Dungeons:Zombie

For the hostile mob in Minecraft, see Zombie.
Zombie

Zombie Idle (Dungeons).gif: Infobox image for Zombie the dungeons entity in Minecraft

ZombieVariant1 Idle (Dungeons).gif: Infobox image for Zombie the dungeons entity in Minecraft

ZombieVariant2 Idle (Dungeons).gif: Infobox image for Zombie the dungeons entity in Minecraft

Health points

Tier 1: 55
Tier 2: 210
Tier 3:500

Behavior

Hostile

Classification

Undead

Attack strength

Tier 1: 70
Tier 2: 85
Tier 3:100

Spawn

See § Spawning

Equipped models

Tier 2:
Daggers
Scale Mail
Reinforced Mail (Helmet)
Tier 3:
Reinforced Mail
Sword

Unified Level ID

zombie

Level IDs

ZombieVariant0
ZombieVariant1
ZombieVariant2

ZOMBIE – Slow and shambling, zombies are easily beaten with melee attacks. Be warned: the armored zombie requires many more hits to take it down.

Guide to Minecraft Dungeons:
A Handbook for Heroes

A zombie is a common undead hostile mob that can be found within the various missions of Minecraft Dungeons. Zombies have three variants, identifiable by their gear.

Spawning

Zombies can be summoned by a necromancer or mob spawner. Zombies also spawn when night falls, regardless of mission, when at least one hero dies in multiplayer.

Behavior

Zombies have three variants. The first variant is unarmored and unarmed. The second wears scale mail with a reinforced mail helmet as well as a single dagger, and the third wears full reinforced mail and a sword. Zombies have nine times more health when enchanted.

Walk

Zombie walk

Zombies wander around when they are idle.

Basic attack

Zombie basic attack

When an available target is in range, they will perform a downward swipe with both arms, dealing damage to heroes in its range.

Novelty sleep

Zombie "Novelty Sleep" animation

Zombies sometimes sleep when idle. The third zombie variant does not perform its novelty animation, however, as it is broken.

Unlike in the base game, zombies do not turn into drowned when submerged in water for 30 seconds or more.

Sounds

Idle

Sounds
SoundDescriptionResource location
Idle (generic)sfx_mob_zombieIdle
sfx_mob_zombieVariantIdle

Attack

  • Unified behavior file:Zombie_BasicAttack
  • Behavior file:Zombie_BasicAttackVariant0, Zombie_BasicAttackVariant1, Zombie_BasicAttackVariant2
Sounds
SoundDescriptionResource location
Attack (generic impact sounds)sfx_mob_zombieAttack
Pre-attack (generic)sfx_mob_zombiePreAttackVoice
Whoosh (variant 0 only)sfx_mob_zombieWhoosh
Step plate armor light (variant 1 & 2 only)sfx_mob_plateArmorFoleyAttack
Knife whoosh (variant 1 only)sfx_mob_knifeSwing
Sword swing steel (variant 2 only)sfx_mob_swordSwingSteel

Step

  • Unified behavior file:Zombie_Walk
  • Behavior file:Zombie_WalkVariant0, Zombie_WalkVariant1, Zombie_WalkVariant2
Sounds
SoundDescriptionResource location
Step (generic)sfx_mob_zombieStepGeneric
Mob step scale armor (variant 1 only)sfx_mob_stepScaleArmor
Mob step plate armor heavy (variant 2 only)sfx_mob_stepPlateArmorHeavy

Death

Sounds
SoundDescriptionResource location
Death (generic)sfx_mob_zombieDeath

sfx_mob_zombieVariant1Death

sfx_mob_zombieVariant2Death
Plate armor drop light (variant 1 & 2 only)sfx_mob_zombieVariant1Death sfx_mob_zombieVariant2Death
Sickles impact (variant 1 only)sfx_mob_zombieVariant1Death
Impact metal (variant 1 only)sfx_mob_zombieVariant1Death
Step scale armor (variant 2 only)sfx_mob_zombieVariant2Death
Plate armor impact (variant 2 only)sfx_mob_zombieVariant2Death

Hurt

Sounds
SoundDescriptionResource location
Hurt (generic)sfx_mob_zombieHurt

sfx_mob_zombieVariant1Hurt

sfx_mob_zombieVariant2Hurt
Plate armor impact (variant 1 & 2 only)sfx_mob_zombieVariant1Hurt sfx_mob_zombieVariant2Hurt
Step scale armor (variant 1 only)sfx_mob_zombieVariant1Hurt
Armor chain layer 1 (variant 1 only)sfx_mob_zombieVariant1Hurt
Step plate armor light (variant 2 only)sfx_mob_zombieVariant2Hurt
Step scale armor (variant 2 only)sfx_mob_zombieVariant2Hurt

Miscellaneous sounds

The following SFX files may be unused features or may appear in other parts of the game. Most of these sound files do not have an SFX ID in the game files.

