Dungeons:Mob

A mob, short for "mobile entity", is an AI-driven video game entity. There are several mobs found exclusively in Minecraft Dungeons that are not present in Minecraft, the original game. The mobs in Minecraft Dungeons are mainly classified as either Enemies or Friendlies.
List (Minecraft Dungeons)
A list of every mob in Minecraft Dungeons.
Friendlies
Passive mobs, neutral mobs, pets, merchants, and passive non-attackable mobs.
Cosmetic pets
Cosmetic pets are a category of friendlies that follow the player and are not attacked by mobs, only interacting with traps.
Merchants
Merchants are mobs that open a menu on interaction. Certain merchants must be rescued from certain locations, while others are unlocked by other means.
Neutral mobs
Neutral mobs are mobs that are initially passive, but can be provoked into attacking or inflicting certain effects upon being attacked by the player.
Non-attackable
Non-attackable friendlies are mobs that cannot be attacked, functioning instead as background ambience or as objectives.
Summonable pets
Summonable pets are a category of friendlies that follow the player and function as allies in combat. They are summoned by certain artifacts, enchantments, and armor.
Enemies
Hostile mobs, powerful mobs, boss mobs, and hostile non-attackable mobs.
Blaze
Blaze is a category of enemies that are immune to fire from artifacts and enchantments.
Ender
Ender is a category of enemies that are immune to the void-touched effect inflicted by Void Strike and Void Shot, as well as the void liquid found in certain locations.
Illager
Illager is a category of enemies that are affected by Illager's Bane.
Knockback-immune
These are enemies that are immune to knockback from weapons and artifacts.
Undead
Undead is a category of enemies that are affected by Smiting.
Powerful
Powerful is a category of enemies that display their health at the top of the screen when in a certain range of the player.
Ancient
Ancient is a category of enemies that are found exclusively within ancient dungeons and drop gilded gear when defeated.
Boss
Boss is a category of enemies that display a large boss bar atop the screen.
Non-attackable
Non-attackable enemies are mobs that cannot be attacked, functioning instead as background ambience.
Non-typical mobs
Non-typical mobs are hazardous objects that are a part of certain locations or summoned by certain mobs, categorized as mobs in the game code.
Location hazards
Summoned hazards
Cinematics and flairs
Certain mobs are only shown in cinematics or displayed during certain flairs.
Unused
Certain mobs are unused.
List (Minecraft Dungeons Arcade)
A list of every mob exclusive to Minecraft Dungeons Arcade.
Summonable pets
Enemies
Bosses
Internal mobs
Certain mobs only have their name in game data files, unlike unimplemented mobs that have in-game textures, sounds, or appear in official trailers.
From Minecraft
These mobs are leftovers from Minecraft.
Internal ancients
These ancient mobs have icons within the game's UI material file, and all lack designated titles.
Concept art mobs
The following mobs are shown in concept art or promotional material. The enderpod and otter have files referencing them in certain versions of the game.
Mob drops
Most mobs always drops experience and souls upon death. They may additionally drop a variety of random items depending on the mission, as listed below:
Mobs also have a small chance to drop random rarity equipment based on the hero's current level.
Powerful mobs always drop more emeralds upon death, as well as having a chance to drop high rarity equipment.
Bosses always drop emeralds and random rarity equipment upon death.
Ancient mobs always drop random rarity gilded items upon death, and other Ancient Hunt mobs may drop Gold.
Equipped models
Throughout Minecraft Dungeons, numerous mobs can be seen wielding weapons, such as vindicators with axes, or pillagers with crossbows. In reality, however, these weapons are not equipped at all. When these mobs are spawned, they are equipped with a model of the weapon, creating the illusion of having it equipped. They are not technically wielding it in the same sense as a hero.
