Spider Jockey

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Not to be confused with Strider Jockey.
For other jockeys, see Jockey. For other spiders, see Spider (disambiguation). For other skeletons, see Skeleton (disambiguation).
Spider Jockey
Health points

Skeleton, Stray and Wither Skeleton: 20HP♥ × 10
Bogged: 16HP♥ × 8
Spider: 16HP♥ × 8
Cave Spider: 12HP♥ × 6

Spawn

See Spawning

A spider jockey is the rare appearance of a spider or cave spider‌ being ridden by a skeleton, stray‌, bogged​ or wither skeleton‌.

Spawning

When a spider spawns, there is a 1% chance for a skeleton mob to spawn riding it.

Spider jockeys can spawn in almost all scenarios where a regular spider can spawn. This includes areas of light level 0, monster spawners, trial spawners, and via spider spawn eggs.

Spider jockeys spawned in narrow enclosures can cause the skeleton rider to die of suffocation, due to the spider climbing the walls and forcing the skeleton into the ceiling. They can also spawn in a 1-block tall space with a transparent block above, which prevents the skeleton rider from suffocating in it.

The skeleton can spawn with armor and/or an enchanted bow, and, in Java Edition, the spider has a chance to spawn with various status effects in Hard difficulty. See Skeleton#Geared skeletons and Spider#Status effects for details.

Spider jockey that spawned with the skeleton's head inside glass.

Skeleton variants

In Java Edition, strays, bogged and wither skeletons do not spawn as part of a spider jockey.

In Bedrock Edition, when spider jockeys are spawned in snowy biomes, the skeleton has an 80% chance to spawn as a stray instead. When spider jockeys spawn in a swamp or mangrove swamp biome, the skeleton has an 80% chance to spawn as a bogged.[upcoming BE 1.21.100] Similarly, if spider jockeys are spawned anywhere in the Nether (via spawn eggs or commands as spiders/cave spiders cannot naturally spawn in the Nether), the skeleton has an 80% chance to spawn as a wither skeleton.

Like regular skeletons, stray and bogged riders have a chance to spawn with an enchanted bow and/or armor. Wither skeletons never spawn with armor or an enchanted sword.

Cave spider jockeys

In Bedrock Edition, cave spiders also have a 1% chance to a spawn as a spider jockey. Cave spider jockeys can spawn in almost all scenarios a regular cave spider can spawn. This includes monster spawners, trial spawners and via the cave spider spawn egg.

Behavior

Main article: Riding

While both mobs in the jockey have their own behaviors, only one will control the spider jockey’s movement.In Java Edition the jockey’s movement is controlled by the skeleton, while in Bedrock Edition the movement is controlled by the spider.

The spider can walk and climb at its normal speed and is not weighed down by the skeleton rider. The skeleton can shoot arrows and pick up equipment it finds.

When a spider jockey enters a body of water, it will sink. If the jockey is submerged in water at least 2 blocks deep, the skeleton rider will be forcibly dismounted from the spider, separating the jockey. The skeleton cannot remount the spider after.

Like with regular spiders, cobwebs will not slow down spider jockeys.

A cave spider jockey behaves almost identically to a regular spider jockey, with the main difference being that it moves slightly faster and can maneuver through tighter spaces.

In Java Edition, the movement of the spider jockey is controlled by the skeleton. When the jockey is exposed to daylight and the skeleton rider catches on fire, it seeks any nearby shade or water and moves there to avoid burning. When attacking, the spider jockey will strafe and try to keep distance from the target while the skeleton shoots arrows. The spider cannot attack or lunge while it is being ridden.

In Bedrock Edition, the movement of the spider jockey is controlled by the spider. When attacking, the spider moves towards and lunges at the target while the skeleton rider shoots arrows.

Stray and bogged riders behave identically to skeletons. Wither skeleton riders attack up-close with their sword.

If the skeleton rider picks up any item or weapon other than a bow (such as a sword or axe), it attempts to get up-close and attack through melee.

