Dungeons:Temple Tunnels

This page describes content that is a part of the Jungle Awakens DLC.
 
DungeonsMiscellaneousSprite Sub Dungeon.png: Sprite image for Sub Dungeon in Minecraft Temple Tunnels
MCD Temple Tunnels 2.png: Infobox image for Temple Tunnels the dungeons mission in Minecraft
MCD Temple Tunnels (Entrance).png: Infobox image for Temple Tunnels the dungeons mission in Minecraft
Part of
Spawn chance

Uncommon

Multiple per layout

No

Raid captains

Can have captains

Temple Tunnels is an optional sub dungeon within the mission Overgrown Temple.

Appearance and description

Temple Tunnels is located in a sidepath within the open section found after the first locked gateway in Overgrown Temple. Its initial room features glowing green mushrooms, vines, water, and lush foliage. It leads into a massive room filled with winding, elevated walkways suspended over giant pools of lava. An optional ambush can be triggered by interacting with the royal guard skeleton on the left at the start of the room. Several spring platforms can be used to reach the end of the lava-filled room, where two villager statues can be found. Past these statues, a set of staircases can be traversed to reach an area with a split path. To the north-east, an optional ambush can be found in a small room with cracks in the center. To the south-east, a blue ambush crystal can be found at the edge of the stone brick pathway, which if interacted with will start an optional ambush to the north-west. The final room of Temple Tunnels appears very similar to the first room, but features lava and a villager statue rather than water and lush foliage.

Objectives location

Main article: MCD:Objective

Temple Tunnels is found during the following Overgrown Temple objective: "TANGLE IN THE TEMPLE: EXPLORE THE TEMPLE"

Locations

Main article: MCD:Location
Name
Level ID
Resource pack ID Is required Is DLC exclusive Contains scroll Contains rune room Contains eye of ender Screenshot
DungeonsMiscellaneousSprite Sub Dungeon.png: Sprite image for Sub Dungeon in Minecraft Temple Tunnels
  • sub_templetunnel
overgrowntemple Jungle Awakens

Spawning

Mobs and entities

Main article: MCD:Mob

Native

Mob Difficulty
Default Adventure Apocalypse
Passive
Key Golem Yes Yes Yes
Ocelot Yes Yes Yes
Piggy Bank Yes Yes Yes
Hostile
Abomination Vine Summoned[note 1] Summoned[note 1] Summoned[note 1]
Cave Spider Rarely Rarely Rarely
Creeper Yes Yes Yes
Jungle Zombie Yes Yes Yes
Leapleaf Yes Yes Yes
Mossy Skeleton Yes Yes Yes
Poison-Quill Vine Yes Yes Yes
Quick Growing Vine Yes Yes Yes
Skeleton Yes Yes Yes
Slime Yes Yes Yes
Spider Yes Yes Yes
Vanguard Yes Yes Yes
Whisperer Yes[note 2] Yes[note 2] Yes[note 2]
Zombie Yes Yes Yes
Powerful
Enderman Yes Sometimes Sometimes
Raid Captain Yes Yes Yes
Skeleton Horseman No Sometimes[note 3] Sometimes[note 3]
Bosses
Jungle Abomination Yes Yes Yes
Ambient
Bat Yes Yes Yes
  1. a b c Summoned by the Jungle Abomination
  2. a b c Summons entangle vines
  3. a b Skeleton horses spawn as a mount.

Items

Main article: MCD:Item
Item Difficulty
Default Adventure Apocalypse
Armor
Ghostly Armor Daily Trials Only Daily Trials Only Daily Trials Only
Mercenary Armor No Yes Yes
Ocelot Armor Yes Yes Yes
Thief Armor Yes Yes Yes
Artifacts
Corrupted Seeds Yes Yes Yes
Soul Healer Yes Yes Yes
Wind Horn Yes Yes Yes
Melee Gear
Axe No Yes Yes
Great Hammer Yes Yes Yes
Spear No No Yes
Ranged Gear
Soul Bow No Yes Yes
Trickbow Yes Yes Yes

Data values

  • In the game files, Temple Tunnels uses the following objectgroup IDs in the following order: tun_hall, tun_start, tun_mid_1, tun_mid_2, tun_mid_3, tun_end, tun_mid_5, tun_mid_6, tun_mid_4, tun_right_1, tun_right_2, tun_dead_end, & tun_mid_joe

History

Minecraft Dungeons
1.3.2.0Added Temple Tunnels.

Trivia

  • Temple Tunnels is one of two lava-filled temple-like locations in the Jungle Awakens DLC, with the other being Lava Cave.

Music

OST

Ambient

Ambush

In-game

Ambient
SoundDescriptionResource location
Temple TunnelsDLC_bgm_env_ovteSub-005.ogg
Ambush
SoundDescriptionResource location
arena1bgm_env_pupa2DArena-001_soundWave.ogg
bgm_env_generic2DArenaEnd-001_soundWave.ogg

Gallery

Progression

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