Item components
Item components are JSON formatted like data components but supports only minecraft:can_place_on, minecraft:can_destroy, minecraft:item_lock and minecraft:keep_on_death functions.
Component Types
can_place_on
Controls what block types this block may be placed on. this allows blocks to be placed in adventure mode without the use of Allow blocks
can_destroy
Controls what block types this item can destroy.
item_lock
Locks the item in the player's inventory. Has a parameter mode that specifies the type of lock. It must be one of lock_in_inventory or lock_in_slot.[1]
lock_in_inventory
the texture used over the item.
Prevents the item from being removed from the player's inventory, dropped, or crafted with.
lock_in_slot
the texture used over the item.
Prevents the item from being moved or removed from its slot in the player's inventory, dropped, and by extension, crafted with.
keep_on_death
Prevents the item from being dropped when the player dies.
Examples
/give @p netherite_shovel 2 0 {"minecraft:can_destroy":{"blocks":["grass"]},"minecraft:item_lock":{"mode":"lock_in_slot"}}
/give @p netherite_pickaxe 1 0 {"minecraft:keep_on_death":{}}
/replaceitem entity @s slot.hotbar 0 concrete 1 0 {"minecraft:can_place_on":{"blocks":["grass"]}}
/replaceitem entity @s slot.weapon.mainhand 0 spawn_egg 64 110 {"minecraft:item_lock":{"mode":"lock_in_inventory"}}
Every component is listed on Data component format.
Issues
- Can not differentiate blocks by data ID.
- Can only be used with
/giveand/replaceitem.
References
- ↑ "Minecraft - 1.16.100 (Bedrock)" – Minecraft Feedback, November 16, 2020.
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