Sounds
SoundDescriptionResource location
Metalsfx_mob_zombieMetal_soundWave
Presfx_mob_zombiePre_soundWave
Remedysfx_mob_zombieRemedy_soundWave
Step (wood)sfx_mob_zombieStepWood_soundWave
Wood breaksfx_mob_zombieWoodBreak_soundWave
Infectsfx_mob_zombieInfect

Grim Guardian

Grim Guardian
Grim Guardian.png: Infobox image for Grim Guardian the dungeons entity in Minecraft
Health points

110

Behavior

Hostile

Classification

Ancient, Undead

Attack strength

70

Level IDs

zombieancient

The arena where the Grim Guardian is summoned and fought.

The Grim Guardian is an ancient zombie that can be encountered within an ancient hunt upon offering, at a minimum, the following runes:

DungeonsMiscellaneousSprite Rune A.png: Sprite image for Rune A in Minecraft DungeonsMiscellaneousSprite Rune I.png: Sprite image for Rune I in Minecraft DungeonsMiscellaneousSprite Rune I.png: Sprite image for Rune I in Minecraft

The ancient resides within Grim Guardian Ancient Dungeon and possesses, at minimum, the following enchantments:

Six enchanted necromancers act as the ancient's minions, possessing the following enchantments:

Upon defeating the Grim Guardian, a gilded variant of the following items drops as a reward:

Data value

ZombieVariant0

  • Enemy lock radius: 10 blocks away
  • Base health: 55
  • Base damage: 70
  • Attack distance: 2 block distance
  • Viewing angle (ConeAngleDegrees): 30°
  • Attack delay: 0.3 seconds
  • Attack duration: 1.0 seconds
  • Push back strength: 6
  • Push back Z Factor: 1
  • Speed limit: 8 blocks distance per second

ZombieVariant1

  • Base health: 210
  • Push multiplier: 0.95
  • Base damage: 85
  • Attack distance: 2 block distance
  • Viewing angle (ConeAngleDegrees): 30°
  • Attack delay: 0.33 seconds
  • Attack duration: 1.1 seconds
  • Attack cooldown: 0.05 seconds
  • Push back strength: 6
  • Push back Z Factor: 1

ZombieVariant2

  • Base health: 500
  • Push multiplier: 0.9
  • Base damage: 100
  • Attack distance: 2 block distance
  • Viewing angle (ConeAngleDegrees): 30°
  • Attack delay: 0.36 seconds
  • Attack duration: 1.1 seconds
  • Attack cooldown: 0.1 seconds
  • Push back strength: 6
  • Push back Z Factor: 1

zombieancient (Grim guardian)

  • ID: flesheater
  • Base health: 110
  • Push multiplier: 0.0 (Cannot be knockback)
  • Minion count: 6
  • Minion spawn radius: 400.0 (4 blocks away)


Zombies have three unused animations, and an unused legs animation for the basic attack behavior.

In the netherhypermission-hyper file, the grim guardian is referred to internally by the names zombieancient and flesheater.

History

Minecraft Dungeons
Dungeons BetaAdded zombies.
1.8.0.0Added the Grim Guardian

Issues

Issues for Minecraft Dungeons relating to "Zombie", "ZombieVariant0", "ZombieVariant1", or "ZombieVariant2" are no longer maintained on the bug tracker since September 28, 2023.

Trivia

  • Zombies have many unused sounds in game file.
  • Both shoulder pads use the shoulder pad model on the right. One of the right shoulder pads was reversed and disguised as the left shoulder pad. The difference between the reversed right shoulder pad and the left shoulder pad is that there is an extra white pixel on the top of the left shoulder pad.
  • Zombies are both darker and smoother than those from the original game.

Gallery

Renders

Animations

Tier 1

Tier 2

Tier 3

Textures

Screenshots

Development images

See also

Navigation