Some mobs wield their own unique weapons, like mountaineer axes. Similar to vindicators, these weapons are only spawned as models, but most reuse existing models with unique textures. Additionally, a few mob-unique weapons use their own models, such as the ladles wielded by vindicator chefs.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) |
|---|---|---|---|---|---|
| A Friend in Need | Use artifacts to summon the Wolf, Llama and Iron Golem allies at least once each. | — | 30G | Silver | |
| Ancient Hunter | Defeat 15 different ancient mobs in Ancient Hunts. | — | 50G | Silver | |
| Blast Radius | Kill any 10 at once with TNT. | — | 30G | Silver | |
| Break the Spell | Defeat 50 enchanted mobs. | — | 30G | Silver | |
| Diamond Sword | Defeat 2,500 mobs. | — | 30G | Silver | |
| High Treason | Defeat the Arch-Illager on Apocalypse difficulty. | — | 100G | Gold | |
| Homecoming | During Ancient Hunts, bring a wolf, a bat and a soul entity to visit familiar locations. | Bring a wolf summoned from a tasty bone to the area with the wolves in a cave in Creeper Woods Sub-mission; bring the bat summoned from spelunker armor, cave crawler, or sweet tooth to Spider Cave; bring the soul entity summoned from a soul lantern to a specific tile in Soul Sand Valley Sub-mission that has soul sand (not soul soil) on the walls. | 10G | Bronze | |
| Locally Sourced | Have 6 merchants in your camp at once. | Have these merchants appear together at camp: the blacksmith, the gift wrapper, the village merchant, the luxury merchant, the mystery merchant, and the piglin merchant. | 10G | Bronze | |
| Passive Aggressive | Defeat 50 . | — | 10G | Bronze | |
| Saved The Overworld | Defeat the Arch-Illager at the Obsidian Pinnacle. | — | 100G | Gold | |
| Wooden Sword | Defeat 50 . | — | 10G | Bronze | |
| Jungle Fungus | Defeat the mooshroom monstrosity using only gear unique to the jungle. | Defeat the mooshroom monstrosity with only the following items: whip, vine whip, ocelot armor, shadow walker, or corrupted seeds. | 30G | Bronze | |
| Leader of the Pack | Wear the ocelot armor and complete any mission featuring ocelots without killing any of them. | While wearing ocelot armor, complete Dingy Jungle, Panda Plateau, or Overgrown Temple without killing a single ocelot. | 10G | Bronze | |
| Chill Out | Defeat 5 with a single ice wand attack. | — | 10G | Bronze | |
| A Taste of Their Own Medicine | Using the updraft tome, cast Updraft on three wind callers at once. | — | 10G | Bronze | |
| Giant Slayer | Defeat a ravager and a squall golem within 5 seconds of each other. | — | 20G | Bronze | |
| Herd Mentality | Defeat the tempest golem while four pets are active. | — | 20G | Bronze | |
| Whirlwind Warrior | Using the tempest knife, defeat 10 mountaineer mobs within 10 seconds. | Kill 10 mountaineers or armored mountaineers within 10 seconds using only the tempest knife. Resolute tempest knife or Chill gale knife does not count. | 10G | Bronze | |
| Bubble Trouble | Using the bubble bow, have 10 mobs bubbled at the same time. | — | 10G | Bronze | |
| Gone Fishin' | Hit each type of underwater mob with the fishing rod. | — | 10G | Bronze | |
| Iceologer's Revenge | Kill a glow squid using an ice wand.. [sic] | — | 20G | Bronze | |
| Seafood Skewer | Defeat 10 mobs with a single trident explosion. | — | 20G | Bronze |
See also
Trivia
- If a hero's enchantment is used by a mob, some of that enchantment's effects turn it purple (examples are Fire Trail and Poison Cloud).
- If any mob is 32 blocks away from the hero, its animation stops to prevent the game from crashing.
- Unlike the original game, the value of mob damage depends on mob data instead of weapon data. The ranged and melee weapons used by mobs are only a part of render and decoration, and does not cause additional damage to mobs and heroes. For example, axes held by vindicators are renders. Ladles used by vindicator chefs are skins of axes instead of unique items.
- Bows and crossbows used by mobs do not have any animation when used. However, a hero's bow has a bowstring animation, although there is no arrow on the bowstring when the bow is drawn (excluding Minecraft Dungeons Arcade).
- Most mob default or hit animations in the game files are unused or modified, or used exclusively in Minecraft Dungeons Arcade.
Notes
- ↑ This is referring to the non-attackable wolf found in certain locations. For the summonable pet, see the summonable pet section.
References
- ↑ "From Mooshrooms to ocelots, what better and more colorful way to show pride and solidarity!?" – @dungeonsgame on X (formerly Twitter), July 7, 2021






































































































































































































































