Bedrock Edition Preview 1.19.60.22
Preview 1.19.60.22


| Edition | |||||||
|---|---|---|---|---|---|---|---|
| Release date |
Windows, Android, Xbox - December 1, 2022 | ||||||
| Internal version |
Windows: 1.19.6022.0 | ||||||
| Type |
Preview | ||||||
| Preview for | |||||||
| Downloads | |||||||
| Protocol version |
562 | ||||||
| |||||||
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"Bedrock 1.19.60.22 PatchNotes.jpg",
"Bedrock 1.19.60.22.png"
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.19.50|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.19.50]]</td>\n<td style=\"padding: 0.4em\">'''[[Bedrock Edition 1.19.60|1.19.60]]'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 1.20.0| 1.20.0 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.19.60.20|◄ Preview 1.19.60.20]]\n</td>\n<td style=\"padding: 0.4em\">''' Preview 1.19.60.22'''</td>\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition Preview 1.19.60.23| Preview 1.19.60.23 ►]]\n</td>\n</tr>\n</table>"
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Beta 1.19.60.22 (Android) or Preview 1.19.60.22 (Windows, Xbox) is the second beta/Preview version for Bedrock Edition 1.19.60, released on December 1, 2022[1], which fixes bugs.
Changes
Blocks
- Dispensers can now equip saddles and horse armors to tamed horses.
- Dispensers can now equip saddles and chests to tamed mules and donkeys.
- Dispensers can now equip carpets and chests to tamed llamas.
- Dispensers can now equip saddles to pigs and striders.
- Shears in a dispenser will now only shear one sheep at a time.
- Shears in a dispenser will now shear snow golems and mooshrooms.
Mobs
- Now only spawn at light level 7 and below in the Nether, instead of 11 and below.
- Now only spawn at light level 7 and below in the Nether, instead of 11 and below.
- The texture of the vex has slightly changed.
Technical
Components
- Added inventory as a possible domain value for the
has_equipmentfilter, which allows to check for items stored in the actor's inventory. - Added an
equip_item_slotfield to the interact component.- If set, an item held by the player will be equipped to the specified slot upon successful interaction.
- If an item is already present in the specified slot, it will be moved to the player's inventory.
- Equipping an item removes it from the player's inventory, unless the player is in Creative mode.
Experimental
These additions and changes are accessible by enabling the "Beta APIs" and "Next Major Update" experimental toggle.
Changes
Blocks
Block of Bamboo and Block of Stripped Bamboo
- Renamed “Stripped Block of Bamboo” to “Block of Stripped Bamboo”, as it was incorrectly named.
- Block of bamboo and block of stripped bamboo are now correctly classified as "Woods" in the Creative inventory, instead of as "Logs".
- Updated block of bamboo and block of stripped bamboo textures, as their lighting was inconsistent with other blocks.
- Bamboo mosaic cannot be used as a general wood plank in crafting recipes.
- Bamboo planks can now be used in all recipes that take planks of any wood type. (MCPE-163365)
- Bamboo slabs can now be used in all recipes that take planks of any wood type.
- Books can now be removed and added to specific slots on the chiseled bookshelf.
- You can now remove a book from the chiseled bookshelf while holding a book in your hand.
Mobs
- Using a saddle on an adult camel now results in it being properly equipped. (MCPE-163333)
- Dispensers can now equip Saddles to tamed Camels.
General
- Player sound slider now correctly adjusts step and fall sounds for bamboo blocks, hanging signs, nether wood types, and chiseled bookshelves.
- Block sound slider now correctly adjusts sounds for chiseled bookshelf. (MCPE-164700)
- Lowered sound volume for ender dragon when placed on a note block
- Jukebox slider now correctly adjusts sound level for mob heads placed on note block.
Technical
API
- Block
- Added function
getRedstonePower(): number-Gets the redstone signal strength of the block if it is part of a circuit, otherwise returns undefined.
- Added function
- Added
/scripteventcommand as part of the Beta APIs experiment. This is what will trigger system.events.scriptEventReceive events (see below):
- Usage:
/scriptevent <messsageId: string> [message: ???]messageIdmust be namespaced, use of the minecraft namespace is invalid (e.g./scriptevent give:coal,/scriptevent my_scripts:spawn_sheep)
- message is optional, with a max length of 256 characters.
- events.scriptEventReceive
- Added system event events.scriptEventReceive.
- Added read-only property id:
String-The namespaced ID of the event. - Added read-only property message: String- The content of the message the event was sent with.
- Added read-only property sourceBlock:
Block-The command block that triggered/executed the command call if applicable, otherwise undefined. - Added read-only property sourceEntity:
Entity-The player/entity that executed the command call if applicable, otherwise undefined. - Added read-only property initiator:
Entity-The player that caused an NPC to execute the command call if applicable, otherwise undefined. - Added read-only property sourceType:
MessageSourceType-The type of source the event was triggered by subscribe()can filter by valid namespace string using theScriptEventMessageFilterOptionsclass.
- ScriptEventMessageFilterOptions
- Added
ScriptEventMessageFilterOptionsclass - Added property
namespaces: string[]-An array of namespaces to filter on
- Added
- Simulated Player
- Added property
isSprinting- Used to get or set if the sprinting state of the simulated player is set to true.
- Added property
JSON
- Ensure Block Permutation Conditions cannot have side effects (i.e. 'math.random', 'math.random_integer', and variable assignment).
Fixes
Gameplay
- Fixed an issue where players could fall out of moving blocks when pushed upwards. (MCPE-163725)
- Fixed an issue where night was being incorrectly skipped if the last player in a game is in the Nether or End.
- A player entering the Nether or End will now trigger a night skip if all players left in Overworld are sleeping.
- Fixed a bug where dropping an item and sleeping at the same time would cause the server to hang. (MCPE-162989)
- Orbs spawned within the same block will merge and combine XP values until orb limit is reached. (REALMS-10706)
General
- Fixed an issue where text fields would not regain focus after being deselected with a gamepad. (MCPE-153842)
- Fixed an issue where user interface elements on the Achievements screen and the new Create New World screen didn't properly trigger sound effects. (MCPE-163722)
Items
- Fixed an issue that prevented some tripwire hooks from being valid when trading with a fletcher villager. (MCPE-108195)
Mobile Controls
- Fixed a bug where players couldn’t interact with the toast notifications in joystick and crosshair touch controls.
Player
- Fixed a bug causing players’ hitboxes and nameplates to be unaligned when rejoining a world after dying and returning to menu without respawning. (MCPE-162630)
Touch Controls
- The inventory tab will now reset their hover state if the player uses the second input method and hover on another tab.
Mobs
- Using a saddle on a tamed horse, donkey, or mule now results in it being equipped. (MCPE-83815)
- Using horse armor on an unarmored, tamed horse now results in it being equipped. (MCPE-163336)
- Using a carpet on a tamed llama now results in it being equipped. (MCPE-163336)
Wandering Trader
- The wandering trader will no longer have a chance to offer duplicate seed trades. (MCPE-161780)
User Interface
- Fixed text to speech enumeration for the worlds in play screen, select language in settings screen, select controls in settings screen, and friends in invite friends screen when there are a large number of items in the list.
References
- ↑ "Minecraft Beta & Preview - 1.19.60.22" – Minecraft Feedback, December 1, 2022.