Dungeons:Lighthouse


| Part of | |
|---|---|
| Spawn chance | |
| Multiple per layout |
No |
| Raid captains |
Never has captains |
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"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"--vertical-align:middle\">(link to File:DungeonsLevelSprite Squid Coast.png article, displayed as 16x16px|link=MCD:Squid Coast|alt=|class=pixel-image|)</span>(link to MCD:Squid Coast article, displayed as <span class=\"sprite-text\">Squid Coast</span>)</span>",
"label": "Part of"
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{
"field": "0%<br>100%",
"label": "Spawn chance"
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{
"field": "No",
"label": "Multiple per layout"
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"field": "Never has captains",
"label": "(link to MCD:Raid Captain article, displayed as Raid captains)"
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"MCD Lighthouse 2.png",
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Lighthouse is an optional sub dungeon within the mission Squid Coast. It can spawn only after defeating the Arch-Illager on Default difficulty.
Appearance and description
Lighthouse is located in the ransacked village of Squid Coast near the shoreline. It is a small building with a large redstone lamp at its top, presumably used to direct villager ships at night. Its entrance door will only appear after the Arch-Illager has been defeated on default difficulty. It will contain one obsidian chest the first time it is found, and for all subsequent visits it will have a single emerald urn. It was originally a rune room containing the P rune, however this rune was moved to Great Hall in Camp in the final game. Remnants of Lighthouse originally being a rune room are left in the final game in the form of one of the hint paintings in Great Hall depicting a lighthouse.
Objectives location
Lighthouse is found during the following Squid Coast objective: "A CRY FOR HEROES: DEFEAT THE INVADERS"
Locations
NameLevel ID
|
Resource pack ID | Is required | Is DLC exclusive | Contains scroll | Contains rune room | Contains eye of ender | Screenshot |
|---|---|---|---|---|---|---|---|
|
squidcoast
|
✖ | ✖ | ✖ | ✖ | ✖ |
|
Spawning
Squid Coast (after Arch-Illager's defeat)
Mobs and entities
No mobs or entities of any kind can spawn here unless night mode is active.
Items
| Item | Difficulty |
|---|---|
| Default | |
| Artifacts | |
| Yes | |
| Yes | |
| Consumables | |
| Yes | |
| Yes | |
| Yes | |
| Yes | |
| Yes | |
| Yes | |
| Yes | |
| Yes | |
Data values
- In the game files, Lighthouse uses the following objectgroup IDs in the following order:
lighthouse_indoor
History
| Minecraft Dungeons | |||||||
|---|---|---|---|---|---|---|---|
| Dungeons Beta | Added Lighthouse. | ||||||
Music
OST
Ambient
| Johan Johnson - "Squid Coast" (view on YouTube) |
|---|
In-game
| Ambient | ||
|---|---|---|
| Sound | Description | Resource location |
| Squid Coast | bgm_env_sqcoMAINMASTER-001 | |
Gallery
Progression
-
Lighthouse 1 -
Lighthouse 2 -
Lighthouse 3 -
Lighthouse Entrance
