Dungeons:Item

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For all the history about the items, see Item ยง History.

An item is an object that can be picked up by a hero. There are multiple types of items including weapons, armors, and artifacts. Some items are also exclusively useable by mobs.

Gear

Equippable, enchantable items obtained throughout the game are collectively known as gear in Minecraft Dungeons and are sub-categorised as melee weapons, ranged weapons, and armor. Gear can appear with one of three rarities: common, rare, and unique. Additionally, gear can also appear with labels such as being gifted, if obtained from another player via the gift wrapper, or gilded.

There are 224 pieces of gear throughout Minecraft Dungeons, including 143 uniques, 21 of which are from seasonal events.

The highest possible power level for any piece of gear is 263.

Melee weapons

Main article: Weapons

Melee weapons are gear that can be used to damage nearby entities. There are 82 melee weapons in total, 56 of which are unique. Of these uniques, seven are exclusive to seasonal events. There is also one unused melee weapon.

Ranged weapons

Main article: Weapons

Ranged weapons are weapons that can be used to damage entities from a distance away. Each use consumes 1 arrow. If the arrow hits a wall, they will disappear within 10 seconds. Overall, there are 71 ranged weapons. Of these weapons, 48 are unique, of which seven are seasonal event-exclusive. There is additionally one unused ranged weapon.

Armor

Main article: Armor

Armor is used to increase the heroโ€™s maximum health and provide additional benefits. There is a total of 71 armors, including 40 uniques, of which seven are exclusive to seasonal events. There are also two unused armors, one of which is unique.

Artifacts

Main article: Artifact

Artifacts are items that let the hero temporarily summon pets, enhance or heal themselves, or attack and weaken mobs. The hero can equip three artifacts at any given time. Similar to gear, artifacts can appear with one of three rarites: common, rare, and unique. The highest possible power level is 256 for artifacts. Additionally, artifacts can also appear with the gifted label, if obtained from another hero via the gift wrapper.

In total, there are 44 artifacts, with one seasonal event-exclusive unique, the corrupted pumpkin. There are also an additional eight unused artifacts.

Consumables

Main article: Consumable

Consumables are dropped items that are immediately "consumed" upon clicking on it. This includes food, potions, and ammo. These items do not go into the inventory and are not retained after completing a mission. Consumables can be dropped by mobs, certain enchantments or chests.

Food

Main article: Food

Food gives the hero Regeneration and, in some cases, an additional positive status effect for a set duration. The Regeneration effects can be stacked, but the duration does not.

Potions

Main article: Potions

Potions provide the hero its respective positive status effect for a set duration upon consumption.

Ammo

Consumables that reside within the Quiver slot of the heads-up display and deplete when pressing the ranged attack button.

Other

Consumables that are only used to unlock or achieve certain mechanics, such as modifying a mission.

Cosmetics

Main article: Cosmetic

Equippable items that provide no functional benefit to the hero. Obtainable through purchasing paid DLC packs or, in the case of baby pig and the sinister cape, free as a part of celebrations.

Capes

Main article: Cape

Capes appear on the back on a hero and rise during hero movement.

Pets

Main article: Pet (cosmetic)

Pets are invincible mobs that move alongside the hero, teleporting when too far, and ignores other mobs.

Currencies

Collected throughout the game, currencies are used to purchase gear from camp merchants or activate certain aspects of the game.

Salvaging

Heroes have the ability to salvage old weapons, armor, and artifacts to obtain emeralds and used enchantment points.

Gallery

Development media

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