Vegetation

| Biomes |
Depends |
|---|---|
| Generates in existing chunks |
No |
| Consists of |
See #Types |
{
"title": "Vegetation",
"rows": [
{
"field": "Depends",
"label": "(link to Biome article, displayed as Biomes)"
},
{
"field": "No",
"label": "Generates in<br>existing chunks"
},
{
"field": "See (link to #Types article, displayed as #Types)",
"label": "Consists of"
}
],
"invimages": [],
"images": [
"Dandelion patch.png"
]
}
Vegetations are features composed of plants including grass, ferns, flowers, and mushrooms.
Types
Grass and Fern
Note that tall grass and grass can also be generated in flower patches in meadow. See #Flowers.
| Blocks | JE Configured Feature Identifier | BE Feature Identifier |
|---|---|---|
patch_grass
|
tall_grass_featurescatter_tall_grass_featurescatter_tall_grass_around_forest_foliage_featurescatter_tall_grass_around_tree_feature
| |
patch_grass_junglepatch_taiga_grass
|
jungle_tall_grass_featuretaiga_tall_grass_featureoptional_ferns_featurescatter_fern_featurefern_featureoptional_tall_grass_feature
|
| Biomes | Blocks | JE Configured Feature Identifier | BE Feature Identifier |
|---|---|---|---|
|
|
patch_tall_grass
|
grass_double_plant_lower_featuregrass_double_plant_upper_featurefixup_grass_double_plant_upper_position_featuregrass_double_plant_featuregrass_double_plant_patch_feature
| |
|
|
patch_large_fern
|
fern_double_plant_lower_featurefern_double_plant_upper_featurefixup_fern_double_plant_upper_position_featurefern_double_plant_featurefern_double_plant_patch_feature
|
Flowers
Underground
| Biomes | Blocks | JE Configured Feature Identifier | BE Feature Identifier |
|---|---|---|---|
|
|
| ||
|
|
| ||
|
|
|
| |
|
|
|
Others
Small Mushrooms
| Blocks | JE Configured Feature Identifier | BE Feature Identifier |
|---|---|---|
|
|
|
The Nether
| Biomes | Blocks | JE Configured Feature Identifier | BE Feature Identifier |
|---|---|---|---|
patch_crimson_roots
|
crimson_roots_featurecrimson_roots_scatter_feature
|
Data values
ID
| Feature type | Identifier |
|---|---|
flower | |
no_bonemeal_flower | |
random_patch |
Config
- [NBT Compound / JSON Object] config
- [Int] tries: (optional, defaults to 128) The number of attempts to generate. Must be a positive integer.
- [Int] xz_spread: (optional, defaults to 7) The horizontal spread range. Must be a non-negative integer.
- [Int] y_spread: (optional, defaults to 3) The vertical spread range. Must be a non-negative integer.
- [String][NBT Compound / JSON Object] feature: One placed feature (an [String] ID, or a new [NBT Compound / JSON Object] placed feature definition) — The placed feature that this patch generates.
{
"type": "minecraft:random_patch",
"config": {
"feature": {
"feature": {
"type": "minecraft:simple_block",
"config": {
"to_place": {
"type": "minecraft:simple_state_provider",
"state": {
"Name": "minecraft:lily_pad"
}
}
}
},
"placement": [
{
"type": "minecraft:block_predicate_filter",
"predicate": {
"type": "minecraft:matching_blocks",
"blocks": "minecraft:air"
}
}
]
},
"tries": 10,
"xz_spread": 7,
"y_spread": 3
}
}
History
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| August 25, 2009 | Notch showed random patches of flowers and mushrooms generating naturally in worlds. | ||||||
| 0.24_SURVIVAL_TEST | Added random patches of flowers and mushrooms. | ||||||
| Java Edition Indev | |||||||
| ? | Mushroom patches are now generated in rare instances under trees or in the shadows of other floating continents in the "Floating" map type. | ||||||
| Java Edition Infdev | |||||||
| 20100327 | Random patches no longer generate, due to changes in the terrain generator. | ||||||
| 20100616 | Random patches naturally generate again. | ||||||
| Java Edition Alpha | |||||||
| v1.0.6 | Added cacti patches that could generate on any sand. | ||||||
| v1.0.11 | Added sugar cane patches that can only generate next to water. | ||||||
| v1.2.0 | Added the Nether, which has random fire and mushroom patches in it. | ||||||
| Added carved pumpkin patches. | |||||||
| Cacti patches now only generate in deserts. | |||||||
| Java Edition Beta | |||||||
| 1.6 | Test Build 3 | Added random patches of grass, ferns, and dead bushes. | |||||
| 1.8 | Pre-release | Dandelion patches are now more common. | |||||
| Fern patches no longer generate due to changes in the terrain generator. | |||||||
| Java Edition | |||||||
| 1.2.1 | 12w03a | Added jungle biomes, which fern patches can generate in. | |||||
| 1.7.2 | 13w36a | Added melon patches in jungle biomes. | |||||
| Added mesa biomes, which cacti and dead bush patches can generate in. | |||||||
| Fern patches can now generate in taiga biomes. | |||||||
| Added flower forest biomes, which use a noise generator to determine what type of flower generates in each flower patch. | |||||||
| Added allium patches, which can generate in flower forest biomes. | |||||||
