Root system

Root System
Rooted Azalea Tree.png: Infobox image for Root System the structure in Minecraft
Biomes

Any Overworld biome

Consists of

A root system is a feature that spawns below naturally generated azalea trees.

Data values

ID

Java Edition:

Feature typeIdentifier
BlockSprite rooted-dirt.png: Sprite image for rooted-dirt in Minecraft [No displayed name]root_system
Configured featureIdentifier
BlockSprite rooted-dirt.png: Sprite image for rooted-dirt in Minecraft [No displayed name]rooted_azalea_tree

Config

Main article: Configured feature

Java Edition:

  • [NBT Compound / JSON Object] config
    • [Int] required_vertical_space_for_tree Value between 1 and 64 (inclusive).
    • [Int] root_radius Value between 1 and 64 (inclusive).
    • [Int] root_placement_attempts Value between 1 and 256 (inclusive).
    • [Int] root_column_max_height Value between 1 and 4096 (inclusive).
    • [Int] hanging_root_radius Value between 1 and 64 (inclusive).
    • [Int] hanging_roots_vertical_span Value between 0 and 16 (inclusive).
    • [Int] hanging_root_placement_attempts Value between 1 and 256 (inclusive).
    • [Int] allowed_vertical_water_for_tree Value between 1 and 64 (inclusive).
    • [String] root_replaceable A block tag with # specifying which blocks can be replaced by the root column.
    • [NBT Compound / JSON Object] root_state_provider The block to use for the root column.
      • Block state provider see Template:Nbt inherit/block state provider/template
    • [NBT Compound / JSON Object] hanging_root_state_provider The block to use hanging below the root column.
      • Block state provider see Template:Nbt inherit/block state provider/template
    • [NBT Compound / JSON Object] allowed_tree_position The block predicate used to check if the tree position is valid.
    • [String][NBT Compound / JSON Object] feature The placed feature to place on top of the root system. Can be an ID of a placed feature, or a placed feature object.

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