Camel



| Health points |
32HP × 16 |
|---|---|
| Behavior |
Passive |
| Mob type | |
| Hitbox size |
Adult: |
| Spawn | |
| Usable items |
{
"extratext": "View all [[#Animations|renders]]",
"title": "Camel",
"images": [
"Camel.png",
"Camel Sitting.png",
"Saddled Camel.png"
],
"rows": [
{
"field": "32<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 16</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "(link to Animal article, displayed as Animal)",
"label": "(link to Mob article, displayed as Mob) type"
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{
"field": "'''Adult:'''<br>Height: 2.375 blocks<br>Width: 1.7 blocks<br>\n'''Adult (sitting):'''<br>Height: 0.945 blocks<br>Width: 1.7 blocks<br>\n'''Baby:'''<br>Height: 1.1875 blocks<br>Width: 0.85 blocks<br>\n'''Baby (sitting):'''<br>Height: 0.4725 blocks<br>Width: 0.85 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "\n*<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite desert-village.png article, displayed as 16x16px|link=Desert village|alt=|class=pixel-image|)</span>(link to Desert village article, displayed as <span class=\"sprite-text\">Desert village</span>)</span>\n*<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite desert.png article, displayed as 16x16px|link=Desert|alt=|class=pixel-image|)</span>(link to Desert article, displayed as <span class=\"sprite-text\">Desert</span>)</span>",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite saddle.png article, displayed as 16x16px|link=Saddle|alt=|class=pixel-image|)</span>(link to Saddle article, displayed as <span class=\"sprite-text\">Saddle</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite cactus.png article, displayed as 16x16px|link=Cactus|alt=|class=pixel-image|)</span>(link to Cactus article, displayed as <span class=\"sprite-text\">Cactus</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite lead.png article, displayed as 16x16px|link=Lead|alt=|class=pixel-image|)</span>(link to Lead article, displayed as <span class=\"sprite-text\">Lead</span>)</span>",
"label": "Usable items"
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"invimages": [
"Camel Spawn Egg"
]
}
A camel is a large passive mob found in deserts. They can be saddled and ridden by up to two players at once. When standing, it is tall enough that its riders cannot be reached by most melee-attacking mobs on the ground.
Spawning
One camel spawns in the center of each desert village during world generation. They can also spawn uncommonly in deserts in a light level of 9 or 7 and higher.
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn Chance | Group size | Spawn weight | Group size |
| 1⁄5 | 20% | 1 | 1 | 1 | |
Drops
On death
1–3XP experience orbs drop when camels are killed by a player or tamed wolf. A saddle is dropped if the camel was already equipped with one. Killing a baby camel yields neither items nor experience.
Breeding
Upon successful breeding, 1–7XP is dropped.
Behavior
A camel wanders aimlessly, avoiding hazards and obstacles, and will occasionally sit for two to seven seconds before standing up again. In Java Edition, camels cannot be interacted with while sitting, while in Bedrock Edition, they will get up immediately once the player rides them while sitting. Camels immediately flee after being harmed, even when sitting. A sitting camel cannot be pushed by players or mobs.[1] Sitting camels do not stand up if there are solid blocks above them, as doing so would inflict suffocation damage.

Camels can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Camels also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP × 0.25 damage per block over the safe distance instead of 1HP). If an entity is riding a camel, they receive the same fall damage as the camel.
Camels are healed by 2HP health points each time they are fed a cactus. Camels also heal slowly on their own over time.
Even though camels are bred with cacti, touching a cactus block still harms them like any other mob. As with other mobs, camels do not avoid cacti when they pathfind.
Camels have the unique ability to step up 1.5 block-high walls, unlike other mounts such as horses, which can’t automatically step up one block without jumping. This allows camels to step onto fences and walls, among other things.
Riding
Camels are naturally tame, and can always be ridden by players. Up to two players can ride one camel. While riding, the player in the back seat cannot hurt the player driving or the camel itself.
Camels have one slot in their inventory, to hold a saddle. A saddle can be placed on a camel by holding it and then using it on the camel, or by accessing its inventory. A camel's inventory can be accessed by mounting the camel and using inventory control, or by sneaking and then using or pressing the "open inventory" button on the camel.
Once a camel is saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control. A second player can then ride as a passenger. If the controlling passenger disembarks, then second passenger then takes control of the camel.
