Golden Helmet

| Rarity tier |
Common |
|---|---|
| Armor |
2 () |
| Armor toughness |
0 () |
| Durability |
77โ |
| Enchantability |
25 |
| Knockback resistance |
0 |
| Renewable |
Yes |
| Stackable |
No |
{
"title": "Golden Helmet",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "2 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"2 armor point\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=๐ก)</span>)",
"label": "(link to Armor article, displayed as Armor)"
},
{
"field": "0 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0 armor points\">(link to File:Empty Armor (icon).png article, displayed as 9px|link=|alt=๐ก)</span>)",
"label": "(link to Armor toughness article, displayed as Armor toughness)"
},
{
"field": "77โ<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br/>78โ<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "(link to Durability article, displayed as Durability)"
},
{
"field": "25",
"label": "(link to Enchantability article, displayed as Enchantability)"
},
{
"field": "0",
"label": "(link to Knockback resistance article, displayed as Knockback resistance)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "No",
"label": "Stackable"
}
],
"invimages": [
"Golden Helmet"
],
"images": [
"Golden Helmet.png"
]
}
A golden helmet is a variant of helmet that is crafted from gold ingots. It is the seventh-highest tier of helmet, having higher armor points and durability than leather caps, but still no armor toughness. Like all golden armor, piglins are attracted to golden helmets, and do not attack any player wearing one.
Obtaining
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Gold Ingot |
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Generic chest | 1 | 9.8%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| Big ruins chest | 1 | 4.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Underwater Ruins", "container": "Big ruins chest" }
| ||
| Small ruins chest | 1 | 8.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Underwater Ruins", "container": "Small ruins chest" }
| ||
| Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
| ||
| Chest | 1 | 20.5%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
| ||
| Bedrock Edition | ||||
| Generic chest | 1 | 9.8%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| Big ruins chest | 1 | 4.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Underwater Ruins", "container": "Big ruins chest" }
| ||
| Small ruins chest | 1 | 8.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Underwater Ruins", "container": "Small ruins chest" }
| ||
| Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
| ||
| Chest | 1 | 20.5%{ "item": "Enchanted Golden Helmet", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
| ||
- โ a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
Mob loot
Zombies, husks, skeletons, strays, bogged and piglins have a small chance to spawn wearing golden helmets. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death. The dropped helmet is usually badly damaged, and may be enchanted with enchantment levels 5-19.
Usage
When worn, a golden helmet provides 2 () armor points.
Piglins
As with other pieces of gold armor, piglins do not attack players wearing golden helmets unless provoked or attacked.
Piglins are also attracted towards golden helmets on the ground and equip them after inspecting them.
Smelting
| Name | Ingredients | Smelting recipe |
|---|---|---|
| Gold Nugget | + Any fuel |
Repairing
Combining
| Ingredients | Crafting recipe | Description |
|---|---|---|
| Damaged | The durability of the two helmets is added together, plus an extra 5% durability. |
| Ingredients | Grinding recipe | Description |
|---|---|---|
| 2x Damaged | The durability of the two helmets is added together, plus an extra 5% durability. |
Unit repair
| Ingredients | Anvil recipe |
|---|---|
| Damaged + Gold Ingot |
A golden helmet can be repaired in an anvil by adding gold ingots, with each ingot restoring 25% the helmet's maximum durability, rounded down. Two golden helmets can also be combined in an anvil. Both methods preserve the helmet's enchantments.
Enchantments
A golden helmet can receive the following enchantments:
| Name | Description | Max level | Method | Weight |
|---|---|---|---|---|
| Protection[note 1] | Increases overall damage reduction. | IV | 10 | |
| Projectile Protection[note 1] | Increases damage reduction against projectiles. | IV | 5 | |
| Blast Protection[note 1] | Increases damage reduction against explosions. | IV | 2 | |
| Fire Protection[note 1] | Increases damage reduction against fire. | IV | 5 | |
| Thorns | Deals returning damage to attackers. | III | 1 | |
| Respiration | Extends breathing time underwater. | III | 2 | |
| Aqua Affinity | Increases underwater mining speed. | I | 2 | |
| Unbreaking | Grants a chance to negate durability consumption. | III | 5 | |
| Mending | Repairs the helmet when obtaining experience. | I | 2 | |
| Curse of Vanishing | The helmet vanishes on death, not dropping as an item. | I | 1 | |
| Curse of Binding | Removes the ability to de-equip the helmet. | I | 1 |
Armor trimming
It is possible to upgrade armor with trims. This requires a smithing template, a golden helmet, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
| Ingredients | Smithing recipe |
|---|---|
| Any Armor Trim + Golden Helmet + Any Ingot/Crystal |
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| โGold armor clinks | Players | When a gold helmet is equipped | item | subtitlesโ | 1.0 | 1.0 | 16 | |
| โItem breaks | Entity-Dependent | When a helmet's durability is exhausted | entity | subtitlesโ | 0.8 | 0.8-1.2 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Players | When a gold helmet is equipped | armor | 1.0 | 1.0 | |
