stray
Sunken Skeleton
Tower Guard
Tower Wraith
Trident Drowned
Tropical Slime
Vanguard
Vex
Vindicator
Vindicator Chef
Watchling
Wavewhisperer
Whisperer
Wind Caller
Witch
Wither Skeleton
Wither Skeleton Archer
Wraith
Zombie
Zombified Fungus Thrower
Zombified Piglin
Zombified Piglin Hunter
- Powerful
Drowned Necromancer
Elder Guardian (summoned by Ancient Guardian)
Enderman
Endersent
Evoker
Ghast
Illusioner
Redstone Golem
Wildfire
- Bosses
Ancient Guardian
Corrupted Cauldron
Jungle Abomination
Mooshroom Monstrosity
Nameless One
Redstone Monstrosity
Tempest Golem
Wretched Wraith
- Other
Abomination Vine
Biomine
Blue Nethershroom
Chicken
Entangle Anemone
Entangle Vine
Evoker Fang
Fake Diamond Key Golem
False King
Geomancer Bomb
Geomancer Wall
Ice Chunk- File:DungeonsEntitySprite illusioner-arrow.pngIllusioner Arrow
Illusioner Clone
Minecart
Shulker Bullet
Snareling Goop
Spider Web
Witch Poison
Items
- Consumables
Apple
Arrow Bundle
Bread
Chorus Fruit
Cooked Salmon
Melon
Pork
Sweet Berries
TNT
Trident
Tropical Fish
Achievements
|
|
|
|
|
| Fashionable Climber | Indomitable | Meet and Greet | So Many Stairs! | Tower Power |
|
| Tower Tourist |
|
|
| Alpha Centurion | Thanks But No Thanks! |
Sounds
| Sounds | ||
|---|---|---|
| Sound | Description | Resource location |
| Entrance | ? | |
| Balcony (cloudy climb) | ? | |
| Balcony (luminous night) | ? | |
| Balcony (fauna faire) | ? | |
| Bottom floor | ? | |
| Merchant room | ? | |
| Section 1 | ? | |
| Section 2 | ? | |
| Section 3 | ? | |
| Section 4 | ? | |
| Top floor | ? | |
| Tower complete | ? | |
| Tower complete loop | ? | |
| Tower failed | ? | |
| Tower failed loop | ? | |
| Tower floor end | ? | |
Data values
- In the game files, The Tower is referred to internally by the following names:
- The Tower walls are referred to internally by the name
EndTower_Walls. - The overall exterior of The Tower is referred to internally by the names
BaseTowerandLobbyTower. - The outside balconies are referred to internally by the name
BalconysSun. - The inside balconies are referred to internally by the names
Balcony_Variants,Balcony_D, andTower_Balcony. - The tower keeper’s balcony is referred to internally by the name
Towerkeeper_balcony. - The clouds around The Tower are referred to internally by the names
TowerClouds,CloudBand_M,CloudBand_N, andCloudLit. - The windows within The Tower are referred to internally by the name
TowerWindow. - The ultraviolet paint is referred to internally by the name
Tower_UVPaint,New_UVPaint, andUVPaint- The different ultraviolet colors are referred to internally by multiple names such as
1_Blue,1_Orange,1_Purple,1_Yellow,greyscale-emissive,symbols-01, andsymbols-02. - The ultraviolet symbols are referred to internally by multiple names such as
UV_axolotl1,UV_axolotl2,UV_beetle,UV_bone1,UV_bone2,UV_centipede,UV_chest1,UV_chest2,UV_chest3,UV_monstrosity,UV_snail,UV_snake1,UV_snake2,UV_Bat1,UV_Bat2,UV_blaze,UV_creeper,UV_CreeperHead,UV_Enderman,UV_EndermanHead,UV_IllagerHead,UV_skeleton,UV_SkeletonHead,UV_SlimeMedium,UV_SlimeSmall,UV_spider,UV_SpiderHead,UV_witch,UV_WitherSkeleton,UV_zombie,UV_ZombieHead,UV_ZombiePigman.
