Stray


| Health points |
20HP × 10 |
|---|---|
| Armor points |
0 () - 20 ( × 10) |
| Behavior |
Hostile |
| Mob type | |
| Attack strength |
Ranged: |
| Hitbox size |
In Java Edition: |
| Spawn | |
| Natural equipment |
|
{
"title": "Stray",
"rows": [
{
"field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 10</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>) - 20 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span> × 10)<br>\n(depending on the armor type)",
"label": "(link to Armor article, displayed as Armor points)"
},
{
"field": "Hostile",
"label": "Behavior"
},
{
"field": "(link to Undead article, displayed as Undead), (link to Monster article, displayed as Monster)",
"label": "(link to Mob article, displayed as Mob) type"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Attack<br/>strength"
},
{
"field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\nHeight: 1.99 Blocks<br>Width: 0.6 Blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\nHeight: 1.9 Blocks<br>Width: 0.6 Blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Drops#Equipped items article, displayed as Natural<br/>equipment)"
}
],
"invimages": [
"Stray Spawn Egg"
],
"images": [
"Stray.png",
"Stray Aiming.png"
]
}
A stray is a skeleton variant that spawns in a few snow-covered biomes. They behave very similarly to skeletons, except they fire tipped arrows of Slowness from their bows.
Spawning
A stray may spawn directly under the sky at Y coordinates 60-66 in snowy plains, or ice spikes, replacing 80% of skeletons. Additionally, a stray may spawn in frozen rivers, frozen oceans, deep frozen oceans, legacy frozen oceans, snowy slopes, jagged peaks and frozen peaks in Bedrock Edition. Strays do not spawn naturally from monster spawners in Java Edition.
When a skeleton is kept inside powder snow for 7 seconds (140 game ticks), it begins shaking. After another 15 seconds (300 game ticks), it becomes a stray. A converted stray appears with full health even if the original skeleton did not have full health. Items being held or worn by a skeleton when it becomes a stray remain unchanged. Unlike regular skeletons, bogged do not turn into strays, but take freezing damage instead.
Trial spawners
Strays have a 1⁄3 chance to be selected as the "ranged" mob for trial spawners in trial chambers.
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Bone | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Arrow | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Arrow of Slowness[A] | 0–1 | 50.00% | 0.50 | 0–1 | 75.00% | 0.75 | 0–1 | 87.50% | 0.88 | 0–1 | 91.67% | 0.92 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Bone | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Arrow | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Arrow of Slowness[A] | 0–1 | 1⁄2 | 1⁄2 | 0–1 | 3⁄4 | 3⁄4 | 0–1 | 7⁄8 | 7⁄8 | 0–1 | 11⁄12 | 11⁄12 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Bone | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Arrow | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Arrow of Slowness[A] | 0 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | |
| 1 | 1⁄2 (50.00%) | 3⁄4 (75.00%) | 7⁄8 (87.50%) | 11⁄12 (91.67%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 7⁄8 (0.88) | 11⁄12 (0.92) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Bone | 1.00 | 1.50 | 2.00 | 2.50 | |
| Arrow | 1.00 | 1.50 | 2.00 | 2.50 | |
| Arrow of Slowness[A] | 0.50 | 0.75 | 0.88 | 0.92 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Bone | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Arrow | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Arrow of Slowness[A] | 0–1 | 50.00% | 0.50 | 0–2 | 50.00% | 0.75 | 0–3 | 50.00% | 1.00 | 0–4 | 50.00% | 1.25 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Bone | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Arrow | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Arrow of Slowness[A] | 0–1 | 1⁄2 | 1⁄2 | 0–2 | 1⁄2 | 3⁄4 | 0–3 | 1⁄2 | 1 | 0–4 | 1⁄2 | 5⁄4 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Bone | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Arrow | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Arrow of Slowness[A] | 0 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 1 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | ||
| 2 | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 0 | 1⁄8 (12.50%) | 1⁄6 (16.67%) | ||
| 4 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 1⁄2 (0.50) | 3⁄4 (0.75) | 1 (1.00) | 5⁄4 (1.25) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Bone | 1.00 | 1.33 | 1.67 | 2.00 | |
| Arrow | 1.00 | 1.33 | 1.67 | 2.00 | |
| Arrow of Slowness[A] | 0.50 | 0.75 | 1.00 | 1.25 | |
- Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
- Any naturally spawned equipment, including the bow, has an 8.5% chance of dropping (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It is damaged and may be enchanted.