Camels cannot float on water when being controlled by a player. They can be ridden in water up to 3 blocks deep. In deeper water, the player is automatically dismounted.[2]

Camels are less maneuverable than other mounts, with their turning and strafing speed being slower. They will gradually gain speed while moving in a straight line, and can also manually sprint.
Saddled camels also have the ability of "dash charging". When the player rides them, the experience bar on HUD is replaced by a dash charging bar, similar to the jump charging bar for horses. Dashing is done using the jump control, and holding the control charges for a longer dashing. Camels can dash every 2.75 seconds. When dashing, the camel launches up to 12 blocks forward and one block upward. For a short time after dashing, the camel cannot sprint.
Camels are tall enough that most melee hostile mobs such as zombies, vindicators, hoglins, silverfish, endermites and golden sword-wielding piglins cannot reach mounted players to attack them. Spiders, wolves, slimes and magma cubes can attack because they jump or climb while attacking. Most mobs never deliberately attack camels under any circumstance, even to reach players riding one; the only exceptions are mobs that attack all other mobs, these being zoglins, wardens, and vindicators named "Johnny".
Breeding
Camels follow players holding cactus but will stop following when separated from the player by at least 10 blocks / 16 blocks. Sitting camels immediately start to stand up and follow once they notice the player holding cactus. Additionally, baby camels follow adults.
A player can breed camels by using cactus. After breeding, a baby camel spawns and 1–7 experience is generated. The parents cannot be bred again for 5 minutes.
Baby camels take 24000 ticks (20 minutes) to grow up, but the growth time can be accelerated using cactus. Each use takes 10 seconds off the remaining time to grow up.
Sounds
Java Edition:
Camels use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Camel grunts | Friendly Mobs | Randomly | entity | subtitles | varies | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Camel dies | Friendly Mobs | When a camel dies | entity | subtitles | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Camel hurts | Friendly Mobs | When a camel is damaged | entity | subtitles | 0.8 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Camel sits down | Friendly Mobs | When a camel sits | entity | subtitles | 0.24 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Camel stands up | Friendly Mobs | When a camel stands | entity | subtitles | 0.24 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Camel eats | Friendly Mobs | When a camel is fed a cactus | entity | subtitles | varies | 0.8–1.2 | 16 | |
| Camel yeets | Friendly Mobs | When a camel dashes | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Camel recovers | Friendly Mobs | When a camel's dash ability resets | entity | subtitles | 0.25 | 1.0 | 16 | |
| Something fell | Friendly Mobs | When a camel falls from more than 1 block | entity | subtitles | 0.4 | 1.0 | 16 | |
| Footsteps | Friendly Mobs | While a camel is walking | entity | subtitles | 0.5 | 1.0 | 16 | |
| Footsteps | Friendly Mobs | While a camel is walking on sand, red sand, concrete powder, or suspicious sand | entity | subtitles | 0.45 | 1.0 | 16 | |
| Saddle equips | Friendly Mobs | When a saddle is equipped to a camel | entity | subtitles | 0.5 | 0.8 | 16 | |
| Saddle snips away | Friendly Mobs | When a saddle is removed from a camel using shears | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Friendly Creatures Friendly Mobs | Randomly | mob | varies | 0.8–1.2 (Baby: 1.3–1.7) | |
| Friendly Creatures Friendly Mobs | When a camel dies | mob | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | |
| Friendly Creatures Friendly Mobs | When a camel is damaged | mob | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | |
| Friendly Creatures Friendly Mobs | When a camel sits | mob | 0.3 | 1.0 | |
| Friendly Creatures Friendly Mobs | When a camel stands | mob | 0.3 | 1.0 | |
| Friendly Creatures Friendly Mobs | When a camel is fed a cactus | mob | 0.2 | 0.8–1.2 | |
| Friendly Creatures Friendly Mobs | When a camel dashes | mob | 1.0 | 1.0 | |
| Friendly Creatures Friendly Mobs | When a camel's dash ability resets | mob | 0.25 | 1.0 | |
| Friendly Creatures Friendly Mobs | While a camel is walking | mob | 0.5 | 0.8–1.2 (Baby: 1.3–1.7) | |
| Friendly Creatures Friendly Mobs | While a camel is walking on sand, red sand, concrete powder, or suspicious sand | mob | 0.45 | 0.8–1.2 (Baby: 1.3–1.7) | |
| Friendly Creatures Friendly Mobs | When a saddle is equipped to a camel | mob | 1.0 | 0.8–1.2 | |
