Sculk Vein (feature)
This article is about the feature. For the block, see Sculk Vein. For the similar feature that places glow lichen, see Glow Lichen (feature).
Sculk Vein

| Biomes | |
|---|---|
| Consists of |
{
"title": "Sculk Vein",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite deep-dark.png article, displayed as 16x16px|link=Deep Dark|alt=|class=pixel-image|)</span>(link to Deep Dark article, displayed as <span class=\"sprite-text\">Deep Dark</span>)</span>",
"label": "(link to Biome article, displayed as Biomes)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite sculk-vein.png article, displayed as 16x16px|link=Sculk Vein|alt=|class=pixel-image|)</span>(link to Sculk Vein article, displayed as <span class=\"sprite-text\">Sculk Vein</span>)</span>",
"label": "Consists of"
}
],
"invimages": [],
"images": [
"Sculk vines generated.png"
]
}
A sculk vein is a feature that consist of several sculk vein blocks. It generates exclusively in the deep dark biome.
Generation
The sculk vein feature generates on the four sides and lower surface of stone-like blocks including stone, andesite, diorite, granite, dripstone blocks, calcite, tuff, and deepslate. It generates only in air and water.
Data values
ID
| Feature type | Identifier |
|---|---|
multiface_growth |
| Configured feature | Identifier |
|---|---|
sculk_vein |
Config
Main article: Configured feature
- [NBT Compound / JSON Object] config
- [String] block (optional, defaults to
glow_lichen) The block to place, currently must beglow_lichenorsculk_vein. - [Int] search_range (optional, defaults to 10) Value between 1 and 64 (inclusive).
- [Float] chance_of_spreading (optional, defaults to 0.5) Value between 0.0 and 1.0 (inclusive).
- [Boolean] can_place_on_floor (optional, defaults to false).
- [Boolean] can_place_on_ceiling (optional, defaults to false).
- [Boolean] can_place_on_wall (optional, defaults to false).
- [String][NBT List / JSON Array] can_be_placed_on Can be a block ID or a block tag, or a list of block IDs.
- [String] block (optional, defaults to
An example
{
"type": "minecraft:multiface_growth",
"config": {
"block": "minecraft:sculk_vein",
"can_be_placed_on": [
"minecraft:stone",
"minecraft:andesite",
"minecraft:diorite",
"minecraft:granite",
"minecraft:dripstone_block",
"minecraft:calcite",
"minecraft:tuff",
"minecraft:deepslate"
],
"can_place_on_ceiling": true,
"can_place_on_floor": true,
"can_place_on_wall": true,
"chance_of_spreading": 1.0,
"search_range": 20
}
}
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.19 | Deep Dark Experimental Snapshot 1 | ||||||
| Bedrock Edition | |||||||
| 1.18.0 Experiment | beta 1.18.0.22 | ||||||
| 1.18.10 Experiment | beta 1.18.10.21 | Sculk veins have been moved behind the "Wild Update" experimental toggle. | |||||
| 1.19.0 | Preview 1.19.0.21 | Sculk veins are now available without enabling experimental gameplay. | |||||
Issues
Issues relating to "Sculk vein" are maintained on the bug tracker. Issues should be reported and viewed there.
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