| Added azure bluet, tulip, and oxeye daisy patches, which can generate in plains and flower forest biomes. | |||||||
| Plains biomes now use a noise generator to determine whether tulips or other flower types spawn in each flower patch. | |||||||
| Added sunflower patches, which can generate in sunflower plains biomes. | |||||||
| Added blue orchid patches, which can generate in swamp biomes. | |||||||
| Dandelion and rose/poppy patches no longer generate in swamp biomes. | |||||||
| Added lilac, rose bush, and peony patches, which can generate in forest biomes. | |||||||
| 1.8 | 14w17a | Dandelion patches can now generate in flower forest biomes. | |||||
| 1.13 | 17w47a | Carved pumpkin patches have been replaced with uncarved pumpkin patches. | |||||
| 18w07a | Added kelp and seagrass patches, which can generate in oceans. | ||||||
| 18w14a | Kelp patches no longer generate in warm ocean biomes. | ||||||
| Seagrass patches can now generate in rivers and swamps. | |||||||
| 18w19a | Seagrass patches can now generate in underwater caves. | ||||||
| 1.14 | 18w43a | Added cornflower patches, which can generate in plains and flower forest biomes. | |||||
| Added lily of the valley patches, which can generate in forest biomes. | |||||||
| Added bamboo patches, which can generate in jungle biomes. | |||||||
| 18w50a | Added sweet berry bush patches, which can generate in taiga biomes. | ||||||
| 1.16 | 20w06a | Added soul fire patches, which can generate in soul sand valley biomes. | |||||
| Pocket Edition Alpha | |||||||
| v0.1.0 | Added random patches of flowers and mushrooms. | ||||||
| v0.1.3 | Added random patches of cacti. | ||||||
| v0.5.0 | Mushroom patches can now only generate in areas with a low light level. | ||||||
| v0.9.0 | Added random patches of grass, ferns, carved pumpkins, melons, dead bushes, blue orchids, alliums, azure bluets, tulips, oxeye daisies, sunflowers, lilacs, rose bushes, and peonies. | ||||||
| Added mesa biomes, which cacti patches can generate in. | |||||||
| v0.12.1 | build 1 | Added the Nether, which has random fire and mushroom patches in it. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Added random patches of kelp and seagrass. | |||||
| Carved pumpkin patches have been replaced with uncarved pumpkin patches. | |||||||
| beta 1.2.20.1 | Seagrass patches can now generate in underwater caves. | ||||||
| 1.9.0 | beta 1.9.0.0 | Added random patches of bamboo, cornflowers, and lilies of the valley. | |||||
| 1.10.0 | beta 1.10.0.3 | Added random patches of sweet berry bushes. They only generate when Experimental Gameplay is on. | |||||
| 1.11.0 | beta 1.11.0.3 | Sweet berry bush generation is no longer locked behind the Experimental Gameplay toggle. | |||||
| 1.16.0 | beta 1.16.0.51 | Added random patches of soul fire. | |||||
| 1.21.60 | Preview 1.21.60.23 | The vegetation of many Overworld biomes has been updated to more closely match Java Edition. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added all vegetation from and prior to Java Edition Beta 1.6.6. |
| TU5 | Dandelion patches are now more common. | ||||||
| Fern patches no longer generate due to changes in the terrain generator. | |||||||
| TU12 | Added jungle biomes, which fern patches can generate in. | ||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added melon patches in jungle biomes. | |
| Added mesa biomes, which cacti and dead bush patches can generate in. | |||||||
| Fern patches can now generate in taiga biomes. | |||||||
| Added flower forest biomes, which use a noise generator to determine what type of flower generates in each flower patch. | |||||||
| Added allium patches, which can generate in flower forest biomes. | |||||||
| Added azure bluet, tulip, and oxeye daisy patches, which can generate in plains and flower forest biomes. | |||||||
| Plains biomes now use a noise generator to determine whether tulips or other flower types spawn in each flower patch. | |||||||
| Added sunflower patches, which can generate in sunflower plains biomes. | |||||||
| Added blue orchid patches, which can generate in swamp biomes. | |||||||
| Dandelion and rose/poppy patches no longer generate in swamp biomes. | |||||||
| Added lilac, rose bush, and peony patches, which can generate in forest biomes. | |||||||
| Dandelion patches can now generate in flower forest biomes. | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Carved pumpkin patches have been replaced with uncarved pumpkin patches. | ||
| Added kelp and seagrass patches, which can generate in oceans. | |||||||
| 1.88 | Added random patches of bamboo, cornflowers, and lilies of the valley. | ||||||
| 1.91 | Added sweet berry bush patches, which can generate in taiga biomes. | ||||||
Issues
Issues relating to "Vegetation" are maintained on the bug tracker. Issues should be reported and viewed there.
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- ↑ Mushroom features in the Nether have no ID.