| Friendly Creatures Friendly Mobs | When a saddle is removed from a camel using shears | mob | 1.0 | 1.0 | |
- ↑ 0.45 for
ambient1andambient2, 0.5 forambient3throughambient6, and 0.3 forambient7andambient8 - ↑ a b MCPE-169568 — Baby camel sit and stand sounds are not higher pitched
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
camel | dismounts_underwater | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
camel | 138 | entity |
Entity data
Camels have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Tags common to all horses see Template:Nbt inherit/horse/template
- [Long] LastPoseTick: The tick when the camel started changing its pose.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:
|
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 26 mobs:
|
![]() | Two by Two | Breed all the animals! |
Video
History
| October 15, 2022 | |||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
| 1.19.3 Experiment | 22w42a | ||||||
| 22w43a | The camel's walking animation has been tweaked to more closely mirror how real camels walk. | ||||||
| 1.20 | 23w12a | Camels are now available without using the "Update 1.20" experimental data pack. | |||||
| 1.20.2 | 23w31a | Camels no longer stand up when opaque blocks are placed over them, preventing them from taking suffocation damage as they stand up.[3] | |||||
Camels dashing, standing up, or sitting down emit an entity_action vibration of frequency 4.[4][5]
| |||||||
| Camels are now able to panic when attached to leads.[6] | |||||||
| The pitch values for baby camels for getting up and laying down are now correct.[7] | |||||||
Camels walking on suspicious sand, red sand, or concrete powder now plays the sound specific to sand blocks, instead of the generic stepping sound.[8] The translation key has also been changed accordingly, from subtitles.entity.camel.step_sand to subtitles.block.generic.footsteps. | |||||||
| 23w32a | The subtitle for the generic stepping sounds of various mobs, including camels, have now been corrected.[9] The translation key has also been changed accordingly, from subtitles.entity.camel.step to subtitles.block.generic.footsteps.
| ||||||
Camels eating cactus emit an eat vibration of frequency 8. | |||||||
| 1.21.5 | 25w03a | Saddles now show up on invisible camels. | |||||
| Saddles now show the enchantment glint on the camel when enchanted. | |||||||
| 25w07a | Camels can now spawn in deserts outside of villages. | ||||||
| 1.21.6 | 25w20a | Saddles can now be removed from camels using shears. | |||||
| Bedrock Edition | |||||||
| 1.19.50 Experiment | Preview 1.19.50.21 | ||||||
| Preview 1.19.50.22 | Camels now heal over time. | ||||||
| The camel's walking animation has been tweaked to more closely mirror how real camels walk. | |||||||
| Preview 1.19.60.20 | |||||||
| Preview 1.19.60.25 | Camels no longer get pulled into ridable entities. | ||||||
| 1.20.0 | Preview 1.20.0.21 | Camels are now available without using the "Next Major Update" experimental toggle. | |||||
| 1.20.30 | Preview 1.20.20.21 | Camels now make sand stepping sounds for suspicious sand, red sand, and concrete powder.[11] | |||||
| 1.21.70 | Preview 1.21.70.23 | Camels can now spawn in deserts. | |||||
Data History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.5 | 25w03a | Removed the [NBT Compound / JSON Object] SaddleItem nbt. | |||||
Issues
Issues relating to "Camel" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Minecraft camels are specifically based on the one-humped dromedary camel, though the first model was based on the two-humped Bactrian camel.[12]
- The camel is the second tallest passive mob in Minecraft standing at 2.375 blocks tall, with the happy ghast being the tallest.
- Similarly, it and the happy ghast are also the only passive mobs with a height greater than 2 blocks, and is the second largest passive mob in terms of hitbox size, with a volume of 6.86375 m3, with the happy ghast again being first.
- In comparison, the player's hitbox volume is 0.648 m3, less than one tenth of that of the camel.
Gallery
Animations
-
A camel. -
A camel sitting. -
A camel standing up. -
A camel walking. -
A camel dashing. -
A saddled camel. -
A saddled camel sitting. -
A saddled camel standing up. -
A saddled camel walking. -
A saddled camel dashing.
Development images
-
A prototype version of the camel in Java Edition. -
Four prototype camels looking at the player in Bedrock Edition. -
Bugged camel's walking animation. -
A table made of camels. -
Late Development.
- Recreations
-
Recreation of a prototype camel, resembling a llama. -
Recreation of a prototype camel wearing a chest.
Mojang screenshots
-
A camel watching the sunset. -
Different angle of a camel watching the sunset.