- 5XP experience orbs when killed by a player or tamed wolf and an extra 1–3XP if the stray has armor.
Behavior
Strays behave the same as normal skeletons but make noises with an echoing effect and shoot tipped arrows that inflict Slowness for 30 seconds on any target that they hit. In Bedrock Edition, strays that are underwater use a melee attack that inflicts Slowness. Strays do not take damage from freezing in powder snow, but they are not immune to Slowness. A stray holding a tipped arrow or spectral arrow in its off-hand always shoots that type of arrow instead, and the arrow held is not consumed.
Being an undead mob, they are:
- damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- unaffected by the status effects Regeneration and Poison.
- ignored by the wither.
- affected by the Smite enchantment.
- unable to swim in water, but do not drown.
- a threat to armadillos, causing them to hide in their shell.
Sounds
Java Edition:
Strays use the Hostile Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Stray rattles | Hostile Mobs | Randomly | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Stray hurts | Hostile Mobs | When a stray is damaged | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Stray dies | Hostile Mobs | When a stray dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Footsteps | Hostile Mobs | While a stray is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
| Skeleton shoots [sound 1] | Hostile Mobs | When a stray shoots an arrow | entity[sound 1] | subtitles[sound 1] | 1.0 | 5⁄6-1.25 | 16 | |
| Skeleton converts to Stray | Hostile Mobs | When a skeleton converts to a stray | entity | subtitles | 2.0 | 0.8-1.2 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Hostile Creatures Hostile Mobs | Randomly | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | When a stray is damaged | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | When a stray dies | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures Hostile Mobs | While a stray is walking | mob | 1.0 | 1.0 | |
| Players | When a stray shoots an arrow[sound 1] | random | 1.0 | 0.83-1.25 | |
| Friendly Creatures Friendly Mobs | When a skeletonconverts to a stray | mob | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
stray | can_breathe_under_waterfreeze_immune_entity_typesignores_poison_and_regeninverted_healing_and_harmno_anger_from_wind_chargeskeletonsundeadwither_friends | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
stray | 46 | entity |
Entity data
Strays have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |||
| Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
| Sniper Duel | Kill a Skeleton with an arrow from more than 50 meters. | Use a launched arrow to kill a skeleton, wither skeleton, or from 50 or more blocks away, horizontally. | 30 | Bronze | |||
Advancements
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.10 | April 11, 2016 | Jens Bergensten tweets an image of a new skeleton-type mob. | |||||
| 16w20a | |||||||
| Added spawn eggs for strays, which strays can be spawned from. | |||||||
| pre2 | The spawn egg for strays has been removed. | ||||||
| New sounds have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as a regular skeleton. | |||||||
| 1.11 | 16w32a | The spawn egg for strays has been re-added. | |||||
| The in-game name of strays is now "Stray" instead of "entity.Skeleton.name". | |||||||
| Creepers no longer drop music discs when killed by strays.[2] | |||||||
| Strays can no longer spawn from normal skeleton spawn eggs used in snowy biomes. | |||||||
| 1.13 | 18w19a | Strays now sink underwater. | |||||
| Strays no longer drown underwater. | |||||||
| 1.14 | 18w43a | ||||||
| Creepers now drop music discs when killed by strays again. | |||||||
| 19w09a | Strays holding tipped arrows or spectral arrows in their off-hand now shoot that type of arrow.[3] | ||||||
| 1.15 | 19w37a | Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them. | |||||
| 1.17 | 21w05a | Skeletons now convert to strays when in powder snow. | |||||
| 21w13a | Strays are now immune to freezing. | ||||||
| Skeletons now only take 20 seconds to convert to strays when in powder snow, instead of 45. | |||||||
| 1.20.3 Experiment | 23w45a | Strays now spawn in trial chambers behind the "Update 1.21" experimental data pack. | |||||
| 1.20.5 Experiment | 24w04a | No longer retaliates against attacks from the breeze. | |||||
