| Part of
 | 
 | 
| Spawn chance
 | 
 Uncommon
 
 | 
| Multiple per layout
 | 
 No
 
 | 
| Raid captains
 | 
 Can have captains
 
 | 
{
    "title": "<span class=\"sprite-file\" style=\"height:20px;width:20px;--vertical-align:middle\">[[File:DungeonsMiscellaneousSprite Sub Dungeon.png|20x20px|link=|alt=DungeonsMiscellaneousSprite Sub Dungeon.png: Sprite image for Sub Dungeon in Minecraft|class=pixel-image|]]</span> Temple Tunnels",
    "rows": [
        {
            "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"--vertical-align:middle\">(link to File:DungeonsLevelSprite Overgrown Temple.png article, displayed as 16x16px|link=MCD:Overgrown Temple|alt=|class=pixel-image|)</span>(link to MCD:Overgrown Temple article, displayed as <span class=\"sprite-text\">Overgrown Temple</span>)</span>",
            "label": "Part of"
        },
        {
            "field": "Uncommon",
            "label": "Spawn chance"
        },
        {
            "field": "No",
            "label": "Multiple per layout"
        },
        {
            "field": "Can have captains",
            "label": "(link to MCD:Raid Captain article, displayed as Raid captains)"
        }
    ],
    "invimages": [],
    "images": [
        "MCD Temple Tunnels 2.png",
        "MCD Temple Tunnels (Entrance).png"
    ]
}
 
Temple Tunnels is an optional sub dungeon within the mission Overgrown Temple.
Appearance and description
Temple Tunnels is located in a sidepath within the open section found after the first locked gateway in Overgrown Temple. Its initial room features glowing green mushrooms, vines, water, and lush foliage. It leads into a massive room filled with winding, elevated walkways suspended over giant pools of lava. An optional ambush can be triggered by interacting with the royal guard skeleton on the left at the start of the room. Several spring platforms can be used to reach the end of the lava-filled room, where two villager statues can be found. Past these statues, a set of staircases can be traversed to reach an area with a split path. To the north-east, an optional ambush can be found in a small room with cracks in the center. To the south-east, a blue ambush crystal can be found at the edge of the stone brick pathway, which if interacted with will start an optional ambush to the north-west. The final room of Temple Tunnels appears very similar to the first room, but features lava and a villager statue rather than water and lush foliage.
Objectives location
Temple Tunnels is found during the following Overgrown Temple objective: "TANGLE IN THE TEMPLE: EXPLORE THE TEMPLE"
Locations
Name
 Level ID
 | 
Resource pack ID
 | 
Is required
 | 
Is DLC exclusive
 | 
Contains scroll
 | 
Contains rune room
 | 
Contains eye of ender
 | 
Screenshot
 | 
  Temple Tunnels
 | 
overgrowntemple
 | 
✖
 | 
 Jungle Awakens
 | 
✖
 | 
✖
 | 
✖
 | 
 
 | 
Spawning
Mobs and entities
Native
Items
Data values
- In the game files, Temple Tunnels uses the following objectgroup IDs in the following order: 
tun_hall, tun_start, tun_mid_1, tun_mid_2, tun_mid_3, tun_end, tun_mid_5, tun_mid_6, tun_mid_4, tun_right_1, tun_right_2, tun_dead_end, & tun_mid_joe 
History
Trivia
- Temple Tunnels is one of two lava-filled temple-like locations in the Jungle Awakens DLC, with the other being Lava Cave.
 
Music
OST
In-game
| Ambush | 
|---|
| Sound | Description | Resource location | 
|---|
 | arena1 | bgm_env_pupa2DArena-001_soundWave.ogg
 bgm_env_generic2DArenaEnd-001_soundWave.ogg | 
Gallery
Progression
		- 
			
			
Temple Tunnels 1
		 
		- 
			
			
Temple Tunnels 2
		 
		- 
			
			
Temple Tunnels 3
		 
		- 
			
			
Temple Tunnels 4
		 
		- 
			
			
Temple Tunnels 5
		 
		- 
			
			
Temple Tunnels 6
		 
		- 
			
			
Temple Tunnels 7
		 
		- 
			
			
Temple Tunnels Entrance
		 
Navigation