In both editions, the spider and skeleton rider cannot attack each other.

History

Java Edition Alpha
August 16, 2010Notch mentions the concept of spider jockeys in a TIGSource forum post.
v1.0.17 Added spider jockeys.
v1.2.0 Skeletons that ride spider jockeys now hold a bow.
Java Edition Beta
1.2As with spiders, spider jockeys can now climb vertically up walls.
1.5Spider jockeys can now be "neutral-hostile" with the addition of rain. The light level is low enough in a rainstorm for the skeleton to not combust, but high enough for the spider to not be actively hunting. In this state, the skeleton shoots the player with arrows, but the spider does not give chase (unless the spider jockey wanders into a shady area) because movement is controlled by the spider. The player can safely observe this kind of spider jockey from a distance of 16 or more blocks away.
1.8 Skeletons that ride spider jockeys' bows are now larger and held more realistically (full-sized bows, two-handed, and pulling the arrow back) than in previous versions (in one hand).
Skeletons that ride spider jockeys now fire arrows slightly slower. Their arrows, however, are shot with more force.
Java Edition
1.0.0 Skeletons that ride spider jockeys now hold their bow with one hand again, but they still have the larger and held realistically bow.
1.4.212w34aSpider spawn eggs now have a chance to spawn a spider jockey.
12w36a Spider spawn eggs used in nether fortresses now have a chance to spawn a spider jockey with a wither skeleton rider.
1.513w09aSkeletons no longer dismount the spider jockey when the world is reloaded.
1.915w31a Skeletons that ride spider jockeys now lower their arms when idle and their sitting position has been shifted a bit lower.
1.9.4?Spider jockeys no longer spawn properly due to a bug.[1]
1.1016w20a Spider jockeys spawned in cold biomes can now have a stray rider.
1.1116w32aSpider jockeys no longer naturally spawn with a stray rider or wither skeleton rider.[2]
1.13pre5Spider jockeys now spawn again.
1.1418w43a The textures of spider jockeys have been changed.
The movement of a spider jockey is now controlled by the skeleton. The spider in a spider jockey no longer performs melee attacks on the player.[3]
Pocket Edition Alpha
v0.11.0build 1 Added spider jockeys. Cave spiders also have a chance to spawn with a skeleton rider.
v0.12.1build 1 Added wither skeleton spider jockeys with a cave spider variant.
Spider jockeys have an 80% chance to spawn with a wither skeleton rider when spawned in the Nether (via spawn eggs, monster spawners, etc).
v0.15.0build 1 Spider jockeys now have a 80% chance to spawn with a stray rider in snowy biomes.
Skeletons and wither skeletons that ride spider jockeys now lower their arms when idle.
Pocket Edition
1.1.0alpha 1.1.0.0The identifiers of wither skeletons and strays have changed. But in the spider's and cave spider's JSON file, the wither skeletons and stray's identifiers in the minecraft:spider_stray_jockey and minecraft:spider_wither_jockey component groups have not. Which means that wither skeletons and strays unintentionally no longer spawn as riders of spider jockeys.
Bedrock Edition
1.10.0beta 1.10.0.3 The textures of spider jockeys have now been changed.
1.21.90Preview 1.21.90.26Wither skeletons and strays now spawn as riders of spider jockeys again.
Upcoming Bedrock Edition
1.21.100Preview 1.21.100.21Bogged can now spawn as riders of spider jockeys when they are spawned in swamp and mangrove swamp biomes.[4]
Spider jockeys can now be summoned using commands with the addition of new spawn events.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added spider jockeys.
New Nintendo 3DS Edition
0.1.0 Added spider jockeys.

Issues

Issues relating to "Spider Jockey" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

Renders

Screenshots

Mojang screenshots

In other media

References

  1. MC-103516 — resolved as "Fixed".
  2. MC-109415 — resolved as "Works As Intended".
  3. MC-236303 — resolved as "Won't Fix".
  4. MCPE-221119

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