Dungeons:Highblock Halls Combat Floor

| Part of | |
|---|---|
| Spawn chance |
100% |
| Multiple per layout |
Yes |
| Raid captains |
Never has captains |
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Highblock Halls Combat Floor is a required tower floor sub dungeon within The Tower. It is one of the twenty-seven tower floor types, and generates in twenty-one out of the thirty tower layouts.
Locations
Main article: MCD:Location
NameLevel ID
|
Resource pack ID | Is required | Contains merchant | Contains boss | Screenshot |
|---|---|---|---|---|---|
|
highblockhalls
|
✔ | ✖ | ✖ |
|
Spawning
Layouts
Highblock Halls Combat Floor generates in all of the following tower layouts:
Cloudy climb layouts
- Layout 1 (December 14, 2021 - January 3, 2022)
- Layout 2 (January 4 - 24, 2022)
- Layout 3 (January 25 - February 7, 2022)
- Layout 5 (February 22 - March 14, 2022)
- Layout 6 (March 15 - 28, 2022)
- Layout 7 (March 30 - April 19, 2022)
Luminous night layouts
- Layout 1 (April 20 - May 10, 2022)
- Layout 4 (June 15 - July 5, 2022)
- Layout 6 (July 20 - August 2, 2022)
- Layout 7 (August 3 - 16, 2022)
- Layout 8 (August 17 - September 6, 2022)
- Layout 9 (September 7 - 20, 2022)
- Layout 10 (September 21 - October 4, 2022)
- Layout 11 (October 5 - 18, 2022)
Fauna faire layouts
- Layout 1 (October 19 - 25, 2022)
Note that this version lasted only 7 days instead of the usual 14 days.
- Layout 2 (October 26 - November 8, 2022) (Spooky Fall 2022 Layout)
Only has twenty-two floors. The phantom familiar is the reward for completing this version.
- Layout 4 (November 20 - 27, 2022)
Tower layouts from this layout onwards will now last 7 days instead of 14.
- Layout 5 (November 27 - December 3, 2022)
- Layout 7 (December 11 - 17, 2022)
- Layout 8 (December 18 - 24, 2022)
- Layout 11 (January 8 - 15, 2023)
Mobs and entities
Main article: MCD:Mob
Native
- Character
- Passive
- Non-attackable
- Hostile
Baby Drowned
Baby Zombie
Blastling
Blaze
Cave Spider
Chicken Jockey
Creeper
Drowned
Enchanter
Endermite
Frozen Zombie
Fungus Thrower
Geomancer
Guardian
Hoglin
Husk
Iceologer
Icy Creeper
Jungle Zombie
Leapleaf
Magma Cube
Mooshroom
Mossy Skeleton
Mountaineer
Necromancer
Piglin
Piglin Hunter
Pillager
Pink Slime
Poison Anemone
Poison-Quill Vine
Quick Growing Kelp
Quick Growing Vine
Ravager
Redstone Cube
Royal Guard
Shulker
Skeleton
Slime
Silverfish
Snareling
Spider
Squall Golem
Stray
Sunken Skeleton
Tower Guard
Tower Wraith
Trident Drowned
Tropical Slime
Vanguard
Vex
Vindicator
Vindicator Chef
Watchling
Wavewhisperer
Whisperer
Wind Caller
Witch
Wither Skeleton
Wither Skeleton Archer
Wraith
Zombie
Zombified Fungus Thrower
Zombified Piglin
Zombified Piglin Hunter
- Powerful
Drowned Necromancer
Elder Guardian (summoned by Ancient Guardian)
Enderman
Endersent
Evoker
Ghast
Illusioner
Redstone Golem
Wildfire
- Bosses
Ancient Guardian
Corrupted Cauldron
Jungle Abomination
Mooshroom Monstrosity
Nameless One
Redstone Monstrosity
Tempest Golem
Wretched Wraith
- Other
Abomination Vine
Chicken
Evoker Fang
False King
Geomancer Bomb
Geomancer Wall
Ice Chunk
Illusioner Clone
Items
Main article: MCD:Item
- Consumables
Apple
Arrow Bundle
Bread
Chorus Fruit
Cooked Salmon
Melon
Pork
Sweet Berries
TNT
Trident
Tropical Fish
Data values
- In the game files, Highblock Halls Combat Floor uses the following objectgroup IDs in the following order:
twr_hh_template,twr_hh_floor_01,twr_hh_floor_02,twr_hh_floor_03,twr_hh_floor_06,twr_hh_floor_05,twr_hh_floor_04,hh_spacer, &twr_hh_floor_01_old
History
| Minecraft Dungeons | |||||||
|---|---|---|---|---|---|---|---|
| 1.12.0.0 | Added Highblock Halls Combat Floor. | ||||||
Music
OST
Main article: Minecraft Dungeons (Original Game Soundtrack)
Ambient
| Johan Johnson - "Highblock Halls" (view on YouTube) |
|---|
| Peter Hont - "Cloudy Balcony"[note 1] (view on YouTube) |
|---|
| Peter Hont - "Luminous Balcony"[note 2] (view on YouTube) |
|---|
| Peter Hont - "Fauna Balcony"[note 3] (view on YouTube) |
|---|
Ambush
| Johan Johnson - "arena2" (view on YouTube) |
|---|
| Peter Hont - "Tower Arena" (view on YouTube) |
|---|
In-game
| Ambient | ||
|---|---|---|
| Sound | Description | Resource location |
| Highblock Halls | bgm_env_hiha2DMainNoIntro-001_soundWave | |
| Highblock Halls Unused | bgm_env_hiha2DMain-001_soundWave | |
| Cloudy Balcony[note 1] | S1_bgm_env_thtoBalcony-001 | |
| Luminous Balcony[note 2] | S2_bgm_env_thtoBalcony-001 | |
| Fauna Balcony[note 3] | S3_bgm_env_thtoBalcony-001 | |
| Ambush | ||
|---|---|---|
| Sound | Description | Resource location |
| arena2 | bgm_env_deteBoss-001_soundWave | |
| Tower Arena | S1_bgm_env_thtoArenaEnd-001 | |
Gallery
Progression
-
Highblock Halls Combat Floor 1 -
Highblock Halls Combat Floor 2 -
Highblock Halls Combat Floor 3 -
Highblock Halls Combat Floor 4 -
Highblock Halls Combat Floor 5