| 1.21.2 | 24w33a | Now naturaly spawn with armor in the order of (most likely to least likely): helmet, chestplate, leggings, boots.[4] | |||||
| 1.21.4 | 24w45a | Prefer to pick bows from the ground as opposed to other items. | |||||
| Pocket Edition Alpha | |||||||
| v0.15.0 | build 1 | ||||||
| v0.16.0 | build 5 | New sounds have now been added for strays, which allow them to have their own sounds. Previously, they had the same sounds as the regular skeleton. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.2 | ||||||
| alpha 1.0.0.1 | Strays can now drop tipped arrows of Slowness when killed by players. | ||||||
| Bedrock Edition | |||||||
| 1.5.0 | beta 1.5.0.0 | Strays now sink underwater. | |||||
| Strays now use melee attacks that inflict Slowness and no longer use ranged attacks while underwater. | |||||||
| 1.9.0 | beta 1.9.0.5 | ||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.16.0 | beta 1.16.0.51 | Strays can now pick up items. | |||||
| Strays now use melee attacks when not holding a bow. Prior to this, strays used any items as ranged weapons to shoot arrows of Slowness normally. | |||||||
| 1.17.0 | beta 1.16.230.54 | Strays are now immune to freezing. | |||||
| beta 1.17.0.54 | Skeletons now convert to strays when in powder snow. | ||||||
| release | Strays don’t drop wither skeleton skulls anymore if killed by a charged creeper.[5] | ||||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Strays now spawn in trial chambers behind the "Update 1.21" experimental toggle. | |||||
| 1.20.70 Experiment | Preview 1.20.70.21 | Strays no longer retaliate against attacks from breezes. | |||||
| 1.21.90 | Preview 1.21.90.26 | Strays now spawn as riders in spider jockeys again. They did not since Pocket Edition 1.1.0 due to an identifier change. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 1.0.1 | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Strays now have their own sounds. Previously, they had the same sounds as a regular skeleton. |
| Added stray spawn eggs, which strays can be spawned from. | |||||||
| Strays can no longer spawn from normal skeleton spawn eggs used in snowy biomes. | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Strays now sink underwater. | ||
| 1.90 | Creepers now drop music discs when killed by strays. | ||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.11 | 16w32a | The entity ID Skeleton has been changed to skeleton, wither_skeleton and stray for those respective mob.
| |||||
The SkeletonType tag has been removed. | |||||||
| 1.13 | 17w47a | Numeric IDs for entities were presumably deprecated in this version. | |||||
| 1.20.3 | 23w40a | Strays are now part of the #can_breathe_under_water and #undead tags. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | The entity ID has now changed from skeleton.stray to stray. | |||||
Issues
Issues relating to "Stray" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Strays and other skeleton variants do not know how to use a crossbow, despite the same using method as a bow.
- According to the Minecraft website, the slowness arrows represent frozen arrows that freeze on impact.[1]
- The stray's fourth ambient sound is the skeleton's second ambient sound but partly edited.
Gallery
Renders
The specific instructions are: aiming render is replaced with targeting mode
-
A stray aiming. -
A sitting stray.
Screenshots
-
A stray being compared to its variants in Java Edition. -
A stray standing next to a normal skeleton. -
Stray wearing a pumpkin on Halloween. -
Stray without a bow. -
A stray in a superflat world. -
Several strays spawned during an ominous trial
Developer images
-
One of the first images of strays, as tweeted by Jeb. -
Two strays, one in full gold armor. Note the old texture. -
First image of a stray in Bedrock Edition.
Textures
-
Stray texture file. -
Stray overlay texture file.
In other media
-
Artwork of a stray. -
Lego Minecraft stray. -
The potato stray from 24w14potato. -
An artwork from minecraft.net -
Animation of a stray falling into powder snow.
See also
References
- ↑ a b "Meet the Stray" by Marsh Davies – Minecraft.net, December 14, 2016.
- ↑ MC-112579
- ↑ MC-106133
- ↑ "[MC-182478] Mob armor generates starting with boots rather than helmet - Jira" – Mojira, May 5, 2020.
- ↑ MCPE-35876
External links
- "Meet The Stray" by Marsh Davies – Minecraft.net, December 14, 2016.