| Players | When a helmet's durability is exhausted | random | 1.0 | 0.9 | |
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
golden_helmet | Item | None | item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
golden_helmet | 351 | Item | item |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item while it is aggressive toward the player. | 30 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Oh Shiny | Distract Piglins with gold | While aggravated, give a piglin one of these 25 gold-related items in the
#piglin_loved item tag:
|
History
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 20100206-2034 | |||||||
| 20100218 | |||||||
| Golden helmets can now be crafted and worn. | |||||||
| Golden helmets now function. All helmets give 3 (). Helmets have limited durability, with lower tier helmets less durable than higher tier helmets. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction โ 1) ร (all equipped armor max damage โ total equipped armor damage)) รท (total equipped armor max damage + 1)). Armor no longer reduces certain damage types to be covered by enchantments. | |||||
| October 3, 2011 | The first images of a player wearing enchanted armor are revealed. | ||||||
| Beta 1.9 Prerelease 4 | Golden helmets can now be enchanted. | ||||||
| 1.2.1 | 12w06a | Zombie pigmen now drop golden helmets. | |||||
| 1.4.2 | 12w32a | Mob armor has been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty. | |||||
| 1.5 | 13w04a | Golden helmets in the player's hand can now be equipped by right-clicking. | |||||
| Dispensers can now equip nearby players with helmets. | |||||||
| 1.8 | 14w05a | Golden helmets no longer turn red when mobs and players are hurt. | |||||
| 1.9 | 15w34b | A Golden helmet's durability now affects armor value. | |||||
| 15w36a | Armor and armor enchantment calculations have been changed. For the original values, see here. | ||||||
| 15w36d | Golden helmet durability affecting value has been removed. | ||||||
| Golden helmets now have an attribute controlling the defense points. | |||||||
| 16w02a | Golden armor and golden armor enchantment calculations have been changed again. | ||||||
| 16w05a | Golden armor calculations have been changed, once again. | ||||||
| 18w09a | Golden helmets now have a chance of generating in underwater ruins. | ||||||
| 1.14 | 18w43a | ||||||
| 19w08a | |||||||
| 1.16 | 20w07a | ||||||
| 20w16a | Golden helmets now generate randomly enchanted, and sometimes damaged, in bastion remnant and ruined portal chests. | ||||||
| pre3 | The special golden helmet models and textures created for piglins have been removed. | ||||||
| 1.19.4 Experiment | 23w04a | Golden helmets can now be trimmed using a smithing table. | |||||
| There are 10 types of material that determine the color of the trim: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz | |||||||
| 23w05a | Golden helmets can now have trims of the same material it is made out of. | ||||||
| 1.19.4 | 23w05a | Golden helmets can now be swapped by using them in the hotbar.[1] | |||||
| 1.20.5 | 24w03a | Golden helmets can now receive Thorns through an enchanting table, rather than only through an anvil. | |||||
| Pocket Edition Alpha | |||||||
| v0.6.0 | |||||||
| v0.11.0 | build 11 | Helmets now protect against damage from mobs only. | |||||
| v0.12.1 | build 1 | Helmets can now be worn by mobs. | |||||
| v0.15.0 | build 1 | Helmets can now be obtained from strays and husks that naturally spawn with armor. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Golden helmets can now be smelted down into gold nuggets. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.20.1 | Golden helmets can now be found inside underwater ruins chests. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.11.0 | beta 1.11.0.5 | ||||||
| 1.16.0 | beta 1.16.0.51 | Helmets can now be obtained from piglins that naturally spawn with golden helmets. | |||||
| beta 1.16.0.57 | Golden helmets now generate randomly enchanted, and sometimes damaged, in bastion remnant chests. | ||||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Helmets can now be trimmed using a smithing table. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU5 | Added a quick equip for armor to the inventory interface. | ||||||
| TU14 | 1.05 | Item repair can now repair helmets. | |||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Golden helmets no longer turn red when mobs and players are hurt. | ||
| TU25 | CU13 | Golden helmets now have the quick equip functionality. | |||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Golden helmets now have an attribute controlling the defense points. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Golden helmets can now be smelted down into gold nuggets. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Golden helmets can now be found inside underwater ruins chests. | ||
| 1.90 | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
- Armor durability from Indev until late Beta
| Leather | Golden | Chainmail | Iron | Diamond |
|---|---|---|---|---|
| 33 | 66 | 66 | 132 | 264 |
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, these items' numeral IDs were 298, 302, 306, 310 and 314.โ | |||||
Trivia
- In Java Edition from Indev 20100206-2034 to Infdev 20100227-1414, the apple had the golden helmet texture.
Issues
Issues relating to "Golden Helmet" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
-
Enchanted appearance when worn -
Enchanted appearance in inventory
References
External links
- Taking Inventory: Helmet โ Minecraft.net on February 20, 2020
| Helmet | |
|---|---|
| Chestplate | |
| Leggings | |
| Boots | |
| Horse Armor | |
| Other | |
| Joke | |
| Material | |
|---|---|
| Building blocks | |
| Armor | |
| Tools | |
| Miscellaneous | |
| Joke | |
