| Part of
|
|
| Spawn chance
|
100%
|
| Multiple per layout
|
No
|
| Raid captains
|
Can have captains
|
{
"title": "<span class=\"sprite-file\" style=\"height:20px;width:20px;--vertical-align:middle\">[[File:DungeonsMiscellaneousSprite Sub Dungeon.png|20x20px|link=|alt=DungeonsMiscellaneousSprite Sub Dungeon.png: Sprite image for Sub Dungeon in Minecraft|class=pixel-image|]]</span> Well",
"rows": [
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"--vertical-align:middle\">(link to File:DungeonsLevelSprite Highblock Halls.png article, displayed as 16x16px|link=MCD:Highblock Halls|alt=|class=pixel-image|)</span>(link to MCD:Highblock Halls article, displayed as <span class=\"sprite-text\">Highblock Halls</span>)</span>",
"label": "Part of"
},
{
"field": "100%",
"label": "Spawn chance"
},
{
"field": "No",
"label": "Multiple per layout"
},
{
"field": "Can have captains",
"label": "(link to MCD:Raid Captain article, displayed as Raid captains)"
}
],
"invimages": [],
"images": [
"MCD Well 2.png",
"MCD Well (Entrance).png"
]
}
Well is an optional sub dungeon within the mission Highblock Halls.
Appearance and description
Well is located in the outdoor section of Highblock Halls shortly before the kitchen. It is entered through a small well that is located very close to the entrance door of Highblock Halls Rune Room. It is a sewer-like area featuring small pools of water, wooden beam structures, and a small ladder that functions as an exit door. Upon navigating to the north-east, a gate can be lowered using a lever to allow access to the exit door. Well can be used as a shortcut to bypass the yellow locked gate and gold key golem, as its exit door leads right into the kitchen with the vindicator chefs.
Objectives location
Well is found during the following Highblock Halls objective: "CRASH THE PARTY: REACH THE THRONE ROOM"
Locations
Name
Level ID
|
Resource pack ID
|
Is required
|
Is DLC exclusive
|
Contains scroll
|
Contains rune room
|
Contains eye of ender
|
Screenshot
|
Well
|
highblockhalls
|
✖
|
✖
|
✖
|
✖
|
✖
|
|
Spawning
Mobs and entities
Native
Items
Data values
- In the game files, Well uses the following objectgroup IDs in the following order:
hh_well_enter, hh_well_large001, hh_well_large002, hh_well_large003, hh_well_small002, hh_well_small001, hh_well_small004, hh_well_small003, hh_well_tempend, hh_well_end, hh_well_miniboss001, hh_well_large004, & hh_well_deadend
History
Music
OST
In-game
Gallery
Progression
-
Well 1
-
Well 2
-
Well 3
-
Well 4
-
Well 5
-
Well Entrance
Navigation