Concept artwork
-
Concept art of the camel showcasing the different coloring and face shapes considered during development. -
Concept art of the camel showcasing the many designs of its face. -
Concept art of the camel showcasing the camel's height next to a player and three blocks.
Screenshots
-
a camel sitting on grass -
A wandering camel. -

-
Steve riding a camel out of the sunset. -
Kai parking a camel.
Official artwork
-
Camels with Sunny -
Artwork of Alex with a camel. -
Artwork of Steve and Alex riding a camel. -
Wallpaper of Steve and Alex on a camel.
Textures
-
Camel texture file.
In other media
-
Alex riding on a camel.[13] -
A camel on the key art for Timeless Trails. -
The camel Xbox giveaway.[14] -
Render of the camel Xbox. -
A camel with a sniffer. -
Steve and Alex dashing on a camel off a cliff, as depicted in the Trails & Tales trailer. -
A camel and snifflet in a camp, in A Tale of Two Friends. -
Camel dashing across a river. -
A camel covered in arrows. -
A camel watching the sunrise. -
A camel riding in a minecart. -
Camel resting on hay. -
A camel with a snifflet, concluding A Tale of Two Friends. -
![A fox resting with a camel.[15]](./_assets_/f3e62e0c9f806bafc33caddd9af09fbe.png)
-
Camels with a wandering trader. -
Promotional artwork for Trails & Tales featuring camels on a map.[16] -
Alex and Sunny riding a camel. -
Sunny and Alex riding a camel in an advertisement for a Back to School sale.[17] -
Artwork featuring Sunny and Alex riding a camel. -
Lego camel -
Diagram of a Lego camel's articulation -
Lego baby camel -
Camel tumbler
Trails & Tales Event
-
Camel Mask -
Camel Hat -
Camel Balloon -
Camel Carousel -
The Camel Carousel moving animation. -
Balloon bundle, also featuring two sniffers. -
The balloon bundle animated. -
Secret Camel -
The Camel Canyon cutout, featured in the Trails & Tales Event. -
The icon for the Camel Mask, an item in the Trails & Tales event. -
The icon for the Camel Hat, an item in the Trails & Tales event. -
The icon for the Camel Balloon, an item in the Trails & Tales event.
References
- ↑ MC-256538 — resolved as "Works As Intended".
- ↑ MC-72440 — resolved as "Works As Intended".
- ↑ MC-256690 — resolved as "Fixed".
- ↑ MC-256482 — resolved as "Fixed".
- ↑ MC-257628 — resolved as "Fixed".
- ↑ MC-249109 — resolved as "Fixed".
- ↑ MC-259452 — resolved as "Fixed".
- ↑ MC-263322 — When a camel walks on suspicious sand, the sound produced is "camel steps" instead of "camel sands" — resolved as "Fixed".
- ↑ MC-177110 — resolved as "Fixed".
- ↑ MCPE-163350 — resolved as "Fixed".
- ↑ MCPE-163497 — resolved as "Fixed".
- ↑ "Minecraft’s camels have just one hump – but originally, they had two! As revealed by Alexander Sandor in our developer diary, the first camel model in the game was “basically a teddy bear with two humps”. “I shouldn’t say it was ugly...” added Agnes Larsson. So, it got a redesign into the version you see today." – Minecraft.net.
- ↑ "Minecraft: Trails & Tales" by Brikk Animation – Behance, August 2, 2023.
- ↑ "To celebrate the Trails & Tales Update, we're giving away a custom art piece based on the newest mobs! But which one to give away: Are you part of the #SnifferSquad or #CamelCrew? 🤔" – @Minecraft (Minecraft) on X (formerly Twitter), May 27, 2023
- ↑ "Soothing Minecraft Stories" by Sophie Austin – Minecraft.net, December 22, 2023.
- ↑ "Hop on the camel! We're setting off on our @Minecraft Trails & Tales Update journey today" – @Xbox on X (formerly Twitter), June 7, 2023
- ↑ "A new adventure awaits.. Time to update your inventory! Head to the Minecraft shop to check out everything you'll need to equip yourself for the epic journey of heading back to school! 🎒 http://linktr.ee/minecraft" – @Minecraft (Minecraft) on X (formerly Twitter), August 12, 2023
External links
- Camel article on Wikipedia
- Mob Menagerie: Camel – Minecraft.net on June 22, 2023
- "A Tale of Two Friends | Trails & Tales" – Minecraft on YouTube, October 21, 2023