- The different ultraviolet colors are referred to internally by multiple names such as
- The Tower walls are referred to internally by the name
History
| Minecraft Dungeons | |||||||
|---|---|---|---|---|---|---|---|
| September 9, 2021 | A video was shown in a twitter post using Illageralt to tease the word “Tower.” | ||||||
| September 16, 2021 | Another video was shown in a twitter post using Illageralt to tease the phrase “New Adventures.” | ||||||
| September 23, 2021 | A third video was shown in a twitter post using Illageralt to tease the phrase “Can you reach the top?” | ||||||
| October 2, 2021 | A fourth video was shown in a twitter post using Illageralt to tease the phrase “Cloudy Season.” | ||||||
| October 16, 2021 | A fifth video was shown in a twitter post using Illageralt to tease the phrase “The seasons are changing.” | ||||||
| October 16, 2021 | The Tower is revealed and shown in-game at Minecraft Live | ||||||
| It is revealed that certain rewards are unlocked when some floors are completed such as pets, flairs, etc. This later turned out to be untrue. | |||||||
| It is also revealed that The Tower's layout changes every two weeks. | |||||||
| October 16, 2021 | A video was shown in a twitter post featuring The Tower again as well as revealing more mobs that can spawn within it. | ||||||
| October 16, 2021 | A video was shown in a twitter post, revealing that The Tower is part of the first seasonal adventure which is known as the cloudy climb. | ||||||
| November 4, 2021 | A video was shown in a twitter post, revealing more gameplay in The Tower. | ||||||
| November 9, 2021 | A video was shown in a twitter post, showing some concept art of The Tower. | ||||||
| November 23, 2021 | A Twitter video was shown revealing the number of floors and a new mob, the powersmith. | ||||||
| December 8, 2021 | A Twitter video was shown showcasing a few of the floors of The Tower, including Desert Temple Combat Floor, Gale Sanctum Combat Floor, and End Wilds Combat Floor. | ||||||
| 1.12.0.0 | Added The Tower. | ||||||
| 1.14.1.0 | The Tower has been updated for the new Luminous Night seasonal adventure, with luminescent decals and the floors having very low lighting. | ||||||
| Soggy Swamp Combat Floor, Abyssal Monument Combat Floor, and Fiery Forge Combat Floor have been added. | |||||||
| 1.16.2.0 | The Tower has been updated for the Fauna Faire seasonal adventure, with bright and lively lighting. | ||||||
| Windswept Peaks Combat Floor, Broken Citadel Combat Floor, Cacti Canyon Combat Floor, Tempest Golem Boss Floor, and Ancient Guardian Boss Floor have been added. | |||||||
| November, 18 2022 | It is announced that The Tower will now rotate weekly instead of bi-weekly. | ||||||
| 1.17.0.0 | Tower rewards now include seasonal trial exclusive gear. | ||||||
Trivia
- The Tower being singleplayer-only in past versions of Minecraft Dungeons was due to technical limitations present at the time.[1]
- During the Luminous Night seasonal adventure, all tower floors were dimly lit and had glowing markings.
Gallery
Progression
-
The Tower 1 -
The Tower 2 -
The Tower 3 -
The Tower 4 -
The Tower 5 -
The Tower 6 -
The Tower 7 -
The Tower 8 -
The Tower 9 -
The Tower 10 -
The Tower 11 -
The Tower 12 -
The Tower 13 -
The Tower 14 -
The Tower 15 -
The Tower 16 -
The Tower 17 -
The Tower 18 -
The Tower 19 -
The Tower 20
Screenshots
-
The Tower as seen on the mission select map. -
The Tower as it appeared in the Cloudy Climb Seasonal Adventure. -
The Tower as it appeared in the Luminous Night Seasonal Adventure. -
The blue jewel that appears in Overgrown Temple Combat Floor within The Tower. -
An overhead view of Empty Floor, the area where the player first enters The Tower. -
An overhead view of Combat Floor, one of the interior combat floor layouts. -
Another overhead view of Combat Floor. -
An overhead view of Powersmith Merchant Floor, where the powersmith can be seen. -
A close-up of the adventure hub on the mission select map.
Concept artwork
-
Concept art of The Tower showcased during Minecraft Live. -
Slightly different version. -
Another concept art of The Tower showcased during Minecraft Live. -
A concept drawing of The Tower right beside a screenshot of the actual in-game tower. -
Concept art for the different tower merchant floors. -
Concept art for Empty Floor and Combat Floor. -
Concept art for Highblock Halls Combat Floor. -
Concept art for a very large tower combat floor, with a huge swarm of mobs being present. -

-
Concept art for Pumpkin Pastures Combat Floor with several balconies. -
Concept art for Desert Temple Combat Floor with a balcony. -
Another concept art for Pumpkin Pastures Combat Floor. -
Concept sketches for tower doors and symbolisms. -
Concept art for 3×3 tower doors. -
Concept art for 5×6 tower doors. -
Concept art for 5×5 tower doors with frames. -
Concept art for tower door shapes. -
Concept art for regular tower doors. -
Concept art for tower gates and materials.
Textures
-
Various different icons and symbols that appear within The Tower. -
Various different icons and symbols that glow that appear within The Tower.
In other media
-
Thursday Tower Night.
References
- ↑ "So... No multiplayer in the tower." (§ Comment section of the post) (Archive) by Marc_IRL – Reddit, 2021-12-15.
- ↑ a b c d e f g h i j k l m n o p q r s t u v w x y The total number of floors can be 30, 28, 27, 25, 22, or 21.
- ↑ a b c The placement of merchant floors can vary, and the total number of floors can be 30, 28, 27, 25, 22, or 21.
- ↑ a b c The placement of boss floors can vary, and the total number of floors can be 30, 28, 27, 25, 22, or 21.



































